RimWorld

RimWorld

44 ratings
Startup impact continued
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
19.733 MB
7 Aug @ 10:51am
19 Aug @ 11:07am
3 Change Notes ( view )

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Startup impact continued

Description
Startup Impact Continued
See exactly how long your modlist takes to load

Startup Impact measures how much time each mod takes during startup. Get detailed profiling data right from the main menu—optimize your load order like a pro!

Continuation of Startup Impact by AUTOMATIC

Key Features
  • Mod Load Time Profiler
    – Press the button in the main menu to open a full breakdown
    – See load times for each individual mod
  • Constructor Timing
    – Measures C# constructor performance for mods below it in the load order
  • Improved Accuracy
    – Fixed both DateTime and Stopwatch profilers to correctly measure elapsed time
  • Performance Optimizations
    – Reduced memory usage by removing unused multithreading code
    – Optimized for RimWorld’s single-core startup architecture

Load Order Tips
  • Put this mod as high as possible in the load order
  • Keep it below Harmony, and below Core
  • Do not place it above Core – it will mostly work, but introduce weird glitches (like incorrect geographic name capitalization)

Compatibility
  • Fully compatible with all mods (read-only profiler)
  • RimWorld 1.6 support
  • No dependencies beyond Harmony

Update History
  • 07-Aug-2025 – Fixed profiler bugs, optimized memory, 1.6 support (1.4, 1.5 support too, but not tested)
  • 16-Jul-2021 – RimWorld 1.3 support
  • 12-Aug-2020 – 1.2 support, fixed capitalization bug
  • 29-Feb-2020 – 1.1 support
  • 28-Mar-2019 – Ref time attribution improved
  • 24-Mar-2019 – Added general load info + profiler choice

Make your RimWorld startup smarter—not slower.

You can support my work by buying me a coffee:

[ko-fi.com]
35 Comments
demonking100 1 Oct @ 7:12pm 
yep it's definitely broken black screens and is unresponsive and then when you exit the game all your mods are disabled
Envixity1 27 Sep @ 4:39pm 
Ts does not work
你好,这个mod似乎和外星人冲突了(Humanoid Alien Races),即使只有core ,这个mod,和外星人都有可能进不去
Hello, this mod seems to conflict with aliens (Humanoid Alien Races). Even if you only have the core, this mod and aliens may not be able to enter.
[Br] Nasid 20 Sep @ 5:53am 
ломает игру
✞ Shinoxxi 6 Sep @ 11:20pm 
Jesus, this mod broke my game. corruption, error hell, and literally causing rimpy to cry.
CeeKay 30 Aug @ 11:05pm 
0/10 mod holy error hell
HotdogMoisturiser 21 Aug @ 7:23am 
Id love this mod to be the loading screen. also im suprisedno one had made a mod for TPS & or Fps Impact for troubleshooting game perfomance tanking
AssassinsBro  [author] 19 Aug @ 11:08am 
I released an update
Terallis 19 Aug @ 8:29am 
It's amusing to see the stuff about the "not measured" as I came to the comments here to check about the same thing. I do have a mod list that approaches 1000. However, nearly 3/4 of the total startup time is exactly that, and it's mildly frustrating to see. On the note of it being other things, like minimizing and other monitors or whatever, I do have 4 total monitors, but I also leave my entire computer alone when starting up the game. Since I've had the game outright crash about 90% of the time when trying to minimize and to other things while it loads up.

The mod does give me an idea of the biggest things within what it DOES track, but that much is negligible anyways. Not sure if that can be fixed up at all, mind you, but it does admittedly remove much of the reason for using the mod in the first place.
llunak 15 Aug @ 1:13am 
@nitrogenFox The not measured problem is presumably the same as with the original mod, the issue being that the mod does not track properly many parts of RimWorld startup.

This mod has never been very useful AFAIR. Just use devmode's verbose logging.