SEGA Mega Drive & Genesis Classics

SEGA Mega Drive & Genesis Classics

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Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu (English Patched) 2.1.2 VER.
   
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31 Jul @ 2:05am
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Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu (English Patched) 2.1.2 VER.

Description
ROMhack of Hokuto no ken for the sega mega drive patch by Ernani da S. Costa

All patch versions are based on older versions, so only patch the version you want for all features up to that version.

v2.1.2

HUD redesign moves time to the centre and add a hi-score (game was keeping track of it originally but never displayed it)
Hi-score SRAM feature added
Off centre title text adjusted
v2.1.1

Title screen background
Disabled death by time, health decreases to 1 instead
Title logo + subtext change according to hardware version, JP logo + "fist of the north star" or EN logo + "hokuto no ken"
v2.1

Clouds in Geira stage not moving bug fixed
Bask forehead cross follows manga design
Boomerang guy glitch when hit by boomerang when rebounding fixed
Extra life system now shows death animation, then back to map at prev. location after losing a life
Chapt 4 stage 1 special enemy now respawns like the other special enemies in Chapt 4
Added a path from the Chapt 4 dungeon to Leia's stage
Chapt 3 small boat arrows glitching if loaded from the stage select fixed.
v2.0

Faster chapter transitions
Dungeon axe collision disabled after hit
Complete rearrange of dungeon layout and logic, new graphical elements also added
Added item pickups in the dungeon
Dungeon wall holes can now be entered
Dungeon doors are now all functional
Ken gravity after hit logic revised to work better in the dungeons
Dungeon flying axe environment collision slightly improved
Dungeon increased move speed when jumping when not moving reworked, now Kenshiro has a slightly higher jump anywhere in the game if ducking and jumping (note that powered Kenshiro always had a higher jump than non-powered). in dungeons, performing next to a ledge will also boost Kenshiro's forward move.
Dungeon 3 transition to Han fight is not automatic anymore, the player must press up at the new Han door
Han attack pattern restored to original (v1.5 was too difficult)
Falco aggressiveness slightly nerfed (v1.5 was too difficult)
HUD redesigned
Map status box now shows "value / current max" in percentage (can reach 100 if all pickups and dialogues are found)
Map status box lettering improved
Hyo shadow column graphics changed
Hyo & Kaioh shadow column now can be dodged
Akashachi's claw hand now cannot be deflected, to avoid him being cornered too easily)
Flamethrower no longer can be extinguished with Kenshiro's attack
The original point system was barely used/incomplete, it has been expanded. (deflect projectiles = 25 / stronger projectiles & bird = 50 / basic enemies = 250 / stronger enemies & machines = 500 / minor bosses = 1000 / stage bosses = 3000 / Hasho = 5000)
Extra life now at 3k, 6k, 9k, 12k
Start the game with slightly lower max health to accommodate for health pickups
power required to transform is now equally spread
Chapter select cheat now starts with correct health, power and def values due to changes
Chapt 4 special enemies side of spawn is now random
Dungeon enemy's initial side of spawn is now random
The boss health bar now shows the correct size for each boss
**TRANSLATION HACKS V1.5 AND BELOW ALSO AVAILABLE @ ROMHACKING.NET.

*FONTS_ENG_PURIST:

Original Japanese to English translation
Dialogue text box size increased
*FONTS_ENG_ANIME v1.5

Story wall now has music
Intro sfx and animation timing adjusted
Extra life and lost life sfx added
Game over sfx implemented (lost sfx found in code)
Rebalanced bosses and enemies to account for the life system
Falco and Han attack patterns rebalanced
Final Kaioh 2nd dialogue pic start in the correct pos (no rising pic behind)
v1.4

Boomerang enemy facing right collision detection fixed
extra life system implemented (gained with score)
Kenshiro rebound in the air now accounts for gravity
ken consecutive hits have increased rebound and dmg
Alph waterfall animation restored
2nd Kaioh fight missing HUD left corner fixed
Kaioh red now takes less damage than Kaioh normal
Kaioh def slighly increased
disappearing shura fixed hand animation
v1.3.1

Expanded chars for possible French translation in both purist and extended patches
Purist patch shows Chapt 1 when entering stage select cheat
v1.3

Trademark title text restored
Title sequence changed to Sega > title > story > attract
Eagle dive stops at Kenshiro's crouching height
Added accent characters for possible extra language support
Akashachi's name bleed fixed
Some stages had enemy placement changed
Some enemy speed changed
Enemy recoil amount slightly increased
Akashachi boss screen scroll now only stops scrolling back
Akashachi's aggressiveness increased
Sword-throwing shura sprite positions fixed
sword-throwing shura ground collision logic fixed
rolling rock speed slightly increased
Stage select shows stage 1 when activated
Asuka appears on the right of her stage now
Enter Asuka stage from the right when coming from the dungeon
Entering the boomerang shura stage from the right when coming from the 1st town
Entering Shachi stage from the right when coming from the Kaioh talk
Shachi's position changed to the left side of stage
Shachi, Asuka and their dialogue pics were adjusted to face the correct side due to changes
bask forehead cross fixed
v1.2

Stage select numbering fixed
Dialogue boxes increased and the location of dialogue and intro in the ROM, reflects the purist patch
Revised shorter intro
Revised dialogues now take advantage of the extra line.
Boss fight with names
v1.1

Kaioh's name in the intro fixed
Dungeon flying axe environment collision fixed
Chapter 2 dungeon skip bug fixed
Black line in front of arrowhead removed
Weak Kenshiro collision box was too big, fixed
Running pirate attack and dmg collision boxes readjusted
v1.0

stage order rearranged and text curated to reflect the anime more closely
Graphic changes to the map and its locations to reflect the stages more closely
Air enemy bounce physics
Boss health and damage inflicted on Kenshiro rebalanced
Some stages had enemy placement adjusted
Kenshiro attack, jump, enemy hit and enemy hitting Kenshiro sound fx changed
Walking speed increased
Stage scroll when Kenshiro is at the centre of the screen
Hyo/Kaioh energy column now pushes Kenshiro.
BOTH PATCHES INCLUDE:

graphic fixes (broken mouth sprites/ arrowhead sprite/ wrong max def value)
Graphic translations to pre-logo, pre-chapter text and ending background text
logo fist of the north star subtext
intro scrolling speed decreased,
Intro text shifted left to fit more characters per line
Hokuto pillar and Kaioh's armor sprite fix
2 Comments
FullmetalRoccia 31 Jul @ 7:06pm 
Grande GRAZIE!
demadeefy 31 Jul @ 11:39am 
:steamthumbsup::steamhappy: