Caves of Qud

Caves of Qud

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Tainted Citadel Dungeon (Beta)
   
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Branch: Stable, Beta
Environment: Building, Map, World
File Size
Posted
Updated
3.824 MB
23 Jul @ 12:23pm
12 Aug @ 10:37am
8 Change Notes ( view )

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Tainted Citadel Dungeon (Beta)

Description
This mod adds a new dungeon, the Tainted Citadel, a mini-biome, the tainted jungle. This is a mid-tier dungeon with a heavy emphasis on poison and environmental dangers. Look to the SE of Bethesda Susa and you should see where the jungle has begun to wilt.

Includes all custom tiles, objects, and more. Even windows.

Notes:
This is still in Beta and will likely have some changes to improve balance and add more features/areas to the zone.

This also requires several of my other mods and my Dustmen faction expansion.

Please leave me any feedback you have and I'll try to include it in future updates.
11 Comments
Two-bit Hussy  [author] 12 Aug @ 10:37am 
Updated this to fix a bad object reference. There shouldn't be any more errors thrown regarding Nyyen_Flyswarm objects.
Two-bit Hussy  [author] 11 Aug @ 1:14pm 
I'm @Nyyen on the discord. Just drop it in the modding channel and tag me and I'll take a look
heavy metal lesbian 11 Aug @ 12:15pm 
sure! note that i do have quite a few mods so it's very possible this is just an incompatibility and nothing on your end; i just wasn't sure.

it appears as if the error itself is more than 1k characters LOL, i am in the qud discord if you want me to throw it at you there (though i am unsure of your username)
Two-bit Hussy  [author] 11 Aug @ 8:40am 
Lesbian, could you past the error you are getting please?
heavy metal lesbian 10 Aug @ 4:08pm 
This is fantastic. Good stuff.

It's saying that it is having errors building the zones surrounding the dungeon; unsure if it's just missing content or it is some kind of bug.

Besides that, I love all of this.
Klomn 10 Aug @ 12:53am 
I also like how you extended your experience with multi-tile objects to make this location feel more crowded. Live and Drink friend!
Klomn 10 Aug @ 12:51am 
Now I know in the past you cited yourself as having at best "mediocre pixel art skills", but with a mod like THIS, I honestly cannot believe that statement. The fencing, the brick walls, even the windows all look great, and establish a unique feel to the area while still feeling like it belongs in Qud. This is absolutely everything I want in a custom dungeon, thank you!
Klomn 9 Aug @ 11:02pm 
DAMN. I haven't seen a dungeon that looks this involved and high-quality in a really good long while. I look forward to trying it out!
spookwav 9 Aug @ 12:03pm 
Im scawed :S
Two-bit Hussy  [author] 29 Jul @ 11:51am 
In a way. Same threats in the way of poison and nasty fluids, but Golgotha won't detonate and destroy a 1/4 of the screen if someone accidentally shoots the poison storage tanks. And everyone is animated too.