Batman™: Arkham Knight

Batman™: Arkham Knight

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100% Achievement Guide: Batman - Arkham Knight Part 1
By Cynic 0055
This is a comprehensive 100% Achievement guide detailing a step-by-step walkthrough to take you from 0 all the way to 100%. If you are looking for a particular Achievement or Collectible, use Ctrl+F & type it into the search bar for more direct help.

I run support & debug help on all my guides. If you have any questions, problems, or find errors in the guide itself, do not hesitate to leave me a comment & I will get back to you as soon as I am able to. Happy Hunting!
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Introduction:


Achievement Breakdown: (69)
Story Related: (23)
Secondary Objectives: (30)
Collectibles: (1)
Slay: (9)
Miscellaneous: (3)
AR Challenges: (3)


DLC Breakdown – Season of Infamy: (12)
Secondary Objectives: (12)


The Achievement Breakdowns for the other DLCs will be found in the Sequences they are covered in.*

This is Part 1 of 2 for the 100% Achievement Guide: Batman Arkham Knight. Part 1 only covers our first playthrough with the locations of all 243 Riddler Challenges, the Season of Infamy DLC, as well as our New Story + playthrough. Part 2, linked in the Conclusion of the guide, covers: A Matter of Family DLC, the DLC mini-episodes, & earning all the necessary Stars for the AR Challenges for all 7 playable Characters & all 5 Batmobile variants.

To earn 100% in Batman – Arkham Knight, we need to complete a full playthrough completing all Side Missions & all 243 Riddler Challenges, & we also need to complete a second playthrough on New Story +. Fortunately, unlike Arkham City, we only have to beat the Main Missions for The Long Halloween Achievement for completing New Story + & we do not have to re-beat all of the Side Missions over again. New Story + will lock the Difficulty to Knightmare & make enemies harder as well as remove the prompts to perform Counters or Dodges.

Like all Arkham games, there are a lot of Riddler Challenges we need to complete. Unlike the other games though, we get Coordinates on our world map as well as the ability to mark them on the map by Interrogating Riddler Informants which makes them easier to find. Riddler Challenges will stay completed across both the first playthrough & New Story +, so you only need to find them once.

For those interested, here is an organized list of all the Achievements/Secret Achievements. This is how I derive my Achievement Breakdowns & the first reference I create before I begin my 100% journeys.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534662603

Before You Play!: Note that unless you are running a “modern PC” that can utilize the Nvidia Settings in the Options Menu of the game DO NOT ENABLE ANY OF THEM. Whenever you go to boot up the game you will see the initial Title Card as you normally would… but the game will then close down. You will not be able to start the game. The only way to fix this is to delete the entire Config Folder found in Steam-steamapps-common-Batman Arkham Knight-BmGame.

If you have up to date Nvidia Drivers than you can run the settings fine, but the moment they become out-dated there is a chance you will receive this game crashing bug; updating the Nvidia Drivers should fix the problem however. I played the game for 40 hours perfectly fine with the Nvidia Settings turned on, then randomly one day I got the glitch.

Guide contains major spoilers*.
Sequence 1: A Dark Night
1. Bleake Island: The Cauldron, Chinatown, Panessa Studios, Merchant Bridge
2. GCPD Precinct Building: Maximum Security, GCPD Lockup
3. Main Missions: Gotham Overrun
4. Side Missions: Riddler’s Revenge, The Line of Duty, The Perfect Crime
5. Riddles: 2/40
6. Riddler Trophies: 1/179
7. Achievements: 3/113
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When you are starting a new game, for this first playthrough, Difficulty does not matter; I recommend just playing on Normal or Easy (you can swap Difficulties in game at anytime without worrying about voiding Achievements).

Bleake Island – The Cauldron:

Main Mission #1 – Gotham Overrun: When the game begins, we will be thrown right into some high stakes. Though we begin the game with a smattering of our former Gadgets, the Combat Moves we have are identical to endgame Arkham City with a couple extra Moves added in on top of it…

Make your way over to GCPD, & we will link up with Commissioner Gordon. In our talk with him, we will overhear of some missing policemen over in the Chinatown district. Head over there & we will properly be re-introduced with combat; pay attention to the Combat Summaries as we play. They are irrelevant in the Campaign (apart from awarding Xp multipliers) but will be essential when we begin AR Challenges; pay attention to what awards the highest amount of Points…


Achievement #1 – Journey Into Knight: Even the odds.
Story Related. We will unlock this Achievement after we rescue Officer Kevern & we enter into the Batmobile… very cinematically. I’M BATMAN!!!

Bleake Island – Chinatown:

Main Mission #1 – Gotham Overrun: Once in the Batmobile, we need to chase after one of Scarecrow’s henchmen; we will chase them all over Bleake Island until we are able to take them out. This is our opportunity to get a feel for the Batmobile as it is a new, essential, part of Arkham Knight.

Further North of our location, after we interrogate the Militia soldier, we can look around for Scarecrow’s safe house. When we get there, we won’t find Scarecrow, but an old friend instead. To get her out of there, & we will need to fight off a large force of Militia Drones using the Batmobile; consider this the Batmobile combat tutorial.

Officially, we will be given an AR Training Mission called Weapon Energy Diagnostics which will give us a further tutorial on Batmobile combat. Shooting the Rattler Drones in the blue light above their gun barrels rather than their bodies is much more effective!

Bleake Island – Panessa Studios:

Main Mission #1 – Gotham Overrun: After we learn how to use the Batmobile, we will be notified of some Rattler Drones attempting to takeover Panessa Studios. They are basic enemies to defeat & won’t prove too much of an issue.

AR Challenges: Ignoring the AR Challenges accessed from the Main Menu, there will be in game AR Challenges that we can complete while playing through the Campaign. In the short term, you may as well ignore these (though definitely take a crack at them if you want). We will be saving the AR Challenge section of our 100% for the very end of the game.

Bleake Island – The Cauldron:


Achievement #2 – Trail of Fear: Lock up your first supervillain in GCPD.
Story Related. Report back to GCPD & drop off our “old friend” in some very well observed quarters. She isn’t all that bad though… we’re kind of actual friends by this point in the series, right?

GCPD Precinct Building – Maximum Security:

Riddle #1: “A souvenir from a previous life, why hold a hand when a hook will suffice?”
After we drop off our friend to the safety of the GCPD, we can free roam around the precinct a bit. Enter into the GCPD Lockup Maximum Security zone & head over towards the front desk where Aaron Cash & (currently) Commissioner Gordon are standing. Use Detective Mode, & scan the framed picture of Cash & his family to complete our first Riddle.

Now we have done it… we will have provoked the Riddler & gained access to the Riddler Tab of our database to track our progress towards the 243 conundrums we need to solve.

Riddler Trophy #1: Head to the far South room in Maximum Security to enter into the Evidence Room. Right now, it is completely empty, though we can find a flashing green Riddler Trophy in behind a glass display next to the reception desk here. Take a few punches at the glass to break it, & we can collect it.

GCPD Precinct Building – GCPD Lockup:

Riddle #2: “Always looking for names to besmirch, where does this newsman conduct his research?”
Pass through into GCPD Lockup & enter the Interview Room, where we can find the one & only Jack Ryder sitting at an interrogation table. Scan the table in front of Jack with all the documents & folders on it to complete the Riddle.

Bleake Island – The Cauldron:

Side Mission – Riddler’s Revenge 1: When we exit GCPD, we will now have unlocked new Side Missions to complete. Ignore our pressing Main Mission of stopping Scarecrow & instead, let us be diverted to other problems. To start, let’s go after the Riddler. The Waypoint for this Side Mission will take us into a building’s garage, & un-ingeniously, we will have to complete a simple racetrack with our Batmobile to complete the first Side Mission given to us by Mr. Nigma.


Achievement #3 – The Road to Hell: Successfully complete the first Riddler Trial.
Complete the three laps of this first Riddler Trial circuit to unlock this Achievement.

With this first Trial complete, we can now begin seeing Riddler Informants all throughout Gotham. Make interrogating them a priority as they will mark the locations of Riddler Challenges (which saves me from having to make Collectible Maps for you :P)… though I of course will include descriptions when a good time to locate them is. Focus on finding Riddler Informants, & we will save completing the Riddler Challenges a bit later.

Bleake Island – Panessa Studios:

Side Mission – The Line of Duty 1: Select this Side Mission from the Most Wanted wheel, & make your way up to the Panessa Studios district where we can begin searching for our first missing Firefighter. Go over to Dixon Dock West & Grapnel up into a security tower where Leary-Wood is being interrogated by some Thugs. Take them out, & rescue the Firefighter.

Bleake Island – Merchant Bridge:

Side Mission – The Perfect Crime 1: Further past Panessa Studios to the East, we can get to the Merchant Bridge where the site of a horrific crime is marked by opera music. Investigate the body, & use the Deep Tissue Scanner to identify the victim; there are three levels to the scanner (skin, muscle, bone).
Sequence 2: It's Only A Chemical
1. Bleake Island: Clock Tower, Chinatown, Ace Chemicals, Panessa Studios, Falcone Shipping Antenna, The Cauldron, GCPD Precinct Building
2. Main Missions: Gotham Overrun, Chasing Shadows, Ace Chemicals, Searching For Batman, Rescue Oracle
3. Side Missions: The Perfect Crime, The Line of Duty
4. Riddles: 2/40
5. Riddler Trophies: 1/179
6. Achievements: 7/113
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Bleake Island – Clock Tower:

Main Mission #1 – Gotham Overrun: With our side business dealt with, head to the marked location in Chinatown to meet up with Oracle to discuss what to do next.

Bleake Island – Chinatown:

Side Mission – The Perfect Crime 2: When we leave the Clock Tower, head to the Coordinates (2007, 2472) & get on top of the roof of Namielski’s Pierogi Palace close to the Gotham Herald; just listen for the opera music. Here we can find another victim that we can investigate with the Deep Tissue Scanner.

Bleake Island – Panessa Studios:

Main Mission #2 – Chasing Shadows: Head back to Panessa Studios now & attach the Remote Access Device to a power console to begin reprogramming the antenna. It won’t be enough, & we will need to requisition the Power Winch for the Batmobile from Mr. Lucius Fox.

Bleake Island – Falcone Shipping Antenna:

Main Mission #2 – Chasing Shadows: After we maneuver the Batmobile onto the roof & use the Power Winch to restore power, the antenna will give us a potential location near the Falcone Shipping warehouse. On the roof, we will find five Militia with guns who have a hostage; we will also get a sweet suit upgrade in the process.

When they are down, free Detective Cottell & attach a Remote Access Device onto the microwave tower.


Achievement #4 – The Frequency of Fear: Scan Gotham City to pinpoint Scarecrow's location.
Story Related. Use the two radio towers to highlight the position of where Scarecrow is creating his new Fear Gas; it will be at the very far East end of Gotham, at Ace Chemicals…

Be sure to complete all of the Training AR Challenges on the roof here before we leave. While they are not official AR Challenges, we do get Waynetech Upgrade Points for completing them.


Achievement #5 – Death & Glory: Perform 20 Fear Takedowns.
Of these five Training AR Challenges, the Fear Multi-Takedown Challenge has us complete 4 Fear Takedowns in it. If you replay this Challenge a minimum of five times, we can very quickly get 20 Fear Takedowns.

The Achievement counts successful times activating & completing a Fear Takedown, not the number of enemies knocked out during them. We will also most likely earn this Achievement naturally over our first time, so farming the Takedowns isn’t necessary if you don’t want to.

Bleake Island – Ace Chemicals:

Main Mission #3 – Ace Chemicals: With our newfound information, go to the Ace Chemicals facility Northwest of Bleake Island & infiltrate it. Once inside, we will need to hack into the systems & determine the location of the five missing Ace staff members. Once they are located, we need to systematically go through the facility & rescue them.


Achievement #6 – Fear of Faith: Rescue the ACE Chemical workers.
Story Related. When we find the final staff member & go to escape, we will have our first Boss battle with an unmanned Militia Helicopter; we will need to take it out using the Batmobile.

Escape Ace Chemicals with the staff members, & deliver them to Commissioner Gordon to unlock this Achievement.

Main Mission #3 – Ace Chemicals: With the staff members rescued, return back into Ace Chemicals & track down Scarecrow. We will be too late however, & he will initiate launching his fear gas bomb. Do your best to reduce the blast radius…

Bleake Island – Panessa Studios:

Main Mission #4 – Searching For Batman: We will jump perspectives now to Commissioner Gordon & will get to control him as well; this brief Mission takes place in the past. Search around one of Batman’s hidden labs at Panessa Studios & investigate what’s going on here…

Bleake Island – Ace Chemicals:


Achievement #7 – As the Crow Flies: Escape from ACE Chemicals.
Story Related. When we return back to where we left off with Batman at Ace Chemicals, we will need to quickly escape the facility before it explodes using the Batmobile!

Bleake Island – Chinatown:

Side Mission – The Line of Duty 2: With Ace Chemicals destroyed, we can now find a new Station 17 Firefighter being assaulted by Thugs. Northeast of the bridge leading to Ace Chemicals, go to the Coordinates (1543, 2105) & rescue the Firefighter, Adamson.

Side Mission – The Line of Duty 3: Close by, head to the Coordinates (1815, 2217) & we can find the next Firefighter, Ashley, on the roof of the Terrace Garden Bar.

Side Mission – The Line of Duty 4: Now head to the Coordinates (2278, 2305) & we can locate yet another Firefighter named Cannon; you may need to quit to the Main Menu & enter back into the game to load up this next instance.

This is actually a pretty difficult group of Thugs & they have a wide assortment of Weapons with them, so be careful!

Bleake Island – Falcone Shipping Antenna:

Side Mission – The Line of Duty 5: Go to the Coordinates (2268, 3173) & we can find another Station 17 Firefighter who was taken hostage. Knock out the Thugs harassing Norman, & set him free.

Bleake Island – The Cauldron:

Side Mission – The Line of Duty 6: Head North from the Falcone docks towards the Coordinates (1989, 3183) & we can find yet another Station 17 Firefighter, Wyatt. The Thugs here are all Gun Thugs so be careful & try to take as many as you can stealthily.

This is the last Station 17 Firefighter found on Bleake Island…

Bleake Island – GCPD Precinct Building:

Main Mission #5 – Rescue Oracle: Report back to GCPD & speak with Commissioner Gordon to tell him the grave news…
Sequence 3: Raven Like A Writing Desk?
1. Bleake Island: Clock Tower, Lady of Gotham, Panessa Studios, Chinatown, The Cauldron
2. GCPD Precinct Building: Maximum Security West
3. Main Missions: Rescue Oracle
4. Side Missions: The Perfect Crime, The Line of Duty, Wonderland, Campaign For Disarmament
5. Riddles: 3/40
6. Riddler Trophies: 1/179
7. Achievements: 10/113
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Bleake Island – Clock Tower:

Main Mission #5 – Rescue Oracle: Go to the Clock Tower with Commissioner Gordon & try to find Oracle.

Critical Shots: To perform a Critical Shot, you need to shoot Rattler Drones in the glowing blue light directly to the left of their gun turrets using the Vulcan Cannon (the mini-gun cannon, not the primary rail cannon). We need to accumulate 50 Critical Shots to unlock the Seduction of the Gun Achievement.

Whenever we fight Rattlers, try to destroy them this way & chip away at it across the rest of our playthrough.

Main Mission #5 – Rescue Oracle: Eliminate the Militia soldiers on the rooftops then drop into the Clock Tower to search for Oracle; first we will need to get past another Fear Toxin episode.

Search through Oracle’s surveillance computer to look for any clues of what might have happened to her.

GCPD Precinct Building – Maximum Security West:

Season of Infamy – Wonderland 1: After progressing Main Mission #5, we will receive a notification of this new DLC Side Mission. Go to GCPD, & make your way through to Maximum Security West, where Mad Hatter has mysteriously turned himself in. Here we will learn that he has taken three GCPD officers hostage, & we need to free them!

Bleake Island – Lady of Gotham:

Season of Infamy – Wonderland 2: The first location of a missing GCPD officer can be found on the island just Southwest of the GCPD Precinct Building. Grapnel Boost over to it, & we can find the abandoned police car in behind the statue.


Achievement #8 – The Scene of the Crime: Rescue Mad Hatter's first hostage.
Remotely diffuse the explosives wired up in the car’s trunk & rescue Officer Katz.

The Achievement will unlock no matter which of the three GCPD Officer’s you save first…

Riddle #3: “She stands at our centre that we may not weaken, a symbol of hope, a towering beacon.”
Before we leave the island, stand out at the island’s edge to the East of the Lady of Gotham statue. Turn back to look at it, with the full statue in view, & Scan it to complete the Riddle.

Bleake Island – Panessa Studios:

Season of Infamy – Wonderland 3: The next location for a missing GCPD officer is located up at Panessa Studios. We will once again need to disarm the explosives set up inside the cop car’s trunk to save Officer McQueen; this will be more difficult than the first to disarm.


Achievement #9 – Head Games: Rescue Mad Hatter's second hostage.
We will unlock this Achievement after we rescue the second GCPD officer taken hostage by Mad Hatter; it will unlock no matter which officer you save next.

Bleake Island – Chinatown:

Season of Infamy – Wonderland 4: Our final GCPD officer is located near the broken bridge leading to Ace Chemicals. At the bridge, we won’t find the police car; it can be found instead way over at the red lighthouse Northeast of our position across the water. Grapnel Boost over to it & disarm the explosives in the car’s trunk… but unfortunately, it will be a false lead.

GCPD Precinct Building – Maximum Security West:

Season of Infamy – Wonderland 5: Return to GCPD & speak with Mad Hatter once again to figure out what is going on. When we interact with the book of fables we collected from the last police car, we will become trapped inside it. Simply defeat the Thugs that attack us, & free the final GCPD officer.


Achievement #10 – In Storybook Endings: Lock up Mad Hatter in GCPD.
Once we free the last of the missing three GCPD officers, we can grab Mad Hatter & lock him up for good.

You will notice three other empty cells in Maximum Security West. There are three more villains we will need to defeat through the Season of Infamy DLC…

Bleake Island – Clock Tower:

Main Mission #5 – Rescue Oracle: Back at the task at hand, return to the exterior of the Clock Tower & begin tracking the Militia Transport Vehicle using the Batmobile’s Forensic Scanner.

The Militia will deploy a Militia Explosive Device that we will need to disarm. In the process, they will send a large battalion of Rattler Drones after us (remember to take them out with Critical Shots if you can manage). Completing this will unlock the Side Mission – Campaign For Disarmament.

Continue to follow the Militia Transport’s trail & it will take us to Mercy Bridge which leads over to Miagani Island. Our objective will change to us having to infiltrate the Island & lower down Mercy Bridge; we will hold off on doing that for now!

Bleake Island – The Cauldron:

Side Mission – Campaign For Disarmament 1: Now that we have unlocked this Side Mission, head to the Coordinates (2375, 2900) to find a new Explosive Device; this one is marked as a Very Low Threat.

Deploy the Virus & fight off the 20 Rattler Drones that arrive; try getting as many Critical Shots in as you can!

There are two more Explosive Devices here in Bleake Island, but we will need to progress further into the game before the become available.
Sequence 4: Losing Focus
1. Bleake Island: Chinatown
2. Main Missions: N/A
3. Side Missions: N/A
4. Riddles: 6/40
5. Breakable Objects: 5/90
6. Riddler Trophies: 9/179
7. Achievements: 10/113
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Now it is time for our first long awaited Collectibles Blitz for Bleake Island. Unlike previous Arkham games though, this will be a bit easier. On your Map, you will be told exactly how many of each Collectible still remains. As well, you can Interrogate Riddler Informants to uncover their locations; you can keep Interrogating informants until you have all available Collectible marked on your Map! Just cruise around Bleake Island until all Collectibles are marked… not all Collectibles are available, & we will need to beat further into the main story to unlock them.

As an aside while we get all our Collectibles, if you are roaming the streets on foot, you will see Thugs driving around stolen cars. If possible, try to get them to notice you so they try to run you over. Before they do, use a Counter to stop the car & disable it; we need to do this 20 times to unlock the Real Deal Achievement – just something to chip away at.

Bleake Island – Chinatown:

Riddler Trophy #2: To start, head to the Coordinates (1499, 1829) & make your way across the broken bridge to Ace Chemicals. At the Waypoint, drop down underneath the bridge & we can find this Riddler Trophy in behind some yellow generators near the edge of the underside.

Riddler Trophy #3: Northeast of where we are on the bridge, Grapnel Boost over to the lighthouse & go to the Coordinates (1282, 2115). Grapnel up to the top balcony of the lighthouse & we can find this Riddler Trophy around the opposite side of a barred door.

Riddle #4: “Bones stripped bare beneath a warning light, pay heed, seafarers. Not to feel his bite.”
While still at the lighthouse, drop down to the front entrance of it (not all the way down to the water where the docked boat is) & we can see the front door open to us. Enter into the lighthouse, & we can see a pile of smouldering bones; scan them to complete this Riddle.

Riddler Trophy #4: Return back over to Chinatown & head to Coordinates (1528, 2076) near the water. Here we can Grapnel up into an open warehouse where we can find a Riddler Trophy out in the open at the back wall.

Riddler Trophy #5: Very close by where we are, we can find the next Riddler Trophy at the Coordinates (1521, 2111). Grapnel onto the roof of the warehouse & look over towards it using Detective Mode to see a Structural Weakness in the wall. Put a Waypoint on it so you know where it is, then return back to the bridge leading to Ace Chemicals & call the Batmobile. Use the 60mm Cannon to destroy the wall, & we can Grapnel over to collect the Riddler Trophy.

Breakable Object #1: Breakable Objects are a new Collectible added into Arkham Knight. They are large red & black “shields” with the Militia logo on it, usually attached high up on buildings or walls; they must be destroyed using the Batmobile’s 60mm Cannon.

For our first, go to the Coordinates (1564, 2186) & we can find the Breakable Object on a building wall to the left of an arch with an Elliot Memorial Hospital billboard on it.

Riddle #5: “An open house for bed & dinner, is this sanctuary run by saint or sinner?”
Continue heading South down the street we are on to the Coordinates (1646, 2269) & we can find the burning front entrance to the Deacon’s Mission building; scan it to complete the Riddle.

Riddler Trophy #6: Go to the end of this street, then Grapnel over to the other side of the Juili’s Boutique store. At the backside, we can see some Soft Wood Paneling boarding up a window on the third floor at the Coordinates (1627, 2300). To enter it, we need to Grapnel Boost into the air, & glide through it to find the Riddler Trophy.

Riddler Trophy #7: With the Northeast side of Chinatown covered, let’s now clear the Northwest side. Head to the Coordinates (1742, 2090) & we will be directly in front of the entrance to the Ace Chemicals bridge. Here, on the left side, we can see a green painted hatch. Call in the Batmobile, & use the Power Winch pull open the hatch to reveal a Riddler Trophy; we need to keep the hatch under tension, or it will slam shut.

Breakable Object #2: Directly on the building behind us, we can locate another Breakable Object at the Coordinates (1780, 2145); it is found at the very top of the building’s wall around a corner.

Breakable Object #3: Continue down the road towards the Urbarail Station & we can find another Breakable Object on the station wall underneath a Sim’s Cameras billboard at the Coordinates (1907, 1931).

Riddler Trophy #8: Keep following this street down South now to the Coordinates (2214, 2179) just outside the Clock Tower. Ignore the complex looking Riddler puzzle on the ground floor (we need the Remote Electrical Charge to solve it), & instead look halfway up the building wall above it to find a floor we can Grapnel up to. Pass through the ruined building & we can find the Riddler Trophy a few rooms over next to a small fruit tree.

Riddler Trophy #9: One building over, further South, go to the Coordinates (2248, 2344) to the Coast Guard office. Walk down a large boat launch & we can spot a Riddler Trophy attached to the underside of the metal walkway over the water; use the Batclaw to collect it.

Riddle #6: “You weren’t invited to this lavish do, I wonder how many went dressed as you?”
This next Riddle is found inside the Clock Tower, but not through the roof entrance. Head to these Coordinates (2087, 2272) & search along the lower walls for Grates in the side of the Clock Tower walls; there are other Grates found along the walls close to where we fought Militia soldiers here. Once you find a Grate, Grapnel into one, & crawl along to exit lower down inside the Clock Tower.

Inside, head up all the floors/stairs to the topmost one where some offices are. Head towards the elevator shaft, & there will be a set of locked exit doors here; look to the left of the doors to see a poster for the Wayne Foundation Masquerade Ball. Scan it to complete the Riddle.

Breakable Object #4: Directly across from the Clock Tower to the Northeast, go to the Coordinates (2037, 2342). Here we can find a Breakable Object way up on the building’s wall tucked along the side close to an angel statue Vantage Point.

Breakable Object #5: Down a side street close by, go to the Coordinates (1996, 2231) & we can find this Breakable Object on the side of a building with neon signs written in what I hope would be Chinese.
Sequence 5: The Greatest Detective
1. Bleake Island: Chinatown, The Cauldron
2. Main Missions: N/A
3. Side Missions: N/A
4. Riddler Bomb Rioters: 1/6
5. Riddles: 8/40
6. Breakable Objects: 11/90
7. Riddler Trophies: 16/179
8. Achievements: 10/113
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Bleake Island – Chinatown:

Riddler Bomb Rioter #1: For our other kind of “Collectible”, we will take on Riddler Bomb Rioters. Go to the Coordinates (1911, 2174), & Grapnel onto a metal arch to find a Pressure Plate we can stand on. Do so, & Riddler himself will introduce us to the new conundrum.

Use a Remote Controlled Batarang to fly around & passively scan the Thugs below us to locate the Riddler Bomb Rioter. Once you find him, now we need to electrically charge a Remote Controlled Batarang to disable the bomb inside the target. From where we are standing, look to the building wall off our right to see some arcing electricity. Throw a Remote Controlled Batarang, guide it through the electricity to charge it, then strike the target to disable the micro-bomb.

Riddler Trophy #10: Go to the Coordinates (1892, 2291) to find the Osamu Tower; Grapnel up to the very top of this building to find a Riddler Trophy trapped inside a cage. Written on the ground near this cage are the Coordinates (1665, 3171). Mark this on your Map, then head over to these new Coordinates which will take us on top of some large roof way leading to the Merchant Bridge where a large terminal is.

To use the terminal, we need to get the Batmobile up here; take the jump found East towards a lighthouse at the Coordinates (1846, 3110). Use the Power Winch to activate the terminal & we will unlock the Riddler Trophy cage… but also initiate a 45s timer! Use the Batmobile to get within 200m then eject & Grapnel Boost to the Riddler Trophy.

If you mess up, you will need to go all the way back to the terminal & reactivate it with the Batmobile…

Riddler Trophy #11: Go to the Coordinates (1775, 2502) & we will find the Ship’s Matte Clothing store. In behind it, will be a large wooden gate we can bash through using the Batmobile. Before we bash through the second gate that leads down to the canal, exit the Batmobile inside here, & Grapnel up to a metal walkway where we can find a Riddler Trophy on top of a barrel.

Breakable Object #6: Break through the second wooden gate now & drive down into the canal. At the Coordinates (1741, 2586) we can spot a Breakable Object as we drive down the ramp above a circular grated water pipe.

Breakable Object #7: Drive back up to the top of the ramp, & look over the canal towards a neon Dixon Docks West sign. At the Coordinates (1670, 2514) we can see a Breakable Object on the bottom of a lower-able bridge.

Breakable Object #8: Drive to the Coordinates (1924, 2507) & we can see a Breakable Object on the side of a building above the Music Meister’s instrument shop.

Riddler Trophy #12: Go to the Coordinates (2059, 2663) to find the Mendo Soap.co building. Around one of the side walls of it, we can spot three green spray painted ? with three circular grates, & two Anchor Points for the Power Winch.

To start, use the Power Winch to pull the Anchor Point to our left, which will extend a wall. Now use a Batarang on the lit up Riddler Switch to open up the furthest grate. Walk through it & past the wall we have pulled with the Batmobile. Return back to the Batmobile, release the wall, then pull the second Anchor Point to move the next wall so we can walk over to collect the Riddler Trophy.

Riddler Trophy #13: Directly above us, we can see a screen with a “Happy Halloween, Gotham” message on it pinned to an arch. Grapnel up above the screen, & we will be able to access a walkway in the middle of the arch where we can enter an office & pick this Riddler Trophy up off a table.

Bleake Island – The Cauldron:

Riddler Trophy #14: Go to the Coordinates (2198, 2781) in The Cauldron & we can walk underneath the Kord Industries building which is in the form of a large arch. Underneath it, look up using Detective Mode to see a Structural Weakness above us. Call in the Batmobile to destroy it, & then use the Batclaw to grab the Riddler Trophy.

Breakable Object #9: Around the South side of the Kord Industries building at the Coordinates (2242, 2761) we can spot a Breakable Object below a Lacey’s billboard.

Breakable Object #10: Around the East side of the GCPD Precinct Building at the Coordinates (2399, 2693) we can find another Breakable Object tucked behind some standing billboards. It is easiest to shoot it from the bridge-way leading to Mercy Bridge.

Riddle #7: “Hope shines brightly in a city this dark, find the source of that signal & you’ll soon hit your mark.”
This is a pretty self-explanatory Riddle. Grapnel up to the top of the GCPD Precinct Building & go to the Coordinates (2339, 2697) to find the classic Bat Signal; Scan it to complete the Riddle.

Riddler Trophy #15: Go to the Coordinates (2489, 2831) just Southeast of our location, & drop down to the ground floor. Underneath a large rail station depot, we can see a complicated looking Riddler puzzle attached to the nearby wall.

To solve it, we will need the Batmobile. Call it in, then use the Power Winch to pull an Anchor Point out as far as it will go to lower down a metal sheet with Riddler Switches on it. Once it is lowered, it will slowly rise up, & we need to shoot the Switches through the open circles before it reaches the top.

There are five Switches in a row, you need to shoot them in this order: 2, 5, 1, 4, 3. Once the puzzle is complete, the cage will open & we can collect the Riddler Trophy with the Batclaw.

Riddler Trophy #16: Follow the waterfront along to the East over to the Coordinates (2422, 3112) close to the Falcone Shipping Antenna, & we can see a train car with an Anchor Point attached to it. Use the Power Winch to pull the train car as far forward as you can, then hop out to see what was underneath it. Here we can find a Vent Grate we can enter that will lead us to a Riddler Trophy.

Riddle #8: “Overgrown, abandoned, the inmates set free, madness could never be held in me.”
Close by, head to the Coordinates (2349, 3151) & Grapnel onto the rooftop of the Falcone Shipping Antenna. At the back of the building, overlooking the water, we can see a water tower. Grapnel on top of it, now look far out over the ocean to the East. Zoom in, & we can faintly make out Arkham Asylum; Scan it while zoomed in to complete the Riddle.

Breakable Object #11: Go to the Coordinates (2127, 3075) & we can find a Sionis Industries crane close by a gravel mound Batmobile jump to the North; there will be a Breakable Object attached to the crane.
Sequence 6: Next Clue In the Case!
1. Bleake Island: Panessa Studios
2. Main Missions: N/A
3. Side Missions: N/A
4. Riddler Bomb Rioters: 1/6
5. Riddles: 8/40
6. Breakable Objects: 15/90
7. Riddler Trophies: 26/179
8. Achievements: 10/113
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Bleake Island – Panessa Studios:

Riddler Trophy #17: Take the gravel Batmobile Jump now down into the canal, & go to the Coordinates (2008, 3042) to see another Riddler puzzle attached to the wall. To solve this one, use the Power Winch on the Anchor Point & essentially play pinball with the rolling Trophy Cage.

