Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[NIKKE] Leader Pack
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329.242 MB
26 Jul @ 2:06am
13 Sep @ 10:25am
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[NIKKE] Leader Pack

In 1 collection by 仓敷琉璃
NIKKE 领袖合集
5 items
Description
If you like this mod, please leave lots of comments!
Preface
This is already the fifteenth mod I've made. The reason for creating this mod is that I was playing "NIKKE"... Hence, I made this mod. Regarding the values, I designed them intentionally this way, hoping everyone has a great gaming experience.

This mod adds new civilizations (Pilgrim, Eden, Tetra Line, Missilis), new leaders (Dorothy, Rapi, Crow, Novel), and incorporates BGM from "NIKKE".
Other NIKKE leaders are currently in hot production, so stay tuned! You can also comment below which characters you'd like to see!
(Maybe in a week, or possibly two months) ( > - < )


Leader: Dorothy
Leader Ability: Lost Paradise
Upon conquering and keeping a city, triggers one random currently available Eureka and Inspiration (if applicable), and increases all city yields by +3%. For every city lost due to loyalty/conquest or every city razed, grants all units +2 Combat Strength.

Civilization: Pilgrim
Civilization Ability: Over Limit
All units gain +3 Attack Strength, +1 Movement, and an additional Promotion. Upon winning a battle, gain Science, Culture, and Faith equal to 50% of the defeated unit's Attack Strength.

New Unique District: Pilgrim Tower
Pilgrim's unique district, replacing the Holy Site. Cheaper to build, unlocked with the "Astrology" technology. Provides +4 Faith and Production. Grants adjacent tiles +2 Appeal. Triggers a Culture Bomb upon completion. Each citizen working here provides an additional +2 Production.


Leader: Rapi
Leader Ability: Dual Boost
+15% Production when building Wonders and buildings. When the first unique district is completed in each city, receive one Builder. Builders gain +1 Charge, +1 Movement, +1 Sight. Can consume a charge to advance a district's construction by 1/4 of its progress. Upon researching the required technology, all cities automatically receive Walls.

Civilization: Missilis
Civilization Ability: Cutting-Edge Technology
The first technology researched each game is completed immediately. Each time a Eureka is triggered, all cities gain +1% Production and Gold equal to double the current Science output. Upon completing a technology, all cities gain +2% Production and +1% Culture. Upon completing every 4 technologies, all combat units gain +1 Combat Strength, and all Campuses gain +1 Production.

New Unique District: Missilis Corporate Tower
Missilis's unique district, replacing the Campus. Gains Production equal to its adjacency bonus. This district provides all cities +2% Science.


Leader: Crow
Leader Ability: Bonds of Fate
Libraries provide +2 Science. Shrines provide +2 Faith. Each Library/Shrine increases the boost from Eurekas/Inspirations by an additional 4%. Campuses/Holy Sites provide Faith/Science equal to their adjacency bonus.

Civilization: Eden
Civilization Ability: Ultimate Weapon
+20% Production when building units. Improved Strategic Resources yield +2 Production. At the start of each turn, if Military Strength reaches 100 or a multiple of 100, triggers one random currently available Eureka and Inspiration (if applicable), and grants Gold equal to triple the current Military Strength and Culture equal to double the current turn number.

New Unique District: Eden Corporate Tower
Eden's unique district, replacing the Encampment. Cheaper to build. Provides +2 Production and +2 Science when adjacent to a Strategic Resource. Upon completing the district or its buildings, receives a Heavy Cavalry unit. Units obtained this way gain +5 Attack Strength.


Leader: Novel
Leader Ability: Case Closed!
All units gain +1 Movement and +1 Sight. Upon meeting a major civilization, triggers one random currently available Eureka and Inspiration (if applicable). Upon meeting a city-state, additionally gains +100 Gold.

Civilization: Tetra Line
Civilization Ability: "Let's!! Entertain!!"
Cities with Ecstatic or Happy Amenities levels have their yields increased by 10%. +100% Production when building Theater Squares, Entertainment Complexes, and Commercial Hubs and their buildings. All adjacent Culture yields provide Tourism. Gain Culture equal to 20% of Gold spent. Gain Faith equal to 20% of Gold earned.

New Unique District: Tetra Line Corporate Tower
Tetra Line's unique district, replacing the Entertainment Complex. Cheaper to build. Provides an additional +1 Amenity. Provides +1 Faith, +1 Culture, and +1 Gold when adjacent to a district; this bonus increases by +1 if adjacent to a Wonder. Grants adjacent tiles +2 Appeal. Doubles the yields of Commercial Hubs and Theater Squares in the same city.


Special Thanks
Thank you to the experts in the Civilization VI Modding Discussion group for their guidance and help.
===== Patch Notes =====
Fixed an issue where the civilization abilities of Missilis and Elysium had their counters reset upon loading a save.
Fixed an issue with incorrect icon usage.
Thank you for all your reports—we truly appreciate it!(๑•ᴗ•๑)♡


What? You ask why the main game's heroine, that red-haired background character, isn't included? She's on guard duty. If you have any ideas for improvements, please also leave your valuable suggestions in the comments section!
28 Comments
抽抽 14 Sep @ 11:07am 
@仓敷琉璃 遊戲內能顯示簡中文本不算太大問題,是創意工坊的介紹,全部都是英文,想介紹給朋友但是都被看不懂勸退了
仓敷琉璃  [author] 13 Sep @ 10:36am 
@老妪骑鸡记 问题解决了,感谢您的反馈:mlrem3:
老妪骑鸡记 13 Sep @ 6:49am 
丽塔好像有个bug,如果第一回合研究科技后读档再研究,就无法触发获得科技那个能力
仓敷琉璃  [author] 5 Sep @ 3:43am 
@抽抽 请问是需要繁中的版本吗?联机崩溃的问题暂时无法解决,十分抱歉
Dave1208 30 Aug @ 5:05am 
可以补一下特色区域对于黄金黎明结社 地脉相邻加成的适配嘛~
抽抽 27 Aug @ 10:35am 
商店介紹頁面是否能支持繁體中文,另外使用這個文明聯機時似乎會造成頻繁不同步,最後遊戲直接崩潰了
观阴大湿 25 Aug @ 3:48pm 
桃乐丝的保留城市+3%产出不知道是bug还是没显示,我鼠标放在城市生产力的地方,显示宜居度+12%(这个不知道为啥是12%,描述页面也没写)除此之外什么都没有,看不到保留城市的+3%
仓敷琉璃  [author] 19 Aug @ 7:54pm 
@Lottililex Thank you for your feedback, it's pretty much resolved. Thanks, friend.:mlrem3:
Lottililex 19 Aug @ 3:09pm 
I really need to get more efficient at bug reporting than this...
There are symbols in English (and likely other languages) caused by the use of new lines within the code instead of [NEWLINE]
我确实需要比这更有效地报告错误......
由于代码中使用了换行符而不是 [NEWLINE],导致英语(以及其他语言)中出现符号
Lottililex 19 Aug @ 3:03pm 
Also there is no [ICON_Sight]
也没有 [ICON_Sight]