Black Mesa

Black Mesa

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Zombie Animation Improvements
   
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MODEL: NPC
File Size
Posted
17.212 MB
7 Aug @ 7:55am
1 Change Note ( view )

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Zombie Animation Improvements

Description
Features:
  • Fixed headcrab rigging and pose on Torso model while retaining animations.
  • Corrected headcrab pose and clipping issues.
  • Supports custom models. (Due to the game, Torso models will not receive improvements)
  • Improvements from Citizen⁵ including animation adjustments, sounds and animation event timing fixes.
  • Supports dynamic interactions from Citizen⁵'s "Improved Choreography" mod

    Reused HL2 animation improvements:
  • IK added to all movement and relevant animations with correct timings.
  • Episodic animations included.
  • Improved directional walk blending for walk animations.
  • Improved animations for being on fire. Adjusted pose and added 360 degree movement.
  • Timings adjusted where needed.
  • Fixed animation transitions by adjusting pose and fixing blending.

Compatibility patch for "Updated HEV" Zombie Torso.
15 Comments
HASANz 20 Aug @ 3:59am 
mmm:gman::steamthumbsup:
THG  [author] 15 Aug @ 10:11am 
Sorry, there are so many BMCE mods on the Workshop that I couldn't possibly test or support them all. I fully welcome anyone to create their own versions by decompiling the fixed animations from this mod.
expert.cleaners12 15 Aug @ 4:12am 
Oh ok well could you if that's not a problem add a version with the zombie torsos from character Expansion and revamped with the fixes
THG  [author] 14 Aug @ 11:48am 
I'm not aware of any issues that require a compatibility patch. As I said before,
"Should work with custom models that are setup the same as vanilla. The zombie torso models won't have fixed animations though"
expert.cleaners12 14 Aug @ 11:34am 
Will there be compatibility with character expansion and character expansion revised
THG  [author] 13 Aug @ 6:30am 
These are improvements not an outright fix of something broken.
General Waterfowl 13 Aug @ 5:11am 
Is it still needed or is this already fixed?
XRGM1267 7 Aug @ 6:07pm 
@THG I see. Just want to make sure.
THG  [author] 7 Aug @ 6:01pm 
@XRGM1267 I already credit them, I link directly to their mod and it is a requirement for the patch. Custom models are supported so the fixes mod works
THG  [author] 7 Aug @ 5:59pm 
This mod needs to take priority