It isn’t actually that difficult. Get the Trophy Cage to rest on the “plunger”, carefully raise it to the hatch blocking the way up, then give it a little bump to get past the hatch but shortly back onto it after it closes so it rolls off to the right for us to open.

Riddler Trophy #18: Drive out of the canal up a ramp above the Riddler puzzle wall to the Coordinates (1981, 3004) to find another Riddler puzzle built into a shipping container. This one has more steps involved but isn’t complicated either.

First, use the Power Winch on the Anchor Point to pull out a section of metal. Spray some Explosive Gel on the right side of the metal (or both sides if you are not sure) then push the metal piece back into the shipping container. Detonate the Explosive Gel, & it will destroy some vents that are shooting out hot steam.

Pull the metal piece back out with the Power Winch, & we can now take a running slide underneath the entrance to the shipping container, & safely reach the Riddler Trophy at the other end.

Breakable Object #12: Continue North up the road from our position, up the Urbarail Station ramp to the Coordinates (1801, 3032). As we get about halfway underneath the station, turn around in the Batmobile to see a Breakable Object above the way we came up.

Riddler Trophy #19: Go to the Eastern coast edge of Panessa Studios where we can see a lighthouse; this is where the jump is to get onto the Panessa Studios roof is. Near the bottom of the lighthouse, at the Coordinates (1822, 3210) we can see a small garden with some scarecrows set up. Nearby, we can find a Riddler Trophy in a work stall.

Breakable Object #13: Drive down the road from the lighthouse now back towards Panessa Studios, & just after passing through the metal gates we smash, we can spot a Breakable Object at the Coordinates (1713, 3189).

Riddler Trophy #20: Around the Northern fringes of the district, go to the Coordinates (1571, 3188) close to where we found our first victim during Side Mission – The Perfect Crime. Drop down underneath the bridge & we can find a small building close to the waters edge with a Riddler Trophy in the open on its roof.

Breakable Object #14: At the Northeastern exit to Panessa Studios, at the Coordinates (1562, 3084) there will be a large arch before the road leads up to the Merchant Bridge. Inside this arch, before leaving Panessa, look up to see a Breakable Object.

Breakable Object #15: While still in the Batmobile, drive out of the West exit of Panessa Studios to the Coordinates (1538, 2815) & we will see an isolated radio tower with some billboards on its lower walls. Look around the backside of this tower, on the side facing the ocean, to spot our final currently available Breakable Object for Bleake Island.

Riddler Trophy #21: Go to the Coordinates (1498, 2923) to find the sealed-up Northwestern entrance to the Studio building. Look up at the entrance here in Detective Mode to see some Soft Wooden Paneling. To break through it, we will need to Grapnel Boost & glide through it, where we will find the Riddler Trophy inside.

Riddler Trophy #22: For this Riddler Trophy, we will need to get onto the roof of the Panessa Studios using the Batmobile once again. Go over to where that lighthouse was at the Eastern side & take the jump onto the roof. Once up here, navigate to the Coordinates (1571, 2956) & we can find a Structural Weakness inset into a small tower. Destroy the wall using the 60mm Cannon, & we can find a Riddler Trophy behind it.

Leave the Batmobile up here for now as we go to the next Riddler Trophy.

Riddler Trophy #23: Without needing the Batmobile, Grapnel over to the Coordinates (1711, 2768) onto the other Panessa Studio roof & we can walk down some stairs to enter a portion of the building. Down the stairs, we can see an open vent to our right that we can enter to find this Riddler Trophy.

Riddler Trophy #24: Go back to where we left the Batmobile on the roof & drive it over to the roof we were just on using a solid Anchor Point & the Power Winch. Once we are over, we can see a strange green panel close to our right. Use the Batmobile’s Forensic Scanner on the panel to begin illuminating invisible green question marks painted on the ground.

The trail of question marks will take us off of the roof, down into the tunnels beneath Panessa Studios, & out towards the canal; the question marks don’t just appear on the ground but on walls as well so be diligent as you follow them so you do not lose the trail. The trail will take us out into the canal, & a final symbol will appear on the underside of one of the bridges leading across the canal.

Shoot this symbol with the 60mm Cannon to make a hole in the bridge’s underside, & we can collect a Riddler Trophy inside it with our Batclaw.

Riddler Trophy #25: Return back to Panessa Studios & go to the Coordinates (1643, 2780) where we can see a massive Riddler puzzle on the side of the studio wall. Drive up a small rock slope to where a Batmobile Pressure Plate is, & it will activate the puzzle. Riddler Switches will light up on the wall & we will need to quickly shoot them to open up the Trophy Cage; there are 16 Switches in total we need to shoot. Once the Trophy Cage is open, we can collect the Riddler Trophy with the Batclaw.

Riddler Trophy #26: Go to the Coordinates (1564, 2595) & we can find a lone crane holding a shipping container above the water. Grapnel up to that shipping container, & one of its sides will be open, letting us drop into it to find a Riddler Trophy.

As of now, that is all of the Collectibles we can locate in Bleake Island. There are two Riddler Trophies that may be present on your Map if you Interrogated all available Riddler Informants, but we will be unable to collect them due to not having the right Gadgets yet…

Note that there are 5 AR Challenges available to us right now on Bleake Island. In the guide, they will be covered near the end of our 100%, but if you want to take a stab at them & potentially earn some Upgrade Points early, definitely give them a go!
Sequence 7: Our Arch Nemesis
1. Miagani Island: Grand Avenue, Bristol, Pinkney Orphanage
2. Bleak Island: Chinatown, Mercy Bridge
3. Main Missions: Rescue Oracle, Rescue… Catwoman
4. Side Missions: Riddler’s Revenge
5. Riddler Bomb Rioters: 1/6
6. Riddles: 9/40
7. Breakable Objects: 15/90
8. Riddler Trophies: 26/179
9. Achievements: 15/113
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Miagani Island – Grand Avenue:

Main Mission #5 – Rescue Oracle: At long last, we are done with being side tracked on Bleake Island & can finally get back to the task at hand. Cross the Mercy Bridge on foot & enter Miagani Island to reach the Grand Avenue Station.


Achievement #11 – No Man’s Land: Restore power to the bridges of Gotham City.
Story Related. Clear out the Militia soldiers at Grand Avenue Station & use the uplink terminal to remove the lock down on Mercy Bridge to unlock the Achievement.

Miagani Island – Bristol:

Main Mission #6 – Rescue… Catwoman: After we hack the uplink terminal, the Riddler will broadcast us a message. He has Catwoman. Now we need to go rescue our old friend. Travel to Bristol district & go to the marked orphanage, & we will have to Interrogate a Riddler Informant for more information; this will unlock Riddler Informants to spawn across Miagani Island. When you see them, make a point of Interrogating them to reveal all available Collectibles here to give you an easier time locating them…

Enter into Pinkney Orphanage & release Catwoman. We will then need to defeat a host of Riddler Robots & we will get a cool battle sequence where we can swap to playing as Catwoman.

Bleake Island – Chinatown:

Side Mission – Riddler’s Revenge 2: Return to Bleake Island & go to the location Riddler marked for us & we will enter down into another one of Riddler’s Trials.


Achievement #12 – Pieces of the Puzzle: Obtain a Key by completing the second Riddler Trial.
To solve this Trial, we need to maneuver the Batmobile around the map carefully using the different red/green platforms & timed Boosts to get across gaps. It isn’t too complicated of a puzzle, but may take you some trial & error so to speak to figure it out.

Once we power up the terminal using the Power Winch, we will have a new puzzle to solve that involves Catwoman. Catwoman has to collect her Key from glass containers in front of her, but only Batman can see which one is the correct container. But, you have me. As Catwoman, without moving staring at the containers ahead of you, go to the glass container to the far left that is close to the neon red “Numeracy 101” door.

If you choose correctly, the Key will restore one of Catwoman’s “nine lives” & we will unlock the Achievement.

Bleake Island – Mercy Bridge:

Main Mission #5 – Rescue Oracle: Return back to Mercy Bridge on the Bleake Island side & Alfred will lower down the bridge so we can bring the Batmobile over to Miagani Island.

Miagani Island – Bristol:


Achievement #13 – Seduction of the Gun: Achieve 50 Critical Shots on Rattler Tanks.
Once we are on Miagani Island with the Batmobile, there will be a whole bunch of Rattler Drones we can mop up. Remember for a Critical Shot, we must instantly kill a Drone by shooting them in the glowing blue light near their main cannon. There are many Rattler Drones we will kill over the course of the game…

To quickly farm this Achievement if you feel you need to, you can use AR Challenge – One Man Army found at Panessa Studios on Bleake Island for infinite Rattler Drones to fight…

With this Achievement unlocked, I recommend driving around Miagani Island & eliminating all of the remaining Drones here so it is a safer place to explore; most are patrolling Grand Avenue.

Miagani Island – Pinkney Orphanage:

Side Mission – Riddler’s Revenge 3: Report back to the Pinkney Orphanage to see Catwoman. When we enter the orphanage, the layout will have slightly changed. To carry on, we will need to complete a non-Collectible related Riddle. Simply strike the Riddler Switches to turn the floor tiles into the top of a question mark, then look in the water’s reflection below it to Scan the dot to complete the Riddle.

Riddle #9: “It doesn’t take much to tame a Cat, make them wear this & then call the Bat.”
Once we are able to see Catwoman, approach her & zoom in to her exploding collar around her neck; Scan it to complete the is Riddle.

Note that due to most if not all Collectibles having Coordinates attached to them, if you ever come across any Riddler Trophies, Breakable Objects, or Riddles before they are mentioned in the guide you can collect them without fear. Arkham Knight has very lenient Collectibles & we can mark every one of them on our Map using Riddler Informants.


Achievement #14 – The Cat & the Bat: Obtain a Key by completing the third Riddler Trial.
Carry on into the newly accessible Numeracy 101 room of the orphanage. When we enter, stand Batman & Catwoman on their respective Pressure Plates to begin the puzzle.

To start, switch to Batman, look above his five Riddler Switches to see the numbers flashing in pink: 1, 3, 5, 2, 4. Switch back to Catwoman & from left to right, strike the Riddler Switches in that order. With that done, look above her Riddler Switches to see the numbers flashing in purple: 3, 1, 4, 5, 2. Switch back to Batman & strike the Riddler Switches in that order from left to right.

Complete a short combat sequence with Riddler Robots, & collect the next Key to Catwoman’s collar to unlock this Achievement.

Miagani Island – Bristol:

Side Mission – Riddler’s Revenge 4: Go to the marked location in Bristol district to where the Elliot Memorial Hospital is & we will find our next Riddler Trial. This one will be another Batmobile race course which will be quite a bit more complicated than the previous course we did. Drifting will be key as well as paying attention to the colour of the floor tiles to safely raise & lower the controlled green/red walls.

Fortunately, it is lenient as if you fail by running out of time, simply approach the starting line again to continue from the same lap you failed on.


Achievement #15 – Riddler On the Rampage: Obtain a Key by completing the fourth Riddler Trial.
When the race is done, we can help Catwoman select her next Key. Switch to Catwoman & there will be a line of five containers going straight & five containers horizontal across the tiles. Look to the straight line of containers to our left, & the Key will be in the second container in the line.
Sequence 8: What It Is to Burn
1. Miagani Island: Kingston, Pinkney Orphanage, Grand Avenue, Bristol
2. Main Missions: N/A
3. Side Missions: Riddler’s Revenge, Shadow War, The Line of Duty, The Perfect Crime, Campaign For Disarmament
4. Riddler Bomb Rioters: 1/6
5. Riddles: 9/40
6. Breakable Objects: 15/90
7. Riddler Trophies: 27/179
8. Achievements: 17/113
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Miagani Island – Kingston:

Side Mission – Riddler’s Revenge 5: For our next Riddler Trial, go to the Gotham Casino in the Kingston district & take the elevator down. For this Trial, we will need to go in on foot. To start, drive up to the barricade ahead of us & eject yourself from the Batmobile to glide over & land on the Pressure Pad attached to the wall.

The Pressure Pad will open up a large grate with another Pressure Pad further in. The strategy is the same, except this time we will need to glide around the corner to get to the Pressure Pad.

This Pressure Pad will open up a circular grate nearby that has a tunnel full of saw blades. For the final Pressure Pad, we need to eject & glide around the corner then glide through that saw blade tunnel perfectly, to finally carry on gliding over some water.


Achievement #16 – The Burning Question: Obtain a Key by completing the fifth Riddler Trial.
Once the third & final Pressure Pad is activated, we can now help Catwoman select her fifth Key. There will be a 3 pattern from what we can see. Swap to Catwoman & we will be standing in front of the center row of glass containers. As we are standing, the symbol will be in alignment; walk past the two glass containers on the left horizontal row, then go to the second glass container in the first line of straight glass containers to find our Key.

Miagani Island – Pinkney Orphanage:

Side Mission – Riddler’s Revenge 6: After this last Trial, a new “Riddle room” has been unlocked back at the Orphanage. Head there & we can enter the Intro to Physics room. We need to navigate an energy ball to the destination directly above where it starts. To do this, we need to use three Pressure Pads to raise tubes to let the energy ball continue. Catwoman will slightly raise the tubes while Batman will raise them higher; you will need to shuffle them around as the energy ball travels so you can raise the tubes to the proper height. For two of these tubes, both Catwoman & Batman need to stand on the last Pressure Pad together so it can raise to maximum height.

Before starting the energy ball, just take the time to do “dry runs” of the puzzle so you know the order you need to raise the tubes & who to use.


Achievement #17 – The Primal Riddle: Obtain a Key by completing the sixth Riddler Trial.
When that is done, we will use another Pressure Pad to access the glass container with the Key, however we will be attacked by more Riddler Robots. These ones are coloured however & require either Catwoman or Batman to destroy them; Red are for Catwoman & Blue are for Batman to destroy.

When the two waves of Riddler Robots are destroyed, we can collect our next Key & unlock the Achievement.

This will be our final Riddler Trial for now; the next one will be located on Founders’ Island. We cannot access it yet since the Batmobile isn’t able to get to the Island…

Miagani Island – Grand Avenue:

Season of Infamy – Shadow War 1: This entire time we have been running around for Riddler, there will have been a Waypoint for this new Season of Infamy Mission at the far East end of Miagani Island. Head there & we will find two dead League Assassins; use the Evidence Scanner to begin assessing the crime scene.

Riddler Trophy #27: Follow a blood trail away from the crime scene, & we will drop down to a lower level where the blood trail carries on. Immediately where we land & the blood trail picks up, we can find this Riddler Trophy resting on top of a sarcophagus at the Coordinates (3147, 2991).

Side Mission – The Line of Duty 7: Continue to follow the blood trail along & eventually we will walk across a tight rope wire over towards the Bank of Gotham. The blood trail will then take us right past one of the Station 17 Firefighters who is being held hostage at the Coordinates (3044, 2472). Leave the blood trail to go & rescue Firefighter Hill.

Season of Infamy – Shadow War 2: Return back to following the blood trail along, past a group of Thugs who the Assassin attacked, all the way to the Elliot Memorial Hospital. The trail will lead into the hospital through a vent, but it is currently electrified & we will not be able to enter without the Remote Electrical Charge…

Miagani Island – Bristol:

Side Mission – The Perfect Crime 3: Before we return to GCPD to collect the Remote Electrical Charge, there are a few more Side Missions we can clean up here. Close by, go to the Coordinates (3092, 1866) & follow the opera music towards the location of the next victim; the initial Waypoint the Side Mission gives us won’t be the exact location of the victim.

Use the Deep Tissue Scanner to identify the victim.

Side Mission – Campaign For Disarmament 3: At the Coordinates (3009, 2303) we can find a Militia Explosive Device that we can disarm with the Batmobile; we will need to destroy 20 Drones before it can be destroyed.

Miagani Island – Kingston:

Side Mission – The Perfect Crime 4: There is one other victim we can find on Miagani Island. Head to the Coordinates (2821, 2448) to find them, & use the Deep Tissue Scanner to identify who they are.

Miagani Island – Grand Avenue:

Side Mission – Campaign For Disarmament 4: We can find another Militia Explosive Device at the Coordinates (3168, 2728); there will be 24 Drones we need to take out for this one.

Side Mission – The Line of Duty 8: Directly South of where we disarmed the previous Militia Explosive Device, we can hear the cries of a Firefighter in trouble. Go to the Coordinates (3298, 2702) & we can find them… but there will be six Sentry Guns surrounding him & the Thugs.

Carefully lure the Thugs out of view from the Sentry Guns & take them out. Then we need to drop down into the center of the Sentry Guns from above, & carefully destroy them one by one to free Firefighter Richardson.
Sequence 9: Questioning Morality
1. Miagani Island: Wayne Tower, Kingston, Elliot Memorial Hospital
2. Bleake Island: Mercy Bridge, Chinatown, Lazarus Pit
3. GCPD Precinct Building: Maximum Security
4. Main Missions: N/A
5. Side Missions: The Line of Duty, Creature of the Night, Shadow War
6. Riddler Bomb Rioters: 1/6
7. Riddles: 10/40
8. Breakable Objects: 15/90
9. Riddler Trophies: 28/179
10. Achievements: 20/113
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Miagani Island – Wayne Tower:

Side Mission – The Line of Duty 9: There are two more Station 17 Firefighters we can rescue on Miagani Island. The next one can be found at the Coordinates (3719, 2916) at the Southeast side of Wayne Tower. There will be a lot of Gun Thugs here so be careful! Defeat them to rescue Firefighter Daniell.

Magiani Island – Kingston:

Side Mission – Creature of the Night 1: As we were using the Grapnel around Miagani Island to complete our Side Missions, you most likely encountered a terrifying jump scare where a bat-like monster grabbed us. This can occur at any point across Miagani Island while we Grapnel up to the rooves of buildings.

After this encounter, we need to track it down to take a blood sample from it. To do this, go to large marked area & get somewhere high. Listen, & scan the skies below us until we spot the creature; using Detective Mode helps. We now need to glide into the monster & grab it to take our blood sample; this is easier said than done, & may take a few attempts.

Bleake Island – Mercy Bridge:

Side Mission – The Line of Duty 10: Now we will make our way back to Bleake Island. As we go, head to the Coordinates (2652, 2805) & we can find a Firefighter being hold hostage below Mercy Bridge near the water. Defeat the Gun Thugs & rescue Firefighter Green.

GCPD Precinct Building – Maximum Security:

Season of Infamy – Shadow War 3: Go to GCPD now & let’s collect the Remote Electrical Charge from the Evidence Archive. Break the glass, & reclaim one of our cool Gadgets from Arkham City.

Bleake Island – Chinatown:

Riddler Trophy #28: Before we return back to Miagani Island, there are a few errands we can run in Chinatown. Since we have the Remote Electrical Control, we can now collect one of our passed over Riddler Trophies. Go to the Coordinates (2180, 2191) just Southwest of the Clock Tower to find a Riddler puzzle.

Use the Power Winch on the Batmobile to pull out an Anchor Point, & then use the Remote Electrical Charge to power up the Generator above it to open up the grate to reveal our Riddler Trophy.

Side Mission – Creature of the Night 2: With that done, now we can head to the basement laboratory of the former Dr. Kirk Langstrom in Chinatown. Enter the lab, & search around for clues as to what happened.

Using his computer, we can begin creating a cure for Langstrom’s “Man-Bat” condition. At the bottom of the two DNA strands on the screen will either be a O or an X; the cure will only track if the DNA are active with Os. The moment one or the other switches to an X, you need to quickly flick it over to an O so it keeps tracking.

Synthesizing the cure is as far as we can progress this Side Mission for now; once we gain access to Founders’ Island we will be able to complete it.

Riddle #10: “A bat uses these to see at night, the doc’s didn’t work & his cure caused a fright.”
Before we leave Langstrom’s lab, search around the room for a whiteboard beside the computer we used that has illustrations of a human ear & a bat on it; scan this whiteboard to complete the Riddle.

Miagani Island – Elliot Memorial Hospital:

Season of Infamy 4: Return back to Elliot Memorial Hospital & disable the short-circuiting Generator to gain access to the building. Here we will find the Loyalist offshoot faction of the Assassins.

Restore the power to the hospital & continue to track the blood trail onwards. Get underneath the elevator to carry on through the lower levels of the hospital. Use a Remote Controlled Batarang to strike a Fuse Box in a blocked off room through a small vent cover close to where the dead Rebel Assassins are. Fly it into the room, then out through a broken glass window where we can electrify it, then fly it back into the room to hit the Fuse Box.

Once we find the Assassin that left the blood trail, we will need to find a way to access the body compartment in the morgue she was trying to get into. Use the Evidence Scanner to uncover four switches that she tried to press. From left to right, press switch 3, 1, 2, 4.


Achievement #18 – The Demon Lives Again: Follow the assassin's trail.
Speak with the leader of the Loyalist Assassin faction, & we will meet up with our old master…

Bleake Island – Lazarus Pit:

Season of Infamy – Shadow War 5: Leave the hospital & enter into the Batmobile. Once we do, we can begin tracking trace amounts of Lazarus energy through the sewers using our Mini-Map. Tracking the sewer line will take us over Mercy Bridge, to the Western waterfront at Panessa Studios. Exit the Batmobile & head down to an entrance to the sewers where we will have to continue onwards on foot.


Achievement #19 – Daughter of the Demon!: Discover the Lazarus pit.
Using the Line Launcher & Explosive Gel, we will navigate a short stretch of the sewers & reach the newly made Lazarus Pit. Take out some of the Rebel Assassin’s & destroy the fountain… after making an ultimatum, to unlock the Achievement.

Miagani Island – Elliot Memorial Hospital:

Season of Infamy – Shadow War 6: Return back to Elliot Memorial Hospital & eliminate the Loyalist Assassin faction. To get back to where the Assassin Leader is, we need to use the Batclaw to tear off the restraints on the elevator to drop it. We then need to use the Line Launcher (then again in mid zipline) to get across the electrified water in the morgue.


Achievement #20 – Ashes to Ashes: End the League of Assassins' war.
When we reach Ra’s, we will have a decision to make: give him the cure or destroy his life support machine. Choosing either will complete the Side Mission & give us the Achievement.

Personally, without spoilers, I’ll just say that giving him the cure is the worst of the two endings. Though, technically, it is what Batman would probably do it ends very poorly; I recommend destroying the machine & letting the Rebels take over the League of Assassins.
Sequence 10: Tall Order...
1. Miagani Island: Bristol, Kingston, Grand Avenue
2. Bleake Island: The Cauldron
3. Main Missions: Rescue Oracle, Dealing With the Devil
4. Side Missions: Heir to the Cowl, Gotham On Fire, Armed & Dangerous
5. Riddler Bomb Rioters: 1/6
6. Riddles: 10/40
7. Breakable Objects: 15/90
8. Riddler Trophies: 29/179
9. Achievements: 23/113
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Miagani Island – Bristol:

Main Mission #5 – Rescue Oracle: With all our Side Missions complete, it is finally time to pick the trail back up again & track down Oracle. Return to the start of Mercy Bridge, & use the Batmobile’s Forensic Scanner to continue tracking the Militia Transport into Miagani Island.

From how we see the tracks left behind, whoever is driving this thing doesn’t have their license. This fact will be proven once we find the vehicle smashed next to some apartments. Of course, my theory is wrong, & Oracle caused the crash. Investigate the scene & reconstruct the footage of the crash to discover that Oracle has left us some information…

Miagani Island – Kingston:

Side Mission – Heir to the Cowl 1: After we pass off Oracle’s scrambler to Mr. Fox, we will receive two new Side Missions. For this one, go to the “mysterious hooded figure’s” last known location & we will find none other than Azrael.

This will segway into a pretty cool Side Mission…

Miagani Island – Grand Avenue:

Side Mission – Gotham On Fire 1: For our other new Side Mission, go to Grand Avenue & head to the now on fire Bristol Fire Station. Put out the flames to reveal a new villain, Firefly – the one responsible for the arson that the Station 17 Firefighters had to constantly put out.

Now we must chase him down in the Batmobile & not lose his trail… he kind of reminds me of someone you might meet in the Borderlands series… Tail him until he runs out of jetpack fuel, & we will be able to eject from the Batmobile to tackle him mid air. Of course it won’t be that simple, & he will get away without us so much as trying to Batclaw him down…

Main Mission #5 – Rescue Oracle: Go to Wayne Tower now & meet with Mr. Fox over the information we sent him regarding Oracle. The Upgrade we can select for the Batmobile is inconsequential & not required for any Achievements or challenges; we will obtain them all over the course of the game.

Miagani Island – Kingston:

Main Mission #5 – Rescue Oracle: Once we have pinpointed the Arkham Knight’s location, drive there immediately in the Batmobile. Deal with the Rattler Drones & the navigate through the ruined tunnels using the Line Launcher & Remote Controlled Batarangs.

Riddler Trophy #29: As we progress through the tunnels, we will reach an area with a bunch of Militia soldiers working on some Rattlers. Before we drop down to meet them, look behind us in this area to find a Riddler Trophy at the Coordinates (3219, 2643).

Main Mission #5 – Rescue Oracle: Carefully Grapnel along the lower level, & sneak over to the far end of the tunnel where we can let in the Batmobile… after some conflict. When we catch up with the Arkham Knight, he will escape with Oracle in a Militia APC; there will be three other Militia Transports accompanying him.

Refrain from taking them out with the Immobilizer & instead ram them with Boost & Side Swipe the Transports to destroy them. We need to take out 10 Militia Transports without using the Immobilizer for the Savage Metal Achievement.


Achievement #21 – Living Hell: Interrogate the Militia APC driver.
Story Related. Use the Immobilizer to take out the Militia APC, & interrogate the Militia driver to get our next lead in tracking him.

Miagani Island – Grand Avenue:

Main Mission #7 – Dealing With the Devil: Go to the Batwing drop location & we can collect the new Upgrade we selected in the previous Mission. Once we receive it, we will have to fight off some inbound Drones.

Bleake Island – The Cauldron:

Side Mission – Armed & Dangerous 1: We will receive a new Side Mission after getting our Batmobile Upgrade. Select it from the Mission wheel, & track down the first of 9 Militia APCs. Militia Transport trucks will harass us while we chase the APC; remember to destroy the Transports with Side Swipes. We can take out the APCs with the Immobilizer however.

Miagani Island – Kingston:

Main Mission #7 – Dealing With the Devil: Return back to Miagani Island, & let us go see with one of our original wards, Nightwing. After speaking with him, we will receive yet another new Upgrade: the Disrupter. Defeat the Thugs, then begin tracking the refrigeration van across the city to their hideout.

Once we arrive, deal with the Gun Thugs & Sentry Turrets on the roof, then go to the lowest level along the roof to find the entrance to the hideout.


Achievement #22 – Cold World: Destroy the first Weapons Cache in Gotham City.
Story Related. With Nightwing’s help, we will confront Penguin; use Explosive Gel & close the vault door to destroy Penguin’s first Weapons Cache.

This will also unlock the Side Mission – Gunrunner.

Mission #7 – Dealing With the Devil: When we escape Penguin’s hideout, we will be cornered by some Militia. Remotely control the Batmobile to easily get us out of this situation.

Side Mission – Armed & Dangerous 2: We will be able to track a new Militia APC now; select this Side Mission from the Most Wanted wheel to locate it. This one will be patrolling around in the Kingston district.


Achievement #23 – Savage Metal: Smash 10 Militia Transport vehicles off the road without using the Immobilizer.
For every Armed & Dangerous Mission, the APCs will be escorted by three Militia Transports. This makes for the perfect opportunity to unlock this Achievement (not including all the other opportunities we will come across). There are more than enough Militia Transports in the game to unlock this Achievement if you focus on it. Side Swipe or Ram them with the Batmobile to destroy them.
Sequence 11: I Have Your Scent
1. Panessa Studios: Quarantine Cells
2. Bleake Island: Iron Heights Penitentiary, Chinatown, The Cauldron, Lady of Gotham, Mercy Bridge
3. Miagani Island: Kingston
4. Main Missions: N/A
5. Side Missions: Beneath the Surface, Armed & Dangerous, Gotham On Fire
6. Riddler Bomb Rioters: 1/6
7. Riddles: 11/40
8. Breakable Objects: 17/90
9. Riddler Trophies: 32/179
10. Achievements: 26/113
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Panessa Studios – Quarantine Cells:

Freeze Blast: Go to the roof of Panessa Studios & enter inside the building at these Coordinates (1804, 2880). Take the elevator down to where we have our “Joker subjects” contained, & we can also find Robin here as well.

From where Robin is standing, follow the cells along to his left past Henry Adams & the empty cell. Around the corner from the empty cell, we can find the “optional” Freeze Blast Gadget.

Bleake Island – Iron Heights Penitentiary:

Season of Infamy – Beneath the Surface 1: Not long after we met up with Nightwing, we will have unlocked this new Season of Infamy Mission. After we collect the Freeze Blast, go to the crashed airship & enter inside it.

After we rescue the Guard stuck in the water, we will need to use the Freeze Blast to seal some Steam Vents.


Achievement #24 – The Beast Beneath: Defeat the prisoners.
Once we rescue the Warden, he will immediately be captured by Killer Croc. As we pursue them, some Thugs will be let loose from their cells & we will need Nightwing’s help to take them out.

Speak with the Guard in the control room about how to progress, & we will unlock the Achievement.

Bleake Island – Panessa Studios:

Season of Infamy – Beneath the Surface 2: Now we must leave Iron Heights Penitentiary & track down the two chief security officers who fled the airship. We can find the first one just West of Panessa Studios; the Guard will be strung up on the crane holding a container we previously found a Riddler Trophy in…

Bleake Island – Chinatown:

Season of Infamy – Beneath the Surface 3: The second Guard can be found in the Chinatown district on a rooftop surrounded by Thugs.


Achievement #25 – Breaking the Skin: Gain access to the high security area.
We will unlock this Achievement after we collect both of the High Security Keycards from the Iron Heights Penitentiary Guards.

Bleake Island – Iron Heights Penitentiary:

Season of Infamy – Beneath the Surface 4: Return back to Iron Heights Penitentiary with the Keycards & we can now proceed deeper into the prison. When we find Croc, we will have a cool boss fight ahead of us; use Dual Takedowns between you & Nightwing to defeat him.


Achievement #26 – Evolution: Lockup Killer Croc in GCPD.
Defeat Killer Croc with Nightwing’s help, & free the Warden. Airlift the giant lizard to GCPD & lock up the Warden as well to unlock the Achievement.

Bleake Island – The Cauldron:

Side Mission – Armed & Dangerous 3: When we leave GCPD, we should be able to use the Most Wanted Mission wheel to select this Side Mission to track yet another Militia APC.

