Total Conflict: Resistance

Total Conflict: Resistance

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Southern Faction Equipment and Vehicle Guide
By BanzaiApe
This guide outlines the vehicles, weapons and equipment available to all the factions of the Southern faction. This includes Whalen, West Anjou, East Anjou, Velyland, and Akutan. This tech tree also applies to the Tactical Campaign tree (with a few infantry additions).

   
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Introduction
There are 3 nominal factions in the game: Eastern (Soviet inspired), Western (NATO inspired) and Southern (Eastern European/Blended inspired). The Southern and Eastern factions share a number of elements of the tech tree but the Western factions advance further in the later years getting access to some super cool artillery and tanks.

This guide outlines the vehicles, weapons and equipment available to all the factions of the Southern faction - regardless of their ideology. This includes Whalen, West Anjou, East Anjou, Valiland, Akutan. This tech tree also applies to the Tactical Campaign tree (with a few infantry additions).

The Southern faction is characterised by a strong early game start, tapering off towards the mid-game where it finds itself outclassed by Western tanks and air power. In the early game, your quick access to AA guns will give you the edge. Their IFVs (and APCs if you have the DLC) as well as early access to tanks will tip the balance in your favour in the midgame before the East/West factions unlock heavy tanks and airpower.





Armour
Armour protection rating was based off me shooting friendlies wearing each armour type at close range in the chest with a Valmet.

Police
Police
Armour Protection:
4
Resource Cost:
1 cloth
Year Unlock:
2023
Required to Unlock:
-
Notes:
-

Militia
Militia
Armour Protection:
6
Resource Cost:
1 cloth
Year Unlock:
2023
Required to Unlock:
Police
Notes:
-

Regular
Regular
Armour Protection:
6
Resource Cost:
2 cloth, 1 iron
Year Unlock:
2027
Required to Unlock:
-
Notes:
-

SpecOps
SpecOps
Armour Protection:
6
Resource Cost:
3 cloth, 2 iron
Year Unlock:
2027
Required to Unlock:
SpecOps
Notes:
-

Heavy
Heavy
Armour Protection:
8
Resource Cost:
4 cloth, 3 iron
Year Unlock:
2033
Required to Unlock:
-
Notes:
-

Heavy II
Heavy II
Armour Protection:
9
Resource Cost:
5 cloth, 4 iron
Year Unlock:
2033
Required to Unlock:
Heavy
Notes:
-
Weapon Accessories
Sights are really just for the player and are personal preference. They don't seem to impact AI.
PG07 is a requirement to unlock the RPG-23M and is automatically equipped on it.

Similarly, suppressors don't appear to have a damage dropoff and don't impact AI detection of your position from what I can see - but the AI isn't exactly razor sharp to start with...

Currently these are identical across factions.

DocSight
DocSight
Compatible Weapons:
Makarov, TT1933, P225, P226, Type 64 Mod, Vahan Mod, Vektor R4, Vektor R4 Mod, Galil Mod, Sako R95 Mod, Valmet M78 Mod, Valmet 78P Mod
Resource Cost:
1 aluminium
Year Unlock:
2023
Required to Unlock:
-

T4
T4
Compatible Weapons:
Spas 12 Mod, Type 64 Mod, Vahan Mod, Vektor R4, Vektor R4 Mod, Galil Mod, Sako R95 Mod, Valmet M78 Mod, Valmet 78P Mod
Resource Cost:
1 aluminium
Year Unlock:
2023
Required to Unlock:
DocSight

EOT
EOT
Compatible Weapons:
Spas 12 Mod, Carcano Mod, M1903 Springfield Mod, Type 64 Mod, Vahan Mod, Vektor R4, Vektor R4 Mod, Galil Mod, Sako R95 Mod, Valmet M78 Mod, Valmet 78P Mod
Resource Cost:
2 aluminium
Year Unlock:
2023
Required to Unlock:
T4

Vortex
Vortex
Compatible Weapons:
Spas 12 Mod, Carcano Mod, M1903 Springfield Mod, Type 64 Mod, Vahan Mod, Vektor R4, Vektor R4 Mod, Galil Mod, Sako R95 Mod, Valmet M78 Mod, Valmet 78P Mod
Resource Cost:
2 aluminium
Year Unlock:
2026
Required to Unlock:
-

RedDot
RedDot
Compatible Weapons:
Spas 12 Mod, Type 64 Mod, Vahan Mod, Vektor R4, Vektor R4 Mod, Galil Mod, Sako R95 Mod, Valmet M78 Mod, Valmet 78P Mod
Resource Cost:
2 aluminium
Year Unlock:
2026
Required to Unlock:
Vortex

Reflex x4
Reflex x4
Compatible Weapons:
Type 64 Mod, Vahan Mod, Vektor R4, Vektor R4 Mod, Galil Mod, Sako R95 Mod, Valmet M78 Mod, Valmet 78P Mod
Resource Cost:
3 aluminium
Year Unlock:
2026
Required to Unlock:
RedDot
Notes:
Significantly greater zoom when used

