RimWorld

RimWorld

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Mod, 1.5, 1.6
Tags: 2.0, 1.9, 1.8, 1.7
File Size
Posted
Updated
263.039 KB
2 Aug @ 12:20am
14 Aug @ 6:32pm
12 Change Notes ( view )

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Better Stack

Description
Have you ever felt it was absurd that a single piece of clothing or an organ takes up an entire storage cell? This mod fixes that.

It changes the default stacking rules:

Max stack size per cell: 10

Max mass per cell: 100 (items can stack as long as their total mass doesn’t exceed this limit).

Now you can store 10 shirts in one tile, or mix and match small items—but they’ll never exceed the mass threshold.

Fully Configurable:

Tweak max stack size and max mass to your liking.

Optional: Ignore storage buildings (e.g., shelves won’t boost max stack size, or won't boost max mass, or both).
18 Comments
懒癌晚期的熊猫 23 Aug @ 7:53am 
请问和adaptive storage货架的冲突解决了吗?
Yatoro煜  [author] 14 Aug @ 6:32pm 
try it
Flurbel 14 Aug @ 6:03pm 
As far as I know, every object in CE is given bulk.
Yatoro煜  [author] 14 Aug @ 5:31pm 
Does ce everything has bulk?
Flurbel 6 Aug @ 11:41pm 
Could you add an option to use bulk from Combat Extended rather than mass?
Hua Zhang 4 Aug @ 9:23am 
这个MOD和Adaptive Storage一起打会导致小人罚站。。。
Yatoro煜  [author] 4 Aug @ 5:47am 
和adaptive storage的货架有点兼容性问题,我还没搞明白它是怎么写的,原版的储存区和物品架应该没这个问题...
千早聖愛音です 4 Aug @ 5:35am 
没有报错,但是我的小人会在贮存区内疯狂的来回搬运:meepyikes:
Yatoro煜  [author] 3 Aug @ 5:40pm 
no idea about it, need full log
Michiko 3 Aug @ 1:32pm 
I get this error whenever somebody makes something from any of my workbenches:
JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn Kelley driver=JobDriver_DoBill (toilIndex=31) driver.job=(DoBill (Job_8357228) A = Thing_TWB_TableButcherMini1512618 B = Thing_RawRice1563979 C = (142, 0, 212) Giver = JobGiver_Work [workGiverDef: DoBillsButcherFlesh])
System.NullReferenceException: Object reference not set to an instance of an object