Bleake Island – Lady of Gotham:
Unfortunately, it is already that time again. Since our new Main Mission takes us to Founders’ Island, we should do our part & clear out the currently available Riddler crud. If you have been diligent in Interrogating the Riddler Informants on Miagani Island, you will have noticed that we only got around half of the Riddler challenges uncovered before the Informants stopped spawning. More will appear as we beat further into the game; be sure to Interrogate the Police Officer Informant near the entrance inside the GCPD Precinct Building!

Riddler Trophy #30: To start, glide back over to the Lady of Gotham Island. Go to the Coordinates (2526, 2245) & we can see some Soft Wooden Paneling in the base of the statue on its Northwest side. Grapnel Boost & glide through the wall to find a Ridler Trophy inside.

Bleake Island – Mercy Bridge:

Riddler Trophy #31: Go to the Coordinates (2660, 2712) on the Mercy Bridge & drop off the side of the bridge to the lower level near the supports to find a Riddler Trophy in a small camp.

Miagani Island – Kingston:

Side Mission – Armed & Dangerous 4: As we collect some Riddler Trophies, check your Most Wanted tab to potentially see the Armed & Dangerous icon start flashing; this means we can locate another APC. Select the Mission when we have new intel, & eliminate the next Militia APC.

Bleake Island – The Cauldron:

Side Mission – Gotham On Fire 2: Around this time, you may here some reports on the police scanner that The Cauldron fire department… is on fire. Go to the Coordinates (2118, 2453) & we will find just that. Engage the building’s fire suppression systems using the Power Winch, & chase down Firefly in the Batmobile as he flees.

Tail him until his jetpack runs out of fuel, then tackle him out of the air. Somehow, he will use the same escape trick he used last time, & get away from a “Batman beatdown”.

Miagani Island – Kingston:

Breakable Object #16: Back to the task at hand, go to the Coordinates (2725, 2794) just below Mercy Bridge on the Miagani Island side to find a Breakable Object attached to one of the bridge’s concrete supports.

Riddler Trophy #32: On the other side of the bridge from the Breakable Object, we can drop down onto a barge in the ocean. Look over at the Coordinates (2721, 2664) to see a Structural Weakness inset into a building on the waterfront. To destroy it, we need to take the Batmobile onto Mercy Bridge & shoot out the wall from across the water; we can then enter the hole we made to collect a Riddler Trophy.

Breakable Object #17: Go to the Coordinates (2841, 2589) & we can find a Breakable Object on the side of a building next to a digital Grouts billboard.

Riddle #11: “The League of assassins stuck blades through hearts, now they impale each other’s art.”
Go to the Coordinates (2882, 2605) close to where the Parking Garage is & turn around from the driveway entrance. From the entrance look to your right to see a small alley that will have a burning barrel close to a nearby building. Look directly behind the barrel against the wall, to see a clawed poster reading “The Demon’s Head Will Return”; Scan it to complete the Riddle.
Sequence 12: Neon Green Conundrum
1. Miagani Island: Kingston, Grand Avenue, Bristol
2. Bleake Island: Chinatown
3. Main Missions: N/A
4. Side Missions: Armed & Dangerous
5. Riddler Bomb Rioters: 2/6
6. Riddles: 14/40
7. Breakable Objects: 24/90
8. Riddler Trophies: 41/179
9. Achievements: 26/113
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Miagani Island – Kingston:

Breakable Object #18: At the Coordinates (2993, 2574), right around the opposite corner from the Parking Garage entrance, we can spot a Breakable Object on the wall of the Ferris Mall building.

Riddler Bomb Rioter #2: Go to the Coordinates (2903, 2517) onto the roof of the A Sport Bar building across from the Ferris Mall to find a Pressure Pad. Stand on it to activate a new Riddler Bomb Rioter.

Locate them with a Remote Controlled Batarang & we can use the arcing electricity on the Ferris Mall sign to electrify another to take him down; alternatively, we can use the Remote Electrical Charge to do this as well.

Riddler Trophy #33: Up the street from our location, go to the Coordinates (2829, 2457) & we can find a Riddler puzzle on the side roof of the “Heavenly” church. To access the Trophy Cage, we will need to somehow get the Batmobile up here for its Power Winch.

Go to the Batmobile, & drive up to the top of the Parking Garage. At the top, we can find a ramp that we can boost off of. Do just that & we will land onto the roof across from the Trophy Cage; open it by powering up the console with the Power Winch.

Riddler Trophy #34: Next go to the Coordinates (2902, 2437) & go the entrance to the Gotham Casino. Look up along the walls here to see a Structural Weakness; destroy it with the Batmobile to collect another Riddler Trophy.

Breakable Object #19: At the Coordinates (2884, 2366) just down the street from us, we can find a Breakable Object on an upper extension wall of the Royal Flush Gang building.

Riddler Trophy #35: Go to the Coordinates (3063, 2388) to reach the Mid Town Mall. On the upper level above the mall, we can find a Gotham Herald Office. To the left of the building entrance, we can see some Soft Wooden Paneling with Detective Mode; glide through it to find a Riddler Trophy.

Riddler Trophy #36: Our next Riddler Trophy can be found at the Coordinates (3099, 2603) where Pauli’s Diner is. Enter the diner through the front door… or one of the windows, & we can find this Riddler Trophy behind the front counter; use the Batclaw to collect it.

Riddle #12: “A former warden who had a Strange turn, his appointment as mayor was a cause for concern.”
Go to the exact Coordinates (3156, 2666) & we can find a spray-painted advertisement for Quincy Sharp’s political campaign to become mayor reading “Vote Quincy Sharp for Mayor”. Scan it to complete the Riddle.

Breakable Object #20: Down the road from our position at the Coordinates (3134, 2799) we can find this Breakable Object above the entrance to an underground tunnel.

Breakable Object #21: Further up the street, go to the Coordinates (2958, 2933) to find this Breakable Object on the side of a building above a Pauli’s Diner billboard.

Breakable Object #22: For our last Collectible (for now) in Kingston, go to the Coordinates (2993, 2732) & we can spot this Breakable Object way up the side of the Bank of Gotham.

Bleake Island – Chinatown:

Side Mission – Armed & Dangerous 5: As we complete our Riddler challenges, check our Most Wanted tab to see if we have new intel on another Militia APC. When we do, track it down, & destroy it.

Miagani Island – Grand Avenue:

Riddler Trophy #37: Back to the task at hand, drive to the Coordinates (3338, 2425) & we can find the entrance to The Gotham Pony. At the back door here, we can find an Anchor Point we can tear down with the Power Winch to enter the building to collect the Riddler Trophy.

As soon as we do, a Sentry Turret will activate & pin us down; remotely control the Batmobile to destroy it.

Breakable Object #23: At the Coordinates (3413, 2430), directly behind us, we can find this Breakable Object on the side of an archway with the neon lights for the Gotham Globe.

Breakable Object #24: Go to the Coordinates (3339, 2357), again almost directly behind us, to see another Breakable Object above the Finniggan’s restaurant.

Riddle #13: “Are you suffering from a mental split? Take out the trash before you defend it!”
Our last Collectible (for now) in Grand Avenue can be found at the Coordinates (3274, 2296) to find the storefront for the Hell’s Gate Waste Disposal Service. Scan the building’s front sign to complete the Riddle.

Miagani Island – Bristol:

Riddler Trophy #38: Close by us into Bristol district, go to the Coordinates (3242, 2142) Grapnel up to the strange Eiffel Tower-like structure close to the Miagani Botanical Gardens. From the first level we can Grapnel to, we can see a stalled elevator not quite halfway up to the second level. Grapnel up to it, & enter inside to find a Riddler Trophy.

Riddler Trophy #39: Now go to the Coordinates (3180, 2181) at the Miagani Botanical Gardens. Enter inside them from above then navigate up to the second floor using the spiral stairs to find a Riddler Trophy on the side of a growing table.

Riddler Trophy #40: A final Riddler Trophy can be found at the Miagani Botanical Gardens at the Coordinates (3119, 2148) & can be found in an isolated storage room below some stairs leading up to a part of the second level (not the spiral stairs).

Riddle #14: “Friends of the Waynes though not as wealthy, their memorial ward keeps Gotham healthy.”
From the Botanical Gardens, go to the Coordinates (3133, 2363) & Grapnel up to the very top of the Koul Brau radio tower. Now look over at the Elliot Memorial Hospital; zoom in on its front sign & Scan it to complete the Riddle.

Riddler Trophy #41: Go to the Coordinates (3158, 2062) & Grapnel up to the top of an Urbarail Station. At the Southeast end of the highest balcony, overlooking that Eiffel Tower… thing, we can find a Riddler Trophy.
Sequence 13: The Last Crusade
1. Miagani Island: Bristol
2. Founders’ Island: Otisburg, Port Adams, Drescher, Ryker Heights
3. Bleake Island: Chinatown, Lady of Gotham, Clock Tower
4. Main Missions: N/A
5. Side Missions: Armed & Dangerous, Occupy Gotham, Heir to the Cowl, Gotham On Fire, The Line of Duty, The Perfect Crime
6. Riddler Bomb Rioters: 2/6
7. Riddles: 14/40
8. Breakable Objects: 25/90
9. Riddler Trophies: 43/179
10. Achievements: 28/113
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Miagani Island – Bristol:

Riddler Trophy #42: Now we go to the exterior of the Pinkney Orphanage to the Coordinates (3289, 1959). On the roof here, we can find a Riddler Trophy in a constructed shack shelter.

Riddler Trophy #43: Next, go to the courtyard behind the orphanage at the Coordinates (3361, 1826) where we can see a large square glass structure. This is a complex Riddler puzzle that will require the Remote Electrical charge & the Batmobile’s Power Winch to navigate a rolling Trophy Cage down to the bottom.

To start, use the Power Winch to pull out the topmost Anchor Point & leave it extended. Exit the Batmobile & use the REC to power up the Generator to push the Trophy Cage down. Remove the next Anchor Point, then REC the Generator to push the Trophy Cage down to the bottom level.

Pull out the bottom Anchor Point to break open the Trophy Cage & collect the Riddler Trophy.

Breakable Object #25: Our last Miagani Island Collectible (for now) can be found at the Coordinates (3204, 1848) along the Northwestern walls of the Pinkney Orphanage & can be shot as we take the ramp back down into the city.

Side Mission – Armed & Dangerous 6: Our final Miagani Island Militia APC can most likely be found at this time now. Select the Armed & Dangerous Mission from the Most Wanted tab to track it down & destroy it.

Founders’ Island – Otisburg:

Side Mission – Occupy Gotham 1: Now we go to Founders’ Island. There will be a couple other Militia related Side Missions we will begin unlocking as we explore around here. Some we’ll need the Batmobile to complete, others we will not.

Across the Penitence Bridge, there will be a Militia Watchtower set up at the Coordinates (2791, 1861). Defeat the Militia soldiers here & use Explosive Gel to destroy the Watchtower Command Console.

Side Mission – Heir to the Cowl 2: Close by the burning fire station, at the Coordinates (2729, 1449) we can find a burning bat symbol… & Azrael. Initiate his next Trial & use him to defeat the virtual training Thugs.

We must complete the Trial without taking a single hit of damage.

Side Mission – Gotham On Fire 3: At the Coordinates (2632, 1471) we can find the Otisburg Fire Station on fire & we will mark the next instance of this Side Mission. Unfortunately, without the Batmobile, we cannot progress it but at least now we have it marked…

Side Mission – Occupy Gotham 2: We can find another Militia Watchtower at the Coordinates (2878, 1599), being careful of the Boa Drone, defeat the Militia soldiers & destroy the Watchtower Command Console.

Founders’ Island – Port Adams:

Side Mission – The Line of Duty 11: At the Coordinates (3106, 1331) we can find the location of another one of the missing Station 17 Firefighters. Eliminate all the Gun Thugs & we can save Firefighter Taylor.


Achievement #27 – Cycle of Violence: Use 100 Quick Gadgets while in free flow combat.
This should come naturally as we play through the game. Whenever we are fighting enemies, be sure to try to use Quick-Throw Batarangs, Quick Batclaw, Quick Freeze Blast or Quick REC in combat (you can see how to use them by hovering over their icons in the Gadget select).

You can also use Quick Explosive Gel, but it can be tricky to pull off successfully.

Founders’ Island – Drescher:

Side Mission – Occupy Gotham 3: Now we will head over to the Coordinates (2522, 2070) in Drescher district to find another Militia Watchtower. Eliminate the Militia soldiers & use Explosive Gel to destroy the Watchtower Command Console.

Side Mission – The Perfect Crime 5: While in Drescher, head to the Coordinates (2337, 2019) & we can find another victim in a very sketchy place… surrounded by Militia soldiers & Rattler Drones. When you get to the victim, so long as the Rattler Drones are not aggro’d, we will be okay… otherwise you’ll have to lose your “wanted level”.

Investigate the victim using our Deep Tissue Scanner to identify them.

Side Mission – Occupy Gotham 4: We can find another Militia Watchtower (along with two Militia Checkpoints) at the Coordinates (2272, 1906). Eliminate the Militia soldiers & destroy the Watchtower Command Console.

Founders’ Island – Ryker Heights:

Side Mission – The Line of Duty 12: At the Coordinates (1820, 1680) close to the far end of the pier at the North end of Ryker Heights, we can find another Firefighter hostage. Eliminate the Gun Thugs & free Firefighter Scott; there is a Sniper Thug above us so be careful.

Side Mission – The Line of Duty 13: Go to the Coordinates (2252, 1569) & we can find yet another Station 17 Firefighter in an Urbarail Station; you know the drill.

Side Mission – The Line of Duty 14: We can find another Station 17 Firefighter at the Coordinates (2150, 1197) near the Northwestern coast of Ryker Heights.

Side Mission – Occupy Gotham 5: Another Militia Watchtower can be found at the Coordinates (2449, 1329).

Bleake Island – Chinatown:

Side Mission – Heir to the Cowl 3: Before we carry on with Founders’ Island, return to Bleake Island to the Coordinates (1904, 2337) in Chinatown. This time we will be versing some Militia soldiers; beware the Militia Medic as he can electrify enemies & ruin our run!

Bleake Island – Lady of Gotham:

Side Mission – Heir to the Cowl 4: We can go to the next instance of this Side Mission immediately after completing the previous one. Go to the Coordinates (2507, 2243) & Grapnel up to the very top platform above the Lady of Gotham statue to find Azrael again. For this challenge, we will have to fight 7 Militia Assassins; not too difficult, but you need to pay attention to your Counters!

Bleake Island – Clock Tower:

Side Mission – Heir to the Cowl 5: Once the final challenge has been completed, go to the Clock Tower to further analyze the information you have been gathering on Azrael.

Sift through Azrael’s memories & we can find St. Dumas symbols to scan at approximately: 5:48, 16:29, 28:62, & 41:19.


Achievement #28 – Angel In the Dark: Complete Side Mission – Heir to the Cowl.
There are three endings to this Side Mission. Attack Batman, & he will knock out Azrael to be locked up in GCPD. Or leave the Clock Tower & seek out the agents of St. Dumas to take vengeance; you can also break the Sword of Sin before leaving if you choose to, otherwise it will remain at the Clock Tower permanently.

Regardless of what you decide, we will unlock this Achievement after we complete the Side Mission.
Sequence 14: Ascensionism
1. Founders’ Island: Ryker Heights
2. Stagg Airship Alpha: Foyer, Cargo Hold
3. Main Missions: Going Stagg
4. Side Missions: Occupy Gotham
5. Riddler Bomb Rioters: 2/6
6. Riddles: 14/40
7. Breakable Objects: 30/90
8. Riddler Trophies: 50/179
9. Achievements: 29/113
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Founders’ Island – Ryker Heights:

Side Mission – Occupy Gotham 6: Our final active Militia Watchtower can actually be found at our current Main Mission waypoint in Ryker Heights & is its current objective. Go to the Waypoint, eliminate the Militia soldiers, & destroy the Watchtower Command Console.

Main Mission #8 – Going Stagg: With the Militia Watchtower destroyed, go to the top of Wayne International Plaza to collect our latest piece of new gear, the Remote Hacking Device.

Now we board the Stagg Airship & use the Remote Hacking Device to gain access to it.

Stagg Airship Alpha – Foyer:

Riddler Trophy #44: When we enter into the airship, climb down the ladder onto the large glass ceiling. Here we can find a vent we can access & drop down further to the next level. Before we drop through a Service Hatch to fight the Militia soldiers below us, look beside the grate to see a small barred off room locked by a Riddler Security Console. Use the Remote Hacking Device to hack it, & we can collect a Riddler Trophy.

Breakable Object #26: Once the Riddler Trophy is collected, look across from us on this same level to the South corner & we can see a strange looking glass box. Inside it, is a bunch of insects; use the Batclaw to attach to an Anchor Point on the box & destroy it. These are the Breakable Objects we need to be on the look out for on the two Stagg Airships.

Riddler Trophy #45: Drop down to a lower level using the Service Hatch & deal with the Militia soldiers using their own Boa Drone. Hack the Security Console through the glass window & override the Airship Stability Controls. Move the crate out of the way, then drop down to the bottom level of the Foyer.

Tilt the crates in front of us out of the way using the Airship Stability Controls & we can see a rolling Trophy Cage across the gap from us. Use the Remote Hacking Device to hack the Riddler Security Console & the Trophy Cage will be released. Use the Airship Stability Controls now to guide the rolling Trophy Cage down to the floor so we can break it open.

Riddler Trophy #46: From where we broke open the Trophy Cage, turn around & look up to the top right corner of the room to see an isolated office with a Generator above its bay style door. Use the Remote Electrical Charge on the Generator to open the door, then Grapnel up to it to collect a Riddler Trophy.

Breakable Object #27: Directly underneath this little office room, we can find another glass insect box; destroy it with the Batclaw.

Riddler Trophy #47: To leave the Foyer, we need to maneuver three crates out of our way. The center crate of these three has a Magnetic Lock on it that can be activated using the Remote Hacking Device. Deactivate the Magnetic Lock, then use the Airship Stability Controls to shift all the crates to the right to reveal a hidden vent on the leftmost side. Tear the Secure Ventilation Cover down to find a Riddler Trophy behind it.

Stagg Airship Alpha – Cargo Hold:

Riddler Trophy #48: Use the Magnetic Lock on the crate now, & use the Airship Stability Controls to shift the leftmost crate over to cover the vent; we can now enter into the Cargo Hold.

As soon as we do, we can see a Trophy Cage to our right & a Pressure Pad down to our left. Step on the Pressure Pad, & it will light up a Riddler Switch behind some metal grating; strike it with a Remote Controlled Batarang to open the Trophy Cage.

Main Mission #8 – Going Stagg: Grapnel up the emergency exit to the upper levels, & we will have to defeat a Militia Brute; trivial if you have Combat Upgrade – Blade Dodge Takedown. Once he is down, hack the Security Console with the Remote Hacking Device to enter the main chamber of the Cargo Hold.


Achievement #29 – A Battle Within: Fight for your sanity.
Story Related. Now we must rescue Stagg from a large battalion of Militia soldiers. Defeat them & save Stagg… except we will have a very poorly timed “Joker attack” that leaves Batman reeling…

Breakable Object #28: Stagg will get captured & taken over to Stagg Airship Beta. Grapnel on top of the exit doors to Airship Beta, & we can find a Breakable Object to the right up here.

Breakable Object #29: At the far Western end of the lower levels of the Cargo Hold, we can find a Riddler puzzle that will be locked with a Voice Activated Lock that we cannot access. Grapnel onto the top of the puzzle room to find another Breakable Object up here.

Riddler Trophy #49: Hack the next Airship Stability Control console & then drop down through the Floor Grate beside it. Use the Airship Stability Controls now to move the crates out of our way so we can get over to the far side of the room. After shifting the first three Magnetic Locked crates, we will have revealed a Structural Weakness to our right. Use Explosive Gel to destroy it, then use the Airship Stability Controls to move the Magnetic Crate into the room we just opened; after exiting it of course.

We can now enter into a Floor Grate that the Magnetic Crate was blocking that will lead us to a Riddler Trophy.

Breakable Object #30: Navigate to the end of this bottom crate room, & exit out of it. Get up to the upper floor & hack the Security Console to be able to Grapnel all the way up to the top level of the Cargo Hold. As soon as we pop up through the Service Hatch, look immediately beside us to see a Breakable Object resting on top of a small box at a dead end.

Riddler Trophy #50: As we approach the doors leading to the Research Laboratory, we can see a yellow & black painted girder we can Grapnel up to. Up here, turn around to look behind us & we can see a Trophy Cage with three Riddler Switches above it. Simply Quick-Throw three Batarangs at the Riddler Switches to unlock the cage.
Sequence 15: Turbulence
1. Stagg Airship Alpha: Research Laboratory
2. Stagg Airship Beta: Subject Testing
3. Main Missions: Going Stagg
4. Side Missions: N/A
5. Riddler Bomb Rioters: 2/6
6. Riddles: 16/40
7. Breakable Objects: 35/90
8. Riddler Trophies: 54/179
9. Achievements: 29/113
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Stagg Airship Alpha – Research Laboratory:

Riddle #15: “No Dark Knight, Stagg’s pet is no figment, it’s just lacking the usual pigment.”
From the girder we are on, we can Grapnel up to an open vent where we can enter into the Research Laboratory. Now we will need to complete a “Predator sequence” & eliminate a bunch of Gun Militia.

When they are defeated, go to the far Eastern end of the lower part of the room where we can find two monkeys in cages stacked on top of each other. Scan the albino monkey in the bottom cage to complete the Riddle.

Breakable Object #31: Leave this room, & head counterclockwise along the lower level to the Northern side. Parked against the side of one of the lab rooms, we can see some cages – one with a dead scientist trapped inside it. On the top of this stack, we can see one of our Breakable Objects on it.

Riddler Trophy #51: Enter into the lab room that those cages were against now & we can find a set of cages locked behind a blast door. Release the blast door by hacking the Security Console attached to it, & we can see a Riddler puzzle with a monkey inside it. Using the Riddler Switch above, lure the monkey through the puzzle & get it to stand on one of the Pressure Pads; to lure the monkey, walk along the cages so it follows us.

After it stands on one Pressure Pad, we will only have 6s to lure it over to the second Pressure Pad to open the Trophy Cage; it will open after the monkey has stepped on both within the time limit.

Riddler Trophy #52: Now head to the far Western end of the lower level to find another blast shielded set of cages in a lab room. Hack the Security Console, & lure the monkey inside onto another Pressure Pad using the Riddler Switch to unlock a Trophy Cage on the ceiling of this room. Lock the monkey onto the Pressure Pad before going to collect it… poor guy.

Breakable Object #32: Now keep going counterclockwise around the lower room to the South corner where the stairs leading up to the next level are. At the bottom of them, we can find a Breakable Object.

Breakable Object #33: We can find the last Collectible in this room on top of that Western lab room we were just in. Grapnel on top of it to find this Breakable Object.

Main Mission #8 – Going Stagg: Go to the Computer console in the Research Laboratory & use the security footage to recreate a perfect copy of Stagg’s handprint.

Return back to the Cargo Hold & eliminate a new group of Militia soldiers who have now appeared here.

Batmobile Upgrade – EMP: After the Soldiers are dispatched, Mr. Fox will reach out to us over the radio saying he has a new Upgrade available for us for the Batmobile; of the two, choose the EMP as we need it for some Riddler Challenges…

Stagg Airship Beta – Subject Testing:

Main Mission #8 – Going Stagg: The remaining Collectibles found on Airship Alpha require a Gadget we currently do not have. Hack the Security Console in the Cargo Hold to open up the bay doors so we can glide over to Stagg Airship Beta now.

Breakable Object #34: After we take out the Militia soldiers we encounter when we enter Airship Beta, look in the corner of this first room to the right of a Locked Door; we can find this Breakable Object on top of a “human-sized” cage.

Riddle #16: “Need something moved quickly in a freezer? This company’s owned by a cockney geezer!”
To carry on, we need to use some Explosive Gel to destroy a Structural Weakness. When we approach the Airship Stability Controls in the next room, we can see a poster pinned to a white board reading “You Name It, We’ll Freeze It”; Scan the poster to complete the Riddle.

Breakable Object #35: Use the Airship Stability Controls to move a crate through the glass windows ahead of us so we can continue. Head down the hall towards the West end of the area & we will see another Structural Weakness we can destroy with Explosive Gel. Entering the room will reveal an elaborate looking Riddler puzzle, but before we deal with that, look to your right in front of the puzzle to spot a Breakable Object.

Riddler Trophy #53: Use the Remote Hacking Device to de-magnetize the crates above us, then use the Airship Stability Controls to move them all to the left. Grapnel up into the puzzle now & then Grapnel up again through a Service Hatch to get on top of it. Move the crates over to the right side of the puzzle now, magnetize the last crate in the row so it won’t move, then tilt the ship the ship again to move an un-magnetic crate out of our way. Re-enter the puzzle & navigate down through it to the bottom level where we can collect the Riddler Trophy.

Riddler Trophy #54: As we make our way to the end of Subject Testing, we will see a series of observation cells that have journal notes from Simon Stagg outside them. If you look inside the cell #5, we can see a Riddler Trophy. To get it, head to the end of the hallway & we can find a Computer we can interact with just outside the entrance to Biological Engineering. Use the Computer to open up the observation cells & collect the Riddler Trophy.
Sequence 16: The Breaking Point
1. Stagg Airship Beta: Biological Engineering, Cloudburst Chamber
2. Founders’ Island: Otisburg, Ryker Heights
3. Bleake Island: Chinatown
4. Main Missions: Going Stagg
5. Side Missions: Occupy Gotham, The Perfect Crime, Creature of the Night
6. Riddler Bomb Rioters: 2/6
7. Riddles: 17/40
8. Breakable Objects: 39/90
9. Riddler Trophies: 58/179
10. Achievements: 30/113
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Stagg Airship Beta – Biological Engineering:

Main Mission #8 – Going Stagg: Enter into Biological Engineering now & we will locate Stagg again. To free him, we will need to complete a predator section & stealthily takeout 10 Militia soldiers, including a dangerous Militia Mini-Gunner.

As Batman states, we should eliminate the Militia soldiers before we take on the Militia Mini-Gunner. Once they are all defeated, do not go to free Stagg just yet…

Riddler Trophy #55: Return back to the where we entered this room from & let’s work counterclockwise around it snagging our last few Collectibles. From the entrance, drop down to the ground floor under the stairs in the Southwestern corner of the room where we can find one of the monkey cages. Open it up using the Remote Hacking Device. Using the Riddler Switch on the front & the Pressure Pads inside the cages, navigate the monkeys onto the Pressure Pads to open up the Trophy Cage nearby; be sure to lock the bottom monkey onto his Pressure Pad so he doesn’t step off it.

Breakable Object #36: Close by us we can see a Vent Cover we will pass through next. Before we do, follow the short wall the Vent Cover is on, past a ladder, over towards a set of stairs in the center of the room that leads up to the glass ceiling of the centermost room. Look underneath these stairs to find a Breakable Object.

Riddler Trophy #56: Tear off that Vent Cover now & pass through the vent leading us Eastward into a secret puzzle room. Use the Remote Electrical Charge to power up three Generators to open up the Trophy Cage.

Breakable Object #37: Continue through the vents to the far Southeast corner of the room & we can find this Breakable Object on a countertop right where we exit the vent.

Riddler Trophy #57: On the ground level, head directly below where Stagg is being contained to find another monkey cage puzzle. Open it up with the Remote Hacking Device. You know the drill, guide the monkeys over to their Pressure Pads, lock them in, then collect the Riddler Trophy from the Trophy Cage.

Riddler Trophy #58: Grapnel up to the second floor now at the North end of the area. Up here, we can find a small room that has two cooling tanks on top of it. Head around to the Northwest side of this room, still on the second floor, to find a Riddler Trophy in behind its stairs leading up to those tanks. To get it, we need to use a Freeze Blast on a Steam Vent so we can crawl through to access underneath the stairs.

Breakable Object #38: Grapnel on top of those cooling tanks now, & look over towards the West side of the room. Along the wall near us, we can spot a Breakable Object on top of a tall Grapnel only Vent Cover.

Riddle #17: “A bragging reporter is worse than a narc, but perhaps the assassin has found his mark?”
From the cooling tanks we are standing on, drop down to the room’s roof/balcony below the tanks where two workstations & a dead scientist are. On the workstation that has the computer flashing “deceased” we can see a GC Style magazine with Jack Ryder on the front page that has the headline “How I took down Deadshot”; Scan it to complete the Riddle.

Stagg Airship Beta – Cloudburst Chamber:


Achievement #30 – Dark Wings Fly Away In Fear: What is the Cloudburst?
Story Related. Now we can finally pop over to see Stagg, but he won’t be much help. Carry on into the Cloudburst Chamber & confront Scarecrow.

Breakable Object #39: Before we Glide out of the newly made gaping hole in Airship Beta, turn around to face the way we entered the room from. Look over in the far-right corner & we can find a Breakable Object on top of a crate of power cells.

Founders’ Island – Otisburg:

Side Mission – Occupy Gotham 7: We will now enter into the second phase of Gotham City. New Militia operations have been established across all three islands that we will have to deal with… Go to the Coordinates (2612, 1387) in Otisburg to find a Militia Watchtower.

This is a difficult Watchtower to take out as it has a Watchtower Gun Emplacement pointed directly at the Militia soldiers guarding the Watchtower Command Console. Later on, we will receive an Upgrade for the Remote Hacking Device that will let us temporarily disable those guns. But without it, we have to take out the Militia soldiers using Grapnel Takedowns & Fear Multi-Takedowns. Take out who you can, then when the Gun Emplacement begins shooting, quickly jump off the roof. Rinse & repeat. When the Militia are taken out, hide behind the Watchtower Command Console on the opposite side as the Gun Emplacement to destroy it.

If you do not have your Ballistic Armor fully maxed out, or just can’t manage to pull this off, just make sure the Watchtower is marked on your Map & just save it until we get that Upgrade.

Founders’ Island – Ryker Heights:

Side Mission – The Perfect Crime 6: Below where Stagg Airship Beta is, at the Coordinates (1934, 1594) in the undercity area below Ryker Heights, we can hear the ominous opera music. Here we can find the last victim strung up on the wall of a building in between the Trade House & Chubb’s Pawn Shop. Use the Deep Tissue Scanner to identify the victim.

At long last, we can cross reference the victims & find a location for the murderer’s potential hideout. We will be unable to enter into the hideout however until we can bring the Batmobile to Founders’ Island…

Bleake Island – Chinatown:

Side Mission – Occupy Gotham 8: Over in Bleake Island, we can find a newly activated Militia Watchtower at the Coordinates (1961, 1946). Bust in through the windows facing the waterfront to get inside where the Watchtower Command Console is located.

Side Mission – Creature of the Night 3: Glide around Chinatown, & we will eventually hear Man-Bat screech, marking this Side Mission when we can triangulate his position. Like before, find somewhere high & glide into Man-Bat to administer more of the cure.
Sequence 17: Wavering Conviction
1. Bleake Island: Chinatown, Panessa Studios
2. Main Missions: A Cure to Fear
3. Side Missions: N/A
4. Riddler Bomb Rioters: 3/6
5. Riddles: 18/40
6. Breakable Objects: 39/90
7. Riddler Trophies: 63/179
8. Achievements: 31/113
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Bleake Island – Chinatown:

Main Mission #9 – A Cure to Fear: Go to the Chinatown Militia Safehouse now (where we found Poison Ivy) to rescue Oracle. After she is located, we will need to return to GCPD to speak with Ivy about the specifics of her immunity to Scarecrow’s Fear Toxin...


