X4: Foundations

X4: Foundations

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AI Xenon Miners
   
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960.000 B
4 Aug @ 11:25pm
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AI Xenon Miners

Description
AI Xenon Miners
Xenon miners will always flee instead of fight.

My Github[github.com] contains some other helpful stuff:
  • My personal ReShade preset
  • A curated list of mods
  • Useful links
  • Tips & tricks
  • Vanilla weapons guide
3 Comments
(Secondlt2) 6 Oct @ 6:02am 
Does this mod allow SE's to drop laser towers? For some reason those Laser Towers aren't targeted by player ships
sgtspock  [author] 14 Sep @ 8:22am 
@Xenomorph - Great feedback. I could modify the code so that they don't drop laser towers, although I suspect Xenon Jobs+ is exasperating the issue.
Xenomorph 11 Sep @ 10:50am 
One downside to this is the absolute laser tower spam everywhere. Hatikva (and other systems) is (almost) literally covered in laser towers. This causes a problem where the argon are spread out thin dealing with the towers, while the xenon keep pouring out of Tharka's with little opposition.
I'm fine with this unintended "misdirection" situation, but if left unchecked it might cause some performance issues, dunno. Funny tho, seing merchant traffic stopped in the lanes by rogue laser towers being absurdly annoying 😅
But i've been watching, and their survivability chance is much higher now 🙂

I also use Xenon Jobs+, which could definitely be intensifying the spam, and i don't intervene unless they get out of control somewhere, so it's very possible there are orders of magnitude more xenon numbers then in a normal run.