Oxygen Not Included

Oxygen Not Included

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Skilled Enough
   
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1 Aug @ 10:52pm
16 Aug @ 8:58am
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Skilled Enough

Description
Hide 'Skill Points Available' notifications for Duplicants of your choice.

Info:

Old dupe in shadow—
built dreams with steady fingers,
too smart for his peace.
Low morale knocks, stress lingers.
In silence, the colony crumble.


But with this mod you can go to your Skills screen and click on 'Skill Points Available' and forget about dozens of unspent points that can't fit already. Because your Duplicant is...
...Skilled Enough.

Source code is available on GitHub
[github.com]
18 Comments
Tia 10 Oct @ 1:53am 
Bless you.
BOT Positronic♥June 4 Sep @ 11:05am 
@Jaggid Edje I dunno if it's because of some mod I have or a property of boops but I get offered bionic dupes I already have all the time
Airen  [author] 16 Aug @ 9:11am 
Thanks for the tips y’all 💕
I couldn't reproduce the bug exactly, flagging didn't flag dupes with same name for me.
But I finally figured out how to tell dupes apart with prefabs. So hopefully it won't happen anymore.
Jaggid Edje 16 Aug @ 3:56am 
You can't get a dupe at the printing pod that you already have (alive). The game checks for that. It checks by name, so if you have renamed one (as @chronodt did), then you can get the same dupe again.

I don't know that this necessarily a bug in the mod, but rather in how the game handles the dupes internally.
chronodt 16 Aug @ 2:22am 
I think it worked BECAUSE I renamed the dupe, but only after quitting and restarting the game and the dupe pool isn't infinite :)
Darth Nihilus 16 Aug @ 1:37am 
how about name + age? :)
Airen  [author] 16 Aug @ 1:04am 
@chronodt, Thanks for heads up, I was afraid it can happen, but I was hoping game doesn't create dupes with the same name 🥲
I couldn't find better way to distinguish between dupes, and the fact it did work after all, means the names kinda supposed to be unique after all.
I will try to find better way to fix that, maybe explore other mods doing similar thing. So if you know any simple mods lemme know 🤗
chronodt 15 Aug @ 2:40pm 
If you have 2 duplicants with the same ORIGINAL NAME (even if you renamed one) it behaves oddly. I have no idea if it was because they were on 2 different asteroids.
It happened as I unfroze a duplicant on the "second" asteroid and I got a second Marie, but I found that this second marie already was flagged to hide the notification. Unflagging her unflagged the original Marie, too.
I tried to save and reload, didn't work, but I quit the game and reloaded and it DID work
Darth Nihilus 10 Aug @ 12:29am 
at last someone made it!thx
Airen  [author] 5 Aug @ 8:39pm 
@Kaedys, Jaggid Edje, thank you for finding this out