Project Zomboid

Project Zomboid

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Voice Overhaul B42
   
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File Size
Posted
Updated
65.022 MB
23 Jul @ 5:24am
31 Jul @ 4:21am
4 Change Notes ( view )

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Voice Overhaul B42

Description
Adds a ton of new dynamic voice lines and sound effects!
  • 9 custom audible shouts for each gender when pressing "Q," including whisper (18 in total)

  • Over 25 sprinter zombie scream variations for each zombie gender!
    Plays on random and each gender have their unqiue sounds
    Does not just scream once, sprinters keep screaming when chasing or attacking players.
    Sprinters also emit different moan sounds when getting hit or pushed
    (Zombie sounds are extracted from Last of Us)

  • 6 survivor grunt sounds for each gender when swinging melee weapons (Grunt Sounds are purshased from motionarray.com)

  • Audible Moodles: If any of the moodles reaches level 2 or above, each gender has a small chance to play according voice lines.
    If idle or carring lots of stuff, player may also emits longer voice lines.

  • If player is exhausted, player emits exhausted breathing

  • When starting a new game game will play Intro ambience sound effects like sirens, human screaming and radio

  • Adds a new Deathmusic (edit from StrangerThings)
    and new subtle lvl up sound


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Is it compatible with b42 or b41?
It is compatible for B42, but not optimized and there might be audio overlaps with b42 features.
I will optimize it for b42 once Multiplayer comes out.
B41 version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3532426804

Does it work midsave?
Yes

Just subscribe and you're good to go!
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As some of you might already know, modding takes a lot of time and energy, and I don't even get paid for it.
So I'd appreciate if you could make a small donation. That would keep up my motivation to maintain mods and create new ones :)



I am also open to mod commissions, if you would like to have your own mod, contact me!

Workshop ID: 3532437557
Mod ID: R3D_VoiceOverhaul_B42
2 Comments
Zhrow 8 Aug @ 7:57am 
I had a bug where I started exercising and fast-forwarded time to the maximum speed. When the character got tired, I made them rest and fast-forwarded again. The sound of them breathing heavily seemed to get stuck in a loop and wouldn’t go away. Is that normal, or is the sound set to play for a fixed duration and just continues until that time runs out, even if time is accelerated?
🥚 4 Aug @ 2:04am 
Есть проблема с B42! Пропадают звуки окружения и музыка в игре.