RimWorld

RimWorld

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Jurassic Rimworld (Continued)
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Mod, 1.6
File Size
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95.755 MB
3 Aug @ 12:53pm
1 Change Note ( view )

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Jurassic Rimworld (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
963 items
Description

Update of Serpyderpys mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1419618659

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the previous version of this mod here.

- Patch by asavikle, lower the amount of traders from this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2813022846



[discord.gg]
[github.com]


Life finds a way.

Jurassic Rimworld brings the wonder and excitement of dinosaurs from the hit franchise right into the chaos of colony management. Hunt or be hunted, breed your own dinosaurs, create your own park, or unleash prehistoric fury on your enemies. The possibilities are endless!

Features include:
- Over one hundred prehistoric creatures, including dinosaurs, pterosaurs, synapsids, invertebrates and many more.
- Large and medium creatures can be used as pack animals, to travel in style!
- Buildings, turrets, walls and floors to decorate in jurassic style and secure your base from dinosaur (or raider) attacks.
- Mineable amber, extraction benches and DNA reconstructing to bring your own creatures back from the past.
- Mod options! Want them to spawn only in the wild? Want to be able to make them yourself? Go nuts!
- Unique sounds and music!
- Much, much more!

Please note this isn't just 'another animal' mod, it makes the game a bit harder, especially at the start! Dinosaurs do spawn in the wild, but you have the option to reconstruct them, as reconstructed dinosaurs are easier to tame and train, with the exception of the Indominus species. Please keep that in mind when downloading.

An extremely big thank you to: Mehni, Lanilor, Shotty, Flake, JayFoxley, Jules, SoggyNoodle, my wonderful Twerp, and everyone else who helped contribute to the mod and kept me going. Thank you so, so much.

Able to be added to current saves.

Compatible with Dinosauria and Megafauna.

Got bug reports, want to suggest a feature for the mod? Hop on over to the discord! Have fun! https://discord.gg/3GeZZq5

KNOWN ISSUES:
If you are having issues with certain buildings not appearing upon constructing the blueprint, please move this mod to the top of your load order underneath Core and Hugslib if you have it. Thank you to NineCities for finding this solution.

If your colonists try to create DNA/Eggs and get stuck at the workbench with the progress bar absent, draft and undraft them. This should fix the problem.

RECOMMENDED MODS:
- Any embrasure mod, to fend off hungry carnivores. I like ED-Embrasures myself!

- Quarry. You will run out of amber to mine eventually, this mod is a huge sigh of relief on that front.

- Cyber fauna. Automatically patches for animals using vanilla body defs, meaning you can give your dinosaurs some sweet mechanical parts without the need for any additional patches!

1.0 MANUAL DOWNLOAD:
https://drive.google.com/file/d/1yQNiCI2WVksGlA-aGH7P4jvk9xODKsrl/view?usp=sharing

DINOSAUR ONLY VERSION:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1804979738

CHINESE TRANSLATION:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1903105216

You are free to use any of the code in this mod as a base, a launchpad, etc.
Do NOT use any of the art in this mod in other mods without my permission. Thank you.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
12 Comments
Mlie  [author] 27 Sep @ 11:05am 
@Mincemeister please link to that mod
Mlie  [author] 19 Aug @ 1:52am 
@MerLatus Please see the Reporting Issues section described above
MerLatus 19 Aug @ 1:49am 
Seems to conflict with Caravan Adventures.
TRBC-97-M 18 Aug @ 2:06pm 
What is sad about this mod is that, out of like... lets say, 10 Orbital Traders that decide to come in my base to trade, at least4 or 5 of them are related to this mod, which becomes extremely annoying when you're in need of certain ressorces that they obviously do not sell
Mlie  [author] 15 Aug @ 10:41pm 
@Snidsters Not sure. Several parts require at least Electricity so dont know what will work without it
Snidsters 15 Aug @ 2:08pm 
Quick question on tech. how pre-industrial friendly is this? i usually do medieval or neolithic colonies
Mlie  [author] 11 Aug @ 10:10am 
@Dingos1988 Ive tested this and I cant really replicate the issue.
But if you continue to have it, take a look at my mod Choose Wild Animal Spawns. It should allow you to controll it better.
Dingos1988 10 Aug @ 12:36pm 
I mean that this option is disabled
Mlie  [author] 10 Aug @ 9:14am 
@Dingos1988 Well if you enabled the spawn in the wild option, then they will do that.
Dingos1988 10 Aug @ 8:22am 
espite enabling the dinosaur spawn option on the map and resetting the game, new dinosaurs keep appearing on the map :(