Achievement #31 – With A Vengeance!: Take on the heavy artillery reinforcements.
Story Related. Leave GCPD with Ivy, & we will need to take her to the Botanical Gardens on Miagani Island, but before we do, we will need to dispatch a massive Militia Cobra Drone which will unlock this Achievement.

Batmobile Upgrade – EMP: If you selected this Upgrade during the previous Main Mission when Mr. Fox spoke with us last, he will tell us that it is now ready for pick up close to the Clock Tower.

After we collect the Upgrade, hold off on taking Ivy to the Botanical Gardens for now. We can find new Riddler Collectibles as well as at least 2-3 Riddler Informants here on Bleake Island (& Miagani Island). Let’s grab these before we carry on; hopefully the Batmobile holding port has a bathroom…

Bleake Island – Clock Tower:

Riddle #18: “Joining your mission can come with a cost, this empty reminder shows just what she’s lost”.
Grapnel up to the Clock Tower roof & enter inside Oracle’s hideout. Interact with the statue head to activate the Batcomputer & a Remote Switch will appear on a grandfather clock in the corner of the room. Switch it off with the Remote Hacking Device, to reveal Batgirl’s Suit; Scan it to complete the Riddle.

Bleake Island – Chinatown:

Riddler Bomb Rioter #3: Across the street from the Clock Tower, we can find a new Bomb Rioter at the Coordinates (2039, 2377). Step on the Pressure Pad, identify the Bomb Rioter with a Remote Controlled Batarang; then dispose of them with the Remote Electrical Charge or by electrifying another Remote Controlled Batarang.

Riddler Trophy #59: Go to the Coordinates (1837, 2335) & we will be able to spot some Riddler Robots on top of a roof here. Defeat them & a Riddler Switch will activate. When we hit the Switch, it will revive the Riddler Robots again. Defeat & revive them two more times to unlock the Trophy Cage.

Riddler Trophy #60: Next on the list will be located at Coordinates (1701, 1970) & we will find a previously locked up warehouse now open. In front of us will be some crates with Riddler Switches on them. Hit the left Switch to raise up the crates & enter into the warehouse. Walk to the back of the building & step on the Pressure Pad to open up the Trophy Cage; we can collect the Riddler Trophy with the Batclaw.

Once we do that, some Riddler Bipods will drop down & box us in. To escape, use a Remote Controlled Batarang to strike the active Riddler Switch on the crates to lower down & crush the Bipods.

Riddler Trophy #61: Close by where we are, go to the Coordinates (1763, 1987) & bring the Batmobile over to the Ultrasonic Field Generator we can find here. Switch into Combat Mode & use the Batmobile Forensics Scanner Pulse to begin illuminating spray painted ? on the ground. Follow them along to the ruined Ace Chemicals bridge & drive up to it to regain the trail; you need to make sure the ? are fully illuminated up the side of the bridge before we can drive up to the road on it. The trail will lead us all the way to the final archway on the bridge; drive to the end of the road & turn around to see the final end point. Shoot the end point to reveal a Riddler Trophy in a room we can Grapnel to.

Bleake Island – Panessa Studios:

Riddler Trophy #62: For this Riddler Trophy, you will have needed to collect the Batmobile EMP; if you do not have it, you will need to return here later after you receive it. Drive to the Coordinates (1637, 2822) & we can find the entrance to an underground roadway below Panessa Studios. Take a left in the tunnel & we can drive up to the underground bay area that is locked by a Junction Box. Use the Power Winch on the Anchor Point, & we will need to rev our engine to power it up to open the bay door.

Drive inside now, & we will see three Riddler Switches blocked by an electrified field. Attaching to the Anchor Point inside the garage will immediately charge up our Secondary Weapon. Use an EMP to disable the field then quickly eject out of the Batmobile. While still in the air, use the Line Launcher Tightrope to suspend ourselves in view of the Riddler Switches (above where the forcefield activates); you need to be gliding to activate the Tightrope function. When the 10s timer runs out, the forcefield & Riddler Switches will activate again & we can hit them with Batarangs to open up the Trophy Cage.

Riddler Trophy #63: At the Coordinates (1663, 2959) in the center of the Panessa Studio parking lot we can find a new Riddler puzzle; this is slightly different to the glass tower puzzle we solved in behind the Pinkney Orphanage. Use the Power Winch on the Anchor Point at the base of the puzzle to rotate the glass horizontally. This will open up spaces we can strike Riddler Switches through to navigate the rolling Trophy Cage down to the bottom. Two of the Riddler Switches can be hit with the Vulcan Cannon, but we will need to exit the Batmobile to hit the middle Switch with a Batarang as it will be accessible on the opposite side of the tower as us.

There is one other Riddler Trophy that can be marked on our Map in The Cauldron, but it is actually tied to a set of Coordinates on Miagani Island, so we will head there first…
Sequence 18: Force of Nature
1. Miagani Island: Kingston, Grand Avenue, Bristol
2. Main Missions: A Cure to Fear
3. Side Missions: Occupy Gotham, Campaign For Disarmament, Own the Roads
4. Riddler Bomb Rioters: 3/6
5. Riddles: 18/40
6. Breakable Objects: 41/90
7. Riddler Trophies: 67/179
8. Achievements: 32/113
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Miagani Island – Kingston:

Main Mission #9 – A Cure to Fear: When we cross over to Miagani Island, we will be notified that 3 Cobra Tanks are now patrolling the area; carefully take them out one by one from behind using the Batmobile’s 60mm Cannon.

Side Mission – Occupy Gotham 9: Once the Cobra Tanks are taken out, head to the Coordinates (2842, 2394) to find a newly set up Militia Watchtower. Once again, there will be a Militia Gun Emplacement here overlooking the area, but we fortunately have a lot more space to maneuver with. Use the Disrupter to disable the Militia’s Guns & lure others away to dispatch all the Militia soldiers.

Side Mission – Occupy Gotham 10: Our next Militia Watchtower in Kingston can be found at the Coordinates (3116, 2531). For this one, we just need to carefully take out two Militia Sentry Guns to gain access to the Watchtower Control Console.

Miagani Island – Grand Avenue:

Side Mission – Occupy Gotham 11: Go to the Coordinates (3317, 2870) to see another bridge way being covered by Militia Gun Emplacements. Fortunately, we can very easily lure the Militia soldiers, Medics, Gunmen, & Brute away behind a wall that is out of their view to defeat them.

When they are defeated, note that there are actually two Watchtower Command Consoles. One is being guarded by the Emplacements, while the other is up above on top of one of the statue towers. Destroy that one first to make the bridge way safe so you can destroy the second one.

Miagani Island – Bristol:

Side Mission – Campaign For Disarmament 5: We can locate a Militia Explosive Device close to the Botanical Gardens at the Coordinates (3284, 2203). Upload the virus to it & defeat the 24 Drones that get sent after us.

Side Mission – Occupy Gotham 12: Our next Militia Watchtower can be found at the Coordinates (3009, 1864). This is a simple one, though a Militia Brute will be present.

Side Mission – Own the Roads 1: Our final new Militia related Side Mission instance can be located at the Coordinates (3131, 2007). These are Militia Checkpoints that have a variety of Militia soldiers & sometimes Drones that we need to eliminate to complete.

This Militia Checkpoint will be blocked off by Shock Mines, & we will be unable to bring the Batmobile through; it must be done on foot. Eliminate the Militia soldiers & locate the Militia Commander’s Checkpoint Controller to complete the instance.

Side Mission – Occupy Gotham 13: A Militia Watchtower can be found at the Coordinates (2941, 2157) on top of the Elliot Memorial Hospital. This is another double Watchtower Command Console one; destroy the highest Command Console first to disable the guardian Militia Gun Emplacements.

Side Mission – Own the Roads 2: Our final Side Mission activity on Miagani Island can be found at the Coordinates (2776, 2312). This Militia Checkpoint will be a small walled off base with a bunch of Militia soldiers inside it. Defeat it, & destroy the Commander’s Checkpoint Controller to complete the instance.

Main Mission #9 – A Cure to Fear: After an hour or so now of her waiting for us to finish our business… finally take Poison Ivy over to the Botanical Gardens. To help her, we first need to stop in at Wayne Tower to see Mr. Fox for a way to track some ancient roots…

Before we can see him however, we will have to eliminate some uninvited guests in the Wayne Tower parking lot. When they are gone, we will have our Batmobile Forensics Scanner upgraded with some deep ground penetrating Sonar.


Achievement #32 – Strange Deadfellows: Deploy the Cloudburst countermeasures.
Story Related. Use the Sonar to begin locating the root masses for the ancient plant. Once the plant is broken free, we will have to defend them from Militia attacks. After Ivy is able to harden the plant, we will unlock our Achievement.

Miagani Island – Bristol:
Before we carry on, we can snag all currently available Collectibles on Miagani Island; Riddler Informants will have spawned to reveal them.

Riddler Trophy #64: Go to the Coordinates (3019, 2160) near Elliot Memorial Hospital where we can find an Ultrasonic Field Generator in front of a parking sign. Use the Batmobile Forensics Scanner Pulse to activate it, then follow the spray painted ? along & down the nearby bridgeway to the end point set into the wall of Jenna’s Furniture; shoot the end point with the 60mm Cannon to reveal where the Riddler Trophy is hidden.

Breakable Object #40: Go to the Coordinates (3019, 2022) now & we can find a Breakable Object on the side of a tall Hotel building.

Riddler Trophy #65: Head towards Pinkney Orphanage to the Coordinates (3258, 1969) & we can find a Pressure Pad in the road with a Trophy Cage pinned to the orphanage wall surrounded by Riddler Switches. Drive onto the Pressure Pad to activate the puzzle, & shoot the Riddler Switches when they light up with the Vulcan Cannon to open the Trophy Cage.

At the end of the puzzle, all of the Riddler Switches will light up at once & it is almost impossible to hit them all before they shut off; using the Secondary Weapon Missile Barrage can help even things out. To instantly charge your Secondary Weapon, drive off of the Pressure Pad & we can attach our Power Winch off an Anchor Point close by us; it is located on the back of a billboard hanging off of the underpass.

Breakable Object #41: We can find a Breakable Object at the Coordinates (3449, 2165) going towards the Ferris Wheel on the docks; the Breakable Object can be found on the side of the Newton Fairgrounds building.

Riddler Trophy #66: At the very far end of this dock, past the Ferris Wheel, we can find this Riddler Trophy out in the open behind an observatory tower on another Newton Fairgrounds building at the Coordinates (3706, 2079).

Riddler Trophy #67: Across from the Ferris Wheel dock, we can locate a stuck Urbarail car along the monorail track at the Coordinates (3289, 2263) with a Riddler Trophy inside it.
Sequence 19: Cracking the Code
1. Miagani Island: Kingston, Grand Avenue, Wayne Tower
2. Main Missions: N/A
3. Side Missions: N/A
4. Riddler Bomb Rioters: 4/6
5. Riddles: 19/40
6. Breakable Objects: 44/90
7. Riddler Trophies: 76/179
8. Achievements: 32/113
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Miagani Island – Kingston:

Riddler Trophy #68: With Bristol done, it is time to head over to Kingston district to the Coordinates (3062, 2382) up the overpass & into the upper level of the Midtown Mall parking garage. Here we can find a Riddler puzzle with two Anchor Points on it & a Trophy Cage at the top. Use the Anchor Points & the Power Winch to maneuver the Trophy Cage down to the bottom so we can bust it open.

Riddler Trophy #69: The next Riddler Trophy can be found nearby at the Coordinates (3044, 2348) on top of the Gotham Herald’s roof. Here we can immedia⁵tely spot some Riddler Robots. The green Riddler Robots can be defeated using our fists, however if they are red, we need to change their colour using a Batarang on the Riddler Switch. Defeat them all to unlock the Trophy Cage.

Riddler Trophy #70: Go to the Coordinates (3159, 2470) & we can see the large lit up Dang Good Donuts building. In the center of the actual donut part of the sign, there will of course be a hole, & our Riddler Trophy will be inside it. To get there, we need to Grapnel Boost off a different building or eject out of the Batmobile & glide through the center of the donut.

Riddler Trophy #71: At the Coordinates (3162, 2705) we can find Lacey’s Department Store. At the front entrance, we can see an Anchor Point in the wall. Pull it open using the Power Winch to reveal a Structural Weakness behind the storefront’s sign. While still holding up the sign, destroy the wall using the 60mm Cannon & Grapnel up to the room to find a Riddler Trophy inside.

Miagani Island – Grand Avenue:

Riddler Trophy #72: Now let’s kick over into Grand Avenue. Go to the Coordinates (3183, 2860) & we will reach a Trophy Cage that has a different set of Coordinates written beside it. These are the Coordinates (2887, 2171) that will lead us back over to Elliot Memorial Hospital. When we get here, we will see a Pressure Pad. Stand on it to open up that Trophy Cage we initially found & we will have to get back to it before the 40s timer runs out!

Riddler Trophy #73: On the same building we found the previous Riddler Trophy, go to the Coordinates (3149, 2959) & on the street level close to an entrance to the tunnels, we can see an Anchor Point on the side of the archway wall. Above it will be a Structural Weakness we can destroy. Do so, then use the Power Winch on the Anchor Point to raise up an orange crate.

Grapnel up through the wall into a hidden room, & with the crate still raised, drop down into where we lifted it from & Grapnel up through a Service Hatch to snag our Riddler Trophy. To escape though, we will have to drop that lifted crate down onto some Riddler Bipods that are now blocking our exit.

Breakable Object #42: Take the throughway past where that Anchor Point was to the opposite side of the large cathedral to the Coordinates (3248, 2919). As soon as we exit the throughway, turn around to face the archway we came out of to see a Breakable Object on its walls above a flexing Greek God… or at least he probably is? Atlas… that you?

Breakable Object #43: Drive further South down the road to the Coordinates (3324, 2808) & we can find this Breakable Object on the backside of the Bhagwansingh building.

Riddle #19: “The Highest building in Arkham City, A Strange man worked here, who took no pity.”
Exit the Batmobile now & Grapnel up these buildings to the Coordinates (3349, 2919) to the very top of a statues head. From up here, look out across the ocean past the Mainland Bridge to see a tower in the distance. This is the Wonder Tower in Arkham City; zoom in to it & take a Scan to complete the Riddle.

Riddler Trophy #74: Now we need to get a slightly tricky Riddler Trophy. To start, drop off the building & get to the Coordinates (3514, 2910). Summon the Batmobile here, then look out across the water towards the Coordinates (3404, 2921) where we can spot a Structural Weakness. Destroy it with the 60mm Cannon then eject & glide across the water into the room we revealed to collect the Riddler Trophy.

Miagani Island – Wayne Tower:

Riddler Trophy #75: While we are close to Wayne Tower, head up to the Coordinates (3584, 2824) & Grapnel up the building to a balcony overlook. Walk down some stairs into an exterior walkway of the building & we can spot a Riddler Trophy under some stairs. Pass into an Authorized Personnel Only doorway to collect the Trophy.

Riddler Trophy #76: The Riddle found at Wayne Tower will not be available to collect until later, so instead, go to the Coordinates (3701, 2793) & we can find another Ultrasonic Field Generator in the side of a Gotham Herald storefront. Bring over the Batmobile & use the Forensics Scanner Pulse to track more painted ? around the tower, over a jump across the canal, & down the street until you reach a barred off gate on the Grand Avenue Station.

Get out of the Batmobile here & then make your way around the building to Grapnel up inside the upper level. Pass through Grand Avenue Station to where that barred gate is & we can find a Remote Switch on the other side that we can turn off using the Remote Hacking Device. With the gate open, re-enter the Batmobile & keep following the trail inside to the end point which is found above a closed ticket booth station; if you took too long, you will unfortunately have to return back to the starting point & re-initiate the trail with the Forensics Scanner Pulse.

Breakable Object #44: Return back to Wayne Tower & go to the Coordinates (3595, 2672) & we can find this Breakable Object on the wall above a Bookstore.

Riddler Bomb Rioter #4: At the Coordinates (3535, 2673) we can find a Pressure Pad to activate the Bomb Rioter puzzle. Like we always do, locate them using a Remote Controlled Batarang, then either electrify another one or use the Remote Electrical Charge to dispatch them.
Sequence 20: It's About What's Fair!
1. Miagani Island: Grand Avenue, Kingston
2. Bleake Island: The Cauldron, Chinatown, Panessa Studios
3. Founders’ Island: Otisburg
4. Main Missions: N/A
5. Side Missions: Two Faced Bandit, Gunrunner
6. Riddler Bomb Rioters: 4/6
7. Riddles: 20/40
8. Breakable Objects: 44/90
9. Riddler Trophies: 82/179
10. Achievements: 37/113
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Miagani Island – Grand Avenue:

Riddler Trophy #77: We are in the last push now. Go to the Coordinates (3428, 2597) & we will find a tall building. About halfway up the building, alongside the first balcony area, we can find two large windows on the Eastern & Western sides of the building. Glide through one of them to enter the building & we can collect this Riddler Trophy on the main reception desk.

Riddler Trophy #78: Now head over to Grand Avenue Station to the Coordinates (3346, 2703) & we find the train section of the station near the lower level. On top of a stopped train, we can find a Riddler Trophy.

Riddler Trophy #79: While still at Grand Avenue Station, go to the Coordinates (3332, 2675) to the Northwestern side of the top floor. Here we can see a small room below some stairs heading further up; break through some Soft Wooden Paneling to access the Riddler Trophy.

Riddler Trophy #80: Carry on West over to the next building at the Coordinates (3300, 2583) & Grapnel up to the very top of it to find this Riddler Trophy out in the open.

Riddler Trophy #81: Continue West over to the next building at the Coordinates (3279, 2465) & glide over to the lower rooftop. On the Southwest corner of the building, we can see some Soft Wooden Paneling 2/3 of the way up; glide through it to find a Riddler Trophy.

Riddle #20: “Disarming, charming, quite the inquisitor. She’ll pull back the vale, whoever the visitor.”
This Riddle can be found at the Coordinates (3375, 2401), but can be solved right where we are standing from the last Riddler Trophy. Look out towards The Vicki Vale Show building & Scan the neon sign for it to complete the Riddle.


Achievement #33 – The Real Deal: Takedown 20 moving Cars without using the Batmobile.
As we explore around locating Collectibles, make a point of trying to takedown a Car or two on foot. This can be done by either baiting them into trying to ram you & Countering them, or by gliding over top the Car & performing a Takedown.

Bleake Island – The Cauldron:

Riddler Trophy #82: Our final Collectible we will grab is located back on Bleake Island at the Coordinates (2042, 2736). However, it will have this other set of Coordinates (3496, 2540) written beside which will send us to Grand Avenue on Miagani Island at the Southern central exit bridge out of Gotham in Grand Avenue.

Go to the second set of Coordinates, & we can find a Junction Box inset into the bridge barricades. Use the Power Winch on the Batmobile to connect to it, & power it open. This will open the Trophy Cage back on Bleake Island & we will have 45s to reach it!

Bleake Island – Chinatown:
We will begin acquiring some easy Waynetech Upgrade Points completing these next few Side Missions. If you have not already done so, purchase or work towards purchasing the Grapnel Boost Mk. III & Grapnel Boost Mk. IV Batsuit Upgrades; these cost a total of 14 Points. We need these Upgrades to earn two gliding related Achievements…

Side Mission – Two Faced Bandit 1: A little while ago, we will have received this new Side Mission regarding a bank robbery in progress over in Chinatown. Head there now & enter into the Bank of Gotham. We will need to take out 8 of the Gun Thugs before they steal all of the money; the Thugs are infinite. After 8 are down, they will stop taking money, & we have to eliminate the remaining Thugs.


Achievement #34 – Two Faces of Fear!: Stop the bank heist on Bleake Island.
We will unlock this Achievement after completing the first of three bank heists.

Bleake Island:

Side Mission – Gunrunner 1: Go into your Most Wanted Mission tab, & select this Side Mission as we have new intel for it. Nightwing will notify us of a new potential Weapons Cache we can destroy. Go to the Waypoint at Panessa Studios or The Cauldron & place a Tracker on the Refrigeration Van, politely alert them, then tail the van to the hideout located at the abandoned Sionis Industries building.

Enter the building & we will need to use the Remote Hacking Device to open up the main gate so we can destroy two Sentry Guns with the Batmobile. With them out of the way, open up the rooftop shutters & we will be able to drop in from above to start the party with Nightwing.


Achievement #35 – Beautiful Boy: Destroy the second Weapons Cache in Gotham City.
With the Thugs dealt with, enter the vault & place some Explosive Gel on the Weapons Crate. Seal the vault & detonate the Gel to destroy the second Weapons Cache.

Founders’ Island – Otisburg:

Side Mission – Two Faced Bandit 2: We can stop another bank heist that is happening in Otisburg district over on Founders’ Island. Head to the Bank of Gotham there & this time we need to eliminate 10 Gun Thugs. Once they are down, take out the remaining few to stop the heist.


Achievement #36 – Two Sides of the Same Coin!: Stop the bank heist on Founders' Island.
After all the Gun Thugs have been taken out, we will hear from Two Face & unlock our Achievement after the bank’s blast doors open up.

Miagani Island – Kingston:

Side Mission – Two Faced Bandit 3: As soon as we exit the bank on Founders’ Island, we will be notified of yet another bank heist in progress. This is the final one & it is found at the Bank of Gotham in the Kingston district. This will be the most intense of the heists & we need to eliminate 15 Gun Thugs. What’s worse is that there will be not one, but two loading trucks crashed into the building, so the Thugs can steal money at double time. Remember though, we do not get more of a bonus for saving more money; so long as they do not take it all of course, you are free to take your time if it means staying alive.


Achievement #37 – Jekyll & Hyde: Stop the bank heist on Miagani Island & lock up the master mind in GCPD.
This time, after we eliminate the 15, Two Face himself will show up to stop us; he will be accompanied by a lot of difficult Gun Militia, Medics, Jammers, & Spec Ops. Once they are all defeated, we will load Two Face up into the Batmobile & have to drive him over to GCPD.
Sequence 21: Get. Out. Of. My. Village.
1. Bleake Island: Panessa Studios
2. Founders’ Island: Otisburg, Ryker Heights, Drescher
3. Main Missions: Vengeance
4. Side Missions: Own the Roads, Armed & Dangerous, Campaign For Disarmament
5. Riddler Bomb Rioters: 4/6
6. Riddles: 20/40
7. Breakable Objects: 44/90
8. Riddler Trophies: 82/179
9. Achievements: 39/113
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Bleake Island – Panessa Studios:

Main Mission #10 – Vengeance: With our side business taken care of for now, head over to Panessa Studios on Bleake Island & enter in through the rooftop VIP entrance. Consult the Batcomputer with Alfred & we will try coming up with a plan to disable some heavy ordinance on Founders’ Island.

Founders’ Island – Otisburg:

Main Mission #10 – Vengeance: Make your way back over to Otisburg now & locate the Radar Drone. Land on its back & strip it of a crucial part to destroy it; this will also unlock the Drone Hacker Upgrade for the Remote Hacking Device. As well, if you did not already know, we can destroy the Militia Serpent Drones by landing on their backs & placing/detonating Explosive Gel on them; there is no Side Mission or rewards for destroying them, but it will bring GCPD Helicopters back to the area.

With the Upgrade, we can now blind the Dragon Drones for 60s to allow us time to rush in & destroy the Militia Radars.

Founders’ Island – Ryker Heights:

Main Mission #10 – Vengeance: The second Militia Radar can be found on a rooftop in Ryker Heights. Instead of being protected by a Dragon Drone, we will have to fight off a battalion of Militia.

When they are defeated, use the nearby Fuse Box to open up the doors to the Militia Radar, though it will be guarded by two Sentry Guns. Fortunately, we can also use the Remote Hacking Device now to stun these as well for 15s which is plenty of time to get in behind them for destruction. When the two Sentry Guns are destroyed, we can wreck the Militia Radar.

With the two Militia Radars destroyed, we can now take out the Long Range Missile Launcher. The system will be guarded by a few Gun Militia & we will need to take them out in a predator sequence. When they are all down, lower the shields on the Long Range Missile Launcher. We will then need to Remotely Control the Batmobile & use it to destroy the launcher after Alfred lowers the bridge to Founders’ Island.


Achievement #38 – Creature of the Night: Freedom of the city.
Story Related. Take out the Cobra Tanks, then follow the marked path to a lowered half-bridge. Raise it with the Power Winch, then take it as a jump up onto the building ahead… & while this happens we will be attacked by the Arkham Knight & his soldiers. Stop them & guide the Batmobile across the ramp & up the building to deal with the Long Range Missile Launcher; use your Secondary Weapon to take it out.

Founders’ Island – Drescher:

Side Mission – Own the Roads 3: Now, we finally have free reign over Founders’ Island & can complete a whole bunch of new Side Missions. While we do this, keep your eyes out for Riddler Informants to locate available Collectibles.

First, head to the Coordinates (2261, 2014) to locate a Militia Compound. Dispatch the Militia Commander & destroy the Commander’s Checkpoint Controller to disable the Militia Compound.
Side Mission – Armed & Dangerous 7: Go into our Most Wanted Missions tab & select this Side Mission to receive new intel & the location of a Militia APC driving around Founders’ Island. Locate it in the Batmobile, & take it down.

Side Mission – Own the Roads 4: Return to Drescher & head to the Coordinates (2264, 1850) to locate another Militia Compound; this Compound has Sentry Guns in it that can be taken out with the Batmobile. Destroy the Commander’s Checkpoint Controller to disable the Militia Compound.

Founders’ Island – Ryker Heights:

Side Mission – Own the Roads 5: Next, go to the Coordinates (2125, 1803) to find a Militia Compound; destroy the Commander’s Checkpoint Controller to disable the Militia Compound.

Side Mission – Campaign For Disarmament 6: At the Coordinates (2039, 1569) we can find a Militia Explosive Device located in the undercity. Plant a virus on it, then destroy the 48 Rattler Drones, Dragon Drones, Diamond Backs, & Mamba Drones!

This is a very challenging Mission & will most likely require you to have your Batmobile Armor Level fully maxed out.

Side Mission – Campaign For Disarmament 7: The previous Mission is most likely the hardest instance of it we have faced yet, the remaining two instances available are fortunately much easier. Go to the Coordinates (2269, 1537) to find another Militia Explosive Device. There will only be 24 Militia Drones we will have to take out for this one…

Side Mission – Armed & Dangerous 8: By this point, we should have received some more intel on this Side Mission; select it from the Most Wanted Mission tab if that is the case. Track down the Militia APC & disable it.

Founders’ Island – Otisburg:

Side Mission – Own the Roads 6: Return back to Founders’ Island & go to the Coordinates (2862, 1881) to find a Militia Compound: destroy the Commander’s Checkpoint Controller to disable the Militia Compound.

Side Mission – Campaign For Disarmament 8: Go to the Coordinates (2740, 1747) to locate a new Militia Explosive Device; there will be 33 Militia Drones to take out for this one.

Side Mission – Own the Roads 7: Our final available Militia Checkpoint can be found at the Coordinates (2681, 1877): destroy the Commander’s Checkpoint Controller to disable the Militia Compound.

Side Mission – Armed & Dangerous 9: Around this point, we should have found new intel on the final Militia APC; select the Mission from our Most Wanted tab & take them out.


Achievement #39 – The Road Home: Destroy all 9 of the Militia APCs.
If you have been following along with the guide, we will unlock this Achievement after we defeat the final Militia APC; at this point in the main story, all 9 should be available for us to eliminate.
Sequence 22: You Burn First
1. Founders’ Island: Otisburg, Ryker Heights, Drescher
2. Miagani Island: Bristol, Kingston
3. Main Missions: N/A
4. Side Missions: Gotham On Fire, The Perfect Crime, Gunrunner, The Line of Duty, Riddler’s Revenge
5. Riddler Bomb Rioters: 4/6
6. Riddles: 20/40
7. Breakable Objects: 44/90
8. Riddler Trophies: 83/179
9. Achievements: 46/113
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Founders’ Island – Otisburg:
Remember to purchase the Grapnel Boost Mk. IV Batsuit Upgrade with all these Waynetech Upgrades we have been getting…

Side Mission – Gotham On Fire 4: Now we need to turn our attention to Firefly. At the Coordinates (2641, 1470) we can find the Otisburg Fire Station ablaze. Put out the fire, then chase down Firefly until he runs out of fuel & we are able to tackle him out of the air.


Achievement #40 – Days of Fire: Extinguish the fires in Gotham City.
Somehow, we will be able to make Firefly fly himself to GCPD after we tackle him, & he will be contained, unlocking this Achievement for finishing the Side Mission.

Founders’ Island – Ryker Heights:

Side Mission – The Perfect Crime 7: Travel to the Pretty Dolls Parlor in the Founders’ Island undercity & enter inside the storefront.

Riddler Trophy #83: When we enter the Pretty Dolls Parlor, we can immediately see a Riddler Trophy behind the front counter. To get to it, walk towards the next door & we can see use a Floor Grate to pass into an operating room. Use Explosive Gel on the nearby Structural Weakness & we can get the Riddler Trophy.

Side Mission – The Perfect Crime 8: Return back to the main room, & pass through the second door now into the Operating Theater. Navigate around the room & enter into its center to confront a new villain we have not seen in the series before, Pyg. Fight off his “zombies” & then defeat the swine himself by slamming him into the operating table; we can only do this after all the “zombies” are knocked out.


Achievement #41 – The Monster Machine: Track down & apprehend the serial killer.
Free the captives & take Pyg to GCPD in the Batmobile to complete the Side Mission & unlock the Achievement.

Side Mission – Gunrunner 2: While we are back on Bleake Island, use the Most Wanted Mission tab to gain intel on another Refrigeration Van in either Panessa Studios or The Cauldron. Get a tracker on it, & follow them back to their hideout which is set up back over in the undercity of Founders’ Island.

Enter into the hideout through the door a Sniper Thug is guarding, dispatch a smaller garrison of Gun Thugs, & get to the vault room where we can deal with the rest of the enemies with Nightwing’s help.


Achievement #42 – Blind Love: Destroy the third Weapons Cache in Gotham City.
Enter the vault & destroy the Weapons Cache with Explosive Gel to unlock the Achievement.

Side Mission – The Line of Duty 15: Travel to the Coordinates (2159, 1506) & enter down into the undercity. Here we can find an Anchor Point above the store called Cuffs. Tear down the wall & we can find the final Station 17 Fire Fighter to free. Amongst the enemies will be Stun Brutes; use Quick-Fire Remote Electrical Charge to disrupt their electrical fists so we can Cape Stun / Beat them down.

When the final Fire Fighter is saved, they will direct us to the location of the Station 17 Fire Chief, Underhill. Head to the marked location & there will be a host of Gun Thugs that we will have to take out in a predator sequence.


Achievement #43 – Death of Innocents: Rescue Station 17 Fire Crew.
Once the Gun Thugs are all defeated, we can rescue Chief Underhill, take him to GCPD, complete the Side Mission, & unlock this Achievement.

