Dominions 6

Dominions 6

154 ratings
Dominions Enhanced v2.12
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102.865 MB
1 Aug @ 3:27pm
8 Oct @ 8:11pm
12 Change Notes ( view )

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Dominions Enhanced v2.12

Description
Dominions Enhanced is back. Red edition is over, now is the time of the Blue edition.
For new players, Dominions Enhanced is a massive DLC-sized mod that adds thousands of new spells, items, and monsters, as well as new nations, and overhauls, reworks, or tweaks nearly every aspect of the entire vanilla game. All nations gain a plethora of national spells along with balance tweaks.
The best way to experience DE is typically by jumping in and playing.

For a longer description, external downloads, reporting issues, or keeping up on changes, visit the GitHub repository for the mod here:
https://github.com/BlueFeuer/DominionsEnhanced6

For discussing or playing with the mod in multiplayer I would recommend the Reddit Dominions server:
https://discord.gg/p2Dfctr

DE can be assumed to not be compatible with other mods unless explicitly stated otherwise.
If you notice a bug, make sure you are on the latest version and not running any other mods alongside.
127 Comments
spathi4tw 26 Oct @ 10:58am 
Pangea's "Wrath of the Forest" spell produces an Asphodel spell result. Instead of the described forces (animals, awakened tree, and Ivy Lords) it creates manikins, mandragoras, etc. All owned by Asphodel, even though they aren't in the game.
AliensOnMars 23 Oct @ 2:39pm 
It's great to see this back btw thank you!
AliensOnMars 23 Oct @ 2:39pm 
It might be worth adding to the description a list of the other mods this incorporates for people's awareness e.g. worthy heroes and magic enhanced.
The Art Of Fury 17 Oct @ 8:51am 
EA Mictlan's Obsidian Butterfly, size should be 9 instead of 2, please fix, thanks
The Art Of Fury 14 Oct @ 5:09am 
Michael the archangel is visually holding a spear but is only equipped with a sword, pls fix inconsistency.
Brownie 13 Oct @ 5:09pm 
MY FAVOURITE MOD IS BACK
machinecode 9 Oct @ 5:31pm 
thanks for the update
Lord Koth 8 Oct @ 3:57pm 
The Reanimation Amulets C'tis gets at Cons 3 for 5 gems seem... excessive. Either a higher research level or more expense seems reasonable if they're kept. Same with a Master Ritualist item for 5.

Regardless of the above balance concerns though, there is an actual issue with them. You've seemingly got them flagged as usable by Cold Blooded units, not C'tis units, as Pale Ones are quite capable of picking them up if dropped. Or equipping them from inventory. Neither of which seems intended given the description.
Ghoul and Demon units are mostly Undead command, and are affected by banish undead spells, probably the "Ghoul with the sword" is the one bugged one
HappyHead 7 Oct @ 7:32am 
Bug?
The added ghoul untis for Ubar are considered undead units- but should be considered magic units. They're marked as magic demons properly on the unit info but the game adds them to the commander's undead pool. Maybe something got messed up when the new ghoul zombie units were added? Kinda funny that normal ghoul is magic but ghoul with a sword is undead, but it makes the new zombies less usable

Also, not sure if this is a bug or not, but the Ifrit Pretender ubar uses, son of the first flame, has had its unique skin changed to the standard ifrit sultans? Can that be changed back? I get the sultan skin may fit with the lore a bit better, but the vanilla skin is visually distinct which is nice because the Ubar hero usually has to run with an entourage of ifrit sultan commanders.