Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alright, thanks for the answer -- appreciate it and your work with this mod!
This mod, and most performance mods, use the game's modding functionality to improve performance, modifying files in the common directory, defines, etc, while most of PDX's optimisations are usually things that can't be modded in, like how ship upkeep is calculated.
As a general rule of thumb this mod won't have problems with any update (until 4.1 releases with the Shroud DLC, that'll almost certainly be incompatible with my Whisperers fan spir fix, but that's not a problem we have to worry about for a long while).
Think it'll have problems? Seems like not every mod does, figured I'd ask since you ought to know more than me about your own mod.
I can attest to UI Overhaul Dynamic working flawlessly with the mod, as I always use it. Planetary Diversity and Real Space should probably work too.
ESC may or may not work-this mod overwrites vanilla ship_sizes for the core 4 mechanical ship hulls, so if ESC *only* adds components it'll work, but if it modifies ship files then it's up in the air.
Overall it should be compatible with most mods on the workshop.
Optimization is a must and this mod looks like it'll add plenty.