Left 4 Dead 2

Left 4 Dead 2

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UnchainedSoul3 must have L4D2 mods
   
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Description
These are mods that I think everyone should have for playing L4D2.
Items (7)
🩹Prop Fix Pack (70+ models)
Created by мяFunreal
Left 4 Dead 2 has a lot of broken assets. Some are even from L4D1, some introduced in TLS. I fixed all the things I could find because Nobody at Valve, or in the "TLS Crew" bothered. Underneath the subscribe button is a "Prop Fix Collection" where I put ot...
Valve's Missing Content Fix
Created by Rayman1103
Adds missing textures and models. These files came in with the first revision of Cold Stream, and the reason they have been removed is because Valve had to remove some content that was unsourced when they released Cold Stream. The content was removed after...
Valve's Missing Content Fix Vol. 2
Created by PöpThèséFøøls
Tired of seeing missing textures on trees, pipes, ect. and restarting the game because of this? Since some custom campaigns contains models with exact same names as vanilla's but modified or from other source engine games, it can cause this problem. This f...
Team Health Counter
Created by Rayman1103
This addon adds a health counter for Survivor teammates. Now you can see how much health they actually have in numbers, allowing for a more accurate display of their health....
Lux's Survivor Legs script
Created by Shadowysn
NOTICE: This addon uses scripts. This will not work in Dedicated servers. Use local/listen servers, or singleplayer instead. An upside to this is that if you can see this addon's effects, everyone else can. This is a port-to-VScript of Lux's Survivor Legs ...
Survivor Ragdolls script
Created by Shadowysn
well its about fcuking time NOTICE: As per usual, this addon uses scripts. This will not work in Dedicated servers. Use local/listen servers, or singleplayer instead. An upside to this is that if you can see this addon's effects, everyone else can. Other n...
Increased Decal Overlap Limit
Created by tomaz
Does what it says. Pretty much the same as Decal Overlap fix or Blood++, but it's a VScript instead which shouldn't conflict with anything. Intended to use with my Blood Splatter Effect VScript. Changed cvars: r_decal_cover_count 20 r_decal_overlap_area 1 ...