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thank you for your time
However, it is indeed working correctly. Thanks for the tip on hitting F5 to see the stuff was indeed laying on the ground where I wiped out the attackers.
I think my issue actually was a lack of labor as nobody was picking the stuff up until I freed up a bunch of farmers, then they starting picking up the stuff.
So, thank you very much. This mod gives more incentive to deal with raiders fully (I love chasing the runners down with my calvary :)
The cfg file will be automatically created when the mod is first run and the game is exited.
But now it seems that after downloading the mod, you need to start the game, exit it, and then start it again for the mod to be successfully loaded. So you might need to complete the process of starting the game twice and then exiting it.
This path, to be more specific, is \steam\steamapps\common\Farthest Frontier\Farthest Frontier (Mono)\UserData\Spoils of War.cfg.
You can check on the MelonLoader Console whether the cfg file has been successfully generated or loaded. You can also download Melon Preference Manager from the workshop and use it to modify the configuration parameters.
Hello, I just conducted a test on version 1.0.0p5 (Mono), and did not encounter the issue you mentioned.
This might be caused by mod conflicts, parameter configuration issues, or the mod files not being placed in the correct location or being disabled.
The mod needs to be run on the Mono version rather than the regular version. Moreover, after downloading the mod, you need to start the game once, exit it, and then re-enter the game in order to successfully load it.
You can observe through the MelonLoader Console whether the mod has been successfully loaded and what actions it has performed. You can also press F5 to activate the drop item marking function, which will help you observe more clearly whether the items have dropped.
Nothing was acquired killing the invaders, none even escaped and still seem like nothing was gained.
掠夺者(入侵者)在被击杀后会掉落他们所穿的装备、金锭(默认启用)和生成的马匹的尸体(默认启用,适用于骑兵单位),通过这个模组。
特征
敌方装备的掉落概率和率、每种敌方的金锭数量等参数支持定制。
敌人掉落的装备类型与其类型一致。
完整性和数量有一个相对合理的概率模型
注意
模块首次运行并退出游戏后,将自动创建一个配置文件(.cfg)。
路径 :/UserData/Spoils of War.cfg
v1.0.0
它已在 1.0.0p3 (Mono) 版本上进行了测试
这个模组的原理是生成物品并在敌人死亡时掉落它们。