Stellaris

Stellaris

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Warden Lightweight
   
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File Size
Posted
Updated
109.915 MB
29 Jul @ 9:16pm
12 Sep @ 8:32pm
11 Change Notes ( view )

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Warden Lightweight

In 1 collection by Lord of Change
Hitler's Lightly Modded List
6 items
Description
Personal misc mod for performance and IDK

Strictly background:
-Player modifiers are now calculated twice a month, rather then every day
-Outliner is much less graphically demanding
-Fixes bug where Fan Spiritualists can't get Whisperers, even if they pay Zro
-Habitable Worlds slider now works
-Fixed Empire Focus-related desyncs and Toxic Terraforming Candidate bug (I think)
-Added 3.0 defines (updated for 4.0), fixing any mods that had made defines changes and hadn't been updated past 2.8

Fixes and oversights:
-AI empire difficulty no longer breaks if they're subjugated by players
-Fixes bug where subjugation terms get overridden if you surpass half the prospective vassals' tech during the subjugation war
-Fixes bug where Xenophobes hate same-species Purifiers
-Adds thousands of star names from the Realistic Star Names and Skyhawk's Stars mods, preventing crashes when loading galaxies over ~1.3k, also adds new empire names from Better Empire Names: Revengeance and new war names from War Name Variety, integrated to prevent conflicts, overrides and reduce lag
-Pops that are being genocidally purged no longer have food upkeep (temporary issue-food upkeep is minimum 10%, will have to workaround)
-Fixed Defender of the Galaxy relations bonus not applying to subjects

Noticeable changes:
-Subjugation wars (and their variants), Liberation and Hegemonization wars no longer cede claims, preventing vassal swarms from eating future vassals (and neutering the entire point of a subjugation war)
-AI empires now prioritise building the largest available ship class, reducing the total amount of ships in the galaxy and improving performance
-Huge galaxy size is now 1.2k stars, to slightly alleviate player density in the galaxy (overwriting Huge is much more compatible with the game then creating a new galaxy size option)

Misc
-Adds Reforged Ring Origin; start on a fully intact Ring World, bereft of miners and without a planetary body to mine
-Humans (old-school) now have significantly more clothing variety, from the depreciated Human Variety mod
5 Comments
Right, it'll likely take that a while to come out.

Alright, thanks for the answer -- appreciate it and your work with this mod!
Lord of Change  [author] 21 Aug @ 4:54pm 
It will not, in fact, have problems.

This mod, and most performance mods, use the game's modding functionality to improve performance, modifying files in the common directory, defines, etc, while most of PDX's optimisations are usually things that can't be modded in, like how ship upkeep is calculated.

As a general rule of thumb this mod won't have problems with any update (until 4.1 releases with the Shroud DLC, that'll almost certainly be incompatible with my Whisperers fan spir fix, but that's not a problem we have to worry about for a long while).
Hey, looks like 4.0.22 is out, haven't had the chance to test this yet.

Think it'll have problems? Seems like not every mod does, figured I'd ask since you ought to know more than me about your own mod.
Lord of Change  [author] 18 Aug @ 1:10pm 
To my knowledge this mod doesn't overtly conflict with any mod, I try to selectively override only what vanilla things I have to without overriding whole files.

I can attest to UI Overhaul Dynamic working flawlessly with the mod, as I always use it. Planetary Diversity and Real Space should probably work too.

ESC may or may not work-this mod overwrites vanilla ship_sizes for the core 4 mechanical ship hulls, so if ESC *only* adds components it'll work, but if it modifies ship files then it's up in the air.

Overall it should be compatible with most mods on the workshop.
This looks great, do you have any thoughts on if this would conflict with things like UI Overhaul Dynamic, planetary diversity, Real Space, ESC or .etc?

Optimization is a must and this mod looks like it'll add plenty.