Stormworks: Build and Rescue

Stormworks: Build and Rescue

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ARTEMIS DYNAMICS - Mobile Habitation Module
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24 Jul @ 10:55am
7 Aug @ 7:10am
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ARTEMIS DYNAMICS - Mobile Habitation Module

In 1 collection by Mr.Binks
ARTEMIS DYNAMICS© - Vehicle Collection
2 items
Description
Artemis Dynamics© - the Mobile Habitation Module

Artemis Dynamics©, a permanent presence
Rigorous testing conducted by Artemis Dynamics’ pioneering L.E.V and its crews uncovered critical limitations in range, crew capacity, and long-term sustainability.

While the L.E.V advanced lunar traversal, it quickly became apparent that a larger, more capable platform was needed.

After years of research and hard-learned lessons, Artemis Dynamics introduced the Mobile Habitation Module (M.H.M)—a nuclear-powered, long-duration support vehicle designed to serve as a mobile forward base.

Though its name lacked imagination, the M.H.M delivered where it counted: expanded crew accommodations, increased oxygen and fuel reserves, and the ability to support multiple L.E.V.s for months at a time.

  

General information
The M.H.M, developed by Artemis Dynamics©, is a nuclear-electric vehicle engineered for long-range lunar traversal. Designed to function as a mobile base, the M.H.M is capable of supporting and repairing multiple L.E.V.s simultaneously, significantly extending their operational range.

It features independent life support and temperature control systems for each crew compartment, advanced digital information systems, spacious crew accommodations, and a remotely operated rover for exploring lunar caverns and surrounding terrain. With its robust systems and versatile capabilities, the M.H.M enables sustained operations far beyond fixed lunar installations.

Features
    All wheel drive
    • High-grip tires
    • 4-wheel steering
    • Torque mode
    Life-support systems
    • Independent oxygen supply, CO₂ scrubbers and temperature control to each crew compartment
    • Automatic airlock
    Crew compartments
    • Crew quarters
    • Officers quarter
    • Messhall
    • Medbay
    • Laboratory
    • Equipment / EVA prep room
    • Bathroom
    • Cargo bay
      - R.C.E (Remote Controlled Explorer)
      - Remote access point for R.C.E
    • Reactor control room
    Bridge
    • Multifunctional displays
      - A.S.S - Artemis Support System
    • Vehicle operation
    • Remote access point for R.C.E
    Other functions
    • R.C.E Crane
    • Artemis node
    • General info monitors
    • Easter eggs

Specifications
Nuclear and electric powered
Top Speed: 80 km/h
Mass: 33,700 Kg
Cost: $674,700
Length: 16.75 meters
Width: 8.75 meters
Height: 7.75 meters
Reactor output: 6000 kWh
Oxygen storage: 320,000 L
Fuel storage: 2800 L

Personal Note
Wow, what a project it’s been.

After I made my first vehicle, the L.E.V, I got overly motivated and excited to explore what more this game had to offer and how far I could push myself. Over these past 10 months I’ve spent 500 hours working on this behemoth, it’s been 500 hours of pixel art, 15,000 lines of code, late nights spent designing UI, drinking coffee and excitedly jotting down ideas. A long road that’s been troubled by lack of motivation on such a huge project (at least for my standards), but after I completed every little project inside of the M.H.M I looked back with pride and joy.

Now that the project is completed in its entirety I can’t wait to go back and do it all again. Although this time not on such a large scale. I hope that I one day will look back on this project and go “what the hell was I thinking” just as I have with the L.E.V in retrospect.

This project has really made me realise that engineering is something I enjoy, which is good given that I start Electrical engineering at university in a few weeks lol.

I hope this project can inspire you like you guys inspire me with the crazy shenanigans posted on the workshop every day, but most of all, I hope you enjoy this project as much as I did.


Credits
Thank you to Rockford Engineering - (By HealthyHenry) for designing most of the Life support system and the Reactor. But most importantly, for being there to discuss my overly complicated ideas, my all out stupid ideas, and sometimes, my pretty good ideas.

Link to Rockford Engineering's NR6C - Compact Nuclear Reactor
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3482440316

Link to ARTEMIS DYNAMICS© - Lunar Exploration Vehicle
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3361686717

Tags: Rover, Space, Lunar, Moon, Spacerover, Moonrover, Vehicle, Airlock, M.H.M, L.E.V, Artemis Dynamics
104 Comments
OhioManYT1 1 hour ago 
can i overide the airlock
gyattmaxer19 18 Oct @ 1:31am 
Use add on to get it on moon
Mr.Binks  [author] 17 Oct @ 12:39pm 
@darksunandnexusshow99 If you have the Space DLC enabled you can spawn it in via addons, the same way you would spawn in stuff that doesn't fit in the workbench. Otherwise, I recommend installing the Better Space mod which adds a workbench on the Moon that can spawn it in.

Best of luck!
darksunandnexusshow99 16 Oct @ 4:48pm 
HOW DO YOU GET ON THE MOON
Healthy Henry  [author] 30 Sep @ 3:42pm 
@lechkingofdead The door to the cargo bay is always unlocked and ready to be opened via the button on the center of its ramp. The door to the airlock and into the reactor room are locked and unlocked at the same time, if any of these are locked please depressurize the airlock and open them when they are indicated to be unlocked. In the reactor room, a button on the reactor is able to power it on.

Hope this helps, feel free to ask for more help if needed :)
Healthy Henry  [author] 30 Sep @ 3:37pm 
@radioaktivkaiser It has been tested on the moon and the earth, when it was tested it did not show any abnormal behaviour upon spawning. Keep in mind that it can cause lag, and lag can cause some strange effects. This might cause the small rover to potentially glitch into parts of the cargo bay and damaging/exploding nearby equipment.

If you want to experience this the best way possible, I recommend a fresh world
lechkingofdead 29 Sep @ 12:55pm 
my one remark i have about this is activly its start up. on planet side (not moon) starting its borderline impossable.) all it would need to is to have the door unlocked into the garauge and reactor.
radioaktivkaiser 28 Sep @ 2:17pm 
nvm i figured it out if ur using the moon work bench mod, remove the little rover so it doesnt crash out
radioaktivkaiser 28 Sep @ 2:12pm 
even if u have vehicle damage turned on upon spawning
radioaktivkaiser 28 Sep @ 2:09pm 
also the thing explodes when u spawn it on the moon and turn on vehicle damage