As of now we can rescue all of the Station 17 Firefighters. If you still need to find some, monitor this Mission in the Most Wanted tab to see if you have new intel to guide you to one…

Founders’ Island – Otisburg:

Side Mission – Riddler’s Revenge 7: Next up, it will be time for us to head to Divinity Church to complete the Riddler’s next trial. For the trial, we will need to continually lower the water levels until we get to the bottom. Use the Anchor Point above us to slowly lower the Batmobile down, then use its wheels to rotate the wall panels. When they are in the right positions, eject from the Batmobile & glide through the holes to get to the Pressure Pad.

After the final Pressure Pad is pressed, we will have to Remote Control the Batmobile to destroy two Turrets that will appear.


Achievement #44 – Death By Design: Obtain a Key by completing the seventh Riddler Trial.
Switch to Catwoman, & turn around to face the containers, then walk around the left side of them to face the row of three containers. From the rightmost of the three containers, walk forward two squares to find the correct container that is holding our next Key.

Miagani Island – Bristol:

Side Mission – Riddler’s Revenge 8: Return back to Pinkney Orphanage & enter into the Advanced Deathtraps room. Get Catwoman over to her side, then look ahead at the large board of lightbulbs to see one flashing; these will mark the safe path for each character to walk on the Electrified Security Floor panels. Catwoman can see Batman’s safe path & he can see hers.


Achievement #45 – The Riddle Factory: Obtain a Key by completing the eighth Riddler Trial.
Guide each other over to the Pressure Pads at the far end, defeat the Riddler Robots that appear, & we can collect yet another Key for Catwoman. Only two more left!

Miagani Island – Kingston:

Side Mission – Riddler’s Revenge 9: We can jump straight into the next Riddler Trial found over in the Kingston District if you have completed enough Riddler Challenges. Enter into the Ranelagh Ferry Terminal & it will be another Batmobile race trial. On the final of the three laps, Riddler will control the Green/Red mechanisms himself & makes things really challenging for us; you only have around 15s of error time & can only really get away with dying once during the lap attempt.


Achievement #46 – Lethal Pursuits: Obtain a Key by completing the ninth Riddler Trial.
With the Trial completed, stand on the Pressure Pad to guide Catwoman over to the next Key. The containers will be set up in a Z formation with five in a row at one end & four in a row at the other. Approach the row of five, & the Key will be in the closest container branching off in the next row.
Sequence 23: Nine Lives - Refunded
1. Miagani Island: Bristol
2. Founders’ Island: Port Adams, Otisburg
3. Main Missions: N/A
4. Side Missions: Riddler’s Revenge
5. Riddler Bomb Rioters: 4/6
6. Riddles: 23/40
7. Breakable Objects: 46/90
8. Riddler Trophies: 88/179
9. Achievements: 48/113
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Miagani Island – Bristol:

Side Mission – Riddler’s Revenge 10: Return back to Pinkney Orphanage for the final time, & we can now enter into the Final Exam trial room.

Riddle #21: “You forced this contraption over my brain. I’ll reward you with punishment, debasement, & pain.”
Once inside the Final Exam room, we will be notified that this Riddle is available. Enter into the next room, & head over towards a Riddler Security Console attached to a bookshelf. Use the Remote Hacking Device & input the code Masterplan to move the bookshelf out of our way. Enter into the secret room, & Scan the helmet on the table with dynamite strapped to it to complete the Riddle.


Achievement #47 – Nine Lives: Obtain a Key by completing the last Riddler Trial.
For this trial room, we need to use the Remote Electrical Charge on the Industrial Electromagnets to push & pull the Pressure Pad blocks. The goal is to move the blocks so that the laser is shooting into the floor & not into a Pressure Pad. Catwoman can stand on Pressure Pads which will lock them in place making it pretty straightforward to shuffle them around. Do this three times, & we will complete the trial & can collect the final Key.

Side Mission – Riddler’s Revenge 11: Of course… it couldn’t be that easy however, & Riddler himself will arrive in a mech with a host of Riddler Robots. Defeat all the Robots, & Riddler will lower himself down below the floor where he will lock himself away. To stop him, we will need to complete all remaining Riddler Challenges…

Founders’ Island – Port Adams:
Before we carry on with the main story, now that Founders’ Island has been cleared of Militia, we can head around for our first batch of Collectibles here; make sure you Interrogate all the available Riddler Informants to mark 21 Riddler Trophies, 5 Riddles, & 9 Breakable Objects. Unfortunately, we cannot bring the Batmobile into Port Adams just yet to destroy the Breakable Objects there, even though they are marked on our Map as being available.

Riddler Trophy #84: Go to the Coordinates (3289, 1476) at the bottom Southeast end of Port Adams & glide over to a crane with a neon City Vision Construction sign on it. Drop down below it, & we can find this Riddler Trophy out in the open on top of a platform above the water.

Riddler Trophy #85: Carry on counter clockwise around Port Adams to the Northeastern side at the Coordinates (2963, 1493). In between the locked access gates to Port Adams & a crane, we can see a small a small office building we can enter that will have this Riddler Trophy inside it.

Riddle #22: “Far away the deflated brute roams, leaving behind what he couldn’t ship home.”
Now head over to the Northwestern half of Port Adams to the Coordinates (2919, 1227) where we can find multiple stacks of shipping containers. From where the Riddle is marked, climb up a stack made primarily of green Sionis Industries containers & blue Santa Prisca containers. Close to the top, one of the blue Santa Prisca containers will be half open, & we can enter inside it. At the back of the container, we can see a wooden crate with a red handle on it; use the Batclaw tear it open, & we can find Bane’s suit inside it. Scan it to complete the Riddle.

Riddler Trophy #86: In the same area, head South to the next stack of containers at the Coordinates (3008, 1172) & we can find a Riddler Trophy along the ground inside a Trophy Cage against one of the containers… we can then see the Coordinates (3258, 2136) spray painted above it. We now need to head to them which will be on Miagani Island in the Bristol District, at the Botanical Gardens. At the top of the garden’s tower, we can find a strange Pressure Pad that has a rotating red & black checkered pattern on it. Stand on the Pressure Pad for a few seconds & it will open the Trophy Cage back in Port Adams, & we will only have 40s to collect it with the Batclaw before having to retry the race!

Founders’ Island – Otisburg:

Riddler Trophy #87: Now we leave Port Adams to enter into the Otisburg district; head to the Coordinates (2849, 1711) at the Southern end of Otisburg. Here we can find a large ruined cathedral like building that is being repaired; at the end of one of the towers, we can find this Riddler Trophy inside it near the top.

Breakable Object #45: Across from where we are to the Northwest, we can find a Breakable Object we can shoot with the Batmobile at the Coordinates (2797, 1640) in the courtyard below us.

Breakable Object #46: While in the Batmobile, we will take a drive over to the Western side of Otisburg to the Coordinates (2586, 1477) where we can find a Breakable Object on the side of across from the Otisburg Fire Station.

Riddle #23: “This cold corporation changed his life forever, curing his wife now a chronic endeavour.”
From where we shot the previous Breakable Object, look East of where we are to see the large Goth Corp building; Scan the logo on the side of the building to complete the Riddle.

Riddler Trophy #88: Grapnel around the backside of the Goth Corp building now to the Coordinates (2609, 1597) & we can find a Structural Weakness in one of the walls on the rooftop here. Unfortunately, it is too high up for our Explosive Gel, so we will need to use the Batmobile to shoot it instead. Drive the Batmobile up onto the overpass Northeast of our position close to where the Bank of Gotham is, & we should be able to hit it.


Achievement #48 – Dirty Tricks: Achieve 3 minutes of drifting time in the Batmobile.
As we drive around in the Batmobile, be sure to occasion pull a drift off around a corner or just zigzagging down the road. This is a cumulative Achievement. If you want to grind it out, simply begin drifting & pull a doughnut for 3 minutes straight to unlock the Achievement.

We can chip away at this across this entire first playthrough…
Sequence 24: Please... No More Riddles
1. Founders’ Island: Otisburg, Drescher, Ryker Heights
2. Main Missions: N/A
3. Side Missions: N/A
4. Riddler Bomb Rioters: 4/6
5. Riddles: 26/40
6. Breakable Objects: 49/90
7. Riddler Trophies: 100/179
8. Achievements: 48/113
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Founders’ Island – Otisburg:

Riddler Trophy #89: Head down South to the Coordinates (2788, 1828) where we can find a crane above a bridge like walkway in between it & the Bank of Gotham. Use Detective Mode to view the bridge structure’s Western wall to see a Structural Weakness in it; destroy it with the Batmobile & we can enter in through the hole to collect a Riddler Trophy.

Riddler Trophy #90: Carry on Northeast to the building beside us close to the exit ramp from the Penitence Bridge at the Coordinates (2747, 1881) where we can find a rolling Trophy Cage puzzle. Use the Remote Electrical Charge on the Industrial Magnets & guide the rolling Trophy Cage to the exit hole at the bottom left of the puzzle; we will also need to use the Batmobile’s Power Winch to move the Industrial Magnets around too…

Riddler Trophy #91: Now head to the South end of the Penitence Bridge (on the Founders’ Island side) at the Coordinates (2808, 1966) where we can drop down to a small wharf above the water to find this Riddler Trophy.

Breakable Object #47: Drive North from the Penitence Bridge the Coordinates (2563, 1952) drive down the underpass briefly through Drescher to get underneath the highway where we can find this Breakable Object.

Riddler Trophy #92: Next, we will head West over to the Coordinates (2563, 1816) up to a ruined portion of an old monorail way close to a large neon purple building. Here we can find a Trophy Cage with a new set of Coordinates painted beside it (2456, 2663); these will take us to the Southeastern wall of the GCPD Building on Bleake Island.

Here we can find a Junction Box we need to use the Batmobile’s Power Winch to activate. Once we do, we need to race back over to the Trophy Cage in Otisburg in under 40s.

Founders’ Island – Drescher:

Breakable Object #48: Now we will carry over into the Drescher district, & can head to the Coordinates (2607, 1595) which are very close by just North of the neon purple building. Underneath the walkways here, we can spot a Breakable Object we can destroy with the Batmobile.

Riddle #24: “An ancient order, lust for power consumed, their patron saint is here entombed.”
From the Breakable Object, look over to the East to find this Riddle marked at Divinity Church at the Coordinates (2420, 1912). Enter the church grounds, then walk around its Western wall to see a spot lit plaque inset into the wall reading “Saint Dumas”; Scan it to complete the Riddle.

Riddler Trophy #93: Continue North through Drescher & head to the Coordinates (2198, 1950) close to the Perdition Bridge. Drop down to the water close by it to find a shutter door we need to use the Remote Electrical Charge to open up & we will enter a small puzzle room. To reach the Riddler Trophy across from us, we need to get past two Sentry Turrets… which will be simple as we can strike a Riddler Switch beside us with a Batarang.

Pick up the Riddler Trophy & three Riddler Gun Robots will appear outside the room & block us in. To deal with them, use a Remote Controlled Batarang to re-hit the Riddler Switch to reveal the Sentry Turrets & they will dispatch the Robots. Re-lock up the Sentry Turrets again, & we can leave…

Riddler Trophy #94: Get back up to the street level, & head across the road from the Perdition Bridge on-ramp towards a dilapidated building at the Coordinates (2178, 1841) & we can find an Anchor Point & a Trophy Cage on the building’s corner walls. Summon the Batmobile to pull out the Anchor Point & it will expose three Riddler Switches on the side of it. Strike the Switches in quick succession using Quick-Fire Batarangs, & the Trophy Cage will open; we can collect the Riddler Trophy using the Batclaw.

Riddle #25: “He lives & dies in seven days, this beast you’ve tamed but his song still plays.”
While facing the same dilapidated building, walk around behind it into an alley, & we can see an iron fence at the Coordinates (2220, 1819). Climb over the fence & we can see a blue door with a light on above it we can enter through. In here we can see a wanted poster for Soloman Grundy next to a phonograph; get both into view & Scan them together to complete the Riddle.

Riddler Trophy #95: Exit the room, & hop onto the iron fence. Directly across from us, we can see a short roof we can faintly make out the green glow of a Riddler Trophy at the Coordinates (2251, 1815). Get over to it… & it will indeed be a Trophy we can collect…

Founder’s Island – Ryker Heights:

Breakable Object #49: Drive up onto the upper streets into Ryker Heights, & we can find this Breakable Object at the Coordinates (2054, 1751) off the Eastern wall of the City Vision Construction building.

Riddler Trophy #96: Drop back down into the undercity, & head to the Coordinates (1956, 1789) over to the ruined remnants of the Cia Bella Restaurant where we can find this Riddler Trophy inside the exposed second floor.

Riddler Trophy #97: While still in the undercity, head down the street to the Northeast towards the Coordinates (1903, 1695) where we can Grapnel up into the Trade House building. At its Northern exit, look up at the archway walls to spot some Soft Wood Paneling. Grapnel Boost up, then angle your glide to smash the Paneling to find a Riddler Trophy behind it…

Riddler Trophy #98: In the same area close by, we can spot a lighthouse at the Coordinates (1760, 1676); Grapnel up to its upper circular balcony, & we can find this Riddler Trophy in the open up here.

Riddle #26: “A psycho killer’s grim design, what has an angle but just one line?”
Now head West from the lighthouse towards the Coordinates (1919, 1560) along the waterfront where we can find three dead Thugs, posed into different positions; Scan them to complete this Riddle.

Riddler Trophy #99: Head Southwest towards the section of the undercity beneath Stagg Airship Beta next at the Coordinates (1963, 1477) to the Northwest most crane. At the crane, look down towards the water below us to spot more Soft Wood Paneling… you know the drill. Glide through it, & we can find a Riddler Trophy behind it.

Riddler Trophy #100: Drive South further into the undercity towards the Coordinates (2155, 1678) & we can find Killinger’s Department Store. Grapnel onto the store’s overhang above its entrance & we can see a Trophy Cage with the Coordinates (2147, 1492) painted beside it, which will take us to the Logerqist Towers close by. Keep the Batmobile close by below us, then Grapnel up to the connecting piece between the two towers to find a red/black checkered Pressure Pad in between two statues.

Stand on the Pressure Pad for a few seconds to initiate a 30s timer. As soon as it begins, immediately drop off the roof into the Batmobile & drive back to Killinger’s to collect the Riddler Trophy.
Sequence 25: Where Is She!
1. Founders’ Island: Ryker Heights, Otisberg
2. Bleake Island: Chinatown
3. Miagani Island: Nora
4. Main Missions: Vengeance
5. Side Missions: In From the Cold
6. Riddler Bomb Rioters: 4/6
7. Riddles: 28/40
8. Breakable Objects: 51/90
9. Riddler Trophies: 102/179
10. Achievements: 51/113
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Founder’s Island – Ryker Heights:

Riddle #27: “He saved the date! All Hallow’s Eve! But this calendar killer took his leave.”
Continue through the undercity West from Killinger’s to the Coordinates (2249, 1507) to enter a section of the tunnel with half finished walls. Enter through on foot over towards two spotlights in the middle of the tunnel, & look directly up to see an opening we can Grapnel up to in the ceiling. Up here we can Scan a calendar of October to complete the Riddle.

Riddler Trophy #101: Continue West through the undercity directly through the half finished tunnel, & when we exit at the Coordinates (2214, 1467) we can see an Ultrasonic Field Generator attached to the bay doors to The Grinning Fishmonger. Enter the Batmobile, & activate our Forensic Scanner Pulse to follow a trail of painted question marks which will take us backwards through the tunnel, through a manhole cover into Ryker Heights (we have to drive around up to it while still scanning our we will have to restart), then down the street over to the Bruford Tower. Shoot the final painted marker, & we can enter into the tower to collect this Riddler Trophy.

Riddler Trophy #102: While back on the surface, drive over to the nearby Coordinates (2319, 1667) to see a partially lifted construction bridge; head underneath it to find this Riddler Trophy stuck to the sides of the dirt wall below it.

Breakable Object #50: Drive to the Coordinates (2470, 1512) & we can find this Breakable Object attached to the side of the monorail tunnel directly above the entrance to the Gotham Stock Exchange building.

Breakable Object #51: Now drive down past the Lex Corp building & down to the undercity entrance below it at the Coordinates (2316, 1401) to find this Breakable Object attached to the entrance archway.

Riddle #28: “Crusaders of old had a trusty steed How much horsepower does a Dark Knight need?”
As our final currently available Collectible, summon your Batmobile… but do not enter it. Instead, Scan it, to complete this Riddle; this can be done anywhere, but the Riddle is associated with the Miagani Island list.

There are a final two available Riddler Trophies marked on our Map, but until we receive the Voice Synthesizer, we will be unable to collect these for now.

Bleake Island – Chinatown:

Main Mission #10 – Vengeance: Now it is time to return to the task at hand, finally, & report back to the Clock Tower to review what the Batwing had scanned for the Cloudburst Device… when we do, we will get notified that Panessa Studios is under attack & Robin is in trouble!

Miagani Island – Nora:

Season of Infamy – In From the Cold 1: Before we rescue Robin however… we will have also been notified that our final Season of Infamy Mission is now available; we can find its Waypoint South of Miagani Island on a lone unnamed island heavily fortified by Militia. Be sure to locate the Militia controlling the Boa Sentry Drone & Sabotage the Drone Controller. Once the Militia are dealt with, get to the control room of the ship & quickly evade the Sentry Gun inside to get into cover so we can sneak in behind & disable it.

After the Sentry Gun is destroyed, we can use the Remote Hacking Device to turn off the system lockdown for the ship using the simple pass phrase “cryogenics”. With the lockdown disabled, we now need to get down inside the ship; drop off its Northeastern side onto the ice to see a hole in the side of the ship we can enter through… & unsurprisingly, we will encounter Mr. Freeze.

Bleake Island – Chinatown:

Season of Infamy – In From the Cold 2: The Militia have taken Nora, & Mr. Freeze will need our help getting her back. The tracking device Freeze gives us will lead us to a wharf in Western Chinatown.


Achievement #49 – Cold Case: Interrogate the Militia Lieutenant.
Story Related. Dispatch the Militia, & investigate the strange crate they were guarding… & it will be a dead end. One of the Militia, their Lieutenant, will still be conscious, & we can learn of the real location where Nora is being kept.

Founders’ Island – Otisburg:

Season of Infamy – In From the Cold 3: Now we must quickly get over to Founders’ Island where we can find a rooftop swarming with Militia; there are Militia Snipers & a Militia with a Jammer Pack on so be careful! Disrupt the Jammer Pack first, then carefully take out the Snipers before whittling down the other Militia.


Achievement #50 – Out In the Cold: Track down the cryopod.
Story Related. When the Militia are dealt with, quickly get to Nora’s cryochamber… & she will be awake.

Miagani Island – Nora:

Season of Infamy – In From the Cold 4: Before we can finish speaking with Mr. Freeze, the cryogenerator inside the ship will explode & encase Gotham in a sheet of ice. We must quickly drive to the ship before the Militia reach Freeze & the 1:30 minute timer runs out – which is generous. When we arrive, there will be a large group of Militia Rattler Drones & some Diamondbacks.


Achievement #51 – The Resurrection & the Life: Survive the Militia onslaught.
Story Related. Survive a second wave of seemingly infinite Militia Drones, & eventually Freeze will detonate what remains of the cryogenerator. The Militia will have been defeated, & Mr. Freeze will leave Gotham with Nora… most likely never to be seen again.

As of now, we will have fully completed all four Season of Infamy expansion missions.
Sequence 26: Lights, Camera, Action
1. Bleake Island: Panessa Studios
2. Panessa Studios: Quarantine Cells, Backstage, Stage B
3. Main Missions: Assault On Panessa Studios
4. Side Missions: N/A
5. Riddler Bomb Rioters: 4/6
6. Riddles: 28/40
7. Breakable Objects: 57/90
8. Riddler Trophies: 110/179
9. Achievements: 52/113
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Bleake Island – Panessa Studios:

Main Mission #11 – Assault On Panessa Studios: When we approach the exterior of Panessa Studios, we will find a group of Harley’s Thugs standing near the rooftop entrance; deal with them. When we go to enter however, Harley will have changed the voice control on the access gate. Fortunately, we have just the fix; the Voice Synthesizer!

When we go to get inside however, more of Harley’s Thugs will exit, including a Mini-Gun Brute. Use the Disrupter to disable his Mini-Gun which will simplify the fight. Clear out the outer Thugs, then use the Voice Synthesizer to lure the Thugs guarding the Panessa Studios entrance away to be picked off.

Panessa Studios – Quarantine Cells:


Achievement #52 – Brotherhood of the Fist: Return of the Dynamic Duo.
Story Related. Enter into Panessa Studios & we will need to help Robin fight off the attacking Thugs in the Quarantine Cells. Defeat them, & we will unlock this Achievement.

Breakable Object #52: As of now, we can begin locating Collectibles found throughout Panessa Studios. To start, head towards the Western exit of the Quarantine Cells, & we can see a new Breakable Object type in the middle of the floor. A Harley Jack-In-the-Box.

Riddler Trophy #103: In the same room, we can see a locked gate with a Riddler Trophy behind it. To access this room, walk back into the main Quarantine Cells room towards the Bat Computer & look up above it to the right to see some green arcing electricity. Now if we turn to look back at the exit room, we can see an open iron barred window above it… see where this is going? Use a Remote Controlled Batarang, guide it through the electricity, through the iron bar window, then all the way down the stairs to the opposite side of the locked gate to strike a Fuse Box. Now we can walk in & collect the Riddler Trophy.

Riddler Trophy #104: After collecting the Riddler Trophy, head up the stairs into the above room, & we can spot a Trophy Cage & a bunch of small Riddler Switches on the wall; simply use Quick-Throw Batarangs to hit them all to open the Trophy Cage.

Panessa Studios – Backstage:

Breakable Object #53: Enter into the Backstage room & walk down the small set of stairs ahead of us – we can go left, straight, & right. Take the path to our left, & we can see this Breakable Object on the ground where the hall veers right.

Riddler Trophy #105: Enter the central room of the Backstage area, & look along the Southwestern wall in between the side hall & the gated entrance to Stage A to see a blocky robot statue with an Anchor Point attached to it. Rip it down using the Batclaw, & we can collect a Riddler Trophy inside it.

Panessa Studios – Stage B:
We will only have one way to progress, & that will be towards Stage B. With Robin’s help, kick open the doors & deal with Harley’s Thugs inside.

Breakable Object #54: Enter into the initial hallway leading into Stage B, & perform a Dual Takedown on a Mini-Gun Brute with Robin. As we round the corner from them to face the main entrance to Stage B, we can spot this Breakable Object on the ground next to the rightmost wall.

Main Mission #11 – Assault On Panessa Studios: Enter Stage B proper, & we will need to eliminate 10 of Harley’s Thugs to rescue Christina Bell. Conserve your Disrupter ammo as there are three Mini-Gun Brutes we will have to deal with; the other two will come after we defeat the first set of Thugs. Break into the office room, & we can apprehend Mrs. Bell…

Riddler Trophy #106: In the room we “rescued” Christina Bell from, look up to the ceiling to see a Service Hatch we can Grapnel through. Do so, & we will get up to a side area with electrified floor panels. Use the Line Launcher & create a Wire Walk Line so we can get to the far end where we can see two Steam Vents we can block with Freeze Blasts. When the steam has cleared, we can Grapnel up & drop down into a room below to grab the Riddler Trophy.

Riddler Trophy #107: Along the upper Southwestern wall of Stage B, we can spot a Structural Weakness in Detective Mode. Below this, we can Grapnel up to a room with an Industrial Motor in it. Use the Remote Electric Charge on it, & we can lower down a metal plate; place Explosive Gel on the plate, & lift it back up so we can destroy the Structural Weakness & collect a Riddler Trophy behind it.

Breakable Object #55: Keep working around the room counterclockwise, & we can see three small rooms at the South end of Stage B. To enter the Westmost of these three rooms, we can find a Floor Grate in the floor at the top of a small set of stairs we can drop through next to the room. Travel through the vent, & we can find this Breakable Object on top of a stack of cardboard boxes in the room.

While we are in this room, you may notice an inactive Riddler Switch above the vent we came out of. This is important.

Breakable Object #56: Leave this room into the Southmost side room using another vent duct, & we will enter a room with a Trophy Cage in it. Before we deal with that, we can find another Breakable Object along the South wall in this room next to some caution tape.

Riddler Trophy #108: Now for the Trophy Cage. In the opposite corner of this room, we can see a Pressure Pad we can stand on. Do so, & it will activate that Riddler Switch in the side room we just came from. Hit it with a Remote Controlled Batarang, & we will unlock the Trophy Cage.

Breakable Object #57: Now head over to the Southeastern side room through another vent duct, & head to far wall across from where we enter to see this Breakable Object on the ground close to a Steam Vent.

Riddler Trophy #109: Now, throw a Freeze Blast to block the Steam Vent, & the steam will redirect to begin pushing a rolling Trophy Cage along through some tubes. Block off a couple more Stream Vents as it goes, & the Trophy Cage will eventually fall out at the end & we can break it open.

Riddler Trophy #110: Before we leave Stage B, there is one other Riddler Trophy we can collect. Head over to the Northeastern end of the room close to the exit & we can see a spinning fan in front of the spooky stage set; use the Remote Hacking Device on the Riddler Security Console to disable the fan, & we can collect a Riddler Trophy inside it.

There is technically one other Riddler Trophy located in Stage B, but it will require us to purchase the Sabotage Mine Upgrade for our Disrupter which will cost 3 Waynetech Upgrade Points; make an effort of purchasing this Upgrade next!
Sequence 27: Play It Again, My Johnny
1. Panessa Studios: Backstage, Stage C
2. Main Missions: Assault On Panessa Studios
3. Side Missions: N/A
4. Riddler Bomb Rioters: 4/6
5. Riddles: 29/40
6. Breakable Objects: 61/90
7. Riddler Trophies: 113/179
8. Achievements: 52/113
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Panessa Studios – Backstage:

Breakable Object #58: Exit Stage B back into the Backstage room, & before we pass through the double doors we previously kicked open to get here, look off your left to find a Breakable Object in the corner of the room.

Main Mission #11 – Assault On Panessa Studios: We now have a choice of whether to go to Stage A or Stage C next. Since the way is open, we will head to Stage C first. Pass through the Stage C doors, & there will be a Mini-Gun Brute in the hall off our right we will have to deal with. Grapnel up into a vent duct above us, & we can use it to get in behind a Structural Weakness; we can use the Voice Synthesizer to lure him over to the wall so we can detonate it with Explosive Gel right onto him.

Open the Security Gates… &, well, you’ll see.

Riddler Trophy #111: Before we enter Stage C, we can grab a few more Collectibles here in the outer halls. Across from the Stage C entrance, we can see a shutter door that we need to use the Remote Electrical Charge to get through. Do so, & we will be in a room with a Trophy Cage & 8 small Generators. To open the Trophy Cage, we need to activate the Generators in the correct order; the order is tied to the different life stages of a child.

First activate the Generator under the poster of a pregnant woman, then the one under the baby, under the toddler playing with blocks, the running child, the graduating young man, the man in the suit with a question mark face, then the old man, & lastly the gravestone. If the Generators are activated in this order, the Trophy Cage will open.

Panessa Studios – Stage C:

Breakable Object #59: As soon as we enter Stage C, we can spot this Breakable Object on a couch directly in front of us.

Main Mission #11 – Assault On Panessa Studios: When we go to enter the main room of Stage C, the door will be locked & we will need to use a simple keypad to unlock it; the code is 0539.

When we enter, Johnny Charisma will have a bomb vest strapped to him with 5 other Explosives set up around the room. While Batman distracts him, we need to carefully guide Robin around the room to disable the Explosives without being seen. Once they disabled, sneak up behind Charisma & take him down.

Breakable Object #60: We will be unable to collect the Riddler Trophies in the main room at the moment, however we can locate a Breakable Object by using the vent duct Robin crawled to access a side room; the entrance to the vent is back in the entry room of Stage C with the mirror.

Panessa Studios – Backstage:

Batmobile Upgrade: When we exit Stage C (or Stage A if you went there first) we will get a prompt from Alfred to select a new Batmobile Upgrade. The CPU Virus can hack Rattler Drones & take control of them for a limited amount of time & the Weapon Generator Mk. IV will increase the damage output of our Vulkan Cannon. There are no Achievements tied to these, so choose whichever you think is most useful for you; we will gain the other one as our final Batmobile Upgrade later…

Breakable Object #61: From the entrance to Stage C, there will be some new areas we can now access in the halls between it & the main Backstage room. Beside the shutter gate we used to get a previous Riddler Trophy, we can now see a Structural Weakness we can destroy with Explosive Gel. In the center of this side room will be a Pressure Pad; beside it against the wall will be a Breakable Object.

Riddler Trophy #112: Stand on the Pressure Pad now & a red slate will lift off of a vent duct entrance. Throw a Remote Controlled Batarang into the vent, & guide it through the duct paths where we can strike two Riddler Switches. Once they are struck, there will be arcing electricity in the vent now; guide a Batarang through it then out of the vent duct exit behind the gate where we can strike a Fuse Box. Destroying the Fuse Box will open the gate & we can collect a Riddler Trophy.

Main Mission #11 – Assault On Panessa Studios: Now we will head to Stage A. To access the entry hallway, hide under the vents below Harley’s Thugs & use the Voice Synthesizer to order one to open the gate barring our way…

Riddler Trophy #113: Before we enter Stage A, we can head left & right down some side paths in the entrance hall. To start, head right & use the Remote Electric Charge to open up a shutter & we will enter a puzzle room with a Trophy Cage, two Pressure Pads, & electric floor tiles. Stand on the first Pressure Pad, then simply use the Line Launcher to reach the second one… but there is also a third. Ride the Line Launcher back towards the first Pressure Pad, but then turn & shoot a second line down a tunnel off our right to reach the third Pressure Pad. Landing on all three Pressure Pads without touching anything else will open the Trophy Cage.

Riddle #29: “She & her love are no longer together, she’ll keep the flames burning for ever & ever.”
Now head down the other side path outside the entrance to Stage A; use the Voice Synthesizer on the Voice Activated Lock to open the shutter. Then all you have to do is Scan the statue with a Joker face TV on it to complete the Riddle.
Sequence 28: The Fourth Joker
1. Panessa Studios: Stage A, Backstage, Quarantine Cells
2. Bleake Island: Panessa Studios, Chinatown
3. Main Missions: Assault On Panessa Studios, Prepare For War
4. Side Missions: Campaign For Disarmament, Occupy Gotham
5. Riddler Bomb Rioters: 5/6
6. Riddles: 31/40
7. Breakable Objects: 66/90
8. Riddler Trophies: 118/179
9. Achievements: 53/113
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Panessa Studios – Stage A:

Main Mission #11 – Assault On Panessa Studios: Enter into Stage A, & we will need to fight Albert King. Finally, some good action. He can only be damaged through Dual Team Takedowns…

Riddler Trophy #114: After King is defeated, Grapnel up onto the stage “sky backdrop” in the Southwestern end of the room & we can drop down onto a wooden platform next to a Trophy Cage. Ahead of us, we can spot an Anchor Point attached to the chest of a robot in the corner of the room. Tear it down with the Batclaw, & it will reveal an Industrial Generator blocked by spinning plates. Time your shots with the Remote Electric Charge & continue to hit the Generator with your charges until it explodes, & it will open the Trophy Cage.

