Black Mesa

Black Mesa

90 ratings
Decompressed Humans
   
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MODEL: NPC
File Size
Posted
258.938 MB
8 Aug @ 2:06pm
1 Change Note ( view )

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Decompressed Humans

Description
Decompressed textures to reduce blockiness, colour banding and green tinted textures.

This mod covers the entirety of the human character's textures, some material fixes and decompressed light/phong warp textures.
Also included are some fixed normal maps for human characters. You can find additional fixed normal maps here.
16 Comments
m.pazin 26 Sep @ 2:08pm 
Fine 👍
ChadScript 26 Sep @ 7:23am 
Does this work with BMBS?
wongirengjembuten635 20 Sep @ 9:37am 
oh, i thought youre using this method , btw thanks for the info. I got a bit misunderstood here. :D
THG  [author] 20 Sep @ 9:31am 
Not sure what you're talking about. I used the "1x-DXTDecompressor-Source-V3" model with chaiNNer on the textures (often twice for the face textures) and did any minor adjustments in Photoshop if needed
wongirengjembuten635 20 Sep @ 9:25am 
how many times you layered it with the color? I don't have the same results when i tried it myself with one time layer
Raphy154 14 Sep @ 6:39pm 
Black Mesa: Jaundice Fix
Gunslinger ☢ 2 Sep @ 6:17pm 
I suspect the reason they got compressed so much is that they lost the texture sources for the character models from the 2012 era of Black Mesa and kept overwriting the same texture and editing the exported texture several times, or they used legacy VTFEdit which has a notorious bug that causes textures to get green moreso than Valves own tools.
jumper 15 Aug @ 4:41pm 
black mesa jaundice overhaul
TheGallantGeek™ 15 Aug @ 1:59pm 
who tf is Jaundice
mil me 24 attack helicopter 13 Aug @ 1:58pm 
jaundice levels deceased