RimWorld

RimWorld

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Star Wars - The Force (Continued)
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Mod, 1.6
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2.362 MB
1 Aug @ 2:43am
20 Aug @ 11:43am
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Star Wars - The Force (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
957 items
Description

Update of Xen and Jecrells mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=918226861

RimWorld 1.6 added improved support for Asset Bundles[github.com] but to be able to use these the previous versions will not be included in this release..



[dsc.gg]
[github.com]


***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***

Adds RPG-leveling, alignment, and force powers to RimWorld.

A17 GitHub Branch - https://github.com/jecrell/Star-Wars---The-Force/tree/A17

::::: NOTICE :::::
::::: THIS MOD REQUIRES JECSTOOLS ::::::
Download
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=932008009


::::: NOTICE :::::
::::: LOAD ORDER ::::::
Star Wars mods need to go below JecsTools.
Putting Cults below The Force fixes alignment issues.

Thanks to Jedi Master Ailan for his direction and inspiration in the creation of this mod. Without his help and support this would have never happened.

Quick start notes:
For a character to gain force powers, they must start with the force sensitive trait. After spending time working, they will discover their force powers through gaining force XP. Low level force powers can be used by both dark and light sides of the force. Penultimate powers are restricted for pure dark or pure light force wielders.

Special thanks to all those that support me (and help me pay the rent) on Patreon (August 2017):
Jedi Master Ailan, Shane Malley, Dakota Pohlman, Falloutmonk, Slick Liquid, Thom Black ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

  • Programming by Jecrell.
  • Assets and XML by Xen.
  • Logo/Art designed by Harrison Gaushell (Website[www.harrisongaushell.com])
  • Nackblad (Jedi robes)
  • Cpt. Ohu (Code - Ability Verb)
  • Spanish translation by Bub.
  • French translation by MrFootman.
  • German translation by Lauri7x3

Known Mod Conflicts
  • Static Quality Plus -- Disables Force XP.
  • Step away from the medicine - Characters can't be tended after force heal.
  • Hand me that brick - Errors
  • Camping - Errors]
  • Leadership & Teachers - Makes Force XP go up too quickly
  • Cleaning area - Errors


  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: rpg, leveling
20 Comments
Faceclick 23 Aug @ 3:14pm 
Thank you for keeping this mod alive !!
There seems to be a bug where your colonist casting heal (jedi branch) gets guilty.
Mlie  [author] 20 Aug @ 11:44am 
@Darzai Fixed now
Darzai 20 Aug @ 2:13am 
Force Rage makes the caster go berserk instead of target. Also, thanks for updating this mod!
Winterstein 11 Aug @ 4:22pm 
@Vardis Pentagril, indeed, meditation at the meditation spot does not work properly. Unfortunatly no error log to give, at least that I am aware of but it's "kinda" easy to reproduce.

I would love an option to remove the limitation on shield using. When your pawn wear a shield it can't use the power, it's a bit unfortunate
Grif 11 Aug @ 3:34pm 
... and reloading an autosave added the Force tab. IDK
Grif 11 Aug @ 3:30pm 
My pawn that is force sensitive got the musical cue for becoming a gray padawan and leveled up once, but the Force tab is not showing up. They have "Force Wielder (Hidden)" in their health tab
Vardis Pentagril 11 Aug @ 2:55am 
I have an issue where my pawns just spent one second meditating on the mats and run off somewhere else.
BiriCristão 10 Aug @ 8:26pm 
Man, thx for this mod being brought back to life. I'm a christian, but, man, I love the Siths! and the empire was right! "I love democracy" - Palpatine. heheh
Jesus bless u man, thx for your effort. Coding is not easy ppl, remember that
Mlie  [author] 6 Aug @ 12:49pm 
The sith-only issue should now be fixed
Terallis 4 Aug @ 9:30pm 
@Winterstein I get the exact same thing, actually. Will need to wait for it to come again, though, to fully report it. Can't copy-paste the log itself since it's too long. Just grabbed the Log Uploader, though, and will upload it next time.

But yes. It seems any characters that awaken to the Force are automatically given the Sith trait and it begins spamming an error. Using Character Editor to change it out to Jedi or something else will always turn it back into Sith. Each time the error pops, as well, there's a major FPS hike where the game freezes entirely for a few seconds. My current workaround is to just fully remove Force Sensitive and the Sith trait when it appears, on any of my pawns, with Character Editor. Further, this will still happen even if using dev mode to push the character fully to Light Side.