M233 25x56
M233 25x56
Compatible Weapons:
Carcano Mod, M1903 Springfield Mod, Vahan Mod, Vektor R4 Mod, Galil Mod, Sako R95 Mod, Valmet M78 Mod, Valmet 78P Mod
Resource Cost:
4 aluminium
Year Unlock:
2028
Required to Unlock:
-
Notes:
Simple crosshair

D300 25x56
D300 25x56
Compatible Weapons:
Carcano Mod, M1903 Springfield Mod, Vahan Mod, Vektor R4 Mod, Galil Mod, Sako R95 Mod, Valmet M78 Mod, Valmet 78P Mod
Resource Cost:
5 aluminium
Year Unlock:
2028
Required to Unlock:
-

PG07
PG07
Compatible Weapons:
RPG-23M
Resource Cost:
2 aluminium
Year Unlock:
2026
Required to Unlock:
-

Suppressor M2
Suppressor M2
Compatible Weapons:
Carcano, M1903 Springfield, Vahan, Vektor R4, Galil, Sako R95, Valmet M78, Valmet 78P
Resource Cost:
2 aluminium
Year Unlock:
2025
Required to Unlock:
-

Suppressor D20
Suppressor D20
Compatible Weapons:
Makarov, TT1933, P225, P226
Resource Cost:
2 aluminium
Year Unlock:
2025
Required to Unlock:
Suppressor M2

Suppressor Mk18
Suppressor Mk18
Compatible Weapons:
Carcano, M1903 Springfield, Vahan, Vektor R4, Galil, Sako R95, Valmet M78, Valmet 78P
Resource Cost:
2 aluminium
Year Unlock:
2025
Required to Unlock:
-

Suppressor VTR
Suppressor VTR
Compatible Weapons:
Carcano, M1903 Springfield, Vahan, Vektor R4, Galil, Sako R95, Valmet M78, Valmet 78P
Resource Cost:
2 aluminium
Year Unlock:
2025
Required to Unlock:
-
Pistols
All the pistols are equally garbage. There is no reason to even bother researching them - get your dudes equipped with rifles ASAP! Whilst there doesn't seem to be a way of equipping pistols as a secondary in the squad editor, I have seen troops deploy with them so it's not an absolute waste if you keep instead of selling the ones you loot but I definitely wouldn't waste a factory to manufacture these.

Makarov
Type:
Pistol
Fire Mode:
Semi
Magazine Size:
8
Ammo Type:
Cartridges (Pistol)
Attachments:
Doc Sight, Silencer D20
Resource Cost:
1 iron
Year Unlock:
Default
Required to Unlock:
-
Notes:
-

TT1933
Type:
Pistol
Fire Mode:
Semi
Magazine Size:
8
Ammo Type:
Cartridges (Pistol)
Attachments:
Doc Sight, Silencer D20
Resource Cost:
1 iron
Year Unlock:
Default
Required to Unlock:
-
Notes:
-

P225
P225
Type:
Pistol
Fire Mode:
Semi
Magazine Size:
12
Ammo Type:
Cartridges (Pistol)
Attachments:
Doc Sight, Silencer D20
Resource Cost:
1 iron
Year Unlock:
2023
Required to Unlock:
-
Notes:
-

P226
P226
Type:
Pistol
Fire Mode:
Semi
Magazine Size:
12
Ammo Type:
Cartridges (Pistol)
Attachments:
Doc Sight, Silencer D20
Resource Cost:
1 iron
Year Unlock:
2023
Required to Unlock:
P225
Notes:
-
Launchers
RPGs are a must to defeat enemy armour - at least until you get tanks. As you progress you can amass enough resources to give everyone an RPG if you want. Unfortunately the AI's use of it can be a bit trigger happy - rather than saving them for armoured targets, they will start lobbing them at infantry like it's going out of fashion.

The main upgrade of the RPG-23M is a better sight. RPGs are able to one-shot most tanks and IFVs except for the very late game ones with ERA.

RPG-7
RPG-7
Type:
Launcher
Fire Mode:
Single
Magazine Size:
1
Ammo Type:
Shells (Light)
Attachments:
-
Resource Cost:
1 iron
Year Unlock:
Default
Required to Unlock:
Shells (Light)
Notes:
-

RPG-23M
RPG-23M
Type:
Launcher
Fire Mode:
Single
Magazine Size:
1
Ammo Type:
Shells (Medium)
Attachments:
PG07
Resource Cost:
3 iron
Year Unlock:
2026
Required to Unlock:
PG07
Notes:
Comes with PG07 pre-equipped even if you haven’t manufactured any of it
Bolt action rifles
Bolt action rifles are good for the AI, less so for humans. Unlike the Western/Eastern faction, the Southern faction never advance beyond WWI in terms of bolt action rifles (let alone DMRs) so don't expect a magazine loaded bolt action rifle...

