Barotrauma

Barotrauma

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SPR.C - NOMAD
   
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5.129 MB
22 Jul @ 10:11pm
23 Jul @ 2:01am
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SPR.C - NOMAD

Description
SPR.C (Sperantia Corporations) - NOMAD, Union Sub.
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SCOUT ( TIER II )
Price - 5,000 mk
Dimensions - 39x10m
Cargo Capacity - 8 crates
Recommended crew size - 1-4
Recommended crew experience - Intermediate

In-Game Description:

"The first ever submarine to roam into the Enceladus' sub-surface oceans. Constructed by the Sperantia Corporations, SPR.C for short. Loved by the Union, served it's purpose very well when the UNITATIS entered Enceladus for the first time ever. Main design purpose was to seek information from the unknown. Discover the depths and map the surface. Scanning areas for occupation & building sites. Has basic weaponry and technology for self-defense. Overall, a simple yet reliable submarine."

This is the submarine that is famous in my "Enceladus Lore", where it claims to be the first ever sub to roam into Enceladus' sub-surface oceans! A very bold title if you ask me, she's now operating in Europa after being called there for backup. Hundreds of NOMADs were sent to aid Coalition's campaign against the Rebels.
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ABILITIES:

Can go pretty fast for a submarine, reaches speeds of up to 61 km/h in forward, and can dive in up to 20 km/h.

2 chainguns, plus one extra mounting point for any medium-sized turret.

Discharging coil for stunning enemies in your blindspot (tho uses a lot of energy.).

A sonar based anti-submarine torpedo. Sonar based torpedoes are superior to camera-controlled ones, keep in mind ;)
(Torpedo needs to be manually loaded with explosive charges after first usage. You can find spare dirty bombs at captain's cabinet in the nav sector.)

Reactor automatic shutown system after critical meltdown. (Requires manual extinguishing afterwards.)

Sub has multiple detonators that has fix-foam grenades on them. You can activate them in case of a flood. Tho you will need to re-load each detonator after usage, you can find spare fix-foams in the crate labeled as "E" in the oxygen chamber.

Beyond-sonar range enemy detection system. Will notify you of enemies that are beyond your sonar's visual range. However, keep in mind that you need to always be at channel 0 (ZERO) to get notifications from the detection system.
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HONORABLE MENTIONS:

Bulkhead door that you can close to enhance the main window's durability and prevent enemies from breaking in from there.

Two searchlights, one at front and one at back, each being automatic and will point towards an enemy when they see one (pretty useless but quite nice if you ask me).

A switch that lets you force open all doors, which is very important beacuse AI in this game is insufferable and will f*ck up navigating in the ship often. Especially automatic doors make it very hard for them to move around. This feature allows them to navigate flawlessly. Keep all doors open if you have bots on your team.

Realistic airlock (floods in/out water before letting you out/through, so you don't COMBUST from the pressure). :D

A tiny alarm that lets you know if someone is in the airlock.
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From Aphelia with love, Enjoy! ^-^

More submarines will come that are according to the lore. Especially one that is BIGGER than RHO'AN ENCELADAN itself...



2 Comments
𝗔𝗣𝗛𝗘ᄂ𝗜𝗔  [author] 23 Aug @ 10:29pm 
thank you, means a lot :captainsinful:
seriel 23 Aug @ 11:21am 
very cool