Garry's Mod

Garry's Mod

31 ratings
Unexpected Escape [HL2 Custom Campaign]
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
19.833 MB
23 Jul @ 2:47am
24 Jul @ 12:42am
2 Change Notes ( view )

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Unexpected Escape [HL2 Custom Campaign]

In 1 collection by WillowTree
Campaigns for Garry's Mod
167 items
Description
Unexpected Escape
created by Pandillez

Date of publish: Sep 11 2020

Synopsis
You're a prisoner far away from City 17, until a mysterious man with a suitcase appears out of nowhere and now your cell door is open, you have no idea what happened, but it is time to get the hell out of there.
Requirements
  • Half-Life 2 (+ Episode One, Episode Two)
You should mount them anyway, because assets that are included in Garry's Mod doesn't have music or voice-over.
Map List
  • prisoncellep2_1
Recommendations
To avoid CTD(Crash To Desktop) or frame drop, please follow these instructions:
  • Use the 'x86-64' branch of Garry's Mod if you are using 64-bit OS (You would already using 64-bit OS).
  • Disable or unsubscribe add-ons you don't use.
  • (only if the game is still broken) Factory reset Garry's Mod.
I didn't experience any frame drops or CTD while testing this map, so if you experienced any, that might be your environment's problem.

I personally recommend you to also subscribe SC Tools for better experience.
Disclaimer
I only test map(s) with Sandbox gamemode with Singleplay environment. I do not guarantee that this add-on will work with any gamemode or Multiplay environment.

I didn't make this map. I just ported this map to Garry's Mod. All credits should go to original author, Pandillez.

Search Tag: half life hl2 custom campaign
7 Comments
Microsoft Azure 24 Jul @ 7:03am 
me waiting for the long campaign's port
WillowTree  [author] 24 Jul @ 12:55am 
You have to be stealthy, like how 'prisoner' would do while escape, not to be detected.
If you get detected, alarm will activate, and enemy will spawn and come to you.
In HL2, this will lead to map restart because you must 'fight' those enemies without any weapon, only leading to player's death.

I've placed a Pistol. If you do things as the mapper expected, you won't need this anyway.
I've also placed a Oil Drum in the Control Room for helping people get inside of the vent.

These whould be enough. I've completed the map without any notable problem.
jangwmpt7 23 Jul @ 1:59pm 
As I said, unless you spawn yourself some weapons (as I don't think this map will give you any weapons for you to deal with the soldiers), you may be unable to complete this map.
jangwmpt7 23 Jul @ 1:56pm 
I believe that you are supposed to escape the prison and its guards without any weapons at all, which is pretty much undoable. I won't be adding this to my campaign collection. In other words, shame on the original author (Pandillez) for making me deal with the armed guards as a vulnerable unarmed person.
jangwmpt7 23 Jul @ 1:43pm 
Besides, I found no walkthrough videos of this mod, so I had to figure how to progress through the map on my own.
jangwmpt7 23 Jul @ 1:42pm 
How can I expect to take care of the guards without any weapons, at least until I reach the generator room?
H I M 23 Jul @ 7:43am 
I get this is meant to be an 'escape against all odds' kind of thing but the encounter in the cafeteria is legitimately one of the most BS encounters I've experienced. You open a door and you have a whole squad of Prison Guards with Pulse Rifles looking at you. This feels like a cue meant to say 'wrong way' but when I disabled AI awareness and looked down there I saw the player was meant to go down there. I'm okay with some guys overlooking the cafeteria shooting down at you but if I had to make a change to this, I'd make it where those guards chase you from one of the other hallways instead.

That encounter alone put me off on wanting to try the rest of this out.