Carcano
Carcano
Type:
Bolt-action rifle
Fire Mode:
Semi
Magazine Size:
5
Ammo Type:
Cartridges (Rifle)
Attachments:
Silencer, Compensator
Resource Cost:
2 iron
Year Unlock:
2023
Required to Unlock:
-
Notes:
Reload one round at a time

Carcano Mod
Carcano Mod
Type:
Bolt-action rifle
Fire Mode:
Semi
Magazine Size:
5
Ammo Type:
Cartridges (Rifle)
Attachments:
Vortex, M233 25x56, D300 25x56, EOT
Resource Cost:
2 iron
Year Unlock:
2023
Required to Unlock:
Carcano
Notes:
Same as Carcano but has a slightly better iron sight and can mount other sights

M1903 Springfield
M1903 Springfield
Type:
Bolt-action rifle
Fire Mode:
Semi
Magazine Size:
5
Ammo Type:
Cartridges (Rifle)
Attachments:
Silencer, Compensator
Resource Cost:
2 iron
Year Unlock:
2023
Required to Unlock:
-
Notes:
Terrible iron sight. Reload one round at a time

M1903 Springfield Mod
M1903 Springfield Mod
Type:
Bolt-action rifle
Fire Mode:
Semi
Magazine Size:
5
Ammo Type:
Cartridges (Rifle)
Attachments:
Vortex, M233 25x56, D300 25x56, EOT
Resource Cost:
2 iron
Year Unlock:
2023
Required to Unlock:
M1903 Springfield
Notes:
Better iron sight. Reload one round at a time
Shotguns and SMGs
The Southern faction has more SMGs and shotguns than the others... but given the limited utility of these weapons that isn't really beneficial. The Type 64 with integrated suppressor is interesting and about the only good weapon for the early game as a semi/full auto changeable weapon.

C214 Colt
C214 Colt
Type:
Shotgun
Fire Mode:
Semi
Magazine Size:
2
Ammo Type:
Cartridges (Hunting)
Attachments:
N/A
Resource Cost:
2 iron
Year Unlock:
2023
Required to Unlock:
-

Spas 12
Spas 12
Type:
Shotgun
Fire Mode:
Semi
Magazine Size:
8
Ammo Type:
Cartridges (Hunting)
Attachments:
Silencer, Compensator
Resource Cost:
2 iron
Year Unlock:
2023
Required to Unlock:
C214 Colt
Notes:
Reload one shell at a time

Spas 12 Mod
Spas 12 Mod
Type:
Shotgun
Fire Mode:
Semi
Magazine Size:
8
Ammo Type:
Cartridges (Hunting)
Attachments:
EOT, DocSight, Vortex, T4, RedDot, Silencer, Compensator
Resource Cost:
2 iron
Year Unlock:
2023
Required to Unlock:
Spas 12
Notes:
Same as Spas 12 but can have a sight

Type 64
Type 64
Type:
SMG
Fire Mode:
Full/Semi
Magazine Size:
30
Ammo Type:
Cartridges (Pistol)
Attachments:
N/A
Resource Cost:
3 iron
Year Unlock:
2023
Required to Unlock:
-
Notes:
Comes with integrated silencer, can change handle (cosmetic)

Type 64 Mod
Type 64 Mod
Type:
SMG
Fire Mode:
Full/Semi
Magazine Size:
30
Ammo Type:
Cartridges (Pistol)
Attachments:
EOT, DocSight, Vortex, T4, RedDot, Reflex x4, M233 25x56, D300 25x56
Resource Cost:
3 iron
Year Unlock:
2023
Required to Unlock:
Type 64
Notes:
Integrated silencer, can change handle (cosmetic)
Assault Rifles
All the assault rifles feel very similar - they handle the same and look the same. The Southern faction doesn't have access to DMRs or LMGs which puts them at a significant disadvantage if you're fighting infantry v infantry (unlikely as that is during the late game).

Vahan
Vahan
Type:
Assault rifle
Fire Mode:
Full/Semi
Magazine Size:
30
Ammo:
Cartridges (Intermediate)
Attachments:
None
Resource Cost:
3 iron
Year Unlock:
2026
Required to Unlock:
-
Notes:
Can change handle and magazine (cosmetic). Your first assault rifle!

Vahan Mod
Vahan Mod
Type:
Assault rifle
Fire Mode:
Full/Semi
Magazine Size:
30
Ammo:
Cartridges (Intermediate)
Attachments:
EOT, DocSight, Vortex, T4, RedDot, Reflex x4, M233 25x56, D300 25x56
Resource Cost:
3 iron
Year Unlock:
2026
Required to Unlock:
Vahan
Notes:
Can change handle and magazine (cosmetic)

Vektor R4
Vektor R4
Type:
Assault rifle
Fire Mode:
Full/Semi
Magazine Size:
30
Ammo:
Cartridges (Rifle)
Attachments:
EOT, DocSight, Vortex, T4, RedDot, Reflex x4
Resource Cost:
3 iron
Year Unlock:
2027
Required to Unlock:
-
Notes:
Looks like an AK

