RimWorld

RimWorld

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Mod, 1.6
File Size
Posted
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326.107 KB
28 Jul @ 11:06am
17 Aug @ 2:40pm
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More Unique Traits

Description
A few more unique traits for Odyssey's unique weapons.



EMP Bullets

Fires special bullets that deal extra EMP damage against mechanoids.

Disruptor Bullets (requires Anomaly)

Fires special bullets that deal +50% damage against entities.

Crownbreaker's Bullets (requires Royalty)

Fires special bullets that deal +50% damage against anyone with a Death Acidifier (or Super Death Acidifier from Winston Waves)

Pesticide Payload

Fires special bullets that deal +50% damage against insectoids.

Massive Shells

Fires shells that deal 20% more damage and push victims back on impact, but the extra recoil causes 50% extra cooldown. Shotguns only.

Bean bag Rounds

Fires shells that deal 50% less damage, but have great stopping power and may stun. Shotguns only.

Deadlife Launcher (requires Anomaly)

Adds an underbarrel deadlife launcher, reloaded using bioferrite.

Firefoam Launcher

Adds an underbarrel firefoam launcher, reloaded using chemfuel.

Subpersona Aim Assistance

Fires smart bullets with flight adjusters that, if they hit, always hit the target's head. Scoped weapons only.


CE?

No idea.

Feedback and ideas welcome.


21 Comments
Metalocif  [author] 17 Aug @ 2:41pm 
Thanks for the report, should be fixed.
Victor 17 Aug @ 2:06pm 
Got many errors with Cooler Psycasts:
https://gist.github.com/HugsLibRecordKeeper/8039d42c3466b5784035ed0ec87b892a
Also, there's a warning if only this mod is active, can you fix?
Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
Giorgio Dibitonto 17 Aug @ 2:38am 
Wonderful mod!

Some suggestions for additional trait bullets:
- bullet explode on web (stun)
- Buellet become ice spike (slow)
- Buellet explode on pahyayc weave that make pawn in a little area go berserk (5 sec)
TheTrueJohnMadden 15 Aug @ 8:13pm 
No offense but I think "EMP bullets" sounds a bit... too literal for what it is, it doesn't sound very unique. I understand if you don't wanna use a name from an existing game/franchise but XCOM 2 has anti-robot ammunition called "Bluescreen Rounds" which I've personally always thought sounded cool.
Gravenwitch 3 Aug @ 8:29pm 
Other tweaks:

I am assuming disruptor bullets are themed after disruptor flares. It might be fun to have them light up the targets with a small glow. This would be more effective on anomaly stuff, as its frequently fought in dark / dim environments, but would provide accuracy bonuses for all your pawns in any nighttime gunfight. A far more niche effect might be healing reduction. Fleshbeasts, ghouls, revenants, the unnatural corpse, and cultists frequently have a massive regeneration rate.

Other suggestions:
Sawn-off: allows a shotgun to be fired in melee range
Flechette rounds: significantly higher chance to cause bleeding wounds, chance for 'cleave' across several body parts
Bipod: Accuracy, burst shot count, or miss radius reduction. Increased ranged cooldown time (needing to pack up the bipod to move)
Cluster Munitions: Grenades throw 0-2 additional projectiles, sort of like the guns in VEW: Makeshift
Gravenwitch 3 Aug @ 8:10pm 
Wow these look great! I especially like the underbarrel attachments! Stuff like that makes a weapon feel far more unique than most vanilla modifiers.

The only one that feels a bit odd is the crownbreaker's bullets, it feels kind of random or nonsensical, like do the bullets psychically read the political beliefs of the target, so that it affects an empire cataphract but not a derserter in the same armor?

Some ideas for replacements, if you are interested:
Apply a hedif that reduces enemy armor or that reduces armor durability. Empire soldiers are the most heavily armored so it would be more effective against them than other enemy types.

An effect targeting psychically sensitive pawns. it could be something basic like a damage modifier dependent on psy sensitivity, adding neural heat on hit, or a small chance to stun that is increased / decreased by psychic sensitivity.
Metalocif  [author] 3 Aug @ 3:12am 
No issue with that.

Updated the mod. Go auto-headshot some tribals.
Gpac1231 2 Aug @ 10:31pm 
Metalocif, I hope you do not mind, but I would like to take this opportunity to promote my mod that adds unique versions of the autopistol, machine pistol, pump shotgun, and beam graser because I believe that most of the added traits here will apply to those weapons as well. I will delete this comment if you would like, but the mod is called Unique Weapons Extended. P.S. Love the work you are doing, was even thinking of doing some of these myself but clearly you have it covered.
Metalocif  [author] 2 Aug @ 7:16am 
Bean Bag: cool.
Slug Shells: cool.
Firefoam launcher: sure.
Anti-Empire Bullets: I dig it. I can even make it check for the presence of the acidifier hediff and do a visual effect.
Disruptor Bullets: same, I can do an effecter as well.
Definitely not Doggo 1 Aug @ 3:29pm 
Trait:

Slug shells
(Shotgun):
This weapon fires shells containing slugs. It has extended range and is more accurate at long range, but less accurate at close range.
Ranged Armor Penetration Multiplier: +0.1
Range Multiplier: +0.1
Accuracy (Touch): x0.9
Accuracy (Short): x0.95
Accuracy (Medium): x1.1
Accuracy (Long): x1.25
Market value: +10 Silver

Firefoam launcher
This weapon has a pressurized firefoam unit. The extinguisher generates a blast of firefoam from a high-pressure charge. Once used, it must be reloaded using steel/chemfuel/neutroamine/whatever else.

Flavortext:
Anti-Empire Bullets:
Fires a special bullet that shortly activate the integrated Acidifiers, activated or not, of the Empire, which deal extra damage against soldiers from the Empire.

Anti-Entity Bullets (Disruptor Bullets):
Special bullets with a tiny capsule of bioferrite, that ignites on impact, creating a short bright flash and a short local psychic disruption, which deals extra damage against entities.