Stellaris

Stellaris

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Sparse Craft
   
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File Size
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1.411 MB
6 Aug @ 7:26pm
6 Aug @ 8:28pm
2 Change Notes ( view )

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Sparse Craft

Description
Sparse Craft:
Individual military ships are significantly stronger, but fewer in number and much costlier to build and maintain.
  • Naval Capacity & Fleet Command Limit reduced to 1/5 of vanilla values; base Naval Capacity is 4.
  • All sources of additional Naval Capacity and Fleet Command Limit also reduced to 1/5--rounded up where appropriate.
  • Starbase Defense Platform Capacity reduced to ~ 1/2 (base 1).
  • Ships contribute 5x more to Naval Coverage (so Power Projection stays proportionate).
  • Ships cost 3.25x the resources and build 50% slower.
  • Ships cost 5x most resources per month in upkeep. 10x Trade/Logistics.
  • Ships cause 3x the bombardment damage to planets.
  • Ships and Defense Platforms:
    • have 4x the Hull Strength, Armor, and Shields.
    • deal 3x as much damage in space combat.
    • have +2 auxiliary component slots.
  • New Mercenary Enclaves have a minimum fleet size of 10.

Known issues:
  • I don't have Grand Archive or Biogenesis so I can't actually test my changes to Space Fauna or Bioships.
  • The game has a lot of sources of naval cap addition. I think I modified them all, but I've been wrong before.
2 Comments
Zinnzilla 55 minutes ago 
Just from the log here it would seem that corvettes are now even more op, since the +2 auxiliary components is for all ships (and one can spam a lot of corvettes, ergo the corvettes get a stronger buff than battleships)
Perhaps let it scale?
Ruro_Haribo 10 Aug @ 1:35am 
I hope, someday Paradox take idea about more valued and less "spammed" ships, and integrate it into Stellaris military gameplay.