WorldBox - God Simulator

WorldBox - God Simulator

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Kenshi
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Tags: World
File Size
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3.654 MB
3 Aug @ 12:29am
1 Change Note ( view )

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Kenshi

Description
The world of Kenshi recreated as accurately as I could get it, with emphasis put on the accuracy and uniqueness of zones (each zone is it's own biome). Since Kenshi is basically just a huge desert with one or two other biomes thrown in, I decided to go against that since the desert is boring. No similar biomes border each other, and (almost, no paradox or clover) every biome is used at least once. Biomes were chosen based on color and what I thought would fit. I also used a lot of leeway when making the mountains since if they were accurate, like 50% of the map would be mountains. Trees and plants are scattered around the continent, except for The Great Desert. No animals, sentient beings, or resources (I like when civilizations develop slow) are included. Enjoy :)

World Size: Iceberg
World Starting Age: Year 1

**WORLD LAWS**
Standard, besides the following:
Biomes Overgrowth: DISABLED (the zone borders would get all messed up)
Evolution Events: DISABLED (I included a monument at Cat-Lon's Exile just cuz so I dont want a bunch of sentient rocks popping up)

**FULL BIOME LIST BELOW**
Arach: Corrupted, Forest Soil
Arm of Okran (East and West): Grassland, Forest Soil
Ashlands: Rocklands, Forest Soil (primarily)
Bast: Grassland, Plain Soil
Berserker Country: Infernal, Plain Soil
Bonefields: Arcane Desert (primarily), Plain Soil
Border Zone: Garlic, Plain Soil
Burning Forest: Infernal, Forest Soil
Cannibal Plains: Maple, Plain Soil
Cheaters Run: Desert
Darkfinger: Desert
Deadlands: Infernal, Plain Soil
Dreg: Desert
Fishman Island: Flower, Plain Soil
Flats Lagoon: Desert
Floodlands: Swamp, Plain Soil
Fog Islands: Corrupted/Permafrost (to emulate the fog), Plain Soil
Forbidden Isle: Desert
Greenbeach: Jungle/Desert, Plain Soil
Grey Desert: Rocklands, Forest Soil
Greyshelf: Mushroom, Plain Soil
Gut: Crystal, Forest Soil
Heng: Desert
Hidden Forest: Birch, Forest Soil
High Bonefields: Arcane Desert, Forest Soil
Howler Maze: Maple, Plain Soil
Iron Valleys: Rocklands, Forest Soil
Islands of None: Desert
Leviathan Coast: Celestial, Plain Soil
None Coast: Absorbed by Watcher's Rim West
Northern Coast: Savanna, Plain Soil
Obedience: Corrupted/Permafrost, Forest Soil
Okran's Gulf: Savanna, Plain Soil
Okran's Pride: Grassland, Plain Soil
Okran's Valley: Mushroom, Plain Soil
Purple Sands: Singularity Swamp, Plain Soil
Raptor Island: Arcane Desert, Plain Soil
Rebirth: Rocklands, Plain Soil
Royal Valley: Birch, Plain Soil
Shem: Savanna, Plain Soil
Shun: Mushroom, Forest Soil
Sinkuun: Arcane Desert, Plain Soil
Skimsands: Savanna, Plain Soil
Skinner's Roam: Arcane Desert, Plain Soil
Sniper Valley: Candy (why not), Plain Soil
Sonorous Dark: Infernal, Plain Soil
Sonorous Junk Reef: Not included
South Wetlands: Swamp, Plain Soil
Spider Plains: Maple, Plain Soil
Spine Canyon: Lemon (why not), Forest Soil
Stenn Desert: Arcane Desert, Forest Soil
Stobe's Gamble: Garlic, Forest Soil
Stobe's Garden: Savanna, Plain Soil
Stormgap Coast: Savanna, Forest Soil
The Black Desert: Corrupted, Forest Soil
The Crags: Corrupted, Forest Soil
The Crater: Rocklands, Forest Soil
The Eye: Arcane Desert, Plain Soil
The Great Desert: Arcane Desert/Desert, Plain Soil
The Grid: Enchanted (again, why not), Plain Soil
The Hook: Savanna, Plain Soil
The Iron Trail: Celestial, Forest Soil
The Outlands: Maple, Plain Soil
The Pits: Arcane Desert, Forest Soil
The Pits East: Arcane Desert, Plain Soil
The Shrieking Forest: Singularit Swamp, Forest Soil
The Swamp: Swamp: Forest Soil
The Unwanted Zone: Desert
Vain: Jungle, Forest Soil
Venge: Infernal, Forest Biome
Watcher's Rim (East and West): Corrupted, Plain Soil
Wend: Maple, Plain Soil
22 Comments
Narmer  [author] 5 Sep @ 7:49am 
@listoncoderguy I used dev tools (to show the chunk grid, which brought the game to 5 fps when it was open for some reason) and on my second monitor made a paint.net project where I plastered a high res map of kenshi. I then recreated the grid from worldbox using the same proportions on the kenshi map, and traced where I thought close and medium ocean would go around the continent. Then I (very painstakingly) went grid square by grid square, tracing the coast and ocean boundaries i drew and matching what i saw on the map. Then once that was done, I pulled up another map of kenshi, this time with the zones shown, and used the same grid to recreate the biomes one by one until the whole continent was filled. After that, I added trees, plants, and some of the other stuff (iron fences in obedience to mimic the behemoths, etc) All in all it took around 2-3 weeks of off and on work to get it done, but the end result is about as accurate of a recreation I think I could get.
listoncoderguy 4 Sep @ 6:32pm 
how tf did you even do this, anyways beep
一人陈 2 Sep @ 2:01am 
wow
[mygo!!!!!]長崎 そよ 30 Aug @ 2:32am 
beep!
anserneo1999 24 Aug @ 9:20pm 
Best map ever
calamgore23 20 Aug @ 4:49pm 
hell ya
IvanAdyg 17 Aug @ 12:03pm 
beep!
Emiru in la Minor 17 Aug @ 10:04am 
u re mad bro, this is SOOO INSANE
Jedithenoooblet 17 Aug @ 7:14am 
Thanks Chumbo!