Vektor R4 Mod
Vektor R4 Mod
Type:
Assault rifle
Fire Mode:
Full/Semi
Magazine Size:
30
Ammo:
Cartridges (Intermediate)
Attachments:
EOT, DocSight, Vortex, T4, RedDot, Reflex x4, M233 25x56, D300 25x56, Silencer, Compensator
Resource Cost:
3 iron
Year Unlock:
2027
Required to Unlock:
Vektor R4
Notes:
Can change handle, butt and magazine (cosmetic). Has slightly better iron sights than the Vektor R4

Galil
Galil
Type:
Assault rifle
Fire Mode:
Full/Semi
Magazine Size:
30
Ammo:
Cartridges (Rifle)
Attachments:
Silencer, Compensator
Resource Cost:
3 iron
Year Unlock:
2029
Required to Unlock:
-
Notes:
Can change magazine (cosmetic)

Galil Mod
Galil Mod
Type:
Assault rifle
Fire Mode:
Full/Semi
Magazine Size:
30
Ammo:
Cartridges (Rifle)
Attachments:
EOT, DocSight, Vortex, T4, RedDot, Reflex x4, M233 25x56, D300 25x56, Silencer, Compensator
Resource Cost:
3 iron
Year Unlock:
2029
Required to Unlock:
Galil
Notes:
Can change magazine (cosmetic)
Assault Rifles II
And the remainder of the remainder of the very samey weapons. In case you haven't realised already, the only difference between the base and the mod variants are the mods can have sights.

Sako R95
Sako R95
Type:
Assault rifle
Fire Mode:
Full/Semi
Magazine Size:
30
Ammo:
Cartridges (Intermediate)
Attachments:
Compensator, Silencer
Resource Cost:
3 iron
Year Unlock:
2031
Required to Unlock:
-
Notes:
Can change handle, butt and magazine (cosmetic)

Sako R95 Mod
Sako R95 Mod
Type:
Assault rifle
Fire Mode:
Full/Semi
Magazine Size:
30
Ammo:
Cartridges (Intermediate)
Attachments:
EOT, DocSight, Vortex, T4, RedDot, Reflex x4, M233 25x56, D300 25x56, Silencer, Compensator
Resource Cost:
3 iron
Year Unlock:
2031
Required to Unlock:
Sako R95
Notes:
Can change handle, butt and magazine (cosmetic)

Valmet M78
Valmet M78
Type:
Assault rifle
Fire Mode:
Full/Semi
Magazine Size:
30, 15 if using the M78 magazine
Ammo:
Cartridges (Intermediate)
Attachments:
None
Resource Cost:
3 iron
Year Unlock:
2032
Required to Unlock:
-
Notes:
Can change handle, butt and magazine (NON-cosmetic)

Valmet M78 Mod
Valmet M78 Mod
Type:
Assault rifle
Fire Mode:
Full/Semi
Magazine Size:
30, 15 if using the M78 magazine
Ammo:
Cartridges (Intermediate)
Attachments:
EOT, DocSight, Vortex, T4, RedDot, Reflex x4, M233 25x56, D300 25x56
Resource Cost:
4 iron
Year Unlock:
2032
Required to Unlock:
Valmet M78
Notes:
Can change handle, butt and magazine (NON-cosmetic)

Valmet 78P
Valmet 78P
Type:
Assault rifle
Fire Mode:
Full/Semi
Magazine Size:
30, 15 if using the M78 magazine
Ammo:
Cartridges (Rifle)
Attachments:
None
Resource Cost:
4 iron, 2 wood
Year Unlock:
2034
Required to Unlock:
-
Notes:
Despite requiring wood it appears to be made of metal. Can change handle, butt and magazine (NON-cosmetic)

Valmet 78P Mod
Valmet 78P Mod
Type:
Assault rifle
Fire Mode:
Full/Semi
Magazine Size:
30, 15 if using the M78 magazine
Ammo:
Cartridges (Rifle)
Attachments:
EOT, DocSight, Vortex, T4, RedDot, Reflex x4, M233 25x56, D300 25x56
Resource Cost:
5 iron, 2 wood
Year Unlock:
2034
Required to Unlock:
Valmet 78P
Notes:
Despite requiring wood it appears to be made of metal. Can change handle, butt and magazine (NON-cosmetic)
Trucks and Jeeps
Where the Southern faction has a slight advantage is in early game vehicles. They have a lot of options (almost overwhelming). For trucks and jeeps I'd suggest just skipping straight to the GAZ 66 ZU-23 if playing from 2023. As long as you keep them somewhat protected they will shred other vehicles and infantry - just watch out for enemy vehicles. I'd characterise the Southern trucks and jeeps as giving off real insurgent vibes.

If you have the Eastern Airborne Forces DLC get the Typhoon and stick with that.