Riddler Trophy #115: While still behind the backdrop, look below us & we can see two Sentry Guns. Use the Remote Hacking Device to temporarily Blind Optics for 30s then drop down behind the other to disable it; quickly rush behind the blinded Sentry Gun to disable it next. Once both are disabled, we can collect the Riddler Trophy in between them.

Breakable Object #62: Near the entrance to Stage A, we can see a door to the left & right; if facing the entrance doors, enter the door off your left. When we enter, look in the corner to your right to see this Breakable Object underneath a set of coloured lights.

Riddle #30: “A visual artist with burning ambition, prove he made movies before his ignition.”
Scan the Inferno poster board in this room as well to complete this Riddle.

Breakable Object #63: Now enter into the other room to the right of the entrance doors to Stage A & we can find this Breakable Object on top of the studio sound board.

Riddler Trophy #116: In the same room, we can find a Trophy Cage & a Pressure Pad. Standing on the Pressure Pad will activate four coloured Riddler Switches; when hit with a Batarang, they will change colours. We need these four Riddler Switches to much those coloured lights we found Breakable Object #60 underneath. From left to right, these colours are: Blue, Green, Red, Yellow.

Panessa Studios – Backstage:

Breakable Object #64: When we exit Stage A back into the Backstage halls to Stage A, look off our right outside the Stage A doors to spot this newly placed Breakable Object beside a cactus cutout.

Breakable Object #65: Now head down the halls towards Stage C, & at the path junction, look to your left to spot another newly placed Breakable Object.

Breakable Object #66: Return to the main room of the Backstage, & as we walk towards the doors leading to the Quarantine Cells, we can spot yet another newly placed Breakable Object beside the Floor Grates we needed to enter to access the Stage A halls.


Achievement #53 – A Heart Broken In Two: Secure the secret base.
Story Related. To return back to the Quarantine Cells, we once again need to hide in the Floor Grates & use the Voice Synthesizer to get one of Harley’s Thugs to open the Security Gate for us. When we try to, Harley herself will arrive; dispatch her using a Dual Team Takedown with Robin to unlock this Achievement.

Panessa Studios – Quarantine Cells:

Main Mission #11 – Assault On Panessa Studios: Take Harley back to the holding cells… & things will escalate & de-escalate very quickly. To keep the infection from spreading within us, we must lock ourselves in a holding cell & let Robin carry on with our mission. But the Joker-in-our-heads, has other ideas & will release us; when Robin tries to put us back in the cell, do not let him.

Riddle #31: “A Father figure? Don’t make me laugh. You overwork & berate your staff.”
Before we leave, approach the cell that Robin is currently locked inside, & Scan him to complete this Riddle. If you are doing this in Post Game, Robin won’t be here, & you can Scan his discarded Weapons on the ground in front of the cell.

Bleake Island – Panessa Studios:

Main Mission #12 – Prepare For War: Leave Panessa Studios & retrieve whichever Batmobile Upgrade you selected previously. Once it is collected we will be tasked with investigating strange seismic activity on Miagani Island as well as receiving a Side Mission to check on Mr. Fox at Wayne Tower.

Also, the Militia have re-asserted control on all three Islands once again – for the last time. I recommend heading around & dispatching everything before we do anything else. While we do this, keep your eyes peeled for brand new Riddler Informants who will reveal the final locations of the remaining Riddler Challenges scattered around the city!

Bleake Island – Chinatown:

Side Mission – Campaign For Disarmament 9: Head to the Coordinates (1802, 2421) & we can find a new Militia Explosive Device we can disable.

Side Mission – Occupy Gotham 14: Head to the nearby Coordinates (1925, 2470) next & we can find a new Militia Watchtower to disable as well.

Riddler Bomb Rioter #5: After interrogating the new 2-3 Riddler Informants found around Bleake Island, it will mark the final available Riddler Challenges here as well as the remaining ones inside Panessa Studios.

For a new Riddler Bomb Rioter, head to the Coordinates (1651, 2221) & stand on the Pressure Pad & throw a Remote Controlled Batarang to search the crowd below us for the target. We can find the arcing electricity to disable the bomb underneath the neon orange Hotel sign.

Riddler Voice Synthesizer Upgrade: Now that we have the Voice Synthesizer, we can finally obtain an Upgrade for it that will allow us to command Riddler Robots to complete Challenges for us. Head to the Riddler Trophy at the Coordinates (1632, 2099) & we can spot an active Riddler Robot in front of some electrified panels. Perform a Takedown on them, & if you have the Voice Synthesizer, Batman will reach down & collect the voice module to mimic the Riddler.

Riddler Trophy #117: With the Upgrade, resurrect the Riddler Robot by striking the nearby Riddler Switch, then use the Voice Synthesizer to command it to walk across the electrified floor panels to collect the Riddler Trophy. Then command it to walk back to where it started, & we can dispatch it, & collect the Riddler Trophy ourselves…

Riddler Trophy #118: Next head to the Coordinates (2006, 2166) to find a similar set up as the previous Riddler Trophy. First, use the Voice Synthesizer to command the Riddler Robot to destroy the Sentry Gun near the start of the electrified floor panels. We then need to Blind Optics for the second Sentry Gun, then quickly command the Riddler Robot to pick up the nearby Riddler Trophy. Command the Ridler Robot to walk back to the start with the Riddler Trophy, & we can take it down & collect it.
Sequence 29: Manbat or Batman?
1. Bleake Island: Panessa Studios
2. Founder’s Island: Port Adams, Otisburg, Drescher, Ryker Heights
3. Main Missions: N/A
4. Side Missions: Campaign For Disarmament, Occupy Gotham, Own the Roads, Creature of the Night
5. Riddler Bomb Rioters: 5/6
6. Riddles: 32/40
7. Breakable Objects: 66/90
8. Riddler Trophies: 125/179
9. Achievements: 54/113
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As we clean up more Riddler Challenges & eliminate the new Militia threat, be sure to save up your Waynetech Upgrades. We need to save 3 for the Disrupter – Sabotage Mine Upgrade & Disrupter – Sabotage Drone Upgrade as well for future Militia Checkpoints which costs 8 Waynetech Upgrade Points. I would prioritize getting these Upgrades first.

Our next priority will be saving up 7 Waynetech Upgrade Points for the Fear Multi-Takedown x4 & 8 for the Fear Multi-Takedown x5 Upgrades which we will need for another Riddler Trophy found in Panessa Studios.

We are nearing the end of the game, so it is very important you save up your Waynetech Upgrades for these as we cannot purchase all Upgrades in a single run! We should earn more than enough by completing our remaining Side Missions… but keep this all in mind.

Bleake Island – Panessa Studios:

Riddler Trophy #119: Next head to the Coordinates (1805, 2917) where we can find two Pressure Pads attached to a Trophy Cage & a Riddler Robot. Use the Voice Synthesizer to command the Riddler Robot to stand on one Pressure Pad while you stand on the other; use the Batclaw to collect the Riddler Trophy.

As of now, we have a final Riddler Trophy & a final Riddle to find on Bleake Island that are Mission locked & will be available for us a bit later…

Founders’ Island:

Side Mission – Campaign For Disarmament 10: Head to the Coordinates (2136, 1907) in the Ryker Heights district of Founders’ Island & we can find a Militia Explosive Device at the end of the Perdition Bridge.

Side Mission – Occupy Gotham 15: Head to the Coordinates (2613, 1585) & we can locate a new Militia Watchtower we can disable.

Side Mission – Own the Roads 7: Lastly, we can find two Militia Checkpoints. One can be found in Drescher district at the Coordinates (2535, 1775) & one can be found in Otisburg district at the Coordinates (2518, 1459). If you do not have the Disrupter – Sabotage Drone Upgrade, we will be unable to complete the Militia Checkpoint in Otisburg for now…

Side Mission – Creature of the Night 4: As we glide around Founders’ Island, you should be hearing the eerie screams of Man-Bat. When you are ready, track him down in Detective Mode & prepare to tackle him out of the air to give him a final dose of the cure.


Achievement #54 – Scar of the Bat: Cure the doctor.
After we administer the final dosage of the cure into Man-Bat, we can safely transport him to the GCPD Precinct Building where we can contain him & unlock this Achievement.

Founders’ Island – Port Adams:

Riddler Trophy #120: Now for the quick Collectibles blitz after you have made sure that you have tracked down all available Riddler Informants. Head to the Coordinates (2990, 1360) in Port Adams, & we can find an open topped shipping container that has a Trophy Cage & 8 Riddler Robots inside it. Simply use the Voice Synthesizer to control the Riddler Robots forward out of the container & onto the green painted area ahead of them on a different container. Once all Riddler Robots are standing on that green blob, hit the Riddler Switch above them to crush them all under a hydraulic press which will open the Trophy Cage.

We still need the Batmobile for the remaining Riddler Challenges here…

Founders’ Island – Otisburg:

Riddle #32: “This tumbledown ruin’s not looking its best, what do you expect from the Penguin’s old nest?”
Travel into Southern Otisburg now & head to the Coordinates (2641, 1350) where we will be standing outside Cobblepot Manor; Scan the sign above its entrance to complete the Riddle.

Riddler Trophy #121: Grapnel up to the Coordinates (2516, 1403) up above where the Militia Checkpoint is located, & we can find this Riddler Trophy out in the open on some ruined stairs.

We cannot collect the other Riddler Trophies in Otisburg until we deal with the Militia Checkpoint here.

Founder’s Island – Drescher:

Riddler Trophy #122: Head to the Coordinates (2640, 1956) close to the Penitence Bridge. On this building, we can see some electrified floor tiles, a Riddler Robot, a Sentry Gun, & a Riddler Trophy. Similarly to what we have had to do before, control the Riddler Robot with the Voice Synthesizer to pick up & bring the Riddler Trophy to us while we use Blind Optics on the Sentry Gun with our Remote Hacking Device.

Riddler Trophy #123: Drive to the Coordinates (2406, 1726) in the undercity access across from Divinity Church & we can find a storefront full of Riddler Robots. Use the Voice Synthesize to command one of them to stand on the Pressure Pad inside & it will open a nearby door for us to enter through. Inside, we can use Explosive Gel to destroy a Structural Weakness, & we can pass through a vent duct to enter the room with the Riddler Robots. Dispatch them in regular combat, & it will open up the Trophy Cage here.

Founders’ Island – Ryker Heights:

Riddler Trophy #124: Now drive up to the Coordinates (2068, 1676) & we can find a Trophy Cage on the wall with a Junction Box across from it. Use the Batmobile’s Power Winch to charge the Junction Box, & a shutter door will open revealing a Riddler Robot standing in front of a Pressure Pad. You know what to do, use the Voice Synthesizer to command the Riddler Robot to stand on the Pressure Pad, & grab the Riddler Trophy.

Riddler Trophy #125: Now drive to the nearby Coordinates (1976, 1510) & we can find a strange room inside a building with multiple Pressure Pads… & the room entirely electrified. Drive around to the Western side of the building, & we can use the Batmobile’s Power Winch to lower down one of the walls by attaching to an Anchor Point.

Enter in through the opening, & stand on the first active Pressure Pad to open up the Trophy Cage at the back of the room. If we step on the other Pressure Pads, the Trophy Cage will immediately lock back up so we need to use the Line Launcher to get over to it. To be able to deploy the Line Launcher, we first have to raise the wall behind us by remotely controlled the Batmobile.
Sequence 30: Indomitable
1. Founder’s Island: Ryker Heights
2. Stagg Airship Alpha: Cargo Hold
3. Miagani Island
4. Bleake Island, Chinatown
5. Main Missions: N/A
6. Side Missions: Campaign For Disarmament, Occupy Gotham, Own the Roads, Gunrunner
7. Riddler Bomb Rioters: 5/6
8. Riddles: 34/40
9. Breakable Objects: 68/90
10. Riddler Trophies: 132/179
11. Achievements: 55/113
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Founders’ Island – Ryker Heights:

Riddle #33: “Roll up! Roll up! For the circus of strange, this porcine professor is clearly deranged.”
Drive down into the undercity back to the Pretty Dolls Parlor at the Coordinates (2399, 1437). Enter inside the store, then head down into the basement where we previously apprehended Professor Pyg; Scan the poster “Circus of Strange” down in the operating room to complete this Riddle.

Riddler Trophy #126: Directly above Pretty Dolls Parlor, at the Coordinates (2369, 1435) we can find the large Lex Corp building. Grapnel up to a green painted balcony on it, & we can spot two Pressure Pads, a Riddler Gun Robot, & a Trophy Cage. To safely pull this off, you need to direct the Riddler Robot onto one of the Pressure Pads using the Voice Synthesizer, then quickly step on the other yourself. When the Riddler Gun Robot starts shooting at you, throw down a Smoke Pellet, & quickly grab the Riddler Trophy using the Batclaw.

Riddler Trophy #127: Now keep Grapneling higher up on the next large building to our West which will be the Wayne International Plaza building. There are many off shooting balcony/landings on it, but head to the Coordinates (2259, 1332) to find this Riddler Trophy out in the open on one of them.

Riddler Trophy #128: Continue West in Ryker Heights over to the in-development Gotham City Trains building at the Coordinates (2238, 1100) where we can find another Riddler Trophy out in the open on top of a yellow substation power box.

Riddle #34: “A million dollar home for a spoilt child, his parents are dead but his parties are wild.”
Grapnel up to the top of the Gotham City Trains building in the general area of the Coordinates (2272, 1077). On top of the roof, look out across the ocean due West & we can see a well lit four pointed building off in the distance, that is most likely, Wayne Manor. Scan it from where you have a good view of it to complete this Riddle.

Breakable Object #67: Drop down into the parking lot of Gotham City Trains & drive over to the Coordinates (2358, 1193) to find a Breakable Object attached to the overpass above us.

Stagg Airship Alpha – Cargo Hold:
Now that we have the Voice Synthesizer, we can also complete the final Riddler Challenges on board the two Stagg Airships. Grapnel/glide onto the top of Stagg Airship Alpha, & we can enter in through its roof at its far Eastern side through a Service Hatch.

Stagg Voice Synthesizer Upgrade: Enter into the Cargo Hold & drop down to the lowest level where we can see two Voice Activated Locked doors. Use the Voice Synthesizer on the locks, & Batman will calibrate the voice of Simon Stagg for us to now use.

Riddler Trophy #129: Now use the Voice Synthesizer to open the rightmost of the locked doors, & we can head down a hallway. At the hall junction, there will be a Sentry Turret guarding a Riddler Trophy down the left path. Use the Remote Hacking Device to Blind Optics on it, & we can disable it & safely collect the Riddler Trophy.

Breakable Object #68: At the opposite end of the junction hallway, we can also find a Breakable Object we can tear apart using our Batclaw.

Riddler Trophy #130: In the center of this hall will be a new Airship Stability Control we can now use. Activate it, & tilt the ship right to move a large crate above us. Then walk down the hall we entered through, & look off our left to see a Structural Weakness in the ceiling above a small room; stand on the table against the wall to plant some Explosive Gel on it. Detonate it, & the large crate above us should fall down allowing us access above; if the crate is blocking our way, you need to rotate the Airship in the opposite direction to make it fall down.

Rotate the Airship again to move the crate against the wall with the table, then rotate it again to have it crash through a glass wall which will allow us to collect a Riddler Trophy attached to the ceiling in that room; it may take a few back & forths to break the wall…

Riddler Trophy #131: Head back over to the Airship Stability Control we have been using & look up to the ceiling above it to see a Service Hatch. Grapnel through it, & we will be in a room filled with red Pressure Pads. Deploy the Line Launcher over the Pressure Pads & immediately Wire Walk onto it. From here, walk to the far end of our line, & we can Grapnel up through another Service Hatch & then up to a ledge to access a Riddler Trophy.

That is all the Collectibles we need in Stagg Airship Alpha! We cannot re-enter Stagg Airship Beta until later on…

Miagani Island:

Side Mission – Campaign For Disarmament 11: Now it is time to head over to clear out Miagani Island. Go to the Coordinates (2899, 2725) & we can locate a Militia Explosive Device we can disable in the Kingston district.

Side Mission – Occupy Gotham 16: We can find two Militia Watchtowers we can disable located in Kingston at Coordinates (3034, 2822) & (2741, 2654).

Side Mission – Own the Roads 9: We can also remove 3 Militia Checkpoints scattered around the Island at Coordinates: (2719, 2643), (3176, 2567), & (3483, 2418).

Like on Founders’ Island, there is another Militia Checkpoint found at Coordinates (2881, 2897) we cannot disable until we acquire the Disrupter – Sabotage Drone Upgrade. Though by this point you should be close to purchasing it, if you do not already have it.

Bleake Island – Chinatown:

Side Mission – Gunrunner 3: Use our Most Wanted Side Mission select wheel, to activate Side Mission – Gunrunner, & Nightwing will notify us that he has found another truck location near Mercy Bridge. Startle Penguin’s Thugs, then tail them over to Chinatown on Bleake Island to another weapon stash hideout location.

To enter into the hideout, we will need to pass through the sewer tunnel underneath it.

Riddler Trophy #132: Head to the sewer entrance at the Coordinates (1951, 2403) & drive the Batmobile underneath Chinatown to where Penguin’s weapon stash is at the Coordinates (1713, 2294).

Dispatch the Gun Thugs here, then head up to a control room where we can find the Bollard Control Switch; the Riddler Trophy can be found in the room before the Bollard Control Switch on a table in the open.

Side Mission – Gunrunner 4: Lower the Bollards & we can continue drive forward with the Batmobile & use its Power Winch to tear open an access door we can enter the hideout through.


Achievement #55 – Practice Run: Destroy the fourth Weapons Cache in Gotham City.
Dispatch the Penguin Thugs inside, open the Vault Cage… & blow it all up. No more guns? No more Penguin.
Sequence 31: Master of Disguise
1. Founders’ Island: Drescher
2. Miagani Island: Wayne Tower, Kingston, Grand Avenue, Bristol
3. Main Missions: N/A
4. Side Missions: Gunrunner, Friend In Need, Own the Roads
5. Riddler Bomb Rioters: 5/6
6. Riddles: 35/40
7. Breakable Objects: 68/90
8. Riddler Trophies: 136/179
9. Achievements: 57/113
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Founders’ Island – Drescher:

Side Mission – Gunrunner #5: Quickly leave the weapons stash hideout, & travel over to Nightwing’s location in Drescher on Founders’ Island. Dispatch Penguin’s Thugs on the rooftop then take drop down an elevator shaft to where Nightwing is being held.

Disable a Sentry Gun by using Blind Optics to get past it, then pass through a vent duct to reach Nightwing. Rescue Nightwing, & blow up the final weapon cache vault… or try to. We will be visited by the man himself…


Achievement #56 – Touch of Death: Apprehend the weapons dealer & lock him up in GCPD.
Handily dispatch Penguin, & say a heartfelt goodbye to Nightwing for his help; transport Penguin to the GCPD Precinct to be locked up & we will complete Side Mission – Gunrunners & unlock this Achievement.

Miagani Island – Wayne Tower:

Side Mission – Friend In Need 1: Now as a final Side Mission to complete for more Waynetech Upgrade Points, head to the Wayne Tower parking garage to go check on Mr. Fox. Step out of the elevator, & there will be a bit of a situation going on.


Achievement #57 – Double Jeopardy: Face off with an old friend.
After confronting the assailant, we need to prepare to Counter him as he points the gun at us; though it is only a few second window, it is pretty obvious when we are supposed to Counter him. If you successfully pull it off, we will be able to take him down which will complete Side Mission – A Friend In Need & unlock this Achievement.

Riddle #35: “The Prince of Gotham sits high in his tower, yet this picture recalls a happier hour.”
While we are in Wayne Tower, walk over to the large family portrait close to the bar counter & we can Scan it to complete this Riddle; it’s the large portrait that counts, & not the identical smaller one on the bar near the answering machine. As of now, we can come & go from Wayne Tower as we please.

Miagani Island – Kingston:

Side Mission – Own the Roads 10: After completing our Side Missions, we should have more than enough Waynetech Upgrade Points to purchase the Disrupter – Sabotage Drone Upgrade. Purchase the Disrupter – Sabotage Mine & the two Fear Multi-Takedown Upgrades next when you can afford them…

With the Disrupter Upgrade, we can now dismantle the last two Militia Checkpoints; the one in Kingston is at the Coordinates (2876, 2900). Target the Checkpoint Drones with our Disrupter & we can now Sabotage them.

Riddler Trophy #133: Now let’s clean up the remaining Riddler Challenges around Miagani Island. Head to the Coordinates (2795, 2779) & we can find a Structural Weakness in one of the walls below Mercy Bridge. Destroy it, & we can enter into a room with a Riddler Robot, a Trophy Cage, & a Generator above it. Use the Remote Electrical Charge on the Generator, & it will push a Steam Vent wall closer to a Pressure Pad. Use the Voice Synthesizer next, & command the Riddler Robot to walk into the space where the wall used to be; use the REC again on the Generator to crush the Riddler Robot.

With the wall back in place, strike the Riddler Switch at the back of the room to resurrect the Riddler Robot but he will now be on the opposite side of the Steam Vent wall. Use the Voice Synthesizer again to command the Riddler Robot to stand on the Pressure Pad, & the Trophy Cage will open.

Sometimes the Riddler Switch won’t activate if the Riddler Robot’s body is stuck to the Steam Vent wall; it may take a couple times finagling to get the Robot’s body where you need it so it can be resurrected on the right side of the wall…

Miagani Island – Grand Avenue:

Riddler Trophy #134: Now head to the Coordinates (3339, 2980) close to the end of the Mainland Bridge. Where the bridge is raised, we can see a puzzle involving a Riddler Trophy & an Anchor Point. Attach the Batmobile’s Power Winch to the Anchor Point & lightly pull on it so the gears begin lifting the Riddler Trophy. As soon as it starts moving, you need to exit the Batmobile & time a Batclaw shot at the Riddler Trophy & collect it before it reaches the top of the puzzle. If you miss, you need to release the Anchor Point & try again.

Miagani Island – Bristol:

Riddler Trophy #135: Next head to the Coordinates (3509, 2159) close to the Ferris wheel in the Bristol district. Here we can see 3 Pressure Pads, 2 Riddler Robots, & a Trophy Cage; one of these Robots is a Riddler Gun Robot. As we know to do, use the Voice Synthesizer to command the Riddler Robots to stand on two of the Pressure Pads; unfortunately, we will need to stand on the third to open the Trophy Cage & will need to drop a Smoke Pellet to protect ourselves. Use the Batclaw to collect the Riddler Trophy.

Riddler Trophy #136: Now head to the Coordinates (2871, 2070) underneath the Penitence Bridge. Here we can find a Pressure Pad next to a Trophy Cage, a Riddler Switch on one of the bridge supports, & a Riddler Robot & another Pressure Pad below us. There are also three inactive Riddler Switches on other nearby Pressure Pads.

First command the Riddler Robot to stand on the Pressure Pad below us using the Voice Synthesizer. Walk over to the two Riddler Switches it has activated on the bridge support nearby us & place Explosive Gel on both of them. Now go to stand on our own Pressure Pad to activate a Riddler Switch across from us. Detonate the Explosive Gel & immediately follow up with Quick-Throw Batarangs to hit all the Riddler Switches; as soon as one is activated, we have a 3s timer to hit the others.
Sequence 32: The City of Fear
1. Miagani Island: Bristol, Grand Avenue
2. Founders’ Island: Otisburg
3. Stagg Airship Beta: Biological Engineering, Subject Testing
4. Main Missions: Ivy’s Revenge, The City of Fear
5. Side Missions: Own the Roads
6. Riddler Bomb Rioters: 6/6
7. Riddles: 35/40
8. Breakable Objects: 68/90
9. Riddler Trophies: 142/179
10. Achievements: 58/113
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Miagani Island – Bristol:

Riddler Bomb Rioter #6: Lastly, head to the Coordinates (3109, 1898) to find a Pressure Pad on top of a roadway signs arch. Stand on the Pressure Pad & use a Remote Controlled Batarang to identify the Riddler Bomb Rioter. As far as I am aware, there isn’t any nearby arcing electricity nearby we can use to electrify our Batarang… so instead, we can just shoot the target Thug with the Remote Electric Charge to disable the bomb.

Founders’ Island – Otisburg:

Side Mission – Own the Roads 11: With the Disrupter – Sabotage Drone Upgrade, we an take down the final remaining Militia Checkpoint back in Otisburg at the Coordinates (2521, 1458) if you have not already done so. Unfortunately, there are 6 Checkpoint Drones & we only have four shots with our Disrupter (if you have it maxed out). Clear out the Checkpoint Drones in the circle, but leave the two that are closest together at the Southern end of the Checkpoint.

Wait for the Militia Commander to walk to the opposite end of the Checkpoint as the Drones we are leaving active, then drop down to attack him. Immediately throw down a Smoke Pellet around the Militia Commander so we can take him down & destroy his Checkpoint Controller. This may take a few tries.

Alternatively, you can retreat back to the rooftops & wait for your Disrupter Ammo to recharge & take out the remaining Checkpoint Drones that way instead.

Riddler Trophy #137: With the Otisburg Militia Checkpoint now disabled, we can collect the final few Riddler Trophies here. In the center of the Militia Checkpoint at the Coordinates (2505, 1401) we can see an Anchor Point attached to a wall we can tear down using our Batmobile’s Power Winch. Enter into the room, & we can see a Pressure Pad that will open a Trophy Cage when we stand on it; use the Batclaw to grab the Riddler Trophy.

As soon as we collect the Riddler Trophy however, a spiked wall will drop down in front of us & begin moving; quickly Remote Control the Batmobile & use the Power Winch to attach to a new Anchor Point on the back of the spiked wall & keep it from crushing us. Pull the wall away, & we will be able to escape the room; release the Power Winch, & the wall will smash into where we were…

Riddler Trophy #138: Grapnel up onto the building above the Militia Checkpoint at the Coordinates (2560, 1418) & we can find a Structural Weakness that is in the wall, but too high for us to use Explosive Gel. Remote Control the Batmobile & angle it around below us until the Structural Weakness is in view so we can destroy it with the 60mm Cannon.

Riddler Trophy #139: Lastly, head to the Coordinates (2640, 1391) to see an Ultrasonic Field Generator attached to the wall of a building close by Cobblepot Manor. Use the Batmobile’s Forensics Scanner Pulse & follow the appearing green questions marks. Eventually they will lead up a building, & we will need to use the Power Winch on an Anchor Point attached to a nearby yellow bridge we will need to angle into a ramp to get up onto the building where the final resting place of the Riddler Trophy will be.

Miagani Island – Grand Avenue:

Main Mission #13 – Ivy’s Revenge: At long last, we will return back to our main focus: some strange seismic activity on Miagani Island… which we’ll discover what it is almost immediately. Poison Ivy is amassing strength & will alert the Militia to her presence.


Achievement #58 – City of Fear: Defend the assault on your ally's fortress.
Story Related. Defeat the first wave of Drones, & they will send in 5 Cobra Drones next. Destroy them all, & we will unlock this Achievement.

Main Mission #14 – The City of Fear: Once she is safe, it is time we take Poison Ivy back to the GCPD… but we won’t have time. The Arkham Knight will activate the Cloudburst in Gotham. We must now find a way to revert it, or at least disable it. Carefully navigate through the city & return to Stagg Airship Beta above Founders’ Island.

Navigate to the blown open front of the Airship, & we can enter inside after dispatching some Militia soldiers. Since we already acquired Stagg’s voice for our Voice Synthesizer, we can use it on the Voice Activated Lock to enter Airship Beta.

Stagg Airship Beta – Biological Engineering:

Main Mission #14 – The City of Fear: Enter into the Biological Engineering room of Stagg Airship Beta, & we will need to complete a Predator sequence to dispatch some more Militia. Once they are dealt with, track down where Stagg is hiding in the room; it will be in a Floor Grate in the Northwestern corner of the room. We can see him in Detective Mode quite easily. Once we find him, we can acquire a Nimbus Cell we can equip the Batmobile with to resist the Cloudburst Toxin.

Riddler Trophy #140: Before we leave Airship Beta, we can go collect the final three Riddler Trophies here. In the Biological Engineering room, head over to the Northeastern corner of the lower level to find a Riddler Trophy in a room with a Voice Activated Lock; simply use the Voice Synthesizer to open it.

Stagg Airship Beta – Subject Testing:

Riddler Trophy #141: Backtrack into the Subject Testing room & pass around the half circle walkway (or through the Voice Activated Lock shortcut). There will be two Sentry Guns aiming at a shutter door with a Voice Activated Lock on it. Use your Voice Synthesizer to open the shutters, which will reveal a crate; use the Airship Stability Control to tilt the ship & have the crate crush the Sentry Guns.

Past the Sentry Guns, we can find a room with a Pressure Pad attached to a Trophy Cage. Use the nearby Airlock Control to open it up, then stand on the Pressure Pad to light up 5 Riddler Switches on the side of Stagg Airship Alpha. We need to throw a Remote Controlled Batarang & strike the rightmost Riddler Switch once it lights up to open the Trophy Cage; this may take a couple throws to get the timing down.

Riddler Trophy #142: Our final Riddler Trophy on the Airship is actually located inside the crate we used to smash those Sentry Guns. Use the Airship Stability Controls to tilt the crate back to its original spot, then tilt it back towards where the Sentry Guns were to strike the glass window. Keep smashing the crate into the window, & it will eventually bust through & fall down into the streets below us.

Given the situation below the Airship… we will have to collect this one later, but the Riddler Trophy will stay persistent down there & not spawn back on the Air Ship.

Miagani Island – Grand Avenue:

Main Mission #14 – The City of Fear: With the Nimbus Cell, return back to where the Batmobile is on Miagani Island. Get above it on a nearby building… & prepare to plunge head first into the Cloudburst Toxin…
Sequence 33: A Final Chance
1. Founders’ Island: Port Adams, Subway, Drescher
2. Main Missions: Seeking Your Roots
3. Side Missions: N/A
4. Riddles: 35/40
5. Breakable Objects: 72/90
6. Riddler Trophies: 150/179
7. Achievements: 58/113
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Founder’s Island:

Main Mission #15 – Seeking Your Roots: Insert the Nimbus Cell into the Batmobile, & we will need to drive over to Founders’ Island to help locate another one of Ivy’s ancient plants. Fire the Batmobile’s Sonar blasts & follow the roots towards Divinity Church where we can find it buried, however they will be too deep underground for the Sonar blast to release. We must instead get closer to them via the subway system.

Founders’ Island – Port Adams:

Main Mission #15 – Seeking Your Roots: As we know, Port Adams is under lockdown & we cannot get the Batmobile through it. Fortunately, this is the exact moment it will become available after Alfred gives us access. Enter into Port Adams, & we will need to deal with a force of Drones; without our Mini-Map available you will need to be vigilant.

Destroy the Drones, then use a lifted yellow bridge to launch into the center portion of Port Adams where we will need to defeat even more Drones. Tear open the bay doors of the service elevator with our Power Winch, then power up the elevator controls to take us down into the Subway.

Founders’ Island – Subway:

Breakable Object #69: As soon as we exit the elevator into the first room of the Subway, look over at the upper Northeastern wall to find a Breakable Object attached above three spinning fans.

