Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

41 ratings
Greenhouse - Fixed
   
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Building
Buildings (by category): Factory, Industrial facility
File Size
Posted
Updated
41.310 MB
2 Aug @ 7:37am
30 Aug @ 8:12am
9 Change Notes ( view )

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Greenhouse - Fixed

Description
Fixed version of the greenhouse mod created by LexaR
Link to original: Greenhouse




The buildings have been significantly changed. Greenhouses now require water and use liquid and solid fertilizer instead of chemicals to produce crops. Coal remains unchanged.

Thanks to the help of other modders, the building now works without the machine replacement mechanic!

I also added water connections, visible in the coal pile model, adjusted construction costs, the number of workers employed, resource demand and production, and improved existing connections to make them more adjacent to the buildings.

Here is a table showing the buildings statistics for maximum daily consumption:

Size
Type
Workers
Liquid Fertiliser
Solid Fertiliser
Water
Coal
Power
Crops Output
Small
Liquid
130
0.14t
-
52 m^3
1.0t
5.4MWh
13t
Small
Solid
130
-
0.11t
52 m^3
1.0t
5.4MWh
13t
Small
Mixed
130
0.078t
0.052t
52 m^3
1.0t
5.4MWh
13t
Medium
Liquid
200
0.22t
-
80 m^3
1.6t
10MWh
20t
Medium
Solid
200
-
0.16t
80 m^3
1.6t
10MWh
20t
Medium
Mixed
200
0.12t
0.08t
80 m^3
1.6t
10MWh
20t
38 Comments
Dr.Suport  [author] 5 Oct @ 12:57pm 
Damn, everything worked when I tested it. I'm gonna check it asap. What size greenhouse has this problem?
Stoned Baron 5 Oct @ 11:52am 
Just downloaded today is there a reason only one factory connection works?
Dr.Suport  [author] 6 Sep @ 8:53am 
Thanks to you too! For all the constructive criticism and advice. Thanks to our collaborative efforts, this great mod is back in its prime.
wermik 5 Sep @ 12:28pm 
At last, it's fixed. Thank you. Finally a more balanced and sensible greenhouse.
Warlider 30 Aug @ 7:40am 
Lmao, didnt notice you post. Good work.
Warlider 30 Aug @ 7:40am 
Alright, fooled around a bit.
Add this line below the fertilizer consumption "$WASTE_CONSUMPTION fertiliser 1". Works now, doesent produce that weird "i require an export slot in addition to an import."
Dr.Suport  [author] 30 Aug @ 7:35am 
It's actually my fault. Waste behaves differently than regular resources. I had to add an extra line to the code I didn't know about. I'll release an update soon and it will work this time.
Warlider 29 Aug @ 3:43pm 
The medium pure fertilizer greenhouse is broken for me. "Cannot store or export Fertilizer", all inputs provided and nothing happens. When i removed the fertilizer requirement and storage it begun working again.
BareJag 29 Aug @ 7:31am 
Why not create two diffrent versions? One close to the original versoion, and one more realistic?
I've checked all the other greenhousemods in the past, but I've never considered using those, for reasons I no longer recall. I liked the original mod when it was released, but found it too cheaty to use later, especially in the winter. That was before fertilizer was added to the game.
Dr.Suport  [author] 28 Aug @ 2:16pm 
Yeah, I understand. I wanted to expand on the idea a bit, as the building has been converted into a heating plant. Now, when I convert the greenhouses back to a factory, I will significantly reduce the heat generated.

As for other heating methods, there are other greenhouse mods that implement this. However, I want to stick with the author's original idea.