Van
Van
Type:
Truck
Weapons:
N/A
Magazine:
N/A
Ammunition:
N/A
Health:
1,000
Capacity (Driver + Crew + Passengers):
1 + 0 + 1
Resource Cost:
5 iron, 2 aluminium
Year Unlock:
Default
Required to Unlock:
-
Notes:
-

SUV
SUV
Type:
Truck
Weapons:
N/A
Magazine:
N/A
Ammunition:
N/A
Health:
1,000
Capacity (Driver + Crew + Passengers):
1 + 0 + 3
Resource Cost:
5 iron, 2 aluminium
Year Unlock:
Default
Required to Unlock:
-
Notes:
-

Hilux
Hilux
Type:
Truck
Weapons:
N/A
Magazine:
N/A
Ammunition:
N/A
Health:
1,000
Capacity (Driver + Crew + Passengers):
1 + 0 + 3
Resource Cost:
5 iron, 2 aluminium
Year Unlock:
2023
Required to Unlock:
-
Notes:
-

Typhoon*
Typhoon
Type:
Jeep
Weapons:
2A72 30mm, 7.62mm MG
Magazine:
50/1000, 50/1000
Ammunition:
Shells (Light)
Health:
2,500
Capacity (Driver + Crew + Passengers):
1 + 1 + 2
Resource Cost:
15 iron, 5 aluminium, 10 copper
Year Unlock:
2023
Required to Unlock:
-
Notes:
The 30mm means that this packs a punch for such a small vehicle. It's meant to have an anti-tank missile and MG but instead has a 30mm cannon and MG. Requires Eastern Airborne Forces DLC
APCs
All the APCs are from the Eastern Airborne Forces DLC - and even then the game seems to class 2 of them as artillery. Unless you're starting from 2023, it might be worth skipping them for IFVs. Expect stiff resistance from the Western M163 which is unlocked in 2023 and features a 20mm chaingun.

Armoured Personnel Carriers (APCs), or 'battle taxis' are designed to transport troops to the edge of the battlefield and provide limited fire support. Their lack of armour means that anything larger than small arms (12.7mm) can cause significant damage - an autocannon will shred through most APCs in a few seconds.

Note that most of these APCs can't fit a full squad within the vehicle - any troops on the outside will quickly get shot.

BMD-2*
BMD-2
Type:
APC
Weapons:
2A42 30mm
Magazine:
50/1250, 1/0
Ammunition:
Shells (Light)
Health:
3,500
Capacity (Driver + Crew + Passengers):
1 + 1 + 5
Resource Cost:
20 iron, 35 aluminium, 12 copper
Year Unlock:
2023
Required to Unlock:
Typhoon
Notes:
4 pax have to ride outside. The anti-tank rocket is a good addition but this is probably outclassed by the vanilla BMP-1 in terms of health and weapons – noting that’s unlocked in 2027. Requires Eastern Airborne Forces DLC

BMD-2M*
BMD-2M
Type:
APC
Weapons:
2A70 100mm, 2A72 30mm, PKT 7.62mm
Magazine:
1/50, 50/1000, 100/2000
Ammunition:
Shells (Medium), Shells (Light), Cartridges (Rifle)
Health:
3,700
Capacity (Driver + Crew + Passengers):
1 + 1 + 5
Resource Cost:
30 iron, 35 aluminium, 30 copper, 1 gold
Year Unlock:
2023
Required to Unlock:
BMD-2
Notes:
The combination of a 30mm autocannon and a 100mm smoothbore cannon is an interesting one making this quite powerful. But still lightly armoured. 4 pax still have to ride outside, making it of limited use as an APC. Has smoke grenade launchers. Requires Eastern Airborne Forces DLC

2S9* “NONA”
2S9 “NONA”
Type:
APC
Weapons:
2A60 120mm
Magazine:
1/50
Ammunition:
Shells (Heavy)
Health:
3,500
Capacity (Driver + Crew + Passengers):
1 + 1 + 5
Resource Cost:
30 iron, 35 aluminium, 30 copper, 1 gold
Year Unlock:
2023
Required to Unlock:
ASU-85
Notes:
The game classes this as artillery, but I don’t think it is given personnel will ride on the side. Has smoke grenade launchers. Requires Eastern Airborne Forces DLC

2S23* “NONA-SVK”
2S23 “NONA-SVK”
Type:
APC
Weapons:
2A60 120mm
Magazine:
1/50
Ammunition:
Shells (Heavy)
Health:
3,800
Capacity (Driver + Crew + Passengers):
1 + 1 + 8
Resource Cost:
35 iron, 20 aluminium, 30 copper, 1 gold
Year Unlock:
2023
Required to Unlock:
2S9
Notes:
The game classes this as artillery, but I don’t think it is given it can carry a full squad (2 will be outside). Has smoke grenade launchers and 300 more health than the 2S9, otherwise no apparent differences. Requires Eastern Airborne Forces DLC
IFVs and SPAA
An Infantry Fighting Vehicle (IFV) is a vehicle capable of deploying troops in combat, whilst remaining in the fight and providing direct fire support. In game, these vehicles tend to have more armour than APCs, and generally have heavier weapons with some mounting powerful autocannons and even an anti-tank missile for added punch. Whilst this means they can be used against tanks, I wouldn't recommend an extended engagement as most of the early ones can still be one-shot by anything over 105mm.

