Legacy of Kain™ Soul Reaver 1&2 Remastered

Legacy of Kain™ Soul Reaver 1&2 Remastered

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[SR1] TLDR Complete Walkthrough for Brainrotted People
By birolay
We don't have time to read long walkthroughs. I have brainrot, you have brainrot, we all have this cr%p.
>>This is a 5-minute-read COMPLETE guide for this game.<<
   
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Introduction - How To Use This Guide
Believe it or not, this game is actually pretty linear. But not only you'll probably get stuck once every now and then, you can easily miss out on some special items, quests and abilities.

> That's what I intend to help with.

So, this is a fast-read, no-fluff guide. Built for easy backtracking:
  1. click favorite to pin it,
  2. open it whenever you can't find the way forward;
  3. use the bookmarks --> --> --> to easily find what you're looking for;
  4. get back on the game.

It's not about deep dives, it's about fast fixes. Let’s get you unstuck and moving.

Introduction - About This Guide
>>>THIS GUIDE IS STRICTLY ABOUT SOUL REAVER 1<<<
If you're looking for a guide on Soul Reaver 2, check this one out .

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3537074762

Introduction - Map & Gate Symbols
Throughout the Guide I'll refer to locations without taking too much time to explain where it is or how the gate symbol looks like. This is a TLDR guide, after all.

Come back to this map if you need help knowing which is which.
Map credits go to Reddit User r/max_live82.
Introduction - Must-Know Tips and Tricks
I'll just assume you know all of this already.
  • You don't earn XP for killing enemies. Just skip whatever mob you can and only fight enemies you can't avoid.
  • Always carry a spear in the Material Realm, even if you have the Wraithblade.
  • Absorb vampire souls quickly before they return to the body.
  • Don’t pull stakes from dead vampires - that revives them.
  • Force Projectile is an instant kill if the vampire is near water, spikes, or fire.
  • Eldritch energy (glowing balls) can be found on high ledges and in the Spectral Realm.
  • Glyphs are optional - not needed to finish the game. You can beat it without getting everything.
  • Watch where Raziel is looking - he automatically turns toward hidden enemies nearby.

    And, most importantly:

  • If stuck, try shifting between realms. If that doesn't work, then consult this guide.
Events at the Beginning of the Game
Ok! Enough jibber jabber. Let's get to it!

UNDERWORLD
  • You always respawn here (Spectral Realm) when loading saves.
  • Serves as tutorial area (jumping, gliding and so on).
  • Find a Warp Gate before saving, or else you'll backtrack here again.

BACK TO THE WORLD OF THE LIVING
  • First shift to Material Plane.
  • Crossroads area - remember the locked gate and strange wall.
  • Fight first vampires (Dumahim).
  • Push block to reach the exit leading to the Pillars.

THE PILLARS
  • Need Walk-Through-Wall ability to access main structure.
  • For now: activate Warp Gate, sneak tutorial, then head to the bridge.
  • You reach: The Abyss.

MAIN HUB
  • Main hub area for most clans + bonus zones.
  • Follow the Elder's direction - head west to Raziel’s Clan territory.

RAZIEL'S FORTRESS
  • Jump and explore to reach first courtyard.
  • Drag stone block near exit gate - use it later.
  • Top floor: Warp Gate (right), Door (left) → leads to Octagonal Courtyard.

COURTYARD
  • Fight up spiral stairs.
  • Activate far wall switch, cross bridge.
  • Return here with Constrict ability later to unlock bonus zone.

NECROPOLIS
  • Pull block, climb up to cinematic reveal of sibling.
  • Climb and fight to reach Warp Gate.
  • Exit to reach Huge Lake.
  • Shift block, jump slabs, reach Large Crypt.

CRYPTS
  • Find Soul Reaver symbol blocks - remember for later.
  • Shift to Spectral - climb new geometry.
  • Find block, insert into alcove → gate opens.
  • Raise scaffold, solve block puzzle to open lower gate.
  • Use 2 symbol blocks to open path to Main Crypt.
  • Find switch + crank → start engine.
  • Ride lift, pull lever → drop floor.
  • Find 4 fire blocks - place under beams to collapse roof.
  • Fit each block into floor corners → second floor collapse.
  • Drop down → proceed to Boss Fight: Melchiah

BOSS 1 - MELCHIAH
  • Uses phase ability. Avoid direct fight.
  • Use lever traps on both sides to crush him twice.
  • Bait into center cage, trap him, use crank.
  • Earns Pass Through Barriers ability (Spectral-only).




