Project Zomboid

Project Zomboid

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Kill Milestones (Zombies) B42
   
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2 Aug @ 4:52am
2 Aug @ 11:27pm
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Kill Milestones (Zombies) B42

Description
Website: https://wrenchy.org

BUILD 41 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3340134879

By default every 1,000 kills will award you a random positive trait,
These traits range from Common, Uncommon, Rare & Very-rare

The mod supports the removal of negative & the rewarding of positive traits.

The sandbox settings
- Set a kill milestone count, 50-100,000 (1,000 by default)
- The ability to toggle rewarding positve traits, (On by default)
- The ability to toggle removing negative traits, (Off by default)

Q1: Does it work on existing saves?
A: Yes. It checks your current zombie kills when you load in. If you’ve already passed a milestone without a reward, it’ll give it to you then.

Q2: If I have 2,200 kills and the threshold is 1,000, will I get two milestone rewards at once?
A: No. It only grants the reward for the highest milestone you haven’t yet received. Once you’re past 2,000, you won’t get the missed 1,000-kill reward.

Q3: Does this mod add new (modded) traits?
A: It should! if it doesn't please report the issue to me!

Q4: If I have 5 Fitness and gain “Athletic” mid-game, do I get the +4 Fitness and its benefits?
A: You won’t gain the +4 Fitness retroactively, but you still receive the trait’s innate effects, like ~20% faster running/sprinting and ~20% less endurance loss.

Q5: Can I eventually get every positive trait?
A: Yes, if adding positives is enabled. By hitting more kill milestones, you can obtain all the positive traits you’re missing.

Q6: Will it remove negative traits as well?
A: If enabled, once you have all positive traits, each new milestone can remove a negative trait until you have none left.

Q7: Do I need to start a new game?
A: No, it works fine with existing saves.
Q8: What if I change the milestone threshold mid-game?
A: The mod checks the threshold at game start. Changes won’t apply until you reload the game.

Q9: Can I safely uninstall the mod later?
A: Yes, any traits you gained stay with your character.

Q10: Does it work in multiplayer?
A: Yes, each player’s kills and milestones are tracked separately.

Q11: Is there a maximum limit to how many milestones I can achieve?
A: There’s no set maximum. You keep getting rewards for each new threshold until you have everything.

Q12: What if I already have all positive traits?
A: If negative trait removal is enabled, each new milestone will remove a negative trait until you have none left.

FAQ CREDIT: https://gtm.steamproxy.vip/id/kruserg


Workshop ID: 3540255691
Mod ID: KMZB42
11 Comments
Circuit  [author] 20 Aug @ 5:47am 
It should do!
If you find a mod it doesn't work with just let me know & I'll look into it!
NivJake 18 Aug @ 1:45pm 
maybe i missed this one, sorry if i did. i did look for it.
But, does this work with mods that add traits to the game?
Circuit  [author] 15 Aug @ 6:05pm 
I could have a sandbox option that allows users to decides if they want it to be negative first or positive,

& I am thinking of also making it so when someone obtains a positive trait it'll remove the negative counterpart (By default) if they have it.
Shawer 15 Aug @ 3:14pm 
Hello, I have several questions.
Wouldn't it make more sense to remove the negatives first and then give the positives? Because how would it work, for example, if I have the trait slow reader, can it give me fast reader? How would it work?
Circuit  [author] 13 Aug @ 5:11pm 
Oh sorry, I just pasted the B41 description, thankyou for pointing that out I'll fix it when I am home this afternoon!
ltu_utn 13 Aug @ 11:00am 
erm now im confused lol in aug 10th replay you saying "It includes all traits by default, modded ones too!" while in description "Q3: Does this mod add new (modded) traits?
A: No, it only uses the game’s vanilla traits." so how it is?
Pater273 13 Aug @ 6:44am 
Hello, I have a specific question. If my character has the "Slow Metabolism" negative trait, but it also has a positive side (gaining more calories from each food, which helps maintain weight), what will happen? I suppose I will lose it, so is it possible to change the pool of traits that can be taken or removed?
Circuit  [author] 9 Aug @ 5:26pm 
> Does this include burglar or desensitized?
It includes all traits by default, modded ones too!

Although traits like Strength where it gives extra levels won't apply the extra levels (atm)
but will still get the benefits from the strong trait.

Q4: If I have 5 Fitness and gain “Athletic” mid-game, do I get the +4 Fitness and its benefits?
A: You won’t gain the +4 Fitness retroactively, but you still receive the trait’s innate effects, like ~20% faster running/sprinting and ~20% less endurance loss.
bubby_pz33 9 Aug @ 4:50pm 
Does this include burglar or desensitized?
Circuit  [author] 8 Aug @ 5:25pm 
Will do right now!
I may be doing more updates soon aswell ;)