Southern IFVs are marginally better in terms of armour and armament than Western ones, having slightly more health and heavier weapons until 2028 when the West gets the Marder IFV. However even that and the M2A2 are still outclassed by the STRF 90 (which the Northern Islands don't get).

The SHILKA is slightly orphaned as the only dedicated self-propelled AA platform in the game so I've chucked it here instead of with the jeeps/trucks. It's also unique to the South.

BMP-1
BMP-1
Type:
IFV
Weapons:
2A28 73mm, PKT 7.62mm, Konkurs
Magazine:
1/50, 100/2000, 1/0
Ammunition:
Shells (Medium), Cartridges (Rifle)
Health:
4,600
Capacity (Driver + Crew + Passengers):
1 + 1 + 8
Resource Cost:
40 iron, 20 aluminium, 20 copper
Year Unlock:
2027
Required to Unlock:
-
Notes:
Can transport a whole squad but 2 will be outside. Has 1 anti-tank missile as well. Has smoke grenade launchers

BMP-1AM
BMP-1AM
Type:
IFV
Weapons:
2A72 30mm, PKT 7.62mm
Magazine:
50/1000, 100/2000
Ammunition:
Shells (Light), Cartridges (Rifle)
Health:
4,600
Capacity (Driver + Crew + Passengers):
1 + 1 + 8
Resource Cost:
40 iron, 20 aluminium, 10 copper
Year Unlock:
2027
Required to Unlock:
BMP-1
Notes:
Can transport a whole squad but 2 will be outside. Has smoke grenade launchers. The lack of anti-tank rocket arguably makes this a downgrade as the 30mm cannon is really only effective against light vehicles

STRF 90
STRF 90
Type:
IFV
Weapons:
L70 40mm, KSP M/39 7.62mm
Magazine:
48/750, 100/2000
Ammunition:
Shells (Light), Cartridges (Rifle)
Health:
5,250
Capacity (Driver + Crew + Passengers):
1 + 1 + 8
Resource Cost:
50 iron, 25 aluminium, 15 copper
Year Unlock:
2029
Required to Unlock:
-
Notes:
Can carry a full squad inside. Has smoke launchers. 40mm cannon is deadly and much better than Democracy Mk19 grenade launcher. This is an excellent vehicle

ZSU-23-4 “SHILKA”
ZSU-23-4 “SHILKA”
Type:
IFV
Weapons:
AZP-23 23mm
Magazine:
200/2000
Ammunition:
Shells (Light)
Health:
4,600
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
45 iron, 15 aluminium, 10 copper
Year Unlock:
2026
Required to Unlock:
-
Notes:
Shreds infantry/light vehicles and is armoured
Tanks
Southern tanks are by and large outclassed by Eastern/Western ones unfortunately in terms of health and weapons, particularly the late game Heavy Tanks. Be careful to ensure what you're getting is actually a tank and not a self propelled artillery piece with lots of armour (looking at you IS-152).

However, with the exception of DLC vehicles, they do get access to tanks some 2 years earlier than the West does - although whether the A34 is really a tank is up for debate.

A34
A34
Type:
Light Tank
Weapons:
A34 76mm, BESA 7.92mm
Magazine:
1/45, 75/1000
Ammunition:
Shells (Medium), Cartridges (Rifle)
Health:
4000
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
35 iron, 15 aluminium, 15 copper
Year Unlock:
2026
Required to Unlock:
-
Notes:
The model has 2 machineguns but in-game only one works

IS-152
IS-152
Type:
Tank (Artillery?)
Weapons:
ML20-S 152mm
Magazine:
1/34
Ammunition:
Shells (Heavy)
Health:
6000
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
90 iron, 25 aluminium, 30 copper
Year Unlock:
2026
Required to Unlock:
A34
Notes:
The sights and turret don’t align and the turret doesn’t traverse. Despite high armour this is really only usable by AI and even then would probably struggle if flanked. AVOID.

T34-85
T34-85
Type:
MBT
Weapons:
ZIS-S-53 85mm, DT-69 7.62mm
Magazine:
1/60, 100/2000
Ammunition:
Shells (Medium), Cartridges (Rifle)
Health:
5000
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
45 iron, 15 aluminium, 25 copper
Year Unlock:
2028
Required to Unlock:
-
Notes:
Your first proper tank

Type 63
Type 63
Type:
MBT
Weapons:
ZIS-S-53 85mm, DT-69 7.62mm
Magazine:
1/60, 100/2000
Ammunition:
Shells (Medium), Cartridges (Rifle)
Health:
5000
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
50 iron, 20 aluminium, 20 copper
Year Unlock:
2028
Required to Unlock:
T34-85
Notes:
Pretty much identical to T34-85 but has smoke launchers. The game classes it as an IFV but it can’t transport troops

CV90120-T
CV90120-T
Type:
MBT
Weapons:
120mm
Magazine:
1/60
Ammunition:
Shells (Heavy)
Health:
5750
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
65 iron, 30 aluminium, 30 copper, 1 gold
Year Unlock:
2029
Required to Unlock:
STRF 90
Notes:
The Communist version of the M10 Booker. Has smoke grenade launchers

