Garry's Mod

Garry's Mod

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{ULTRA} [T3L3P0RT3R MK-2] (Dupe)
   
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Content Type: Dupe
Dupe Tags: Machines
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6 Aug @ 4:15pm
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{ULTRA} [T3L3P0RT3R MK-2] (Dupe)

Description
{ULTRA} Proudly Presents T3L3P0RT3R MK-2!
Manual Near bottom.

Unlike T3L3P0RT3R MK-1, the testing of MK-2 was a resounding success, and is now made it to store shelves around the world!*

MK-2 is made to be lightweight, functional, and fun!
The reason MK-1 failed, is because of bulk, structural unbalance, and extreme lack of nessecary speed and height to get good functionality, aswell as when it did work, it could be dangerous.

MK-1 may still be used for public testing rarely by the CEO of {ULTRA}.

MK-2 will be commonly out for public testing by the CEO, or instead the APC Dupe instead. (the APC dupe is a part of the unoffical community dupe program created by the {[DELTA]} expansion of {ULTRA} and the only official dupe is the APC dupe.)

*MK-2 aswell as any {[DELTA]} product or other {ULTRA} products will only be available in the Workshop "Store".

--==MANUAL==--

WARNING:
Like other products, this product also uses a Num-Pad, and if you do not have one this product will not work, or atleast not be able to be controlled.

Server Disclaimer: This has the maximum amount of thrusters for default server limit settings, aka (im pretty sure) 12.

-CONTROLS-

NumPad 7, spins forward, making the blunt end of the slanted objects be the one to hit the player, this usually works better however please read the next section.

Numpad 8, spins backwards, making the slanted end of the slanted objects be the one to hit the player, this usually works worse however please read the next section.

-=Control Types=-

Usually, getting hit by the blunt end works better then the slanted end, therefore, if you want to go less far most of the time, use Num8.

if you want to go further and have a better chance of even flinging, use Num7.

-==READ BELOW!==-

Jumping into the blades returns much better results then just walking into them.

Do not block the blades with: Frozen Objects, Stuck Players, Heavy Objects, Vehicles, And NPCs. This instruction should only apply if the object blocking the blades does not have a no collide constraint with the blades or a no collide with everything constraint.

If you are in a server that freezes objects when they start to spaz out, only have the T3L3P0RT3R on for a short amount of time. Just let it charge up for about 2.5 to 10 seconds, jump in, and turn it off.

Note: If you Play the "Super Garry's Mod" server, note that the cans from the "Our Pee Gee" can collide with the blades and will get flung across the map when after touching them.

ALSO Note: if you place a "Jump pad" from a "Jump Pad Deployer" on it, they will shatter into glass shards and play a glass shattering sound or just stop the blades and cause it to fling away.

This is the closest thing you can get to a teleporter in vanilla gmod (aka gmod with no mods) and it just flings you extremely far. (it's fun though!)