Stellaris

Stellaris

299 ratings
Paint a Galaxy
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File Size
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4.464 MB
23 Jul @ 7:56pm
24 Sep @ 6:40pm
6 Change Notes ( view )

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Paint a Galaxy

In 2 collections by Oatmeal Problem
Oatmeal Mods
9 items
Paint a Galaxy Community
11 items
Description
Paint your very own galaxy and play in it!

IMPORTANT: read the instructions

This mod does nothing on it's own. You use it alongside the Paint a Galaxy web app[oatmealproblem.github.io].

  1. Subscribe to and activate this mod
  2. Paint, generate stars and hyperlanes, and download the txt file in the web app[oatmealproblem.github.io]
  3. Open this mod's folder
    • Find this mod in your "Mod Library" in the launcher (there's a search at the top)
    • Hover over the mod and click the 3 dots to the right, then click "Show in Folder"
  4. Open the folder "map", and inside "map" open the folder "setup_scenarios" (you should now be in the folder containing a file named "PUT_YOUR_GALAXY_HERE")
  5. Copy the txt file you downloaded to the "setup_scenarios" folder
    • Note: if you ever unsubscribe from this mod, your custom galaxies will be deleted, so you might want to keep a copy elsewhere
    • Alternatively, you can create your own mod; see the instructions in the pinned discussion
  6. Run the game, and select "Painted Galaxy" (or whatever name you chose in the app) as your galaxy size when starting a new game
    • I recommend that you do not use Imperial Fiefdom, Broken Shackles, or Payback origins. See known bugs below.
    • I recommend disabling this mod if you're not playing on a painted galaxy (the fixes I make for static galaxies could cause bugs in random galaxies)

Known Bugs (will fix)
  • Remnants origin does not start on a relic world
  • MSI (Broken Shackles / Payback antagonist) does not fully spawn
  • Imperial Fiefdom overlord does not fully spawn
  • If you have multiple preferred spawns, the player always spawns in the same one (might fix, not sure if possible)

Caveats (minor issues, won't fix / not fixable)
  • Large galaxies (roughly 1700+ stars) require a mod that adds more star names (such as Just Star Names)
  • Sol doesn't get specific neighbors, eg Alpha Centauri, Barnard's Star
  • The "Advanced Neighbors" galaxy setting has no effect (if advanced AI empires are enabled, they can neighbor the player)
  • All precursors are "on" regardless of galaxy settings (but the mod Precursor Selection does work)
  • Some things need to create additional solar systems, so you'll see some in-game that were not in the online map painter (guaranteed worlds, marauders, fallen empires, some events). Some of these are vanilla behavior, some of these are fixes for static galaxies.
  • Force spawning custom empires does work, but they are not listed in the galaxy setup screen

Compatibility
  • For Stellaris 4.1
  • Should be compatible with most mods
  • Modded origins that change homeworld planet class or guaranteed habitable worlds might have minor issues; please report if you encounter anything and I will fix for popular mods
  • If you are using a mod that adds galaxy shapes, you must select a vanilla shape (eg elliptical) for the Painted Galaxy size option to appear
  • Modded precursors are not directly supported, but will work if you use Precursor Selection
  • Mods that edit common/fallen_empires have minor incompatibilities (I only know of Ancient Cache of Technologies and Ethics & Civics: Bug Branch; I will coordinate with these authors to fix)
  • Modded event chains that rely on "neighbor_system" initializers will not work. This is generally rare. I have fixed / verified the following mods:
    • Gigastructural Engineering and More
    • More Events Mod
  • If you are using a mod that changes the core (eg Gigastructural Engineering), don't paint stars there

Sharing
Feel free to share and upload the galaxies you create, and feel free to manually edit them further to your liking. You should mark this mod as required, otherwise your subscribers will experience issues with incorrect homeworlds (I prefer you not simply copy this mods code into your mod, since that could lead to conflicts if release fixes/updates). Credit and linking is appreciated.

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Popular Discussions View All (1)
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16 Aug @ 3:52pm
PINNED: Guide: Create Your Own Mod
Oatmeal Problem
197 Comments
NotEnoughLigh_t1 9 Oct @ 10:24am 
something like, you designate a star to be the sol system, once playing it any empire that has sol system as home system will spawn there
NotEnoughLigh_t1 9 Oct @ 10:11am 
and what about unique star systems being added?
Oatmeal Problem  [author] 8 Oct @ 6:10pm 
if by customize systems, you mean customizing the planets within a system, then never. for customizing the locations of systems, maybe someday but no short term plans
NotEnoughLigh_t1 8 Oct @ 4:02pm 
so, when the app will be able to let us customize systems and also put unique systems (ex: alpha centauri, sol, deneb, etc), wish to make a near real life replica of our local stellar groupd
Oatmeal Problem  [author] 8 Oct @ 10:09am 
@Xialchicken7 and @Captain Bart, thanks for confirming that forced spawn empires are indeed working. I'll add a note to the known issues that they aren't listed in the galaxy setup screen though

@Captain Bart yep, feedback is always appreciated :) I didn't intend to sound annoyed, just wanted to let you know that I won't get to it soon (a few weeks at the earliest)
Captain Bart 8 Oct @ 9:39am 
@Xialchicken Wierd, I can spawn custom empires, at least I think so They are modified versions of base game ones.
Captain Bart 8 Oct @ 9:38am 
No problem I'm just asking, I know how hard coding is take your time. I simply wanted to leave feedback.
Xialchicken7 8 Oct @ 5:37am 
Apologies for all the comments, but I think I must have just been blind the first time I tried this. Empires I specify to spawn do spawn in the galaxy, but don't show up in the little pre-game menu. Sorry for the confusion!
Xialchicken7 8 Oct @ 5:14am 
Hi Oatmeal Problem! Thanks for getting back to me so quickly. I had cooked up a small galaxy using your tool, and set a single other empire to spawn, with all others being random. The forced empire never materialized. Unlike usually, the forced empire didn't appear in the little bar below the mock galaxy on the setup page – I wonder why it fails so soon. I was running only this mod and tiny outliner. If you do find time to see if this was an issue on my end, or something inherent, I would be very grateful! Thanks for all the great work nonetheless.
Oatmeal Problem  [author] 7 Oct @ 7:12pm 
@Xialchicken I haven't tested for that specifically and you're the first to report it, so I can't confirm if it's a known issue from this mod. If it is though, then that's a limitation of static galaxies and there's nothing I can do about it (the force spawn mechanic is almost entirely unmoddable)

@Captain Bart I have a to-do to add a counter, and a to-do to improve the clustering behavior. Life is busy at the moment though