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Is the mod compatible with RHS damage model?
If not, is the compat patch planned in foreseeable future?
I wouldn't have any problems do to the fact the CUP Finnish Defence Forces adds the voice lines to the NFCW but the it interferes with CUPs loadouts.
Could it be done?
https://imgur.com/a/iLFuks6
For example there are no inventory icon pictures for pistols except for lahti. If player attaches bayonet to RK-62 then also inventory icon disappears for all variations. Aside from that I've realised if an AI is holding RK-62 and when they flinch from shooting (both in ace and WBK death animations) their arms go wild
Character folder is only 1/7 of the mod's size. For example there is "just" 33 jacket textures with all different patterns (even placement, not just color) spread to use along all of the m62 uniforms.
Secondly. Ranks do not add any extra textures since the ranks are modeled, not textured and there is the same texture set used for all ranks. Mostly what is changing is the model or the specific number of M62 texture from the 33 trousers and 33 jackets.
Insignia system would not work since the ranks wouldn't be 3D. Furthermore it will become a problem when I would like to have branch insignias using the insignia system.
Couldn't there be a way to set the rank symbols on the neck to appear using the arma 3 insignia system? I think It would declutter the arsenal immensely.
Don't get me wrong, I'm not hating on your mod, It's great, but I don't want to see this mod become too heavy and cluttered like some arma mods are. (3cb factions Is an example of this)
That being said, It Is your work, so do whatever you feel It's best.