Arma 3
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Spencer Carbine & Rifle - OSS Div. 9
   
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
122.141 MB
5 Aug @ 9:28pm
16 Aug @ 10:15pm
2 Change Notes ( view )

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Spencer Carbine & Rifle - OSS Div. 9

In 1 collection by Paulie "Walnuts"
OSS Division 9 Weaponry
27 items
Description
OSS Division 9 - Custom Weapon
Follow my development here.[discord.gg]
Buy me a Coffee.[ko-fi.com]

The Spencer repeating rifle was a 19th-century American lever-action firearm invented by Christopher Spencer. The Spencer carbine was a shorter and lighter version designed for the cavalry.

Uses custom .56-56 Spencer Rimfire ammunition.

Like what I do and want to support further mods?

Buy me a Coffee.[ko-fi.com]

Credits

Slapping everything together, me I guess.
Animations and model configs by Webknight
Made possible with the help of Steele
Spencer Rifle by FlashR95[www.cgtrader.com]
Screenshots by Justgoos3 on Discord
9 Comments
GiraffeComic 17 Aug @ 11:32am 
Okay cool, like I said I love all your mods and I don't know how complicated it would be to create something to edit the black powder effects so no big deal if you can't. I have a buddy looking into it and if he finds something I can send it to you.
Paulie "Walnuts"  [author] 15 Aug @ 9:15pm 
Ill look into it
GiraffeComic 15 Aug @ 8:53pm 
This probably asking a lot but is there a way to add something in the game options config to eliminate the black powder effect?

If not no problem still an awesome mod.
Gunter Severloh 11 Aug @ 3:05am 
What is your problem? I was just testing out the gun and just noticed
that there was only 5 reloading sounds for 7rds fired thats it,
there is no ill intent nor am i complaining, just wondering and giving feedback.
Paulie "Walnuts"  [author] 11 Aug @ 2:58am 
Stop being autistic and be happy with what you have
Paulie "Walnuts"  [author] 11 Aug @ 2:57am 
Limitation of the animations I have at my disposal
Gunter Severloh 11 Aug @ 2:56am 
I noticed that after firing all 7 rds, that when you reload i count only 5 reload sounds,
is that supposed to be like that, or is it short 2 sounds?
Paulie "Walnuts"  [author] 6 Aug @ 8:25pm 
for a more accurate trajectory, zero for 100m
SUpeR_HANZ_Landa_1944 6 Aug @ 8:05pm 
great job! maybe tweak the smoke to dissipate and lessen it. the smoke has a nice touch but it billows out like a exhaust stack. The ballistics is kinda wonky at 200m idk if its like that irl but it seems to deviate left and right dispersion a bit.