PASS THROUGH BARRIERS ABILITY
  • Spectral-only. No health required.
  • Use it to access locked gates/barriers throughout Nosgoth.

OPTIONAL: FORCE GLYPH
  • Exit Melchiah Clan via water → shift to Spectral.
  • Pass through barrier, shift back to Material.
  • Push 3 pillars into center to unlock Force Glyph.
  • Glyph room now regenerates Glyph Energy.

OPTIONAL: HEALTH TOKENS
  • Token 1: Near Force Glyph gate.
  • Token 2: Small drain at first Dumahim encounter.
  • Token 3: On the block you dragged in Raziel’s Clan courtyard.

Events After Pass Through Walls Ability
BACK TO THE PILLARS
  • Return to Pillars Clan building.
  • Main door still locked.
  • Use Pass Through Barriers on far right entrance.

SANCTUARY
  • Take the Health Token.
  • Shift to Material Plane → kill 2 vampires to unlock gate.
  • Shift to Spectral → pass through gates.
  • Shift back at next Portal → enter chamber and trigger cutscene.

2ND BOSS - KAIN
  • Kain teleports around the room.
  • Hit him 3 times while he's visible.
  • Avoid his attacks - they'll knock you into Spectral Realm.
  • After 3rd hit → cutscene triggers.



NEW WEAPON - THE SOUL REAVER
  • Soul Reaver breaks and becomes part of you = new permanent weapon.
  • Ariel appears → room becomes a bonus station (heal & glyph regen).
  • Use Soul Reaver to destroy the door → return to Stonehenge.

Events After the Soul Reaver
THE CATHEDRAL
  • From Stonehenge → enter canyon left of it → follow to Cathedral drawbridge.
  • Activate Warp Gate in canyon.
  • Strike Cathedral door with Soul Reaver.
  • Shift to Spectral → pass gate → shift back → fight 2 spiders.
  • Jump over water → reach next door → leads to Courtyard.

COURTYARD
  • [TIP] SAVE HERE
  • Begin rooftop platforming: high jumps + gliding requiref.
  • Find highest roof with sticking ledge → platform up.
  • Grab new weapon → glide to small ledge.
  • Across the gap is Cathedral entrance.
  • Ignore center door. Jump to left ledge → spider eating human.
  • Enter twisted pipe room: this is Main Room.

MAIN ROOM
  • Don’t jump in pit yet.
  • Go to far left pipe → shift to Spectral → walk across pipe.
  • Find Planar Platform → shift to Material → climb up.
  • Reach ledge with 2 doors and switch.
  • Activate first switch = 1st bellow drops.
  • Enter right door → mural puzzle room #1.
  • Solve by flipping blocks to match wall pattern.
  • Spiders will attack mid-puzzle.
  • Complete = ledge drops → reach door #2 → 2nd switch.
  • Activate = 2nd bellow drops.
  • Jump onto both bellows → activates pit airflow.
  • Jump in → spread wings to fly up.

BELL ROOMS
  • Save game!
  • Room has 3 paths:
    - Left → Bell 1 (narrow passage).
    - Middle → Bell 2 (between puzzle rooms).
    - Right → 2 pipe puzzles.
  • Solve both pipe mural puzzles (same mechanics).
  • Each success breaks a glass dome (future access).
  • Ring Bell 2 → sprint and glide to Bell 1 → ring quickly after.
  • Success = shattered glass wall.
  • Crank behind it opens timed door.
  • Activate crank → quickly shift to Spectral → door stays open.
  • Glide down → enter door near Bell 1.

SWITCH ROOM
  • Climb pipe stairs → reach Planar Portal → shift to Material.
  • Rettyurn to valve wheel in same room → lock door open.
  • Opposite hallway = new puzzle room.
  • Cross platforms → 4 mural blocks → 4 more drop after.
  • Solve full mural = unlock Health Token.
  • Return to pipes → back to Planar Portal → first left to red gate.
  • Reach Glass Dome Room.

