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@The Cream Cheese Wonton Thanks. That feature keeps getting slightly tweaked and I break something in it every time I tweak it. I'll add that to the bugfix patch, which will unfortunately be another couple weeks but is indeed coming.
TBM was developed mostly on 3.x where this wasn't an issue. My hope is PDX will eventually change it since it doesn't make a huge amount of sense even in vanilla since it's the total potential of the planet one wants to see.
I have found myself adjusting to the tooltip method when I playtest and I'll post that screenshot this weekend so it's obvious. The "meta" of TBM is very much to maximize district efficiency rather than build too many, and this tends to also be a good meta in vanilla since it saves on pops. The mod also has generator scripts for each district type so even a planet with little natural potential can often get more if you find yourself in a pinch.
@[EoC] Chaos/Alsora The current planet UI shows districts / (total_slots - blocked_districts), rather than just districts/total. Unfortunately, this is hard-coded. You can see the total available slots by hovering the district grid at the top--I keep meaning to add a picture of this but haven't gotten around to it yet.
@Nanao-kun IIRC, Soil Remediation will spawn when you encounter a Quicksand Basin and Planetary Resurfacing with Impassable Mountains. Quicksand can spawn on both Continental and Ocean worlds with TBM. You should get both if you colonize a couple planets, though they may get crowded out. I'll consider tweaking the tech weights but it means overwriting those keys, which can create compatibility problems.