RimWorld

RimWorld

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HLRW - The Combine
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Mod, 1.6
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11.157 MB
28 Jul @ 10:25am
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HLRW - The Combine

Description
"Welcome, welcome to RimWorld 17."



The Universal Union otherwise known as "the Combine," is a mysterious and powerful multi-dimensional empire that seeks to conquer every world it comes across. The exact cause of their intrusion into human space is unknown, but they have established an extensive presence on even minor rim worlds such as this one.

This faction is hostile, but not permanently. It is possible to appease and even ally with the Combine, but only temporarily.

Raids from the Combine are extremely difficult. Most of their equipment is on par with, if not superior to, spacer-level human gear. Pulse weapons cut through armor like butter. Combine body armor has the resilience of power armor without restricting movement. Furthermore, most Combine soldiers are augmented with bionics, and have a high level of training with firearms.

Combine armor automatically biocodes when worn, making it almost impossible to reuse. The majority of their weapons will also spawn biocoded. However, with the right resources and research, you can craft your own.

Because of the extensive brainwashing and neural augmentation that each Combine soldier undergoes, capturing and recruiting the rare survivor is very difficult. "Traitor" Combine soldiers are almost unheard of, but they can be a powerful asset.

If you have Biotech enabled, Combine soldiers will consist of two custom xenotypes: Transhuman, and Transhuman Exo, the latter becoming the hulking Charger and Suppressor units.


Weapons are craftable after researching Gas Operation (SMG1 and shotgun) or Pulse-Charged Munitions (everything else.)













Apparel is craftable after researching Recon Armor (grunt apparel and most helmets) or Powered Armor (most bodysuits, and all Elite/Assassin gear.)













Q: Where Metrocops/Worker/Hazmat Combine?
A: Coming soon.

Q: Synths? Turrets? Vehicles?
A: Planned. More information will be revealed in the future.

Q: Why doesn't the AR2 ball disintegrate? Why doesn't it bounce?
A: Also planned.

Q: CE Compatible?
A: Compatibility will be available after CE is published to 1.6 on Steam.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash.

Credit:

Jicker / Slippin' Jimmy - Weapon Art, XML

Immortalus - Apparel Art

Vanilla Expanded Team - Multi-Verb system, CompOversizedWeapon, and settings patching functionality.

Oskar Potocki - UI/graphic references.

Valve Corporation - Half-Life, and the sound effects used in this mod.

[discord.gg]
[ko-fi.com]
[www.patreon.com]
Popular Discussions View All (1)
1
15 Aug @ 2:31pm
Mod Error
SleepDeprivedGuy
328 Comments
Agent Washington 21 Oct @ 4:47pm 
I think it'd be neat if you made it so UU bases were called City ## instead of the usual names.
Agent Washington 20 Oct @ 3:11pm 
@Herbert Pretty sure they plan to add the stun baton alongside the civil protection armor. I dont think the Charger's baton is any different to the normal stun baton but I could be wrong.
Herbert 20 Oct @ 11:01am 
i can't believe you added charger armor and shotgun but not CHARGER BATON! (shield planned?)
Bro 19 Oct @ 1:04am 
may I ask if you can strengthen?I hope this mod can bring a powerful villain to my game .please QAQ
veoba 18 Oct @ 9:14am 
So. CE alredy been updated to 1.6 so far.
Will you add support for it? I hope you will :)
Agent Washington 16 Oct @ 8:43am 
Got it! I hope you get em soon!
Slippin' Jimmy  [author] 16 Oct @ 8:38am 
@Agent Washington

Still waiting on art assets.
Agent Washington 16 Oct @ 6:55am 
I hope we get info on the next update soon
provokedartist 12 Oct @ 9:26am 
gorgon seamen is going to win
overgrown palico 8 Oct @ 7:00pm 
oh I was just responding to Thelostgamer146 asking about how to recruit overwatch elites