Starship Troopers: Terran Command

Starship Troopers: Terran Command

95 ratings
Valley of Death
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
16.457 MB
5 Aug @ 7:41pm
6 Aug @ 11:03am
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Valley of Death

In 1 collection by TheBigTG
TG's Maps
19 items
Description
You've been tasked with defending Fort Kronkite and reclaiming the nearby valleys and hills.
Do not disappoint, Commander.
6 Comments
tonyxfg 10 Aug @ 8:10pm 
great map!

actually, we don't need many teams to attack the hive, because the road too narrow, so, Chemical Corps is the best unit in this map.
(and we also very need Fleet Liaison to kill tanker and Royal Guard.)

when wave coming, we only need defend one way, only need send some units back to defend base at early stage.

the supply and war support are enough.

I suggest attack right down side hive first, this is a small hive, but tunnel and hive are too far, we need clear it before it grow up.
Sam 8 Aug @ 9:48pm 
iam on the open beta and most unit need material instead of the same supply
i can use console comand to give me the suppy so i can call in mech (and the new updated mech are way more fun and make more sense even more in a map like this one)
TheBigTG  [author] 8 Aug @ 7:29pm 
The mutations are randomly selected so it's unfortunate that you get hoppers, as for the supply, I have had no issue with it. Seeing as the valleys are narrow, you can't really bring too many troops anyways. Plus the attacks are rare and only ever from one side at a time.

As for the war support, it's meant to make you have to choose what you want, not have mechs on demand
Alaska 8 Aug @ 11:12am 
After the changes...
Everything is hoppers. lame.
Still not enough starting supply. And now that the bugs get a ton more units, not enough reward from the hives. Talk about shooting yourself in the foot.
There wasn't enough war support to really build mechs, and now there is even less... The easiest/most effective build is to stay on tier 1 and just build engineers/turrets to defend the base.That's super disappointing. The solution would be to add 1-2 build pads with the structure already built on it. A tier 1 building and probably a tier 2 or the tier 4 building so there was almost no downside to teching up.
I hadn't voted previously, but now it's an easy thumbs down. There is just too much loss of player agency and no real options for interesting builds.
TheBigTG  [author] 6 Aug @ 1:19pm 
Updated the map because certain hives we're not triggered the appropriate mutations causing it to be too easy, also reduced supply gained per hive clear from 5 --> 4
Alaska 6 Aug @ 7:43am 
hmm. A bit basic, you start with effectively zero supply and only 1-2 of the hives are even beatable with so little supply.
Then you get a ton of supply per hive. To the point I was floating empty supply by the end.
Sadly this is another map where you are better off building hmgs than teching up to more interesting units. Which is partially a problem with the game and partially the mapmaker's fault for making uninteresting choices.