VALVE ROOM 1
  • Open 2 valves closest to the camera.
  • Breaks 1 dome in the Glass Dome Room.

VALVE ROOM 2
  • Open 2 valves furthest from the camera.
  • Breaks final dome.
  • All 3 switches now exposed → activate all.
  • Enter airshaft → float up.
  • Notice incomplete pipe sections.
  • Push pipe blocks into place → complete flow.
  • Jump into upper entrance.

THREE PIPES ROOM
  • 3 pipes (left) + 2 huge blocks w/ switches (right).
  • Activate floor switches → rotate blocks → reveal hallway.
  • Jump scaffold → enter hall → go down → Planar Portal → shift.
  • Turn wheel in valve room to pressurize pipe.
  • Climb pipes again → reach hall with center switch + block pile.
  • Pull block to reach switch.
  • Pull more blocks to create ramp.
  • Climb up to second hallway → incomplete pipe room.
  • Push vertical pipe block → complete line → activate final switch.
  • Return to Three Pipes Room → jump into airflow → ascend to Boss: Zephon.

BOSS 3 - ZEPHON
  • Before entering → activate nearby Warpgate + save.
  • Zephon = spider-like boss, suspended from ceiling.
  • Stand beneath legs to bnait attacks → legs get stuck.
  • Attack stuck legs → Zephon ejects an egg from midsection.
  • Pick up egg → run to torch → ignite → run back.
  • Throw flaming egg at Zephon's head (use L2/R2 aiming).
  • Repeat x3. If you miss, strike midsection to release more eggs.
  • Victory = unlock Wall Crawling Ability.


WALL CRAWLING ABILITY
  • Material Plane only.
  • Jump at scalable wall (lined texture) → Raziel auto-grabs.
  • Can’t attack while climbing.
  • Now you can access new glyphs (but wait until you can swim).
Events After Wall Crawling Ability
RETURN TO THE PILLARS
  • Use Warpgate → fast-travel to the Pillars.
  • Go to original Kain boss arena.
  • Talk to Ariel again → climb column using new ability.
  • Follow ledge to doorway → either path works.
  • Enter Courtyard → take small path left of main gate.
  • Arrive at Tomb of the Serafan.

TOMB OF SERAFAN
  • Warpgate is left of circular pillars → activate it.
  • Go to center gate → shift to Spectral → pass through.
  • Shift back using Planar Portal → enter door.
  • Pull wall block → enter Serafan tomb.
  • Cutscene: Raziel learns he's a Serafan.
  • After cutscene → shift to Spectral in center of room.
  • Fall to lower chamber → exit through next gate.

Boss 4 - Tomb Guardian (aka MORLOCK)
  • Shift to Material Plane via Planar Portal
  • Morlock appears - uses Force Projectile
  • Stun him, then either:
    - Run him through with Soul Reaver
    - Throw into water
  • Receive Force Projectile Ability




Force Projectile Ability
  • Hold Triangle to shoot TK energy
  • Works on both planes
  • Shoves enemies and objects, shatters breakables
  • Soul Reaver becomes enhanced
Events After Force Projectile Ability
TOMB OF SERAFAN (again)
  • Use Force Projectile to push block, exit room
  • In next pillar room:
    - Find Planar Portal on pillar
    - Shift to Material Plane
    - Wall-crawl, glide, and push block to continue

HALLWAY INTERSECTION
  • Left door = Bonus room (Eldritch Glyph)
  • Right path = Progress
  • Cage puzzle:
    - Push block (Material Plane)
    - Shift to Spectral, jump up
  • Reach next water area

DROWNED ABBEY
  • Glide to boat, shift between planes to reach ledge
  • Right door = Warpgate, Left = Progress
  • Soul Reaver needed to open next door

BONUS AREA
  • After Rahab fight, return to boat
  • Swim through opening on lake’s far side

GARDEN
  • Platform across, defeat Morlock vampire
  • Reach Drain Room

DRAIN ROOM
  • Shift to Material, jump platforms across water
  • Shift back to continue
  • Follow through water tunnel to Underwater Chapel

BONUS AREA (again)
  • Use Constrict on center pole
  • Drains water from room
  • Pull 2 blocks = bonus items

