RimWorld

RimWorld

114 ratings
Ion Weaponry (Continued)
   
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Mod, 1.6
File Size
Posted
1.203 MB
23 Jul @ 6:45pm
1 Change Note ( view )

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Ion Weaponry (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
535 items
Description
Original mod by Elseud
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3223261922

Credits:
Design, XML, Textures: Elseud
C# - SmArtKar

Athena Framework code - MIT License
This mod is distributed under Creative Commons Attribution 4.0 International which means that you can use and modify this mod as long as credit is retained.
License aside - if the original author requests it, I will remove this update.

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No longer requires Athena Framework; the required code has been integrated (and SmArtKar credited).

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Original mod notes (1.5):

Adds an assortment of spacer ion weapons, which sacrifice raw damage and stopping power for short cooldowns and armor penetration, along with a special EMP explosion passive.
14 Comments
Serfs 25 Aug @ 6:53am 
Great against DMS mechs
恰似宛然一笑生花 3 Aug @ 9:10pm 
Hello Zaljerem. That's an interesting mod.
So I created a mod " Ion Weaponry (Continued)_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Dizzy_Dares 30 Jul @ 5:29pm 
also not everyone uses CE dummy!
Damon_Vi 30 Jul @ 8:12am 
@skitaskata probably just for the models. unique weapons, and a lot of them, makes every item find really unique, and often gives individual pawns their own identity based on the weapon you equip them with.
skitaskata 28 Jul @ 3:28am 
@SmellyFishNuggets in ce you have emp charge ammunition, f u need this mod for
SmellyFishNuggets 27 Jul @ 1:48pm 
combat extended? if not then it'll just be in my mods
Carton of Bread 26 Jul @ 11:49pm 
Hey Zaljerem, since you've been updating weapon mods reliant on Athena Framework to version 1.6, can I suggest you update Pulse Weaponry mod too? It would be highly appreciated. You are doing great job!
Strangely unnormal 26 Jul @ 11:13am 
@Apache based on the description of the og mod it should be CE compatible
Tucs 26 Jul @ 10:05am 
thanks
Apache 26 Jul @ 7:51am 
CE? :)