2024: Mosaic Retrospective

2024: Mosaic Retrospective

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How to solve these digits
By KotikKrotik
In this guide I will show how to solve digits, based on first section of map.
   
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Important note
This is a translated version of my original guide written in Russian. If you want to read it in the original, here is the link

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3535104185
Introduction
Hello, esteemed player. If you, like me, couldn't immediately understand the sequence of solving this puzzle, but want to figure it out, this is the guide for you. Next, I will explain the fundamental principles of how to start solving each section of the map, and I will fully analyze first of them
Where to start
So, you just launched this game and you see a huge blank canvas in front of you.


But don't be afraid of the size of it, you will finish it completely, step by step (of course, if you don't get bored in the process)

Now, choose any section of map and get started. The number doesn't matter, as you will find the starting numbers(more of that below) everywhere.

I took section number 1 as an example and will colour it in this guide



The main mechanic of the game is a square of 9 cells, which we color in two colors, depending on the numbers located in it. There are ten numbers in total, from 0 to 9, where 9 is a square completely colored in yellow, and 0 is a square completely colored in brown.

First steps
We look for reference points on each section of the map. These are numbers whose coloring is unambiguous. These numbers are 9 and 0 (as well as 6 at the border, but more on that later).



There are reference points on every section, and the larger the section, the more reference points there are. Our task now is to find them and paint them over.


As you can see in the picture, the number becomes faint if everything is colored in correctly. This is a hint that you are on the right track.


Done. The reference points for the first section have been set. Let's start working from them.



Below the middle reference point, we see the number 5. Of the nine cells in this square, we have already colored four dimly when marking the reference point, so we can without a doubt color the remaining five cells brightly.


We look around and see the number 1, a bright square within whose radius we have already painted before. This means that there cannot be any others, so we can safely paint the rest in a dull color.


Let us return and observe the number 6 in the square, where two cells are bright and three are dim, leaving only four cells remaining, which are missing to reach six. Let us fill them in.

Working on the main array
Now we move our gaze around the slowly expanding reference points and look for numbers that are easy to color in:

1) The number 3, where three bright squares are already colored in



2) The number 7, where 5 out of 9 squares have already been filled in



3) Number 4, where there are already four squares. And so on...



Some time passes, and all available squares in the field are already filled in. We come to the numbers at the edges of the plot. How do we solve them? It's very simple: we also draw a square with a side length of 3 around the number, but now we discard all the squares outside the thick border; they are not valid for our number.



Having learned this, we continue painting!


We painted and painted, but it seems that the available options have run out nearby. Don't think that way, you just need to reduce the size and look carefully, and you will always find a new option for coloring the numbers.



For example, here it is the number 6, pressed to the bottom. And if we see it like this, we immediately understand that this is also a reference point. In the following sections, look for sixes at the borders.

Finishing the coloring
Using the knowledge we had acquired earlier, we successfully sketched all the cells in this section of the map.



One last click, and the picture before us magically transforms, blossoming with color. Well done! Move on to the next section.



P.S. For painting over some single (or a set of adjacent) areas, a news item from 2024 is opened and an achievement is awarded.
Handy tricks
If you made mistakes when coloring the cells, you can get rid of them.
To do this, click the button in the lower right corner of the screen, and all incorrectly filled cells will be cleared automatically.


If you still cannot find the next number to fill in, click on the hint button in the same corner; it refreshes every 5 seconds. After that, the computer will find and conveniently highlight the area, and all you have to do is fill it in.

Conclusion
Thank you for your time. I hope it was helpful and that I was able to assist you! All the best! (^_^)
1 Comments
Yumyum36 29 Sep @ 10:10am 
Something else I've noticed is that if 2 numbers are next to each other that are 3 numbers apart (i.e. 2 and 5), the 3 squares that only the 5 can see will be filled in yellow, and the 3 squares the 2 can see will be brown.

If they're both against the same flat wall, the difference between the numbers is 2 and it works by the same method.