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Yes that's EXACTLY what I'm saying (plus your mod wouldn't work in public lobbies anyway due to it being a script)
I play with friends. I told them one time "hey I'm running a mod that heals you to 50 on map transition so don't waste your medkit or kill yourself at the end of the chapter anymore okay?" and they instantly understood it and never did it again unless they preserved their medkit to the end of the chapter and wanted to heal to prevent any leftover medkits anyway.
Just communicate with your team. "Hey I'm running an autoheal mod that heals when we close the saferoom door don't waste your medkit or kill yourself". If they still kill themselves it's not your problem, you can still preserve your own resources and life.
Heck just to paint an example of the kind of player behavior I'm talking about, scenario 4 with Francis B&W, this player asked to be killed in the saferoom so their stuff is saved, moment they got there it would have happened as requested THEN the door would be closed to transition to the next level.
>you reach the safe room with 20 hp
>you decide to kill yourself to respawn with 50 hp
You can still do this or:
You can run my mod and instead of killing yourself you can just close the door and your hp will be restore to 50. No need to kill yourself. You can still kill yourself if you want there just isn't a need to do it with this mod.
And what's preventing everything I just said BEFORE that transition let alone the door closing? Like the mentioned animation skip for the medkit, that happens only when the door is closed and you were already using the medkit and personal experience, whenever people asked to be killed they did it BEFORE the door was closed so their items would be inside the saferoom when they respawned.