Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't discount the fact this mod may have inspired them to try though, and it may still come in handy for extending features and tying into RSS in the future.
Glad you enjoyed the process of learning and creating, cant say thats always been the case for me when modding/tinkering. Many a broken mess that just didnt work out in my scrap pile.
I'd like to see this implemented in the 'vanilla' system if/when that is possible as this feels more authentic to me. But your time to spend, not mine to ask for.
Thanks for the rads, i'll raise a Nuka Cola to this
You 'should' be able to remove CR from your existing worlds and switch to the new systems without any hassle, but unless they've used the exact same naming conventions that I have, you'll likely lose your saved Rad levels.
It's been fun and I learned a lot. Plus I've been bitching at them for quite a while to actually add survival into their survival gameplay, so I'm stoked.
Van Allen belts and other rad zones could work through the new zone effects in RSS, especially if there's a torus shape for the belts, I know it has Sphere and Cone.
Also, does it scale with the star strength yet? Ideally it should be affected by visible light and/or solar strength factor or make max strength part of the distance configs when they go in.
no rad belts required - just need to keep shaking down passer by ships until I get some mushrooms to make injectors with
and fully embrace being an undergrounder
I have stellar radiation decreasing with range when you use RSS/Real Stars. Currently, it's as strong as cosmic rays at 15000 km, the range of Earth if you use a solar system map like mine that uses a 1:10000 scale for distances. I need to make it configurable.
I also have the strength of protection you receive from the planet reduce dramatically if it's much smaller than 50km radius, in an attempt to model small worlds that lack any appreciable magnetic field. Phobos or Deimos, at least on existing maps that I've seen, won't offer any protection unless you're surrounded by a few meters of regolith.
I'll be adding some quick and dirty radiation belts as soon as I figure out an algorithm that I like.
Still getting Rads but yeah I did wonder if there would be a drop off as I get nearer the sun.
But then again, solar radiation vs deep space radiation...honestly not sure if it would suddenly get worse as you go beyond our solar system.
Then again van allen belts
Dont over think it I guess :D