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This mod has me thinking...
If fishing is a typical recreational activity, so it makes sense for it to be so in Rimworld, well... so is hunting. With that being said, the same could also be said for crafting or just about any other job. As such, I have an idea:
What if this mod covered all job types in the game, had settings to enable/disable recreation for them and how much recreation they provide, possibly took passions for relevant skills into account, and was called "Job Recreation" or "Recreational Work"?
If anything, I think the fact that fishing is the ONLY job to be recreation makes less sense than no jobs (including fishing) to be recreational.""
I agree. I like this idea. But some people do not find crafting fun and is more of a job. What if some tasks raised their recreation if they had an aligned personality trait that it was based off of.
If fishing is a typical recreational activity, so it makes sense for it to be so in Rimworld, well... so is hunting. With that being said, the same could also be said for crafting or just about any other job. As such, I have an idea:
What if this mod covered all job types in the game, had settings to enable/disable recreation for them and how much recreation they provide, possibly took passions for relevant skills into account, and was called "Job Recreation" or "Recreational Work"?
If anything, I think the fact that fishing is the ONLY job to be recreation makes less sense than no jobs (including fishing) to be recreational.