Riddler Trophy #143: While still in this first room, look above us to see a walkway leading to a control room in the upper Western corner of the room. Grapnel onto the roof of the control room, & we can enter inside to find a Riddler Trophy in the open on the control desk.

Main Mission #15 – Seeking Your Roots: Drive down the phase 1 tunnel now & we will hit a barrier where we have to do a pretty crazy loop over it to get past. A little ways further though, we will reach a Security Door & will have to exit the Batmobile. To enter the phase 3 tunnel, we can pass through some Floor Covers to get past another barrier into the next room. Before we can proceed much further, we need to use the Remote Hacking Device to Blind Optics on a Rattler Drone; you can follow up by Sabotaging it with the Disrupter if you want, but it is optional.

Riddler Trophy #144: Once the Rattler Drone is either blinded or disabled, head down the phase 3 tunnel & blind or sabotage a second Rattler Drone that is patrolling. In the center of this tunnel, we can find a side path that will have a third Rattler Drone parked in it. Once again, blind or sabotage it, & we can find this Riddler Trophy behind it on a collapsed yellow lift.

Main Mission #15 – Seeking Your Roots: Continue further down the phase 3 tunnel & there will be 4 Rattler Drones parked in our way; we can only Blind Optics on one Rattler Drone at a time, & it is unlikely you saved your Disrupter Ammo. Blind the optics of the front most Rattler Drone & quickly get past it into a small room to the North of it. Once inside, we can pull a red lever & release the Security Gate that will allow us to bring the Batmobile further into the Subway. Perform another crazy loop over the barrier by Remote Controlling the Batmobile, & rescue ourselves from the Rattler Drones.

Once we are reunited with the Batmobile, we can use another lever to remove the Security Gate blocking our way into the phase 4 tunnel.

Breakable Object #70: As soon as we enter the phase 4 tunnel, drive a little ways in & look up to your right to see this Breakable Object attached to a sealed portion of the tunnel.

Breakable Object #71: Grapnel up to a control room ahead of us at the start of the phase 5 tunnel & use the Cargo Ramp controls to lower one that we can use to continue. Drive through a narrowing section of the tunnel with a City Vision Construction logo on its side, then turn around to look back the way we came to see a Breakable Object above us.

Riddler Trophy #145: Perform another loop overtop of a barrier in our way & we will then reach a hole in the tunnel with water below us that we will also need to loop over. Pass through the phase 6 tunnel & we will reach another Cargo Ramp we will need to lower to use as a jump. Grapnel over to the control room for the Cargo Ramp, & get onto its roof to find this Riddler Trophy.

Riddler Trophy #146: Take the second Cargo Ramp jump over & drive up some stairs to enter the subway station mall & we can see a wooden wall blocking our way at the end. Before smashing through it, we can Grapnel up onto a walkway directly above us where we can find this Riddler Trophy.

Refrain from using our Sonar blast in the cave area for now or we will be taken back to the surface if you accidentally find the plant; you will have to return here later for the final Subway Collectibles if that happens.

Riddler Trophy #147: If you look around at the end of the subway station mall, there will actually be three wooden walls blocking different paths. To start, smash through the wooden wall off our left (Northeast) & we can drive up to a wooden ramp; before driving off it, look to the right of it to see this Riddler Trophy.

Breakable Object #72: Now we will work our way around this cave area clockwise. Drive ahead into a three-way junction in the cave & look up at the Eastern cave wall to find this Breakable Object up near a blue light.

Riddler Trophy #148: Continue driving ahead & we will enter a drainage area with brick walls & iron barred culverts. In the Northwestern corner of this room, we can Grapnel up to a ledge with a railing to find this Riddler Trophy.

Riddler Trophy #149: Keep driving into the next section of the cave & it will be under construction; we can find the Riddler Trophy up a small set of stairs on top of a chair near an excavator.

Riddler Trophy #150: In the same area, we can find more walkways above us. Grapnel up them to the top & we can find this Riddler Trophy on one of the support beams.

That is all of the Collectibles found within the Subway!

Founders’ Island – Drescher:

Main Mission #15 – Seeking Your Roots: With our Collectibles out of the way, begin using the Batmobile’s Sonar to locate the center of the root mass & it will unleash Ivy’s plant, taking us back up to the surface. As the plant begins absorbing the Cloudburst Toxin, we will need to defend it from incoming Drones.
Sequence 34: Who Owns This City!
1. Bleake Island: GCPD Precinct Building
2. Miagani Island: Bristol
3. Founders’ Island: Ryker Heights, Port Adams
4. Arkham Knight HQ: Ventilation Shaft, Generator Storage
5. Main Missions: Mettle Against Mettle, Rescuing the Commissioner
6. Side Missions: N/A
7. Riddles: 35/40
8. Breakable Objects: 80/90
9. Riddler Trophies: 153/179
10. Achievements: 59/113
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Bleake Island:

Main Mission #16 – Mettle Against Mettle: Now it is time for us to confront the Arkham Knight. Get to Bleake Island, & we will need to clear out the 6 Cobra Drones patrolling around it. While we do this, we must evade the Cloudburst Tank as it is currently invulnerable. Once the Cobras are all destroyed, we need to Scan the Cloudburst Tank & highlight its four weak points. Similar to how we fight Cobras, get close the Cloudburst Tank to lock on to a weak point, then destroy it with the 60mm Cannon.

When a weak point is down, we need to go hide to lose aggro before we can shoot another one. After destroying two weak points, the Cloudburst Tank will temporarily enter Overcharge & we will need to evade it until it runs out.


Achievement #59 – Who Rules the Night: Batman vs the Arkham Knight.
Story Related. Once all weak points are taken down, we now have to fully engage the Cloudburst Tank & attack the Cloudburst itself attached to the tank’s front; damage it with the 60mm Cannon as well as the Vulcan Cannon. Destroy the Cloudburst Tank, & we will unlock this Achievement.

Miagani Island – Bristol:

Main Mission #16 – Mettle Against Mettle: With the Cloudburst destroyed, return back to Poison Ivy & she will purge the last of the Cloudburst Toxin from Gotham. We can now return to exploring the city as normal.

Founders’ Island – Ryker Heights:

Riddler Trophy – Stagg Airship Beta: Now that the Cloudburst Toxin has been cleared from the city, we can head to the Coordinates (2118, 1309) to collect Riddler Trophy #139 that was locked inside that crate we dropped out of Stagg Airship Beta.

Founders’ Island – Port Adams:

Breakable Object #73: Now drive down into Port Adams, & we can mop up the last few Collectibles here. At the Coordinates (3014, 1580) we can find a Breakable Object attached to a stack of Sionis Industries shipping containers.

Breakable Object #74: Begin driving around Port Adams counterclockwise & we can find another Breakable Object at the Coordinates (2911, 1220) attached to more shipping containers.

Breakable Object #75: Next head to the Coordinates (3194, 1125) & we can find a Breakable Object attached off the side of a crane.

Riddler Trophy #151: Lastly, head to the Coordinates (3270, 1288) & we can find a shipping container with three Anchor Points on it. Pull out the Anchor Points using the Power Winch from right to left, & eventually they will slowly begin to close. Have them all pulled out & quickly throw a Remote Controlled Batarang through the gaps & strike a Riddler Switch at the end of the shipping container before the metal Anchor Points slide back into place. This will lift up a shutter in the container & allow us to collect a Riddler Trophy.

As of now we will have found all Collectibles on Founders’ Island as well as in the two Stagg Airships!

Bleake Island – GCPD Precinct Building:

Main Mission #17 – Rescuing the Commissioner: Head to the GCPD Precinct Building & enter into the Communications Room to speak with Sergeant McAllister. We will tap into the GCPD communications broadcast… just in time to hear Commissioner Gordon say that he has found Scarecrow.

Founders’ Island – Ryker Heights:

Main Mission #17 – Rescuing the Commissioner: Head to the Killinger’s Department store in the undercity below Ryker Heights & we can drop down in through a manhole cover to get inside it. Deal with the Militia above us using the Batmobile after commanding one to open the shutter doors using the Voice Synthesizer, then tear open a control console to allow us entry into Arkham Knight HQ.

Arkham Knight HQ – Ventilation Shaft:

Breakable Object #76: Enter into the Arkham Knight HQ & we will be standing above a large turbine which has 5 levels; we will be on level 2. Before we do anything, look over to our right to see a strange Spider Drone walking above a City Vision Construction sign. Destroy it with the Remote Electrical Charge.

Breakable Object #77: Walk over to the right side ledge where it was & look across the Ventilation Shaft to the Eastern wall to see a Spider Drone clinging to another City Vision Construction sign.

Breakable Object #78: Lastly, look directly above where we entered the Ventilation Shaft to see a Spider Drone clinging to the wall near a 02 marked on the wall.

Main Mission #17 – Rescuing the Commissioner: Still where we are, look across the far Southern wall to spot a Structural Weakness in the wall. Remote Control the Batmobile & destroy the wall with the 60mm Cannon. Grapnel over to the hole we made, & we can find a control panel that will lower the barriers at the front of Killinger’s & let us drive the Batmobile inside the hideout.

With the Batmobile inside, we can attach our Power Winch to an Anchor Point on the ceiling & use it to lower ourselves down the Ventilation Shaft which will allow us to destroy a Structural Weakness in the ceiling.

Arkham Knight HQ – Generator Storage:

Riddler Trophy #152: Grapnel up through the hole we made in the ceiling & we will reach the Generator Storage room on floor 01. As soon as we climb up, we can spot this Riddler Trophy in the open on a worktable.

Riddler Trophy #153: Next to a spinning Generator we will need to disable with the Remote Electrical Charge, we can see a door with a Riddler Security Console attached to it. Hack it open using the Remote Hacking Device, & we can enter inside the room to see an Industrial Motor, a Riddler Switch, & a Trophy Cage. Using the Remote Electrical Charge, power up the Motor & a ball of electricity will begin moving through the tubes; we need to strike the Riddler Switch with Batarangs to rotate the tubes so the ball can reach the Trophy Cage & open it.

Main Mission #17 – Rescuing the Commissioner: Return back to the first room of Generator Storage & begin overcharging the Industrial Generator with the Remote Electrical Charge to destroy it, disabling the first turbine fan below us.

Return back to the Batmobile, & we can re-attach to the Anchor Point to lower ourselves further down the Ventilation Shaft.

Arkham Knight HQ – Ventilation Shaft:

Breakable Object #79: Lower ourselves down using the Batmobile to level 03 of the Ventilation Shaft & if we look over to the Western wall we can shoot a Spider Drone clinging to the wall on another City Vision Construction sign.

Breakable Object #80: Look South now, & we can spot a Structural Weakness in the wall that we can also destroy which we can eject ourselves from the Batmobile to reach it. Dispatch the Militia (or shoot them with the Batmobile first) & we can see a draped off doorway to the lobby; look above this to spot a Spider Drone clinging to the wall.
Sequence 35: Dig!
1. Arkham Knight HQ: Maintenance Sector, Briefing Room, Construction Access, Excavator Tunnels
2. Main Missions: Rescuing the Commissioner
3. Side Missions: N/A
4. Riddles: 36/40
5. Breakable Objects: 84/90
6. Riddler Trophies: 158/179
7. Achievements: 60/113
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Arkham Knight HQ – Maintenance Sector:

Main Mission #17 – Rescuing the Commissioner: Grapnel into a shutdown elevator & use the Remote Electrical Charge to lower it down to the Maintenance Sector on level 04. At the bottom, we can blow open a Structural Weakness using our Explosive Gel.

Dispatch the two Militia down here, & we can flip a switch that will open a side door we can enter back into the main shaft.

Riddle #36: “With a fluffy white coat & ears standing tall, what burrowed the hole in which Alice did fall?”
Before we do anything else, look over to the Eastern wall to spot a strange storefront window with a bunch of mannequins wearing rabbit masks in it; Scan those mannequins to complete the Riddle.

Breakable Object #81: To access the Industrial Generator powering the next turbine fan, we have to head down the Eastern side room in the Maintenance Sector. As soon as we push under the arch into the hall, look to your left to spot a Spider Drone clinging to the wall beside us.

Riddler Trophy #154: Grapnel up into the room to the North of us with more Militia in it & dispatch them. Before we progress over to the Building Access Controls, we can duck into a vent to access a secret puzzle room further East that will have an Industrial Motor & a rolling Trophy Cage. Using the Remote Electrical Charge, we need to tilt the metal wheel the rolling Trophy Cage is in to navigate it through the maze to where we can break it open; it is actually extremely easy to do & you rotate the puzzle clockwise for a while until you just need to rotate it counterclockwise to reach the hole.

Riddler Trophy #155: Use the Building Access Controls now to gain access to the nearby elevator. Enter inside it, & use the Remote Electrical Charge on the Industrial Motor to take it up to the top of the Maintenance Sector’s Eastern side. Here we can use Explosive Gel to destroy a Structural Weakness that will reveal a Riddler Trophy.

Arkham Knight HQ – Briefing Room:

Main Mission #17 – Rescuing the Commissioner: Now we take the elevator down to the bottom the vent shaft to level 05, the Briefing Room. Exit the elevator into a small side cubby, & we can use the Remote Electrical Charge to send the elevator back up so we can get below it.

Tear down a Vent Cover, & we can enter into the main room to defeat the large host of Militia gathered here. Sabotage what you can with the Disrupter, then drop down in behind the screen the Militia Leader is stand in front of to disarm his Explosive Vest.

Breakable Object #82: Once the Militia are all dealt with, look up at the Eastern wall of the Briefing Room to see a Spider Drone clinging to the wall.

Riddler Trophy #156: Now face the Northern wall towards a neon purple Bar & Lounge sign & look on top of it to see a Riddler Trophy we can snag with the Batclaw.

Riddler Trophy #157: Next turn around & walk over to the entrance doors of the elevator we couldn’t pass through earlier along the Southern wall to see this Riddler Trophy out in the open next to a mannequin behind a large red curtain.

Arkham Knight HQ – Construction Access:

Breakable Object #83: Destroy the Fuse Box in the Briefing Room, & we can carry on into the Construction Access site for level 05. While walking through the Northern hallway, before we enter the main chamber, look up on the wall to our right to see a Spider Drone clinging to the broken window of a bookstore storefront.

Breakable Object #84: There is a Structural Weakness across from us that we cannot destroy unless we have the Batmobile… but to do that, we need to find a way to get it down here. Drop down to the bottom of Construction Access then begin heading West into a side area with an elevator shaft & a Sentry Gun.

Use the Remote Hacking Device to Blind Optics on the Sentry Gun, then step into the elevator shaft & look up; we can see this Spider Drone attached to the underside of the elevator above us.

Arkham Knight HQ – Maintenance Sector:

Main Mission #17 – Rescuing the Commissioner: Now Grapnel up to a room below the elevator & we will return back up to level 04, Maintenance Sector. Here we can destroy the next Industrial Generator controlling the final fan blade with the Remote Electrical Charge.

Riddler Trophy #158: After we disable the second fan, look to our left, & we can see a locked door with a Riddler Security Console attached to it. Hack it with the Remote Hacking Device, & we can step into a small room with a Riddler Trophy in front of us behind some iron bars. Look below us through a glass floor, & we can see a Remote Switch we can disengage with the Remote Hacking Device to lower the iron bars & grab the Riddler Trophy with our Batclaw.

Main Mission #17 – Rescuing the Commissioner: Remote Control the Batmobile & lower it down to the Maintenance Sector now & we can use its Power Winch on any of the two sets of Anchor Points to grind the drill head all the way down to Construction Access. At the bottom, we can use the 60mm Cannon to destroy a Structural Weakness in the wall that will allow us to continue on; you can also zip over & destroy that Sentry Gun using the Vulcan Cannon if you wanted…

Arkham Knight HQ – Excavator Tunnels:

Main Mission #17 – Rescuing the Commissioner: Drive through the hole we made through the Structural Weakness (or use the other Anchor Points to raise the Batmobile up to it first) & break open a Fuse Box so we can enter into the Excavator Tunnels that have no map but fortunately also have no Collectibles we need to worry about either.


Achievement #60 – Judgement Day: Win the rumble down under.
Story Related. When we progress across the ramp jump, we will encounter the Arkham Knight again in a massive Excavator. Escape its initial attack, & we will enter into a maze-like room where we will need to fight it. If the Excavator touches us at all, it is an instant death.

If you look on your Mini-map you can see three red marked areas to the North, East, & South. We need to lure the Excavator down all of these paths into the red marked areas where it will detonate explosives & damage itself. It is easiest just to park in front of the entrances to the explosive tunnels & wait for the Excavator to appear before driving down them. After detonating all three explosive tunnels on the Excavator we will win the fight, & unlock this Achievement.

Main Mission #17 – Rescuing the Commissioner: Tear down the bottom of a vent fan blade with the Power Winch to leave… & we will be cornered by the Excavator. Fortunately, with the vent already torn open, we can just eject ourselves up it using the Batmobile… but the (Censored by Steam) will destroy it after we escape.
Sequence 36: It's Okay To Be Afraid
1. Arkham Knight HQ: HQ Center
2. Bleake Island: GCPD Precinct Building
3. Panessa Studios: Backstage
4. Main Missions: Rescuing the Commissioner, Betrayal
5. Side Missions: Own the Roads
6. Riddles: 38/40
7. Breakable Objects: 84/90
8. Riddler Trophies: 162/179
9. Achievements: 63/113
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Arkham Knight HQ – HQ Center:

Riddler Trophy #159: Grapnel up to the next ledge above us from where we escaped the Excavator & we will go to enter a maintenance hallway. Before we do, turn around to look back where we Grapnelled from & we can see a Riddler Trophy attached to the cave wall across from us.

Main Mission #17 – Rescuing the Commissioner: Now it is time to finally rescue Commissioner Gordon. Just before we release him however, the Arkham Knight will arrive to stop us. Time to finish this. To stop him, we need to sneak directly below his Vantage Points & Grapnel up onto them to attack. Every time we do, he will summon more & more Militia we will have to take out in between our attacks.

Drive off the Arkham Knight, & now we can release Commissioner Gordon. While there are lots of Collectibles to find in the Arkham Knight HQ, all the side wings we fought the Arkham Knight in will be shuttered & we cannot enter them right now.

Take the elevator to the Arkham Knight HQ rooftop with the Commissioner, & we will confront Scarecrow together.

Founders’ Island:

Main Mission #18 – Betrayal: Things will not go according to plan, & we will find ourselves in the streets of Founders’ Island being attacked by Militia Drones. Fortunately, our original Batmobile came in a multi-pack, & we can call in our second one to rescue us. This Batmobile will also arrive with our final available Batmobile Upgrade as well.


Achievement #61 – Choice of Weapons: Use all five Batmobile weapons successfully in one tank battle.
As of now, we will have all available Batmobile Weapons that we can now use in Combat. For this Achievement we need to kill enemy Drones with our: 60mm Cannon, Vulcan Cannon (most likely as a Critical Hit strike), Missile Barrage, killing an enemy via a hacked Drone with the Drone Virus, & disabling a Drone with the EMP. Use all five of these in the same “tank battle” to unlock the Achievement.

This can be done in any “tank battle” including during AR Challenges.


Achievement #62 – Fear of Success: Survive Scarecrow's ambush.
Story Related. Defeat the Drone encounter that Scarecrow sent after you, & we will unlock this Achievement. Now we need to get to GCPD…

Bleake Island:

Side Mission – Own the Roads 12: Naturally with story progression comes new Militia threats on our islands. This time at least, it will only be a few Militia Checkpoints. We can find four on Bleake Island at the Coordinates: (2155, 2143), (2055, 2068), (1955, 2322), & (1759, 2271).

Miagani Island:

Side Mission – Own the Roads 13: Over on Miagani Island, we can find two Militia Checkpoints at Coordinates (2959, 2179) & (3167, 2241).

Riddle #37: “A natural cure for Scarecrow’s doom, your saviour’s gone but still in bloom.”
If you have been making sure to Interrogate all the new Riddler Informants that have been appearing, we should have our final Riddler Challenge appear on Miagani Island at the Coordinates (3157, 2205) at the top of the Botanical Gardens. Approach where we used to speak with Poison Ivy, & we can now see a red flower in front of it; Scan it to complete this Riddle.

Founders’ Island – Ryker Heights:

Side Mission – Own the Roads 14: For our final Militia Checkpoint, head to the Coordinates (2045, 1631).


Achievement #63 – Streets of Gotham: Destroy all 20 of the Militia Checkpoints.
As of this point in the game, we will have access to all 20 Militia Checkpoints. 4 are found on Bleake Island, 8 are found on Miagani Island, & 8 are found on Founders’ Island. Destroy them all to complete Side Mission – Own the Roads, & unlock this Achievement.

GCPD Precinct Building – Communications Room:
Now it is time for our final Riddler Challenge mop up. As our final necessary Upgrades we need to purchase for some remaining Achievements, make sure you buy the: Grapnel Boost Mk III, Grapnel Boost Mk IV, as well as Super Eject Level 2, & Super Eject Level 3. With those done, you are free to spend your Waynetech Upgrade Points on whatever you like.

Riddle #38: “Business is best when a Bat needs killing, a mercenaries file should receive top billing.”
Return to Bleake Island now & head to the GCPD Precinct Building. Head to the Communications Room off of Maximum Security, & Scan the newly pinned Deathstroke picture on the whiteboard above the Arkham Knight & Scarecrow to complete this Riddle.

Panessa Studios – Backstage:

Riddler Trophy #160: Return back to Panessa Studios to check on Robin, but more importantly, all Riddler Challenges will be fully available for us to complete here now. Enter into the Backstage area from the Quarantine Cells & at the bottom of the small stairs ahead of us, we can now enter inside a previously locked door to the left that Harley Quinn came out of. Once inside we can see a Trophy Cage & a Vent Cover we can remove to enter a side room with 5 Riddler Robots inside it. Pass through the vent, & walk behind some Soft Wood Paneling; perform a Fear Multi-Takedown & eliminate all of the Riddler Robots as fast as you can.

We must have the Fear Multi-Takedown x5 Upgrade to destroy them fast enough, unless you are very creative. We only have 5s to do this or we will have to leave the room & try again. If done in under 5s, the Trophy Cage will open.

Riddler Trophy #161: In the center of the main Backstage room, we can now see a Trophy Cage & a Riddler Switch placed on a Generator in front of the Poseidon statue. Use the Remote Electrical Charge on the Generator, & the Poseidon statue will begin turning; striking the Riddler Switch will change the direction the statue turns. What we need to do is remove power from the Generator using the Remote Electrical Charge when the electrified turning arrow points at the face plates for Stage A, B, & C.

Successfully stopping it on all face plates will open the Trophy Cage. If the electrified arrow passes the Reset face plate near the Trophy Cage however, it will do just that, & we have to start over. To avoid this, change the direction of the statue away from the Reset face plate if you miss the plates for any of the Stages.

Riddler Trophy #162: Next up, head down the corridor hall towards Stage C, but turn left at the path junction. Use a Freeze Blast on the Vent Pipe above us, & Grapnel up to a ledge where we can see a Trophy Cage in front of us & a Riddler Robot with a Gun Locker below us. First, use the Disrupter to Sabotage the Gun Locker, then use the Voice Synthesizer to command the Riddler Robot to open it. The Riddler Robot will explode, & the Trophy Cage will open.
Sequence 37: It's the Batman!
1. Panessa Studios: Stage C, Stage B
2. Arkham Knight HQ: HQ North, HQ East, HQ South
3. Main Missions: N/A
4. Side Missions: N/A
5. Riddles: 39/40
6. Breakable Objects: 88/90
7. Riddler Trophies: 172/179
8. Achievements: 63/113
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Panessa Studios – Stage C:

Riddler Trophy #163: Enter into Stage C, & we can spot a new Trophy Cage next to the mirror in the right corner of the entrance room. Look into the mirror, & we can see a glowing Riddler Switch in one of the corners behind us above the vent duct; turning around to look at it directly will de-activate it.

Pass through the vent duct to the room at the other end, then throw a Remote Controlled Batarang & guide it back through the vent. The Riddler Switch will still be active, & we can strike it to unlock the Trophy Cage.

Riddler Trophy #164: Enter the main room of Stage C, & the center stage will begin rotating; there is now a Trophy Cage in the middle of it. Approach the green buzzer & press it to have the Riddler introduce this puzzle to us; it is a memory test, with a twist. Words of colours will appear on the screen, but the colour of font will not match the colour the word is saying; pay attention to the colour of the font, not the colour the word says (this makes a lot more sense looking at the puzzle).

Fortunately, I can do the work for you & make this easy-peasy. Don’t throw your Batarangs too soon after throwing your last if aiming at the same Riddler Switch as it might auto-lock onto a different Riddler Switch instead.

Round 1: Blue, Green, Red, Yellow
Round 2: Yellow, Green, Blue, Blue, Yellow, Red
Round 3: Green, Blue, Yellow, Red, Blue, Red, Yellow, Green

Riddler Trophy #165: Next, head over to the right of the center stage & we can see a spinning slot game attached to the wall with different card suits on the rollers.
We can use the Remote Hacking Device to stop the rotating switches. As far as I am aware, you can choose any suit to stop on so long as all four rollers are stopped on the same suit; I randomly decided on Hearts & it worked.

Panessa Studios – Stage B:

Riddler Trophy #166: Head over & enter into Stage B next. Head to the main stage room & navigate towards the far Northwestern corner where the stairs leading up to the control room are. On the landing at the bottom of the stairs to the control room, we can spot a Service Hatch we can drop down through.

Using the Disrupter – Sabotage Mine Upgrade, we can now disable the two Riddler Proximity Mines in our way & can access the Riddler Trophy behind them; we will need to run & slide underneath the gap.

That is Panessa Studios done, all that remains is the last Collectibles back at the Arkham Knight HQ!

Arkham Knight HQ – HQ North:
Put a Waypoint overtop the Arkham Knight HQ (South) on Founders’ Island, & it will take us to the rooftop access elevator that will take us down to the HQ Center. Upon our return, all lockdown shutters will be lifted & all Riddler Challenges will be fully available.

Breakable Object #85: To start, we will head to HQ North; walk down the lower stairs into it & look up to see a Spider Drone attached to the glass ceiling.

Riddler Trophy #167: Continue walking through the lower level & we can see a large buffet counter in the center of the room; crouch underneath it & we can find a Riddler Trophy here.

Riddler Trophy #168: Walk to the very far back of the lower level now into the kitchen area of the buffet, & we can find 16 Remote Switch panels on the wall with a Trophy Cage. Use the Remote Hacking Device on the Remote Switches, & an image will flip over – it is a picture matching game. Match all 8 pictures with their doubles & we will unlock the Trophy Cage.

Arkham Knight HQ – HQ East:

Breakable Object #86: Now let’s head over to HQ East & we can spot a Spider Drone clinging to a red flashing map of Gotham City.

Riddler Trophy #169: Walk to the far back end of HQ East & we can see this Riddler Trophy out in the open on a small garden planter underneath the upper balcony.

Riddler Trophy #170: Close to the center of the Southern wall of HQ East, we can find a Riddler Security Console next to a bay door. Use the Remote Hacking Device to gain access to the room behind the door & we will see a large scale energy ball rotation puzzle. The difference for this puzzle is we need to keep track of two energy balls instead of just one.

Use the Remote Electrical Charge on the Industrial Motor to activate the energy balls, then we need to use Quick-Throw Batarangs to make sure the tubes are aligned for the balls to go through. It alternates between which energy ball you need to focus on to move the tubes for – starting with the right energy ball first. The last few moves are tricky as you need to move tubes while the energy ball is still inside it!

Arkham Knight HQ – HQ South:

Breakable Object #87: Now move over to HQ South on the upper level; when we enter the area, look up on the wall off our left to see this Spider Drone clinging to some scaffolding.

Riddler Trophy #171: Along the Eastern wall of the upper level, we can find another Riddler Security Console attached to a bay door; open it using the Remote Hacking Device. Through the door we can see a two Sentry Guns, a Riddler Robot, a Pressure Pad, & a Trophy Cage.

The order of operations is this: use Blind Optics on the right Sentry Gun with the Remote Hacking Device, use the Voice Synthesizer to command the Riddler Robot to destroy the left Sentry Gun, then stand on the Pressure Pad to unlock the Trophy Cage to grab the Riddler Trophy with the Batclaw.

Breakable Object #88: Walk down the escalator to the lower level now & walk around in behind it to a Spider Drone on the ceiling beside it.

Riddler Trophy #172: Walk back around to the front of the escalator on the lower level & walk straight ahead to find this Riddler Trophy in a small nook next to a Structural Weakness in the ceiling/upper floor.

Riddle #39: “A psychotic doctor who caught the fear bug, the fruits of his research a powerful drug.”
On the lower level still, walk over to a storefront along the Western wall to see the whole store filled with yellow gas & flying bugs; Scan the store to complete this Riddle.
Sequence 38: Gotham Deserves Better
1. Arkham Knight HQ: HQ West, Ventilation Shaft, Construction Access
2. Miagani Island: Bristol
3. Main Missions: N/A
4. Side Missions: Riddler’s Revenge
5. Riddles: 40/40
6. Breakable Objects: 90/90
7. Riddler Trophies: 179/179
8. Achievements: 64/113
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Arkham Knight HQ – HQ West:

Breakable Object #89: Lastly, we will head over to HQ West on the upper level first; on the back Southern wall, we can find a Spider Drone up close to the ceiling.

Riddler Trophy #173: On the upper level, we can see another rolling Trophy Cage puzzle where we need to rotate its container to get it to reach the end.
Use the Remote Electrical Charge on the Industrial Motor to rotate the puzzle so the Trophy Cage reaches the end & we can crack it open; it is very simple.

Breakable Object #90: Now head down the stairs to the lower level of HQ West & we can find our final Spider Drone on the ceiling of a seating area in the center of the room.

Riddler Trophy #174: Walk around the backside of this seating area to find a Riddler Trophy on a garden planter behind it.

Riddle #40: “Vengeance burns darkly inside the betrayed, as they stare at reminders of debts unpaid.”
Walk towards the lower exit of HQ West & we can find a large stack of Militia ammo crates all along the wall to our right. Near the crates is a corkboard with photos of Batman on it; Scan the board to complete our final Riddle.

Arkham Knight HQ – Ventilation Shaft:
For an easier time, take the elevator back out of Arkham Knight HQ (South) & head to the lower entrance through Killenger’s Department store to access these final Riddler Challenges at Arkham Knight HQ (North).

Riddler Trophy #175: Enter into the Ventilation Shaft on Level 2 & we can see a massive rolling Trophy Cage puzzle ahead of us. Ignore it for now, & instead Grapnel or use the Line Launcher to reach a small alcove above it. Here we can now find a Trophy Cage & a Riddler Switch on a computer screen. Strike the Riddler Switch with a Batarang & we will initiate a mini-game on a set of 4x4 screens with red x’s & a single green question mark. As a circle passes across each of the screens, we need to use Quick-Throw Batarangs on the Riddler Switch when the circle passes over the green question mark screen. Do this successfully three times to unlock the Trophy Cage; it does not have to be three times in a row.

