Garry's Mod

Garry's Mod

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MegaCity One AI Nodegraph
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Movie, Scenic
File Size
Posted
317.765 KB
2 Aug @ 7:28am
1 Change Note ( view )

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MegaCity One AI Nodegraph

Description
这个是AI节点,为NPC、SNPC、VJbase等NPC提供行动路径。gmod的NPC模组大部分还是普通NPC,不能像nextbot那样支持navmesh

使用方法
①进入游戏后,先别进地图,打开控制台,输入“ai_norebuildgraph 1”,来防止游戏覆盖mod的.ain文件,然后在进入地图即可。
②如果还不行,可以将模组解包,将里面的gm_mc15.ain文件,复制到steam/steamapps/common/GarrysMod/garrysmod/maps/graphs/里面,直接将原有的文件替换,应该就能生效了。

节点特征
①2286个节点
②跳跃节点
③节点覆盖了街道、电车轨道、电车站点、大楼内部的场所


推荐搭配的模组
①【Extended AI Navigation】 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3048721100
让空中NPC和三脚机甲动起来
②【Dynamic NPC Squads】 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2814425994
让hl2的NPC自由行走,结队而行

有比较好玩且没有AI节点的地图,可以留言推荐一下,我会优先做大家都比较推荐的地图



This is an AI node, which provides action paths for NPCs such as NPC, SNPC, VJbase, etc. Most of the NPC modules in gmod are still ordinary NPCs, and cannot support navmesh like nextbot.

How to use
①After entering the game, do not enter the map first, open the console, enter "ai_norebuildgraph 1" to prevent the game from overwriting the mod's .ain file, and then enter the map.
②If it still doesn't work, you can unpack the module, copy the gm_mc15.ain file inside to steam/steamapps/common/GarrysMod/garrysmod/maps/graphs/, and directly replace the original file, it should be effective.

Node Features
①2286 nodes
②Jump links
③The nodes cover streets, tram tracks, tram stops, and places inside buildings

Recommended modules
①【Extended AI Navigation】 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3048721100
Make aerial NPCs and Striders move
②【Dynamic NPC Squads】 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2814425994
Let HL2 NPCs walk freely and in groups

If you have a fun map without AI nodes, please leave a message to recommend it. I will give priority to making maps that everyone recommends.


Uploaded with gmpublisher[github.com]
2 Comments
黑艾Xfour 2 Sep @ 9:52pm 
great
Impulse 5 Aug @ 12:22pm 
Just a tip, ik you want to be credited for it but if you send the map developer your AI nodes they can just package it into their maps.
Ive done a few for Grey's maps and they work. You just need to send them the .ain and tell them where the folder goes.