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Ilmoita käännösongelmasta
If you ever happen to have the time, energy, and technical capacity, would you consider creating a set of mutators that include:
One-hit kill (for both players and enemy ai),
Infinite reserve ammo (but still requiring reload),
And 8x ammo drop multiplier (item pickups, and even enemy drops) ?
I think this setup could make for an intense, high-conflict combat mode — where chaos, positioning, and reaction speed matter more than attrition or resource management.
No pressure at all — just thought I’d float the idea in case it sparks any interest!