Riddler Trophy #176: Now it will be time to deal with that massive rolling Trophy Cage puzzle on level 3, but we will need the Batmobile to complete it. Use the Anchor Point & Power Winch to lower the Batmobile down across from the puzzle onto a large Pressure Pad. Swivel around to look at the puzzle, & you will see the Trophy Cage already moving with 5 Riddler Switches now active. As the Trophy Cage rolls towards the Riddler Switches, you need to shoot them with the Vulcan Cannon to lift the floorboards so the Trophy Cage falls down to the next level; if you mess up, you will have to restart from the beginning.

Guide the rolling Trophy Cage all the way to the bottom… & we will have to do the puzzle again this time with two Trophy Cages at the same time. This is very difficult to do & will take a lot of coordination. The trick is immediately after shooting the Riddler Switch to let the first Cage through, you go to shoot the Riddler Switch for the second Cage & just keep alternating; first ball, second ball, first ball second ball.

When the puzzle is completed, glide over & we can retrieve the Riddler Trophy using the Batclaw.

Riddler Trophy #177: From where we are standing on the first fan, look down below to the second fan & we can see another rolling Trophy Cage puzzle on the Eastern wall in between the two of them. For this puzzle, we need to use the Remote Hacking Device on some Remote Switches to rotate gear openings to drop the Trophy Cage through to the bottom. There is a Riddler Switch off the side that we can use to change the direction the gears turn.

On either side of the gears is a wall & opening; we need to make sure the gears are turning in the direction of the wall & not the opening or the Trophy Cage will roll out & we will have to try again.

Arkham Knight HQ – Construction Access:

Riddler Trophy #178: Drop all the way down to level 5, Construction Access, & head over to Western side wing were that Sentry Gun is still active. Now there is a Trophy Cage beside it & a Pressure Pad on our side of the metal gate; what is hard to see is there is also a Fuse Box in the room with the Sentry Gun.

Blind Optics on the Sentry Gun using the Remote Hacking Device & quickly stand on the Pressure Pad to lift up two red plates exposing a small vent duct. Throw a Remote Controlled Batarang through the vent, take left down the main duct but then go straight & right to find a Riddler Switch at the dead end to hit. After hitting it, throw another Batarang into the vent & a small grate ahead of us will open exposing some arcing electricity. Guide the Batarang through it, then follow the duct all the way around to shoot out into the room with the Sentry Gun where we can fly it into the Fuse Box.

Once the Fuse Box is destroyed the metal gate will lift & we can dispatch the Sentry Gun & collect our Riddler Trophy.

Riddler Trophy #179: For our final Riddler Trophy, look up at the Southern wall to see a hole that leads to the now caved in entrance to the Excavator Drill boss room. Directly above this hole, we can Grapnel up to a ledge that will take us to the Southernmost room of level 4 Maintenance Sector. Along the Western wall here we can see an elevator; power the elevator to rise up to level 3, & we can see our final Riddler Trophy directly below it on a ledge.

Miagani Island – Bristol:

Side Mission – Riddler’s Revenge 12: Now, we finally end this for truly the very last time. Return to Pinkney Orphanage after completing all 243 Riddler Challenges & interact with the question mark on the podium in the center room to initiate the Riddler boss fight.

As we fight the Riddler’s summoned Riddler Robots, he will begin turning some red & we will be unable to fight them as Batman. Defeat enough of the blue Riddler Robots, & a cutscene will appear of Catwoman dropping in to assist us.


Achievement #64 – Riddle Me That: Lock up the Riddler in GCPD.
Story Related. Together, defeat three waves of Riddler Robots & attack Riddler in between waves while his shield is down; pay attention to the colour of the mini-shield he has in front of him to know which character you need to attack him with.

Once the Riddler is defeated, stow him aboard the Batmobile & drive him over to the GCPD Precinct Building…
Sequence 39: A Kingdom of Conscience
1. Bleake Island: Chinatown, Lady of Gotham, GCPD Precinct Building, Panessa Studios, The Cauldron
2. Miagani Island: Grand Avenue, Kingston
3. Main Missions: On the Defensive, Ending the Nightmare
4. Side Missions: Lamb to the Slaughter, Occupy Gotham, Campaign For Disarmament
5. Achievements: 70/113
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Bleake Island – Chinatown:

Main Mission #19 – On the Defensive: Fortunately for us, the Militia were more than happy to wait for us to complete the final Riddler Challenges. Now, it is time to stop them from raiding the Clock Tower servers. Head to the Clock Tower exterior & defeat the Militia soldiers patrolling around outside the server room. Once they are defeated, reconnect the Clock Tower Mainframe.

Bleake Island – Lady of Gotham:

Side Mission – Lamb to the Slaughter 1: After we reconnect the Clock Tower Mainframe, Oracle will notify us that good old Jack Ryder might be in trouble over on the Lady of Gotham Island. Before we return back to GCPD, we should follow up on this lead & see if he is alright.

Immediately after arriving at the Lady of Gotham, we will find a man named Deacon Blackfire reading a sermon overtop of a bound Jack Ryder… he even has a congregation of Thugs below him. Go to stop Blackfire & we will need to deal with all his Thugs first; this fight will be very reminiscent of our AR Combat Challenges later on…


Achievement #65 – The Cult: Save the sacrificial victim & lock up the executioner in GCPD.
When the Thugs are defeated, quickly use the Remote Electrical Charge to remove the electricity from the four Industrial Generators powering Blackfire’s cage, then Grapnel up through a Service Hatch to take him down. Take Blackfire… & Jack Ryder… to GCPD to complete this short Side Mission.

Bleake Island – GCPD Precinct Building:

Main Mission #19 – On the Defensive: Report back to Oracle at GCPD… & we will shortly be under siege by the Militia. Defeat the first group of Militia soldiers in the GCPD parking lot, then use the Batmobile’s Power Winch to tear down an Anchor Point on a fan turbine so we can exit outside the building’s lockdown.

Once outside… the Drone army will arrive & we will need to get the Batmobile out of the parking lot. Defeat another group of Militia soldiers & use the Remote Electrical Charge to power up the three GCPD Backup Generators.

Return to the Batmobile… & get ready for a large scale tank battle. If you have not already done so, this is a great opportunity to earn the Choice of Weapons Achievement for using all 5 Batmobile Weapons in a single fight.


Achievement #66 – Be Not Afraid: Win the war for Gotham.
Story Related. Once the Drones are all defeated, we then need to deploy up to the GCPD rooftop to defeat an infiltration unit of Militia soldiers. Defeat three waves of Militia soldiers & once the last wave is down, we will unlock this Achievement.

Bleake Island:

Side Mission – Occupy Gotham 17: With the assault finished at GCPD, there will be one final round of Militia threats to remove from the three islands. For two Militia Watchtowers on Bleake Island, head to the Coordinates (2132, 2615) & (2195, 2779).

We may need to blind some of the Watchtower Gun Emplacements using the Remote Hacking Device.

Side Mission – Campaign For Disarmament 12: Head into the dry canal in between Panessa Studios & Chinatown at the Coordinates (1926, 2682) to find a Militia Explosive Device. Uploading the Virus to these final Explosive Devices will bring out the hardest waves of Militia Drones we’ve faced yet, so bring out your A-game for this!

Miagani Island:

Side Mission – Occupy Gotham 18: Now we head to Miagani Island to the Coordinates (3251, 2170) to dispatch the next Militia Watchtower set up at the Botanical Gardens in Bristol district.

Side Mission – Campaign For Disarmament 13: For the Militia Explosive Device on this island, head to the Coordinates (3054, 2931) over in Kingston district.

Founders’ Island:

Side Mission – Occupy Gotham 19: For our final Militia Watchtower, head to the Coordinates (2407, 1648) close to the Arkham Knight HQ (South) entrance in Ryker Heights. There are a lot of Mini-Gun Brutes here we need to carefully dispatch.


Achievement #67 – Gates of Gotham: Destroy all 21 of the Militia Watchtowers.
Destroy the final Militia Watchtower & complete Side Mission – Occupy Gotham to unlock this Achievement.

Side Mission – Campaign For Disarmament 14: For the final Militia Explosive Device, head to the Coordinates (2945, 1450) over at the entrance to Port Adams.


Achievement #68 – Gotham Underground: Defuse all 15 of the Militia Explosive Ordinance in Gotham City.
Eliminate the final Militia Explosive Device, & we will unlock this Achievement. As you will notice however… this Side Mission is not actually fully finished.

Miagani Island – Grand Avenue:

Side Mission – Campaign For Disarmament 15: Now we call out the current Militia Commander. The final fight. Grand Avenue. Right now. To deal with the Militia Commander, we first have to eliminate his 5 Cobra Drones; the Commander’s personal tank has 360˚ awareness & we cannot even remotely been seen by it while we do this.

Once the Cobra Drones are eliminated, we can focus on the Militia Commander’s tank. Outside of 360˚ awareness, there is no other gimmick to the Commander’s tank & it can be damaged using the 60mm Cannon. Use guerrilla tactics of attack & flee to keep yourself safe, weave between buildings & use them as cover.


Achievement #69 – Dark Allegiances: Apprehend Scarecrow's senior commander.
Destroy the Militia Commander’s tank, & unfortunately, we will be robbed from a cool hand to hand final fight with them. Regardless, we will take them out & load them into the Batmobile to be taken to the GCPD Precinct Building.

Bleake Island – Panessa Studios:

Main Mission #20 – Ending the Nightmare: With all Side Missions completed, it is now time to finish our first playthrough of Arkham Knight. Go to the Quarantine Cells… & we Scarecrow will tell us to meet him over on Miagani Island in Kingston.

Miagani Island – Kingston:

Main Mission #20 – Ending the Nightmare: Head underneath the Mercy Bridge on Miagani Island & enter into the Gotham Storage Depot – fortunately Scarecrow had enough time to decorate the place.

Surrender your Utility Belt & all of your Gadgets onto the table in front of Scarecrow’s screens. Then approach the steel doors to our right to surrender to Scarecrow… entering into a truck that will transport us somewhere else… perhaps into Arkham City. Perhaps… to the Monarch Theatre. Of course – pay respects.

Arkham Asylum:


Achievement #70 – Master of Fear: Wayne vs Crane.
Story Related. Deal with the inner Joker… of your mind, & the transport truck we have still been in this whole time unfortunately, will actually be taking us to Arkham Asylum. Where it all ends.
Sequence 40: The Demon Bat
1. Bleake Island: The Cauldron
2. Gotham City
3. Locked AR Challenges: 8/16
4. Achievements: 73/113
-----------------------------------------------------------------------------------------------------

Bleake Island – The Cauldron:


Achievement #71 – Knightfall: Initiate Knightfall Protocol.
Story Related. If you have completed 100% of all Most Wanted Side Missions, we can approach the Bat Signal on the top of the GCPD Precinct Building to finish the game; we will still have Post Game free-roam so do not worry… It isn’t over yet.

Before we move on to NG+, there are a few things we should wrap up first.

Gotham City:

To start, we need to make sure we have all AR Challenges found around the world map all unlocked; though this is technically optional. We don’t need to complete them right now as unlocking them during the Campaign will also unlock them in the AR Challenge tab of the Main Menu where we can just complete them all there. Most AR Challenges will be unlocked through natural progression, but some can only be unlocked by completing small side tasks.

Locked AR Challenge #1 – Drone Zone: Call the Batmobile & drop in the seat from gliding.
Make sure your Batmobile is not too far away from you, climb up onto a building then begin gliding towards your Batmobile. Call it towards you & you should drop into it without touching the ground.

Locked AR Challenge #2 – One Man Army: Leap 50m or more with Batmobile Afterburner.
To unlock this AR Challenge, we need to boost off a jump in the Batmobile & travel more than 50m. There are many locations to do this at such as in The Cauldron at the Coordinates (2071, 2758). Chances are you unlocked this one through natural progression.

This is an important AR Challenge for farming our Drone killing Achievements…

Locked AR Challenge #3 – Road Rage: Drift without stopping for at least 3s.
Yet another easy perquisite that you most likely already have completed; simply find a good open spot like the large parking lot in behind Panessa Studios (where AR Challenge – One Man Army is) then engage your Afterburners & spin/drift in a circle for at least 3s.

Locked AR Challenge #4 – Combo Master: Run, then dive straight off a roof.
To unlock this AR Challenge, find any tall rooftop that does not have guard rails on it. Start running towards the edge, & when you get close, you should see prompt to dive off the ledge.

Locked AR Challenge #5 – Mightnight Fury TT: Do a 300m glide after ejecting from the Batmobile.
For this perquisite, you will want the Batmobile Super Eject Level 2 Upgrade (though you might be able to get away with only the Level 1 Upgrade). Build up as much speed as you can with the Batmobile, then Super Eject out; you cannot use the Grapnel at all to reach the 300m.

The best way to keep altitude is when you reach the peak height of your glide, immediately dive bomb then pull up at the last second & regain altitude with the momentum. Rinse & repeat. This is very good practice for two Achievements we will be earning shortly…


Achievement #72 – Gotham After Midnight: Glide for 400m while less than 20m from the ground.
Applying the same technique for dive bombing, we now need to travel 400m in a single glide while remaining 20m above the ground. If we dip above 20m, it will void the flight & you will have to try again. Once again you can choose whichever location you like though I would recommend doing it on Miagani Island or Bleake Island; Founders’ Island is multi-tiered & will make your glide potentially challenging.

As a loose reference, the streetlights around the city are approximately 8-10m tall (if the measurements are 1-1 in reality). If you are able to fly a bit above the street lights or even below them, then you will definitely be in the sub 20m target zone.

I chose to attempt my glide through Chinatown as it is slightly sloping to the Southeast; Grapnel Boosting off the broken bridge to Ace Chemicals, dive bombing, then pulling up to glide through the streets.


Achievement #73 – Run Through the Jungle: Fly under 3 main bridges between the islands in one continuous glide.
For this Achievement, you will want to have the Grapnel Boost Mk. IV Upgrade. In one continuous glide, without using the Grapnel after the initial Grapnel Boost, we need to glide underneath Mercy Bridge, Penitence Bridge, & Perdition Bridge.

There is no specific order you need to glide under the bridges in & you can start from any location you like as long as it gives you really good height from the Grapnel Boost. But ultimately, even that does not totally matter so long as you at least have 80m-100m of vertical distance to work with.

The strategy is when you are at your maximum height, immediately follow it up with a dive bomb, then pull up when you get close to the water to regain height. Then once you reach your maximum arc, dive bomb again. Rinse & repeat basically. Try staying at a 45° flight angle to maximize your distance & height at the same time. When it comes to going under a bridge, glide as high/close as you can, then dive bomb right beside the bridge so when you pull up you will be boosted underneath it. Try not to feather too much under the bridge if you can help it because it will decrease your velocity & the chance of you being able to pull up high enough to dive bomb over to the next bridge.

If you can maintain a good ebb & flow with dive bombing, you shouldn’t have any issues getting under the bridges; Perdition Bridge is the hardest in my opinion to recover from since there are a lot of buildings in your way that can make dive bombing hard.

Locked AR Challenge #6 – Revive & Shine: Use Fear Takedown to deal with three enemies.
This basically an impossible AR Challenge to miss if you are going for 100%.

Locked AR Challenge #7 – David & Goliath: Use three Counters in one Freeflow Combo.
You most definitely completed this one through natural progression, but if not, just fight Thugs in the streets.

Locked AR Challenge #8 – Tower Defense: Pick up a downed enemy into Beat Down.
For this perquisite find any Thug out in the streets & knock him over so he is laying on the ground. Instead of performing a Ground Takedown, approach them while Crouching & press B (Cape Stun) to pick them up to their feet while stunned & we can perform a Beat Down on them.
Sequence 41: The Final Tests
1. Gotham City
2. Locked AR Challenges: 16/16
3. Achievements: 75/113
-----------------------------------------------------------------------------------------------------

Gotham City:

Locked AR Challenge #9 – Batman & Nightwing: Use three Quick-Fire Gadgets in a Freeflow Combo.
The easiest Quick-Fire Gadgets to pull off in combat is Quick-Fire: Batarangs, Batclaw, & Remote Electrical Charge. Freeze Blast also works too, though I do not recommend Explosive Gel as it is a two-step & is hard to keep track of. Find any Thugs in the street to fight to complete the perquisite.

Locked AR Challenge #10 – City Heat TT: Deploy three different Gadgets during one glide attack.
This will require you to have at least 3/5 different Gadgets While Gliding Upgrades, these are: Batarang, Batclaw, Remote Electrical Charge, Freeze Blast, & Explosive Gel.

Glide around over the streets looking for Thugs. When you see a good group, perform a Glide Kick; review which moves you have & the buttons you need to push, & deploy three different ones before your Glide Kick connects. Note that if you hit the Thug you are Glide Kicking it will ruin your glide flight.

Locked AR Challenge – Seek & Destroy: Take down joyrider's cars from a glide or on foot.
You may or may not have earned this naturally as it is just easier using the Batmobile to deal with Thugs in cars. Glide or walk through the streets until you encounter some Thugs in a car – it is fortunately a pretty common occurrence. If you are gliding, just glide & land on top of the car to take it down. If you are on foot, you will need to perform a Counter as it is about to hit you.

Locked AR Challenge – Under the Pale Moonlight: Force an enemy into a trap with Voice Synthesizer.
If you have not completed this perquisite naturally, go to AR Challenge – Predator Fundamentals on Bleake Island & re-initiate this AR Tutorial. Spray some Explosive Gel on the back of a Structural Weakness or even some Soft Wood Paneling, then use the Voice Synthesizer to command a Militia soldier to inspect it. When they get in range, detonate the Explosive Gel to take them down.

Locked AR Challenge – Terminal Velocity: Deliver an Environment Takedown to a Brute enemy.
Unless you were creative over the course of the Campaign, you may not have completed this perquisite. Fortunately we can enter AR Challenge – Gotham Knights over on Miagani Island. This is a dual-team Combat Challenge where we get to fight Thugs with Nightwing. In the corners of the arena, there are small AC fans attached to the two smaller chimney looking structures.

On wave 3, the final wave, a single Thug Brute will spawn amongst other regular Thugs. Without needing a Combo, lure the Thug Brute over to one of the two AC fans & wait for them to become highlighted blue when they get in range of it. When they turn blue, press X & A at the same time to perform an instant Environmental Takedown; again, this is not a special Combo Takedown using Y & B.

Locked AR Challenge – Big Game Hunter: Charge & fire a Level 4 Batmobile weapon.
Most likely you earned this naturally over the course of our playthrough, but if you haven’t load up AR Challenge – Slumdog Billionaire on Founders’ Island as there is a wide variety of Drones that will let you build up your Batmobile Energy fast; having the Energy Storage Protection & Energy Absorption Efficiency Upgrades are very useful for this.

Build up your Energy to Level 4, then use something simple like Missile Barrage on as many targets as you can hit to fully deplete your Energy in one attack.

Locked AR Challenge – Untouchable: Unleash three Critical Shots during a tank battle.
To perform a Critical Shot, you need to shoot a Drone in its blue lights near its turret using the Vulcan Gun; like a headshot basically. Striking this light is an instant kill.

The best place to farm this out is AR Challenge – One Man Army on Bleake Island.

Locked AR Challenge – Knight Time Strike: Deliver two Perfect Shots during a Drone tank battle.
Now that we have AR Challenge – Untouchable unlocked, this is the best AR Challenge to attempt this Achievement. Perfect Shots are exactly like Critical Shots, except your first shot must be a direct hit Critical Shot aka. a Perfect Shot. If you miss at all, it will void the Perfect Shot & you will only get a Critical Shot.

What makes AR Challenge – Untouchable the best for this is that all the Drones we fight do not move, so you can really get up close to them & line up your shot.


Achievement #74 – Point of Impact: Perform 5 Perfect Shots in a row with the Vulcan Gun without taking damage.
For this Achievement, we need to perform 5 Perfect Shots in a row without taking damage which makes AR Challenge – Untouchable perfect since we die if we take any damage. This just builds off of what we needed to do for the previous Locked AR Challenge perquisite. Do not fire blindly & only shoot if you know you will get the Perfect Shot.

Now that we have all AR Challenges unlocked from the Main Campaign, we can now move onto New Story +. There are a few other random Achievements we can earn, but these are best done in the AR Challenge phase. Complete as many or as little of the AR Challenges as you want, we will go through these later in the guide together…


Achievement #75 – Brutality 101: Perform 15 different combat moves in one Freeflow.
This Achievement can only be earned in the Campaign. It can be earned through AR Challenges, but they must be accessed from the open world & not the AR Challenges tab from the Main Menu. For this Achievement, we need to perform 15 different combat moves during one Freeflow & not losing our Combo. Fortunately for us, there are more than 15 combat moves; most not actually that difficult between “simple moves” & Quick-Fire Gadgets.

The best AR Challenge for this is of course Gotham Knights as we will have Nightwing for the Dual-Team Takedown. The AR Challenge is also one big challenge where enemies spawn in without the Round ending making it much easier to keep your Combo going. Note you have to have the Special Takedown Upgrades purchased to use them! If need be, you can return to this Achievement after completing more AR Challenges during Part 2 of this guide, as we will earn a lot of Waynetech Upgrade Points in the process…

Simple Moves:
1. Punch – X
2. Evade – A, A near a Thug to vault over them
3. Counter – Y
4. Cape Stun – B
5. Super Cape Stun – B, B, B
6. Ground Pound – B, A, A
7. Beat Down Smash – B, X++ (Repeatedly pressing X while a Thug is stunned until you perform the Beat Down)
8. Ground Takedown – Rt, Y while over a Thug on the ground
9. Environmental Takedown – A + X when a Thug glows blue near an Environmental Object
10. Dual-Team Takedown – Lb when prompted (only available in Combat Challenges with a Nightwing, Robin, or Catwoman)

Quick-Fire Gadgets:
1. Batarang – Lt
2. Batclaw Slam – Lt + Y, X when the Thug is near
3. Remote Electrical Charge – LT + B
4. Freeze Blast – Rt, Rt
5. Explosive Gel – Lt + X

Combat Finishers (Require Combo Multiplier):
1. Combat Finisher – B + Y
2. Disarm & Destroy – X + Y
3. Batarang Takedown – Hold Lt
4. Batclaw Takedown – Lt + Hold Y
5. Remote Electrical Charge Takedown – Lt + Hold B
6. Freeze Blast Takedown – Rt, Hold Rt
7. Explosive Gel Takedown – Lt + Hold X
Sequence 42: New Story +
1. Main Missions: All of them
2. Achievements: 77/113
-----------------------------------------------------------------------------------------------------

When you are ready, it will be time to start our New Story + playthrough. On New Story +, the game will be permanently set to Knightmare Difficulty. On Knightmare Difficulty:
- Counter Icons (Blue), Unlockable Attack Icons (Red), or Dodge Icons (Yellow) are now disabled
- All enemies have more health, deal more damage, & react faster

All Waynetech Upgrades we purchased on our first playthrough will carry over into New Story + & vice versa. Unlike Arkham City, we also start the game with all of our Gadgets as well.

New Story +:

All Side Missions in the Most Wanted & Expansion Season of Infamy Missions will reset, but fortunately for us however, for The Long Halloween Achievement, we do not need to 100% our New Story + playthrough. All we need to do is complete all Main Missions; it is not mandatory to complete any Side Missions. You can still complete them for more Waynetech Upgrade Points if you wanted…


Achievement #76 – Blunt Trauma: Perform all 21 types of Predator Takedowns.
Since we have to replay the entire Main Mission story, we will presented with many Predator sequences that we can use to complete our final Predator Takedowns; all Predator Takedowns done during the first playthrough will still count. You only need to complete each Takedown once. As we playthrough New Story +, keep track of which you have completed & which you still need to do, & keep your eyes out for opportunities. It is important when doing each of the moves that you do not perform a Takedown Smash while doing them as that is its own move.

There isn’t really a full consensus of what moves do & do not contribute to the Achievement; though the Achievement says Takedowns, people claim that there are a bunch of moves not listed that are required for the Achievement. To be on the safe side, I will include them just in case – though I personally think it really is just the specific Predator Takedowns as the descriptions says…

These moves can also be farmed later in the Predator AR Challenges, but only if you access them through the open world.

Anywhere:
1. Silent Takedown: Sneak up behind any enemy & perform a Silent Takedown; the easiest of all Predator moves.
2. Knockout Smash: Sneak up behind an enemy & perform a Silent Takedown, but before it finishes, press X to instantly knock them out in a smash.
3. Glide Kick: Glide off of any building & kick an enemy.
4. Drop Attack: Stand a few metres above an enemy on a tall object or building, & you can perform a Drop Attack & stun them on the ground.
5. Drop Down Takedown: Similar to the Drop Attack, for this Takedown we must be directly above an enemy as close as we can be. If they are directly under us, we should get a prompt to perform a Takedown, & we will drop down & do just that.
6. Swing Down Takedown: Once again, this is the same concept as the Drop Down Takedown though you need to be a bit higher up & on a ledge. When you are in the right position & the Takedown prompt appears, you should drop & use the Grapnel to swing down into a Takedown on the enemy. If you do not use the Grapnel in the animation, then you only did a regular Drop Down Takedown!
7. Smoke Pellet Takedown: Simply sneak up behind an enemy (or when they are engaging you) & throw down a Smoke Pellet to make them start coughing. This will make them vulnerable to a Silent Takedown from behind.
8. Fear Multi-Takedown: Take down at least 2 or more enemies in a single Fear Multi-Takedown.
9. Line Launcher Takedown: Fire a Line Launcher rope at a group of enemies, & as we ride towards them, you should get a prompt to perform a Takedown. It must be a Takedown to count & attacking them from the Line Launcher won’t.

Situational Takedowns – Common:
10. Ledge Takedown: This is easiest done when enemies are unalerted & are standing on guard. If there is an enemy standing near a ledge, drop down to hang off it, & shimmy over underneath the enemy to get the Takedown prompt where you can grab them.
11. Corner Cover Takedown: When enemies are patrolling around (alerted or not), look at their routes & hide up against a corner to intercept them. When they get in range of you peeping around the corner, you will be able to perform a Takedown by grabbing them with the Batclaw & pulling them around the corner.
12. Environment Takedown: In some areas we can find blue highlighted objects like spotlights, AC units, tables, hanging lights, etc. If we lure an enemy near one, they will be highlighted blue; press A & B to perform an Environmental Takedown.
13. Floor Grate Takedown: We can find Floor Grates to hide in during the majority of most Predator sequences. Hide in a Floor Grate, & when an enemy passes above us, we will get a prompt to pop out & perform a Takedown.

Situational Takedowns – Uncommon:
14. Window Takedown: If there is an enemy standing behind a glass window, or patrolling past one, stand on the opposite side to get the Takedown prompt to crash through the window & grab them.
15. Wooden Paneling Takedown: Stand behind a wall of Soft Wooden Paneling & wait for an enemy to pass by or lure one to it using the Voice Synthesizer; perform the Takedown by grabbing them through the wall.
16. Ceiling Takedown: This Takedown can be done through a glass ceiling window or Soft Wood Paneling in the ceiling. Stand on top of a horizontal ceiling window or Soft Wood Panel above an enemy & wait for the Takedown prompt to crash through it.
17. Wall Grate Takedown: Hide in a Vent duct with a Vent Cover still attached & wait for an enemy to walk by it to perform this Takedown.
18. Inverted Takedown: We must be standing on top of a Vantage Point, then go Inverted on it. Wait for an enemy to patrol underneath us, & we can perform an Inverted Takedown where we will hang them from the Vantage Point.

Situational Takedowns – Rare:
19. Grapnel Takedown: This Takedown requires specific conditions. There needs to be an enemy standing near a ledge we can Grapnel to. Aim the Grapnel to the spot on the ledge in front of the enemy, Grapnel to it (without Boosting) to get the Takedown prompt.
20. Service Hatch Takedown (From Above): Similar to a Ceiling Takedown, we must be standing on a Service Hatch with enemies below it for this Takedown prompt.
21. Service Hatch Takedown (From Below): Like the above Takedown, instead of dropping through a Service Hatch to Takedown an enemy below us, it is the reverse. We need to stand underneath a Service Hatch (most likely in a walkway) & wait for an enemy to walk over it so we can perform a Takedown up through the Service Hatch.


Achievement #77 – The Long Halloween: Wayne vs Crane in New Story +.
Story Related. Blast through all 20 Main Missions once again through New Story +, & we will unlock this Achievement after we defeat Scarecrow & hand him over to Cash at GCPD.

Congratulations, we are finally finished Part 1 of our 100%!
Conclusion:
This marks the end of Part 1 of this Achievement guide. In Part 2, we will move onto covering all of the Arkham Episode DLCs as well as delving into the AR Challenges. Arkham Knight was a perfect conclusion for the Arkham series & had an incredible story. I love how on point Rocksteady was with their Batman lore, & the characters are all written super well! Would I have liked to see some nods to The Batman Who Laughs at some point in the game due to how much influence Joker had on us? Yeah, that would have been cool… The Knightfall ending also wasn’t quite what I was expecting, but it was also pretty cool as well; it works.

If this guide helped you achieve 100%, rate the guide or let me know in the comments. Helps me know if I am doing things right!



68% Complete
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11 Comments
Cynic 0055  [author] 26 Aug @ 8:43pm 
Hey AntPool, as far as I am aware (I could be wrong) the only secret Achievements are found in the A Matter of Family DLC where you play as Batgirl. 4 are Story Related that you would unlock by beating the DLC & the other is a Collectible based Achievement called All Snug In Their Beds.
AntPool 26 Aug @ 8:15pm 
I finished Batman on New Game Plus and got all the achievements... but Steam says there are 4 secret achievements... but ChatGpt doesn't know which ones they are, so I'm looking for help to find out what they are
Cynic 0055  [author] 14 Aug @ 4:25pm 
Haha yep, this guide is hot off the press! Thanks for the tip on Ridder Trophy #65, I updated the description for it to include the Anchor Point as that is way more convenient.
fCon 14 Aug @ 2:01pm 
Was wondering why this has only 7 comments given how amazing this guide is. Expected the guide to be as old as the game, but this is brand new!

Anyway, on Riddler Trophy #65: there is no need to drive around to increase your Secondary Weapon gauge. When facing the puzzle there is an anchor point for the power winch directly behind you at the back of a billboard that is hanging on an underpass.

You can't connect to it while standing on the pressure plate, but you can just drive on the plate to activate the puzzle, then drive back a couple of meters to connect to the anchor point and have power for the entirety of the puzzle. When all the ? light up on the last wave you can barrage at least 2 times and shoot the remaining ? manually while the last barrage is underway.
Cynic 0055  [author] 12 Aug @ 10:27pm 
Shoot, I knew I was going to end up mixing up some of the Coordinates! Thanks for catching it, Krokzter, I fixed it right away!
Krokzter 12 Aug @ 7:47pm 
Thanks for the guide! Small correction: Breakable Object #44 should be in coordinates (3595, 2672).
(3595, 3672) is in the middle of the ocean.
PureLightning39 9 Aug @ 6:22pm 
The fact that you even made a detailed guide for this game...Bravo, you!
Division 27 Jul @ 11:44am 
Once again, Cynic delivers.
Zoutje 26 Jul @ 12:41pm 
This is amazing. Well done Cynic!
Cynic 0055  [author] 25 Jul @ 8:22pm 
It is good you didn't wait ZeOwls haha it took me a full year to finally finish this guide... :penguinsymbol: