Victoria 3

Victoria 3

131 ratings
Expertise for Production Methods
5
2
3
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
26.808 MB
23 Jul @ 9:00am
30 Jul @ 11:18am
11 Change Notes ( view )

Subscribe to download
Expertise for Production Methods

Description
Expertise for Production Methods

Have you always been bothered by the fact that switching production methods in hundreds, if not thousands, of building levels happens instantly and without any downsides? Or that an old production method becomes instantly obsolete as soon as a new one is researched?

This mod aims to fix that by introducing a bonus for long-used production methods and a penalty for switching to one you have no experience with.

Expertise
This mod introduces a new modifier for each (relevant) production method: Expertise. Expertise represents the general experience of workers with a given production method and ensures that building efficiency increases with long-term use. Expertise also reduces the downsides of switching methods. The higher the expertise for a PM, the shorter and weaker the penalty a building receives when switching to another PM.

Expertise is gained automatically when a PM is used. The more building levels use a PM, the faster expertise grows. If no building uses a PM, expertise will slowly decline.

When granting investment rights to other countries, you benefit from their expertise. Each month, you receive a bonus to your expertise growth based on the difference between your own expertise and that of the other country. This also applies to production methods you haven't unlocked yet.

Expertise in production methods whose technologies you haven't researched yet also grants monthly progress toward unlocking those technologies. So, investment agreements with advanced countries are definitely worthwhile!

Languges

Upcoming Features
If a country has expertise for PMs it hasn’t unlocked yet due to missing technologies, it will receive a monthly research bonus toward the relevant technologies in the future. - Done, but no currently no presentation in UI - Also done
There will still be a need for balancing, and performance can also be improved.

Known Issues
Since some buildings use the same PMs, expertise calculation for those methods is a bit odd. This mainly affects plantations and, to some extent, mines.

Compatibility to other Mods
I'm currently working on a easy solution to integrate EPM with other mods that adds new buildings and production methods to the game.

Compatches are available for:
Popular Discussions View All (2)
8
28 Aug @ 11:09pm
list of other mods with new/changed pms
Dubbe
3
30 Jul @ 11:57am
ideas and suggestions
Dubbe
59 Comments
Guy Fawkes 19 hours ago 
is this hard on performance? my game seems extra slow
Alma_Negra 24 Sep @ 3:35am 
Update?
ADude 10 Sep @ 5:24pm 
Any plans for an Industry Expanded (IEX) compatch?
Wazter 10 Sep @ 10:58am 
do you have plans to translate in spanish?
Kangurek2011 6 Sep @ 1:36am 
compatch for exether please!
Crush on a Virgin 31 Aug @ 3:32am 
this is giving hoi4
01A3-91C-2789B11F "Vala" 28 Aug @ 11:09pm 
The compatch causes extreme stuttering lag
1230james 24 Aug @ 4:52pm 
tbf that's what happened historically. Take Japan or Korea for instance. If you were to represent what happened to them IRL in Vic3, it'd basically be them sitting on their starter techs for half the game before they suddenly unlocked like half of each tree in a 10-year span, especially for production techs.
Willowphile 23 Aug @ 11:18am 
I think the tech bonus from investment is too strong. Its easy as a poor tech country to get a bunch of investment and fly rapidly up the tech tree.
912552885 22 Aug @ 8:48pm 
I made a mistake, it's not this