Europa Universalis IV

Europa Universalis IV

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Goldolz' Religion Expanded
   
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4.372 MB
7 Aug @ 1:10pm
25 Aug @ 12:26pm
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Goldolz' Religion Expanded

Description
Gotten tired of the ever same few religion? The always same boring reformation?
This mod is exactly for you. Adding multiple religions and reworking the entire christian reformation.
Revive long dead faiths. Hit the pope where the sun doesn't shine. Embrase the true diversity of faith all around the world. United the jewish tribes, spread the word of islam or drive the colonists out of your ancestoral homeland!

This mod is still heavy under developement. Current function is the rework of the protestant reformation with many more new branches!

Added Religions

Zwinglist, based off the reformer Zwingli, has a preference to Switzerland & Germany
Presbyterian, based off the reformer John Knox, has a preference to Scotland & Ireland
Vasantine, based off the Swedish king Vasa, has a preference to Sweden, Finland, & the Baltics
Tausenite, based off the reformer Tausen, has a preference to Denmark & Norway
Huguenot, based off the French reformed movement, has a preference to Southern France & Northern Italy
Servetusic, based off of the reformer Michael Servetus, has a preference to Aragon & Southern France
Arminian, based off the reformer Arminius, has a preference to the Lowlands
Socinian, based off the Sozzini reformers, has a preference to Poland, Ruthenia, & Lithuania
Bironic, based off the reformer Biroz, has a preference to Hungary & Croatia
Radzian, based off the Polish Reformed Church, has a preference to Poland, Ruthenia, & Lithuania
Molinist, based off the theologian Molina, has a preference to Southern Spain, Portugal, & Southern Italy
Munsterite, based off the prophets of Wittenberg, has a preference to Germany
Hutterite, based off the preacher Jacob Hutter, has a preference to Germany & Bohemia
Mennonite, based off the preacher Menno Simons, has a preference to Germany & the Lowlands
Custom Icons


New Events & Flavor
12 new historical events to spawn all new branches.
22 new events to randomly spawn centers of reformation.
40 new events for religious wars and spreading.
47 new events for religious and reformation flavor.
Over 50 new events for the religious league war.
Dozens of hours put into research for realistic flavor.
Custom descriptions for all new religions.
Church aspects are based off of real events.

Structured Reformation
The reformation will always begin with Lutheranism.
Calvinism, Zwinglism, & the Radical Reformation will spawn next.
All other branches will spawn after this.
Catholic & Orthodox will spawn their own Counter-Reformation Centers which help contain the reformation (Up to three centers of Counter-Reform).
The Radical faiths, including Hussites, Hutterites, Mennonites, & Munsterites will spawn with one center only and spread slower.
All other branches of the reformation can have up to two centers of reformation.
Other Changes
Zwinglist, Tausenite, Arminian, Radzian, Molinist, & Bironic all use the church power mechanics with new church aspects
Presbyterian, Vasantine, Huguenot, Servetusic, Munsterite, Hutterite, Mennonite, & Socinian all use the fervor mechanics
Protestant is renamed to Lutheran (To keep with the name theme)
Protestant now has a preference to Northern Germany
Reformed is renamed to Calvinist (To keep with the name theme)
Reformed now has a preference to Southern Germany
Anglican now has a preference to England
Hussite now has a preference to Bohemia & Silesia
Every standard reformation religion is limited to two Centers of Reformation
Catholicism can have three Centers of Counter Reformation
Radical faiths can have one Center of Radical Reformation
Centers of Reformation can spawn in a larger variety of provinces
Religious Zeal time is lowered 40% to allow for more chaotic conversions
AI will always choose to go Anglican (for a little extra reformation)
The reformation age will include all new faiths for bonuses
Prussia can form with any of the new reformation faiths
Prussian government reforms include new branches
Fixed quite a few bugs from the old mod 'More Branches'
The Evangelical League can form with any of the new branches, or Orthodox, Anglican, Hussite, or Calvinist. The league faith is decided by whatever faith has the most provinces in the empire sometime after 1550 and the event 'The Evangelical League' fires

Road Map:
Christianity Revival (In progress).
Cradel of Civilisation (in Planning).
Jungle Inferno (In Planning).
Dragons Breath (Future Update)
Where Spirits Dance (Future Update)
Path of the Jaguar (Future Update)
Thunderbird's Flight (Future Update)
Door to the forgotten Realms (Future Update)

Credits for inspiration and reformation base code go to DISA and his Pope Leo's Nightmare
Popular Discussions View All (3)
1
14 Aug @ 12:41pm
PINNED: Suggestions
Goldholz
1
17 Aug @ 3:22am
PINNED: Known Bugs
Goldholz
0
13 Aug @ 11:49am
PINNED: Bug Reports
Goldholz
24 Comments
Daganhatch 16 Oct @ 9:09am 
Do you have a list of the added religions debug tags?
Daganhatch 15 Oct @ 6:57pm 
That sounds amazing, I can't wait
justinlyo 15 Oct @ 4:15pm 
Sounds like a good update :)
Goldholz  [author] 14 Oct @ 11:42pm 
@Daganhatch

yes. a new update with new religions coming october. this or next week to be precise.
Cathar, Lollard, Waldensian, Kristijani, Bogomilism, balancing changes, colour changes, and secret religion luciverianism. Cathar has a whole new mechanic with UI working like a parliament thats why it takes me a while ^^
Daganhatch 14 Oct @ 9:48pm 
Is this still being updated?
justinlyo 7 Oct @ 3:26pm 
Wow just wow what a great mod :P
Polywug 12 Sep @ 6:35pm 
In real life, all Molonists are Catholic, and although the predominant Catholic theology is Thomism, which is closer to Calvinism then Molinism is, it has never been condemned by the Catholic Church.
Goldholz  [author] 12 Sep @ 10:18am 
The Jesuit Molnists for pope leos nightmare and for me were too different from the catholic teachings, having also lots in common with arminists and general calvinist teachings about the nature of god and the theologie behind it
Polywug 11 Sep @ 10:06pm 
Thank you. On another note, why is Molinism a separate religion from Catholicism in this mod?
Goldholz  [author] 10 Sep @ 10:14am 
Polywug, since this mod changes religions it is not compatible with Extended Timeline