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The story, though... what happened? I personally didn’t follow it at all and was confused most of the time, though I did understand parts of what was going on. If possible, please explain it to me! I’m not sure if the confusion was due to the quality of the translation or something else, but I was definitely lost.
A personal thing I really like in custom stories is when they include mementos, so I'd love to see that in a future custom story—if you feel like adding them!
I'd give it a 6.5/10! Very impressive for a first custom story!
This game was quite literally my childhood. I play as many custom stories as I can and often replay the ones I enjoy most. So my playtime is rather long!
I'm excited to see what you do in the full conversion of this mod!
https://wiki.frictionalgames.com/page/HPL2/Engine_Scripts
It's a full and comprehensive list of every script in the engine, and has detailed explanations of what they do. It can be great for adding details to levels and getting ideas for puzzles.
The frictional games discord server is a great resource as well! Some of the oldest and most experienced Amnesia modders are on there and can help troubleshoot problems and give advice.
My best advice for level design is to try and make them feel real (Your apartments map did this very well!). Every room should have a clear purpose and connect in ways that make sense. Even a lot of big and well known mods struggle with this, often having rooms with no clear purpose or maps laid out in strange ways that would be inconvenient for anyone actually living or working there. Just ask yourself if the map you made would be convenient and functional for real people to exist in.
and I also wanted to say that I was very surprised by YOU, because to have more than 5,000 hours of amnesia, it's just wow. It seems like you really know what you're talking about xd.
I also want to answer the question about translating the mod into English, I can understand the English commentary at first glance, I know English, but I'm very bad at spelling it, so I used a regular translator for notes, so it turned out like this. I really hoped that nowadays translators would be able to translate everything perfectly, but it turns out that this is not quite the case.
Yes, it was my first mod that I took seriously, and in the future I will try to continue making them. I'm currently working on a full conversion mod for this story, I'll try to figure out all of the above issues, and I'll try to bring something more to this mod. Because this mod is neither short nor long, about forty minutes of gameplay, and for the full conversion mod I would like it to be at least a little longer. thank you for all the advantages and disadvantages mentioned.
Home Appliances, I really liked your comment because it both praises and points out those moments that didn't seem the best to me during the creation of this mod. Yes, all the puzzles were taken from the base game Amnesia The dark descent. But I was just trying to bring at least something to this mod, without any experience working in HPL2. In my future mods, I'll at least try to bring something of my own that I haven't seen in other mods, or at least in the Amnesia game itself. What can I say about level design, I can't disagree, sometimes it's pretty empty, but at the time of the mod's creation, I liked it, so it turned out this way.
If you want to get an answer to your question, then please go to Moddb, where I will answer you for sure.
And I hope you will get an answer to these comments in the steam.
Jancarlos305, yes, this is a new mod, I released it on moddb and steam on the same day, August 8th. I hope you like this mod somehow... and yes, I made this artwork with the help of AI. but still, I really like it, and I'm glad you liked it too. Honestly, AI would probably have helped me in creation of this mod, but I decided that it would only help with this artwork. Because I'm doing this mod alone, and I don't know how to draw. I really wanted it to look like this, so the AI helped me here.
It's clear you already understand a lot of important aspects for custom story design, like guiding the camera view and highlighting important objects with light.
Level design was good in many areas but was lacking in some of them. It's mostly a key hunt with some repeated puzzles from the base game, but that's perfectly fine for a first time mod.
I did have some trouble understanding the story, but I think that's mainly because of the text having to be translated rather than the actual quality of the writing itself. It was also quite a bit longer than I first expected, which is good.
Overall this is great for a first attempt. I don't know if you intend to create any more custom stories in the future, but adding in some unique or more complex puzzles will go a long way.
I enjoyed my time with this mod. Thank you for taking the time to make it!