S.T.A.L.K.E.R.: Clear Sky - Enhanced Edition

S.T.A.L.K.E.R.: Clear Sky - Enhanced Edition

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Clear Sky Global NPC Rebalance
   
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26.7. klo 11.15
21.8. klo 23.41
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Clear Sky Global NPC Rebalance

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A global mod that changes the balance of almost all factions and the NPCs they spawn. The changes to the factions are relatively lore friendly. I looked into what faction NPCs spawn with in all 3 of the original games and basically used it as a foundation for this mod. For example, Duty now sometimes field shotguns and Western rifles, even if its a relatively rare occurrence.

Scientific suits were for some reason used only by novice NPCs in vanilla Clear Sky. Now they appear semi-rarely at higher ranks for both Monolith and Duty.

A few bugs GSC left in with regards to wrong ammo types were also fixed. The affected NPCs now have ammunition to actually fight with.

A few unique NPCs are also changed, as are some of the scripted squads the player may encounter. An easy example is Leshy who is now more equipped to face the overwhelming danger of Yantar's onslaught of Zombies, as well as to lead Veterans into battle. Or the Barrier Loners who while still endangered by elite Monolith forces are now a bit more formidable.

Modifies the gamedata -> configs -> gameplay, misc, & weapons folders.

IMPORTANT:
Do note that this modification requires a new game to take effect. Major changes to the mod may also require a new game to function. I will announce when such a change will come out, weeks in advance.

Version 2 released, Stalkers! Do note that weapons have seen (mostly minor) changes too with this version!

For more information on what was changed, check the changelogs page.
26 kommenttia
[GND] Charcharo  [tekijä] 18.9. klo 8.33 
@DRago_28
Please do tell me if you encounter an issue, I will try to resolve it.
Drago_28 18.9. klo 8.16 
i appreciate you taking your time to test mods out thank you!
[GND] Charcharo  [tekijä] 18.9. klo 7.19 
@Drago_28
I tried it for a bit. I did not really play too much but it worked and was stable. One thing I did notice is that some of the changes I made to allow custom weapons to show attachments when used by NPCs (example is AK74_up being able to show the grenade launcher when used by an NPC) are null now. I suspect same for the ammo and weapon changes I made to keep it more balanced.

Still, the rest of the mod seems to work fine. So it wont impact your gameplay much. The vast majority of NPC changes will still work bar only a few.
[GND] Charcharo  [tekijä] 17.9. klo 15.21 
@Drago_28
I admit I have not test it. Can you ask me which mod I should test to see if it all works?
Drago_28 17.9. klo 13.15 
hello a quick question is the mod compatiable with workshop mods that change weapon animations?
[GND] Charcharo  [tekijä] 16.9. klo 10.49 
Works just fine with 1.3!

Will update it slightly once again on the 30th of September.
[GND] Charcharo  [tekijä] 24.8. klo 8.37 
@Mental Midget
Thank you! Do tell me if you find the culprit.
I havent changed anything texture wise though. Very odd.
Mental Midget 24.8. klo 3.37 
Hey, I tried just placing this mod at the bottom of my load order and it works fine now, so this was definitely a conflict on my end it's my bad. I have less than 20 mods and they're all texture replacers so I'm not sure what's up, I'll take some time to find the conflicts later and update you, thank you for the answers
standART  [tekijä] 23.8. klo 2.49 
@Mental Midget Perhaps the problem may be in other mods; it has been tested by several people, and the game does not crash with this mod and new game start