M60A1
M60A1
Type:
MBT
Weapons:
M68 105mm, M85 12.7mm
Magazine:
1/55, 100/1000
Ammunition:
Shells (Medium), Cartridges (Heavy)
Health:
5000
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
50 iron, 20 aluminium, 25 copper
Year Unlock:
2030
Required to Unlock:
-
Notes:
Nothing special. Required for AMX-30 to research

ASU-85*
ASU-85
Type:
MBT (Classed as Artillery in-game)
Weapons:
2A15 85mm, SGMT 7.62mm
Magazine:
1/60 (85mm), 100/2000 (7.62mm)
Ammunition:
Shells (Medium), Cartridges (Rifle)
Health:
6,500
Capacity (Driver + Crew + Passengers):
1+1
Resource Cost:
30 iron, 40 aluminium, 20 copper, 1 gold
Year Unlock:
2023
Required to Unlock:
-
Notes:
Classed as artillery but can and should be used as a tank – arguably better than any options until AMX-30 in 2030. Requires Eastern Airborne Forces DLC.

Tanks II
This is whre you start getting to the heavier tanks that can actually take a hit.

AMX-30
AMX-30
Type:
MBT
Weapons:
CN-105 105mm, K6 12.7mm x2
Magazine:
1/60, 100/1000, 100/500
Ammunition:
Shells (Medium), Cartridges (Heavy)
Health:
8000
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
60 iron, 25 aluminium, 25 copper, 1 gold
Year Unlock:
2030
Required to Unlock:
M60A1
Notes:
Your first ‘real’ tank. Has 2 co-axial machineguns and smoke grenade launchers

Leopard I
Leopard I
Type:
MBT
Weapons:
L7A3 105mm, MG-3 7.62mm
Magazine:
1/55, 100/1000
Ammunition:
Shells (Medium), Cartridges (Rifle)
Health:
6000
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
70 iron, 30 aluminium, 25 copper, 1 gold
Year Unlock:
2032
Required to Unlock:
-
Notes:
Has smoke grenade launchers. Probably skip production and keep AMX-30 until Leopard IIs are unlocked

Leopard II
Leopard II
Type:
Heavy Tank
Weapons:
Rjh-120mm, MG-3 7.62mm
Magazine:
1/60, 150/2000
Ammunition:
Shells (Heavy), Cartridges (Rifle)
Health:
9500
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
80 iron, 45 aluminium, 35 copper, 1 gold
Year Unlock:
2032
Required to Unlock:
Leopard I
Notes:
Upgrade over Leopard I in all respects. Has smoke grenade launchers
Artillery
All factions get access to artillery in the same year (excluding my characterisation of the IS-152). The 2C3 is equivalent to the Western M109 in terms of health (but without a self-protection turret), whilst the BM21 is arguably better than the M270 with more rockets.

Artillery – king of the battlefield – is a game changer once unlocked. Whilst rocket artillery is significantly more deadly, there is a significant ammunition tradeoff.

Although you can fire it manually, there is no targeting computer so good luck hitting anything blind. In a video online I saw that you're meant to be able to direct artillery to fire at a point in first person mode using binoculars but I couldn't seem to get that to work. Otherwise, the artillery will independently fire on its own.

2C1 “GVODZDIKA”
2C1 “GVODZDIKA”
Type:
Artillery
Weapons:
2A31 122mm
Magazine:
1/65
Ammunition:
Shells (Heavy)
Health:
3,500
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
55 iron, 20 aluminium, 25 copper, 1 gold
Year Unlock:
2033
Required to Unlock:
-
Notes:
Your standard self-propelled artillery

2C3 “AKATSIA”
2C3 “AKATSIA”
Type:
Artillery
Weapons:
2A33 152mm
Magazine:
1/65
Ammunition:
Shells (Heavy)
Health:
5,000
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
70 iron, 30 aluminium, 35 copper, 1 gold
Year Unlock:
2033
Required to Unlock:
2C1
Notes:
Bigger gun and more armour than 2C1

BM21 “GRAD”
BM21 “GRAD”
Type:
MLRS
Weapons:
M21 122mm
Magazine:
40/0
Ammunition:
Shell (MLRS)
Health:
1,600
Capacity (Driver + Crew + Passengers):
1 + 1 + 0
Resource Cost:
15 iron, 25 aluminium, 40 copper, 2 gold
Year Unlock:
2033
Required to Unlock:
2C3
Notes:
That’s a lot of rockets…
Naval
Currently the only naval vehicle is the LCM-8 which you will need to have in order to transport your troops over water on the global map. Each carries a full squad (including vehicles) and you can only embark and disembark at a port.

There are currently other naval units in the tree but they are locked pending future release. I'll update this section when they become available.

LCM-8
LCM-8
Type:
Landing Craft
Weapons:
N/A
Magazine:
N/A
Ammunition:
N/A
Health:
N/A
Capacity (Driver + Crew + Passengers):
N/A
Resource Cost:
10 iron, 15 aluminium, 20 wood
Year Unlock:
2023
Required to Unlock:
N/A
Notes:
Can only be used on global map to transport troops over oceans
Aircraft
The Southern (and Eastern) aircraft ORBAT is significantly lacking in comparison to the Western lineup. I can't tell much of a difference between the aircraft on offer. I think the SU33 fires 8 rockets instead of 4? Better than nothing, but don't expect much.

Aircraft (and anti-aircraft) mechanics are still under development at the time of writing; however, aircraft can be used to provide a significant boost to combat power and don't count against the 10 max deployed units in battle (with the exception of paratroops).

Air wings are formed from an airport. There is currently no way of determining the order they appear in the ORBAT – if you want to customise the order of your air support in battle you'll have to send aircraft away and then back as you build the wing.

Aircraft can be called in using the appropriate hotkeys during battle. You can simultaneously call in helicopters and fixed wing aircraft. Currently there doesn't seem to be a way to determine a direction of attack but I haven't seen any aircraft fly towards your troops during a bombing run (which is good).

I haven't seen any aircraft/helos shot down by enemy AA but they will try to shoot at it. Also note that all strikes are quite inaccurate – you probably won't have much success using an air strike to take out a lone tank, for example, but they are very effective against troops in the open.

There are currently other transport aircraft units in the tree but they are locked pending future release. I'll update this section when they become available.

Mi8T
Mi8T
Type:
Transport Helicopter
Weapons:
N/A
Resource Cost:
10 iron, 40 aluminium, 10 copper, 1 gold
Year Unlock:
2026
Required to Unlock:
-
Notes:
Unarmed but can be used to parachute a squad into combat. Each helo holds 10 pax.

KA52
KA52
Type:
Attack Helicopter
Weapons:
Rockets
Resource Cost:
5 iron, 50 aluminium, 20 copper, 2 gold
Year Unlock:
2026
Required to Unlock:
Mi8T
Notes:
Fires 4 rockets

SU24
SU24
Type:
Ground Attack Jet
Weapons:
Rockets
Resource Cost:
5 iron, 35 aluminium, 15 copper, 2 gold
Year Unlock:
2028
Required to Unlock:
-
Notes:
Fires 4 rockets

SU25
SU25
Type:
Ground Attack Jet
Weapons:
Rockets
Resource Cost:
3 iron, 20 aluminium, 12 copper, 2 gold
Year Unlock:
2028
Required to Unlock:
SU24
Notes:
Fires 4 rockets

SU30
SU30
Type:
Ground Attack Jet
Weapons:
Rockets
Resource Cost:
6 iron, 40 aluminium, 20 copper, 2 gold
Year Unlock:
2030
Required to Unlock:
-
Notes:
Fires 4 rockets

SU33
SU33
Type:
Ground Attack Jet
Weapons:
Rockets
Resource Cost:
6 iron, 50 aluminium, 30 copper, 2 gold
Year Unlock:
2030
Required to Unlock:
SU30
Notes:
Fires 4 pairs of rockets
Conclusion
Hopefully this guide has provided sufficient information to explain the myriad of units and equipment available - without you having to trial and error your way through production.

I'll update this as more units are released. If you spot any errors, let me know and I'll update accordingly.

If interested. you can find a link to my other faction guides below:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3529905336
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3535540745
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3538429014
10 Comments
Standard Nerd 18 Sep @ 5:02pm 
Are there any plans to update this guide with the new weapons added in the latest update and to add the GAZ 66 BM21V?
Bub 6 Aug @ 4:51pm 
id like to just note the CV90120-T and STRF90 are both the same platform and are both Swedish not communist
Standard Nerd 4 Aug @ 4:12pm 
Has anyone tried the GAZ BM21? At face value it looks like the BM21 MLRS that gets unlocked in 2033 but is unlocked in 2026 with the Shilka as a prerequisite. If it is an MLRS that is unlocked that early that would be dope
BanzaiApe  [author] 2 Aug @ 3:37pm 
It seems to be personal preference. The developer has indicated some of the scopes may affect ai view range but in terms of Tor the player it’s just what you like
Standard Nerd 2 Aug @ 6:42am 
I got the Vector R4 mod in my current game and I’m debating not researching any of the later rifles for ease of logistics. Are there any performance advantages to the later rifles I will be missing out on?
Standard Nerd 31 Jul @ 8:36am 
Thank you so much for making this! I’m excited to see the last one on the Eastern Faction!
BanzaiApe  [author] 29 Jul @ 5:21am 
Thanks to those that flagged the possible incorrect roster - turns out that the roster is not determined by their ideology (Communist/Democratic etc.) as different 'communist' countries can have different tech trees. I've updated the guide accordingly and labelled this faction as 'Southern'
Darth Alpharius 28 Jul @ 2:28am 
This is the Middle East Roster not the Full Communist Roster.
The First Emperor 28 Jul @ 2:03am 
This faction is honestly not displaying the right weps. Yis. Things are not right. The AKs are not there. Aren't these the Akutan things? I use a different faction.
Destiny 28 Jul @ 1:57am 
Wow, Good job mate👍