SUBMERGED CHAPEL
  • Find arch near wall, jump to Planar Portal
  • Wall-climb, use rafters to reach other side
  • Force Projectile to shatter window

DRAIN
  • Jump stone heads to building edge
  • Glide to circular roof, then to bell tower
  • Pull chain, descend stairs, enter left door
  • Platform to Planar Portal → Boss: Rahab

Boss 5 - Rahab
  • Break windows with Force Projectile
  • Sunlight kills Rahab
  • Gain Swimming Ability




Swimming Ability
  • No more auto-shift to Spectral in water
  • Can now reach underwater paths/tunnels
  • Avoid combat, use Force Projectile if needed
Events After Swimming Ability
SHORTCYT TO SKINNER
  • Return to Underwater Chapel
  • Find underwater door → Force Projectile
  • Swim through:
    - Stained glass (Fire Forge)
    - Crypts → Circular Room → Cave → Skinner Level
  • Option: go glyph hunting or head to Ash Village

FIRE FORGE
  • Baptize Soul Reaver in central fire = Fire Reaver
  • Shoot fireballs
  • Re-power via braziers if lost

GLYPHS CLEANUP

With our current abilities, now's a good time to do a Glyph shopping marathon.

Stone Glyph
  • Go to Skinner Exterior Lake
  • Enter underwater path → climb to Skull Area
  • Jump through “left eye,” navigate logs/ledges
  • Solve mural puzzle with 6 blocks

Sound Glyph
  • Silenced Cathedral → pit → tunnel
  • Shatter window, wall-climb, shift
  • Toss club across ledges using Force Projectile
  • Hit bell = Sound Glyph

Sunlight Glyph
  • Moat → right gate → swim → lighthouse
  • Reach Gas Wheel Room:
    - Push block
    - Turn crank
    - Jam wheel with block
  • Water Wheel Room:
    - Pipe conduit puzzle
    - Ride steam jets + platform
  • Activate lighthouse, go to altar
  • Shift to Spectral as light hits glyph symbol
  • Earn Sunlight Glyph

Water Glyph
  • Return to The Abyss (where Raziel was sacrificed)
  • Jump to 2nd platform → enter left-most water tunnel
  • Follow canal → surface in clearing
  • Enter door at far-left wall

GUARD TOWER
  • Pull blocks from walls at top of stairs
  • Stack near left wall → jump up to platform
  • Jump across courtyard

HUMAN CIUTY
  • Follow path right → down ramp
  • Up stairs → right → double door → City
  • Jump into water near 2 ramps
  • Shift to Spectral → pass gate below
  • Shift back → Force Projectile the circular gate
  • Swim through pipe/fan to surface
  • Enter door at top of stairs

WATER GLYPH ROOM
  • Go right of statue → jump across water
  • Pull block → push it left → down drain
  • Room floods → return to statue → get Water Glyph
  • Optional: explore Human City for bonus rooms

FIRE GLIPH
  • Go to Raziel’s Clan Area
  • Find door with stairs (opposite Warpgate) → swim to yellow-wall tunnel
  • Arrive at The Cistern

CISTERN
  • Grab torch stick → go to upper room
  • Find hallway with 2 vampires → enter
  • Throw torch across pit
  • Return to circular room → enter opposite room
  • Turn crank → quickly shift to Spectral → stop door from closing
  • Go through door → shift back → jump off to Fire Glyph Room
  • Turn crank → enter newly opened gate
  • Return to where torch landed → jump into pit
  • In Spectral: jump across pillars → reach tunnel
  • Retrieve torch → light it → bring to statue room
  • Light statue urn → gain Fire Glyph

ASH VILLAGE
  • Return to The Abyss → jump forward → broken bridge
  • Jump into water → perform Super Jump (Crouch + X) to cross
  • Continue to canyon city
  • Climb right pillar → glide left to wall → reach Warpgate tunnel
  • Shift to Spectral → pass 2 gates → enter Courtyard

GARDEN PUZZLE
  • Shift to Material → push block across courtyard
  • Shift back → use block to reach upper ledge
  • Shift back → jump down ledge in front → reach end
  • Pull block to access top-right exit
  • Jump hallway gap → follow to Block Room

