RimWorld

RimWorld

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Shiny Entities
   
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Mod, 1.6
File Size
Posted
582.876 KB
5 Aug @ 1:39pm
1 Change Note ( view )
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Shiny Entities

Description
Makes 1% of entities shiny, except for entities that cannot be captured normally.



FAQ


Does this impact gameplay in any way?

No.

Why does this mod exist?

I read the term "living Dex" used about people trying to capture all entities and it inspired me.

CE?

I would be very surprised if this didn't work with CE.

5 Comments
JACK 26 Aug @ 2:23pm 
all of mine appear to be shiny as well. I don't have the pause other settlements mod
randomvortex 22 Aug @ 7:33pm 
I also have only shiny entities spawning, and each one generated throws an exception ticking error mentioning this mod and the mod “pause other settlements simulation”, may be an incompatibility between the two
Brian Dunderhead 11 Aug @ 9:36am 
just got the fleshmass heart event and they're all shiny idk why
Shujian 7 Aug @ 6:33pm 
I hope my pawns don't score a crit and kill the shiny.
JACK 6 Aug @ 4:50pm 
holy shit. finally I can indulge my autism while I indulge my autism. thank you