Slay the Spire

Slay the Spire

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Zuo Shang
   
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33.508 MB
29 Jul @ 8:18pm
27 Sep @ 12:50am
18 Change Notes ( view )

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Zuo Shang

Description
"If there's no 50% certainty, I'll never make a move." —— Zuo Shang, *PHANTOM BLADE*


Introduction:
New Character: Zuo Shang, a cold-blooded swordsman from the worlds of *PHANTOM BLADE* and *RAIN BLOOD*, and also the Underworld Lord of the current "ORGANIZATION". Influenced by killing intent, he has arrived in the world of the Spire.


Content:
1 character, 75 cards, 11 derivative cards, 11 relics.

Core Mechanics: The Stance and Malevolence systems, which complement each other.

Lightness Stance: Single-target attacks deal +1 damage. When leaving this stance, if the number of cards played after entering it in the current turn exceeds 3, gain 1 stack of Killing Intent.

Dullness Stance: Upon entering, gain 1 "Sudden Surge" card (next damage and block are increased by 50%). When leaving, gain 1 stack of Killing Intent; however, if the number of cards played after entering this stance in the current turn exceeds 3, this stack of Killing Intent will be lost.

Malevolence: An independent resource system. Some cards can consume Malevolence to gain additional effects.

Three ways to gain Malevolence:
1. Relics: The starting relic "Sword Pendant" grants 1 Malevolence each time a stance is entered.
2. Stances: When conditions are met, 1 Malevolence is gained upon leaving the stance.
3. Other cards: Such as "Eternal Night", "Growing Malevolence", etc.

There are also the Sword Qi school, Status school, and Unrivaled Stance, among others. With numerous card combos, feel free to experiment!

Future Update Plans:
Bosses: Powerful foes from the *Shadow Blade* game;
Events: Related to Hun or Xuan Yu;
Sound Effects: "Under heaven and earth, I alone am supreme..."
Relics: Continue to enrich different systems and schools.

Language:
Support both Chinese and English.
(This is a purely machine translation. If you are interested in helping with the translation, please contact me in the group)

Statement:
This mod is solely created by the author. Gratitude to friends who have written mod-making tutorials and standards in the past for guiding the way.

Most of the art assets and code are generated using AI tools. The character selection screen, mod cover, and idle animations are from *PHANTOM BLADE*; the author mainly handles creative design and aesthetic supervision.

Friends interested in discussing *Slay the Spire* and mods, providing feedback, reporting bugs,
or even learning how to develop mods with AI are welcome to join the QQ group: 767696762.

Hope you all have a thrilling and enjoyable time playing!
13 Comments
菜菜的紫菜 22 Sep @ 3:57am 
有bug,巨剑飞旋吃两段虚弱,基础18伤吃虚弱变13伤,丢出去只能打10。
Xiao  [author] 22 Aug @ 8:38am 
@卫生中心商务 已修复。
卫生中心商务 18 Aug @ 9:55pm 
三星金面好像可以无限生效
Xiao  [author] 3 Aug @ 5:38am 
@纯净的87 玩得爽就行,已修复:steamthumbsup:
纯净的87 1 Aug @ 7:59pm 
我把其他所有mod都关了,测试了一下,确定了Boss遗物中剑坠会直接导致闪退。错误代码如下:
Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.55.3)
- stslib (2.11.1)
- loadout (1.1.2)
- Zuo (1.0.0)

Cause:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.next(ArrayList.java:851)
at com.megacrit.cardcrawl.core.OverlayMenu.update(OverlayMenu.java:69)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2649)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
纯净的87 1 Aug @ 9:24am 
嗯?玩第三把时替换剑坠闪退了:squirtmeh:
纯净的87 1 Aug @ 8:22am 
这个角色不缺费,大把大把的+2费用的零费牌。
纯净的87 1 Aug @ 8:21am 
断念的条件有点高,没敲的话开局如果上手就是1费黏液.jpg
纯净的87 1 Aug @ 8:20am 
过牌和数值都挺平衡,我神化开的,沉底的时候就要硬吃一些伤害了。
纯净的87 1 Aug @ 8:16am 
玩无锋流直接全程防哈了,硬气功+紧急抵抗+反噬剑+双重循环+变招+以一挡百+遗物龙之鳞,爽了两个半小时嘻嘻