BLOCK PUZZLE
  • Press switch near center ledge
  • Goal: move 2 blocks from bottom pool to top pool
  • Use flipping technique:
    - Stack 2 blocks in a row
    - Flip 2 others into upper pool
  • Stack 3 at top → use 4th as stepping block → climb into ventilation shaft

FURNACE
  • Find Gas Wheel and Fire Lever
  • Trigger explosion → door opens
  • Go through → reach upper ledge of Courtyard
  • Push block → stack with another → reach unexplored ledge
  • Shift to Spectral → jump ledges in circle to reach high platform
  • Shift to Material → pull lever → opens drawbridge below
  • Go through gate → right at intersection → pull block to access room
  • Use pillar-jumping with plane shifts to reach center gate
  • Push center pillar → unlock gate to Dumah

Boss 6 - Dumah
  • Approach throne → pull 3 spears
  • Dumah revives → engage fight
  • He’ll reset if you go too far
  • Uses stomp attack (paralyze)
  • Trick Dumah back to Furnace Room
  • Get him to stand center
  • Activate Gas Wheel + Fire Lever
  • Boom → Dumah incinerated
  • Gain Constrict Ability




Constrict Ability
  • Works in both planes
  • Run tight circles around target → trails energy band
  • On 2nd loop → target is constricted
  • Best used on objects (not enemies)
  • Analog stick helps immensely

BONUS AREA
  • Return to courtyard
  • Find statue with club at center
  • Use Constrict → opens 3 bonus rooms
  • Use again to re-close if needed
Events After Constrict Ability - FINAL STRETCH OF THE GAME
ORACLE CAVE

Unlocking the Cave:
  • From the Ash Village Warpgate, go toward the canyon with the sundial.
  • Congstrict the sundial so it points to the large cave.
  • Activate the nearby Warpgate.
  • Spectral Plane: enter the crack in the wall on the left.
  • Use the Planar Portal to return to the Material Plane.

First Dial Puzzle (3 Blocks):
  • Constrict the center dial. Go to the right hallway.
  • Pass through the gate and shift back.
  • Push the "Y" block off the ledge to the floor below.
  • Push the other block into the "Y" alcove.
  • Return through the gates, shift back, and place the first block in the "Z" alcove.
  • Retrieve the second block from "Y" and place it into the "O" alcove.
  • Return to the sundial and constrict it to open the main doors.

Cliff Section:
  • Go around the right side and enter the gate in Spectral Plane.
  • Climb to the toop ridge and jump across to the next.
  • Shift back using Planar Portal on the right.
  • Jump back to the ridge.
  • Cross the channel and pull both blocks near their alcoves.
  • Return to the other side and use Force Projectile to push them in.

Four Pillars:
  • Use Constrict on each pillar until the white segments face the center.
  • Return to the double doors - now open.

CLOCK CHAMBER

Rotating Room:
  • Constrict the golden crucible to rotate the room.
  • Exit into the clock chamber.

Clock Puzzle:
  • Rotate the clock hands to 6 o’clock.
  • Jump through the opening at the base of the clock.

LENS ROOM
  • Constrict all four lenses to match the colored symbols behind them.
  • Use red + blue to make purple.
  • Constrict the beam in the center to open the door.

FLOOR CLOCK ROOM
  • Match the floor dials' hand colors to the wall symbols using Constrict.
  • Aligns the holes - proceed to the next room.

GEAR ROOM
  • Push the two visible blocks backward to dislodge the third.
  • Left platform locks in place.
  • Jump: entry ledge → gear axle → platform → ledge → pendulum platform.
  • Time jump across to reach the door.

BLOCK FLIP ROOM
  • Drop into the shaft.
  • Use Force Projectile to knock both blocks down.
  • Flip the tiles to match the floor pattern.
  • Exit through the unlocked door and drop down again.

FINAL PENDULUM PUZZLE
  • Memorize the symbols at the entrance.
  • Visit each of the 3 rooms and turn the dials to match the symbols.
  • When each is correct, the pendulums begin swinging.
  • Ride each pendulum and pull the switch at the top.
  • After all 3 switches, the final door opens.

Hall of Time Portals:
  • Walk through the series of portals showing past/future.
  • At the final portal, a Warpgate is on the left - save here.

FINAL BOSS - KAIN
  • Enter jthe door to face Kain.
  • Defeating him is not as hard as Dumah. How anticlimactic.
  • Only the Soul Reaver can damage him - ignore other attacks.
  • Health powerup is in the center.
  • Hit Kain with the Soul Reaver 3 times - he phases to higher floors after each hit.
  • Use Force Glyphs to interrupt his attacks if needed.
  • Kain uses the time switch after each phase - act fast.
  • After the 3rd hit, he escapes into a time portal.
  • Raziel follows. Cutscene with Moebius triggers.




    Kudos! You just finished the game!
BONUS: GLYPHS CLEANUP
You should already have some of these guys, as we talked about them a while back. But, since I never intended people to blindly follow these guide, might as well summarize them here:

ELEMENTAL GLYPHS
Force Glyph (Need: Phase Through Gates)
  • Use warp gate with rotated 3 symbol
  • Go to lake, shift to Spectral, follow passage left
  • Phase through gate, return to Physical
  • Push 3 obelisks = Glyph Acquired

Stone Glyph (Need: Scale Walls)
  • Use same rotated 3 warp gate
  • Jump in lake, go left to high platform, shift to Physical
  • Climb walls, fight/avoid Melchahim, reach skull
  • Through skull eye, climb more, ambush, beams & spiral stairs
  • Long jump to platform near broken bridge
  • Enter room with hammer statue
  • Solve complex block puzzle = Glyph Acquired

Sound Glyph (Need: Force Projectile)
  • Go to Silenced Cathedral, 1st fan pit
  • Drop in, find climbable wall near Zephanim
  • Shoot glass, phase gate, fight wraiths
  • Get hammer, use platforms, throw hammer
  • Break glass, reach bell, ring it = Glyph Acquired

Fire Blade (Need: Swim)
  • Drowned Abbey warp gate (T + S)
  • Force shoot door, jump in water
  • Phase through gate, portal to Physical
  • Opposite side of central structure: glass barrier
  • Behind it, 2 staircases -> find room with flame
  • Swing blade through fire = Fire Blade Acquired

Water Glyph (Need: Swim)
  • Warp: Swirl symbol -> broken bridge area
  • Glide into water tunnel below = Human Citadel
  • Fight or avoid humans, enter wood door
  • Block puzzle to climb, glide & defeat flamethrowers
  • Activate warp room
  • Destroy circular grate underwater, swim up pipe
  • Flood statue room by pushing block downstream = Glyph Acquired

Fire Glyph (Need: Fire Blade)
  • Warp gate with Raziel's symbol (inverted)
  • Through door to orangey tunnel
  • Fight Dumahim, use crank, phase before door closes
  • Use flames to imbue blade again
  • Return to statue bowl and ignite = Glyph Acquired

Sunlight Glyph (Need: Swim)
  • Start near Silenced Cathedral
  • Swim through right-hand gate, portal back to Physical
  • Activate submerged warp room (bottom right of lake)
  • Ascend lighthouse ledges, beware Turelim
  • Jam gears with block, backtrack to metal circular pumps
  • Reach bellows, steam platform puzzle
  • Ride bellows, navigate top tunnel
  • At altar, wait for beam of light -> shift to Spectral = Glyph Acquired

POWER GLYPHS
Glyph Power 1 (Need: Wraithblade)
  • Warp: rotated 3 symbol
  • Cross lake, fight Melchahim
  • Use blade on sarcophagus = secret tunnel
  • Door behind needs Wraithblade = Upgrade Acquired

Glyph Power 2 (Need: Force Projectile)
  • Silenced Cathedral, 1st fan pit
  • Spectral Realm, climb pipes, switch back
  • Climb wall, shoot glass wall = Upgrade Acquired

Glyph Power 3 (Need: Swim)
    - Drowned Abbey warp gate (T + S)
  • Swim to far tunnel near boat
  • Large hall, glyph near surface = Upgrade Acquired

Glyph Power 4 (Need: Scale Walls)
    - Warp to Human Citadel, go right to waterfall
  • Climb wall, glide to ledge
  • Jump alcoves, activate switch
  • Climb wall, fight flamethrowers = Upgrade Acquired

Glyph Power 5 (Need: Constrict)
    - Warp: Raziel’s mark
  • Climb spiral tower, constrict the dial
  • Drop drawbridge to Glyph area
  • Stack 3 blocks to climb high ledge = Upgrade Acquired
BONUS: Health Upgrades
These upgrades are those triangle thingies. You need 5 of them to upgrade a bit of your health.

