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i was just thinking scaling would be nice.
starter mobs be a lot stronger if they get put in late game areas while at the same time late game mobs be easier. if your interested, i do have an easy idea (i dont know coding or anything so i may be wrong) to implement it
otherwise, i still love the mod and i will keep it and nearly always use it regardless of how you proceed i always love rng
but have a small issue where i get obliterated within minutes because every seed has had one endgame or near endgame enemy at spawn. and i can barely do anything at all.
i would love if it would be possible to add auto scaling of some sort. but it could be percentage based to keep added difficulty. maybe have it as an optional config? idk up to you.
but most seeds are near impossible, getting 1 or 2 shot in spawn or starter caves, or both