RimWorld

RimWorld

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Wing's Blights Expanded
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Mod, 1.5, 1.6
File Size
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2.059 MB
23 Jul @ 6:36am
3 Sep @ 6:43pm
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Wing's Blights Expanded

Description
Blights in base-game are one of the least interesting events. It appears, you auto-cut blight, and the story goes on. This relatively small mod replaces vanilla blights with a few new ones that ask the player to think a bit deeper before clicking "cut all blight".

Without further ado, the blights:
- Boomblight improves crop yields, but makes them INTENSELY flammable.
- Spiritblight slightly slows down crop growth and causes occasional manhunter packs.
- Hypergrowth doubles crop growth, but halves crop yield and makes crops emit rotstink.
- Transformer Mechanites cannibalize plants, stopping their growth and making them yield various metals when harvested.
- Waster's Breath improves crop yields, but slows crop growth and makes crops emit toxblight. (requires Biotech)

Feel free to share feedback or suggestions in the comments below. Have a great day y'all.
15 Comments
winggar  [author] 2 Sep @ 1:19am 
it should be like 20mb
winggar  [author] 2 Sep @ 1:18am 
@filipfrantz yeah I can fix that later, it's unnecessarily including some deps in the install
filipfrantz 1 Sep @ 1:33am 
Pretty cool mod, but why is it 111 mb?
winggar  [author] 5 Aug @ 3:43pm 
@Skegg to clarify, you'd need to load your mod after mine in order to use my custom blight def loader. Feel free to look at this mod's source XML files as a example, it should be pretty straightforward.
winggar  [author] 5 Aug @ 3:35pm 
@Shadow That would be interesting! Gill rot seems a bit trickier to design around considering how little design space there is, but I'm open to suggestions.

@Skegg All that would require is a single texture and an XML file, so feel free to make that mod yourself. If I do anything fungal in this mod it'll probably be something like you described but with psilocap instead for Odyssey integration.
Skegg 5 Aug @ 9:25am 
Was in the rimworld discord's ideas threads and saw a suggestion for a blight inspired by huitlacoche/corn smut (edible fungus that grows on corn), and thought it'd be right at home in this mod. Something like "increases crop yield, but all the output turns into nutrifungus" sounds in line with undesirable but potentially useful.
Shadow 3 Aug @ 5:01am 
This is a very interesting mod, thank you for making this. I wonder if it's possible to make a similar mod for gill rot, adding new types of gill rot with their own up and downsides.
turkler 28 Jul @ 10:26am 
awesome mod, thank you!
winggar  [author] 26 Jul @ 11:06pm 
Realistically speaking all of the blights tend to function like the default blight in that you'll usually want to cut them. But unlike default blights, there are uncommon situations where you might not want to cut these.
winggar  [author] 26 Jul @ 11:04pm 
@EnderMelody
Regular blights are disabled by default, yes. All of the functionality of the mod can be tweaked from its Defs file in a pinch. I might end up adding in-game settings later, but it's low priority compared to other projects right now.