Health Upgrades [LoK-UpH]

Collect 5 pieces to increase your max health. Listed in logical acquisition order.

Health Upgrade 1 - Lake Pillars (Rotated 3 Warp)
  1. Warp: rotated 3 symbol
  2. Exit to lake with pillars
  3. Jump in, go immediately left
  4. Follow tunnel to gate
  5. Phase through gate

Health Upgrade 2 - Abyss Upper Chamber (First Warp)
  1. Warp: Abyss (first symbol)
  2. Return to first vampire encounter
  3. Drop in water, phase through gate

Health Upgrade 3 - Abyss Edge (Swirl Warp)
  1. Warp: swirl between two rocks
  2. Go to pit where Raziel was cast down
  3. Jump gap, reach arches
  4. Use block to reach upper ledge
  5. Phase through gate

Health Upgrade 4 - Fortress Exterior (Swirl Warp)
  1. Warp: same as above (swirl)
  2. Backtrack toward fortress
  3. Far right corner, phase through gate

Health Upgrade 5 - Silenced Cathedral Interior (Bell Tower Path)
  1. After bell tower crank door
  2. Go up ramp, through door, across gap
  3. Defeat enemies in hallway
  4. Phase through right gate
  5. Return to Physical Realm via portal
  6. Solve block puzzle (2 stages)

Health Upgrade 6 - Pillar Circle (Cathedral Warp)
  1. Warp: Pi-like symbol
  2. Exit to circular room near training
  3. Climb wall to reach piece

Health Upgrade 7 - Lake Wall Climb (Rotated 3 Warp)
  1. Warp: rotated 3 symbol
  2. Exit to lake
  3. Climb wall from center pillar

Health Upgrade 8 - Stone Glyph Path (Force Projectile Required)
  1. Follow Stone Glyph route
  2. Midway across ledge, look right
  3. Force Projectile a distant block
  4. Return, glide to climbable wall

Health Upgrade 9 - Cathedral Moat (Swim Required)
  1. Jump into Cathedral moat
  2. Swim left, enter tunnel
  3. Climb wall at tunnel end

Health Upgrade 10 - Human Citadel Waterfall (Wall Climb)
  1. Warp: Human Citadel
  2. Exit right, find waterfall
  3. Climb scaleable surface

Health Upgrade 11 - Human Citadel Courtyard (Phase + Block Stack)
  1. Exit courtyard, enter building
  2. Go upstairs to waterway
  3. Turn valve to lower water
  4. Drop to pit with Dumahim
  5. Stack blocks to reach gate
  6. Phase through, use portal
  7. Climb to switch → find fountain piece

Health Upgrade 12 - Water Glyph Exit (Swim + Wall Climb)
  1. Follow Water Glyph path
  2. After Rahabim adult, turn around
  3. Climb wall, follow corridor

Health Upgrade 13 - Statue Chamber (Constrict Required)
  1. Return to obelisk before Boss 6
  2. Take alternate corridor to statue
  3. Use Constrict to rotate
  4. Fight 2 Turelim, collect piece

Health Upgrade 14 - Spiral Tower (Raziel Warp)
  1. Warp: Raziel symbol
  2. Reach spiral tower
  3. Constrict dial to 45° right
  4. Use switch to drop drawbridge
  5. Cross and claim the piece

Health Upgrade 15 - Drowned Abbey Drill Room (Constrict + Swim)
  1. Warp: T/S shape (Drowned Abbey)
  2. Open gate, swim to Abbey ledge
  3. Reach circular drill chamber
  4. Constrict to drain water
  5. Find block with hidden piece
Conclusion
Congratulations on finishing one of the games of all time!

Now, please go do something about that brainrot.

No Tiktok for a month, deal?


SMAASH THAT LIKE BUTTON, SUBSCRIBE, LISTEN TO MY ALBUM, BUY MY MERCH AND I'LL SEE YOU ON THE NEXT ONE