Total War: ATTILA

Total War: ATTILA

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Chysko's MK 1212 Extra Garrisons
   
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Tags: mod, Campaign
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29 jul om 3:47
5 aug om 3:52
3 wijzigingsnotities (weergeven)

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Chysko's MK 1212 Extra Garrisons

Omschrijving
Description:
This submod of the Medieval Kingdoms 1212 mod will add extra garrison units within certain military buildings for specific factions.
The idea behind is that settlements with a lot of military buildings should be better defended and also to add some flavour during campaign plays.
Examples:
  • Armories and barracks will, in most occasions, add an extra melee unit while siege buildings will add an extra missile unit. Mercenary barracks will provide a foreign garrison unit if available for that faction. The Almohad Caliphate for example will have Latin Knights in their mercenary barracks.
  • Noble estates will mostly add a dismounted noble unit if available while tournament buildings will provide a mounted noble unit. Flanders however will not get mounted nobles since they did not field a lot of noble cavalry.
  • Crusader states will get an extra garrison unit from ports since historically, they were highly dependable from reinforcements from the sea. Same applies for the maritime republics to emphasize their maritime dominance at the time.
  • And yes, Nicaea can have a greek fire unit within the garrison if you're able to build a level III siege building.
As with all other MK 1212 submods, make sure you place this submod ABOVE the MK1212 files.

Please review the change notes for more details.

Compatibility:
  • Should be highly compatible with other submods. This submod only affects garrisons for non main-settlement buildings.
  • Save compatible, new garrison units will however need to replenish.

Remarks:
  • Extra garrison units need to replenish at the start of a campaign. Fixing this requires startpos changes of which I lack knowledge and can cause compatibility issues. This is however not a big issue and will thus not be foreseen atm.
  • A total of 32 factions receive extra garrison units, the list of those factions are in the change notes. Extra factions might still be added in the long run without making any promises.
  • No further updates are foreseen in the near future except for bugfixing and updates from base MK 1212. Feedback is always welcome.
14 opmerkingen
Thomas Magnum  [auteur] 17 uur geleden 
@Mingles, a total of 32 factions receive extra garrison units. The exact list is in the change notes but all major factions, including those you've listed, are in this submod.
Military buildings will only provide one extra garrison unit and some top tier will provide an extra unit to not make it too overwhelming.
A number of factions, e.g. Scotland and Sweden, still have unfinished t1-3 unit rosters so they will not be considered atm.
Mingles 13 aug om 9:48 
so that means you will be waiting YEARS, if you could go ahead and put this on factions like england and france and the rest of the factions that would be great , the byzantines, all of the factions that are playable are in a playable state, it just seems strange to do this for 12 or so factions then not do the rest, it also throws the balancing off on the campaign map.
Thomas Magnum  [auteur] 12 aug om 23:25 
@Mingles, not for the near future since some factions are still unfinished. I will try to update this mod based on MK 1212 faction updates.
Mingles 12 aug om 21:16 
are you going to finish all 57 playable factions?
Crimson_Gemini_X 6 aug om 18:54 
great idea here. hate steam rolling the garrisons. just no fun in my personal opinion. only my opinion here but maybe vamp up the melee units only that are given across the board. don't need that many cavalry and definitely don't need 10+ archer units like some other mods. just a humble thought for the melee units only. great work nevertheless.
Mingles 5 aug om 7:42 
i love testing this mod, I would love to give some feedback later today if that is all good with you? constructive of course and lots of praise I really do appreciate this mod! cheers!
Thomas Magnum  [auteur] 5 aug om 6:26 
@Mingles Choices had to be made based on available units per faction that must be represented in all three tiers of the campaign to avoid unbalances advancing through the tiers but also keeping my mod "light" and highly compatible.

I tried my best to make each faction feel a bit different while it still makes sense and balanced. This is my own work so it's of course still subjective and we also need to accept that the MK 1212 campaign is in alpha phase of which not all factions can be considered "finished".

Feedback can always be shared. I hope people can enjoy it and anyone can use this mod for further personal modding purposes.
Mingles 5 aug om 5:38 
hey when you say you have made changes based on culture, flavor and personal taste, is that bias in the sense that any of the factions are unequal to another? i am just wondering incase I need to go make any changes for myself, thanks for keeping it updated!!
Thomas Magnum  [auteur] 4 aug om 1:15 
@HEROSLAYER, a list of included factions is in the change notes. Next update, which will be soon, will add a new batch of factions, including the Abbisids.
HEROSLAYER 4 aug om 0:14 
do sunni factions have this features like ayyubids and other minor sunni factions?